Sunday, March 7, 2010

How To Haunt A House, Part VII

Copyright 2010 by Gary L. Pullman

In the first installment of this series, I listed some of the films which feature haunted houses. In this chapter of the series, I take a closer look, as it were, at four of these houses and their spectral residents to see what I can see, so to speak, regarding these movie’s storylines.

In “Horror Story Formulae,” I lay out the bare bones of the basic horror fiction plot, or formula:
  1. A series of bizarre, seemingly unrelated incidents occurs.
  2. The protagonist (and, sometimes, his or her friends or associates) discover the cause of the incidents (often, it is a monster).
  3. Using their newfound knowledge, they end the bizarre incidents (perhaps by killing the monster).

Although it is often adapted and varied, this formula continues to be the foundation for most horror stories, whether in print or on film, as a consideration of the movies summarized and analyzed in this installment of “How To Haunt A House” suggests:


The Uninvited: “From the most popular mystery romance since Rebecca!

Based upon Dorothy Macardle’s novel Uneasy Freehold, The Uninvited (1944) The plot is not so much traditional as it is stereotypical (that is, formulaic):

  1. A couple buys a lovely mansion that is offered for sale at a price too good to be true.
  2. Shortly after they move in, strange and inexplicable incidents occur.
  3. A back story explains (or seems to explain) the wherefore of the haunting.
  4. The protagonist puts his or her newfound knowledge to use to exorcise the ghosts or abandon the house to the spirits. (The protagonist may be a group, but, if so, they will operate as a cooperative unit.)
  5. A fuller account explains the true cause of the haunting.
  6. The haunting resumes or ends.

Here are the details that fill in this storyline, courtesy of Wikipedia:

1. A couple buys a lovely mansion that is offered for sale at a price too good to be true.

Roderick “Rick” Fitzgerald and his sister Pamela discover a handsome, abandoned seaside house during a holiday on one of England’s rocky coasts. Even though their terrier, Bobby, refuses to climb the house’s graceful, curving stairway, Pamela and Rick fall “head-over-heels in love” with the grand old house. The brother and sister purchase the property, called Windward House, for an unusually low price from its owner, Commander Beech, who long ago inherited the eighteenth-century mansion from his grandmother before giving it to his late daughter, Mary Beech Meredith. During the property sale transaction, Rick and Pamela meet Beech’s 20-year-old granddaughter, Stella Meredith, who lives with her grandfather in the nearby town of Biddlecombe. Stella is deeply upset by the sale of Windward because of her attachment to it and to the memory of her mother, despite Windward's being the location of her mother’s death when Stella was but three. Her nostalgia over the house is discouraged by the Commander, who has forbidden Stella to enter. However, against Beech’s wishes, she gains access to Windward House through Rick, who has become infatuated with Stella's charm and “Sleeping Beauty magic.”

2. Shortly after they move in, strange and inexplicable incidents occur.

The Fitzgeralds’ initial enchantment with the house diminishes, once they have become its owners and unlock a forbidding and uncomfortable artist's studio, in which they experience an unexplainable chill; even a small bouquet of roses Pamela has picked withers in the cheerless room. A few weeks later, once Rick arrives in Biddlecombe to stay, he learns that Bobby has deserted Windward in a decidedly uncharacteristic manner for a terrier. Then, just before dawn, after his own first night in his new home, Rick hears the eerie and heartbreaking sobs of an unseen woman--a phenomenon that Pamela has investigated thoroughly during the time she has spent decorating Winward whilst awaiting her brother's return with the Fitzgeralds’ Irish housekeeper, Lizzie Flynn. Lizzie's cat, like the terrier Bobby, will not climb the stairway. And although the superstitious Lizzie notices a peculiar draft on the stairs, she is ignorant of the sounds of weeping. Now Rick and Pamela must face the obvious--a secret they must keep from Lizzie: Windward House is haunted. On a pleasant Sunday evening, Stella comes to Windward for dinner, and she soon becomes aware of Windward's spirit. Rather than fearing it, she senses a calming presence that she associates with her mother, as well as a strong scent of mimosa--her mother's favorite perfume. Suddenly Stella becomes unreasonably distressed for enjoying herself in her mother's house. Crying, “But she was so young, and she died so cruelly,” Stella dashes down the stairs and out across the lawn towards the very cliff from which Mary Meredith fell to her death seventeen years earlier. “It’s that blasted room!” Rick calls to Pamela as he chases Stella and catches her just before she falls from the cliff to the rocky seas below. Something in Windward has possessed Stella and tried to kill her. As Rick, Pamela, and Stella return to the house, they hear a scream from Lizzie Flynn. Lizzie has seen a ghostly apparition, and, in short order, decides to sleep at a neighbor's farmhouse (although remaining in the Fitzgeralds’ employ).

3. A back story explains (or seems to explain) the wherefore of the haunting.

Windward's now undeniable haunting and the ways in which it relates to Stella prove to be a complex mystery. The strange occurrences are investigated by the Fitzgeralds along with the town physician, Dr. Scott), whom they've befriended, and who has adopted the Fitzgeralds’ wandering terrier, Bobby. In exploring the history of the family, they are told that Stella’s father, a painter, had had an affair with his model--a Spanish gypsy girl named Carmel. Stella’s mother, Mary Meredith, from all accounts a beautiful and virtuous woman, found out about the infidelity and took Carmel to Paris, leaving her there. Carmel eventually came back, stole the infant Stella and, during a confrontation, flung Mary Meredith off the nearby cliff to her death. Shortly afterward, Carmel herself became ill and died.

4. The protagonists put their newfound knowledge to use to exorcise the ghosts or abandon the house to the spirits.

Rick, Pamela and Dr. Scott conspire to dissuade Stella from her dangerous obsession with Windward by staging a séance. Using an upturned wineglass and an alphabet on a tabletop, they attempt to convey to Stella the “message” that Stella’s mother wants her daughter to stay away from the house. Suddenly the real ghost takes over the proceedings, communicating that it is guarding Stella, presumably from the ghost of Carmel. A sort of ghostly confrontation ensues, causing the wineglass to fly from the table and shatter. Stella is unexpectedly possessed by the spirit of a woman who mutters in Spanish, “My love,” and “Do not believe!” The séance is interrupted by Commander Beech, who removes Stella and secretly arranges for her to be sent to The Mary Meredith Retreat, a sanitorium run by a Miss Holloway), Mary Meredith’'s childhood friend and confidante. Holloway worships Mary with an obsession that borders on insanity. The Fitzgeralds travel by car to the sanitorium to interview Holloway, not knowing that Stella is confined there. Holloway explains to them that after Mary's death, she took care of Carmel, who had contracted pneumonia and eventually died of the illness. The Fitzgeralds return home with little new information. Rifling through old records left by the previous village physician, Dr. Scott discovers that Carmel died of neglect at the hands of Miss Holloway. The doctor is then called away to care for an ailing Commander Beech, who tells him that Stella is at the sanitorium. Knowing Holloway's true nature, Rick, Pam, and Scott decide to rescue Stella. They telephone Holloway and tell her that they are on their way. At the Meredith Retreat, knowing the trio is en route, Holloway deceives Stella, saying that the Fitzgeralds have invited her to live with them to be closer to the spirit of her mother. Stella happily takes the train home, not knowing Holloway's motive is to send her alone to house filled with a malevolent spirit, who will quickly overwhelm Stella, leading her to the cliff and a deadly fall. The trio arrives at the sanitorium only to find a deranged Holloway, who tells them that Stella is on her way to Windward House. They rush back towards Biddlecombe, but are twenty minutes behind Stella's train. Stella arrives at the house to find her grandfather in the haunted artist's studio. Weakened nearly to the point of death, he begs Stella with his last strength to get out of the house, but she loyally remains at his side. As a ghostly presence appears, the Commander succumbs to a heart attack. Stella welcomes the ghost, convinced it is the protective spirit of her mother. But the cold, vindictive apparition makes her scream with fright, and she flees in panic again towards the cliff. Rick, Pam, and Scott arrive just in time to pull Stella from the crumbling cliff to safety.

5. A fuller account explains the true cause of the haunting.

Back inside the still-troubled house, the group is drawn again to the physician’s journal found by Dr. Scott. They discover that before her death at the hands of Miss Holloway, Carmel gave birth to a child--apparently in Paris, where Stella herself was born. Then the truth becomes clear: Stella's mother is actually Carmel, who returned to Windward from Paris not for love of Mary's husband, but to be near her own little girl. Stella recalls that mimosa was said to be her mother's favorite perfume, not that of Mary Meredith at all. Indeed, the warm scent of mimosa and the heartfelt, ghostly sobs have been emanating from Carmel--not from supposedly saintly Mary--all along. Understanably, Stella is relieved to learn that she is not the child of the cold, perfect Mary Meredith. Being Carmel’s daughter makes sense to her, and she realizes that the spirit of her true mother is free and has left Windward, never to cry again.

6. The haunting resumes or ends.

Something evil, though, has remained. The living flee the house--all but Rick, who overcomes his own terror to confront the cruel and furious spirit of Mary Meredith, admonishing her that they are no longer afraid of her, and that she has no power over them anymore. Defeated, Mary's spirit then departs, and the house is calm. Lizzie's cat eases up the stairway, licking a paw. The night of struggling spirits and wicked vindication has ended, and a bright future dawns for Rick, Stella, Pamela, Scott, and, perhaps, even for Windward House on its lonely cliff along a haunted shore.

Ghost Ship: “Sea evil.”

Based upon the fate of the ocean liner S. S. Andrea Doria, which sank in 1956, after colliding with the M. S. Stockholm, near Nantucket, Massachusetts, Ghost Ship (2002) is a remake of the 1952 film by the same name.

This movie embraces a plot ploy that has become typical, if not yet stereotypical, of contemporary horror stories: it begins with a teaser, a horrific scene which begins in media res (literally, in the middle of things, and, therefore, without any narrative context) and, as such, represents a hook, or teaser, that is intended to capture the audience’s attention and motivate them to watch the rest of the film--a sort of cliffhanger that appears at the beginning of the story rather than at the end of a chapter. Following the teaser, the story’s actual inciting moment occurs, and, from this point onward, the storyline pretty much follows the formula that is common for horror stories. With these advisories, the plot for this type of story can be represented by the following outline:

  1. As a teaser, a festive scene ends in horror as a catastrophe occurs.
  2. In the story’s true inciting moment, an opportunity for profit occurs.
  3. Shortly after the protagonist seeks to profit from the opportunity, strange and inexplicable incidents occur.
  4. A back story explains (or seems to explain) the wherefore of the haunting, and the protagonist puts his or her newfound knowledge to use to exorcise the ghosts or abandon the house to the spirits. (The partial back story and its basis as for an attempted resolution of the problem or conflict are a combination of two of the plot sequences typical of the traditional horror story formula, and each part is provided in a piecemeal and cumulative fashion, alternating with the other throughout the remaining portion of the story.) (The protagonist may be a group, but, if so, they will operate as a cooperative unit.)
  5. A fuller account explains the true cause of the haunting.
  6. The protagonist puts his or her newfound knowledge to use to exorcise the ghosts or abandon the house to the spirits.
  7. The haunting resumes or ends.

Here are the details that fill in this storyline, courtesy, again, of Wikipedia:

1. As a teaser, a festive scene ends in horror as a catastrophe occurs.

The film opens aboard an Italian ocean liner, Antonia Graza, in May 1962. Dozens of wealthy passengers enjoy dancing in the ship's luxurious ballroom while a beautiful Italian woman) sings “Senza Fine.” Galley crew wheel carts of soup around as stewards carry trays of champagne and wine. On the bow deck, more passengers dance on a platform surrounded by a cable attached to a mast. Away from the party in an outer room, a gloved hand pulls a switch that causes a spool to reel in a thin wire cable at high speed. Suddenly, the cable runs out and is detached from the mast. The cable slices across the deck (dance floor) like a blade, cutting through the crowd of dancing passengers. They stand still for several seconds before grasping that they have been cut in half, and then begin to fall apart. Only little Katie), who had been dancing with the ship's Captain, is spared, thanks to her small stature and to the captain leaning down to protect her when he saw the wire snap. Seeing the fate of the other dancers, she looks up at the officer's face. He looks back at her sorrowfully, as his face splits open at mouth level and the top of his head falls off. Katie then screams, the view from the outside of the ship zooms down underwater, and the
film cuts to the present day. A salvage crew made up of Captain Sean Murphy,
Maureen Epps, Greer, Dodge, Munder, and Santos have retrieved a sinking ship in
the open ocean. They bring the ship into port and receive its salvage value from
the authorities.

2. In the story’s true inciting moment, an opportunity for profit occurs.

While celebrating their success at a bar, Jack Ferriman, a Canadian Air Force pilot, approaches them and says he has spotted a mysterious vessel running adrift in the Bering Sea. Because the ship is in international waters, it can be claimed by whoever is able to bring it to a port. The crew soon set out on the Arctic Warrior, a small tugboat. While exploring the abandoned ship, they discover that it is the Antonia Graza, an Italian luxury liner that disappeared in May 1962 and was believed to be lost at sea. The ocean liner's disappearance was well known at the time.

3. Shortly after the protagonist seeks to profit from the opportunity, strange and inexplicable incidents occur.

When they board the ship and prepare to tow it to shore, strange things begin to
happen. Epps claims to have seen a little girl on the stairwell while trying to save Munder from falling through the floor, Greer claims to have heard singing in various places on the ship, and Epps and Ferriman discover the corpses of another team of salvagers in the ship’s laundry room. The crew decides to leave the ship but also to take a large quantity of gold in the ship’s hold. Before they can escape, however, their tugboat explodes when a propane tank mysteriously explodes as the engine is started, which also kills Santos, who was on board trying to fix the boat. The rest are stuck on a ghost ship in the middle of the Bering Sea with no form of communication.
When they decide to attempt to fix the Antonia Graza and sail it back to shore, they all experience hauntings. Epps finds a child's skeleton hanging by a noose in a wardrobe, and Dodge and Munder find (and accidentally eat) maggots in ration cans they initially mistook for rice and beans. Meanwhile, Greer meets the beautiful Italian singer who seduces him; however, when he tries to touch her, she disappears, and Greer falls down a shaft and is impaled on tools and equipment.

4. A back story explains (or seems to explain) the wherefore of the haunting, and the protagonist puts his or her newfound knowledge to use to exorcise the ghosts or abandon the house to the spirits. (The partial back story and its basis as for an attempted resolution of the problem or conflict are a combination of two of the plot sequences typical of the traditional horror story formula, and each part is provided in a piecemeal and cumulative fashion, alternating with the other throughout the remaining portion of the story.) (The protagonist may be a group, but, if so, they will operate as a cooperative unit.)

Epps meets the ghost of Katie who was on her way to New York to be with her parents, who tries to tell Epps the secret of the ship but is attacked by an unseen force and vanishes Epps runs and finds Murphy who has been drinking with the ghost Captain. Murphy sees a disfigured Santos instead of Epps and attacks her thinking she is a ghost. Before he can harm Epps, he is knocked out by Ferriman. Munder, Dodge and Ferriman dump Murphy into a aquarium while they try to find Greer. Despite the loss of Murphy and Greer, however, the team does manage to get the boat running again enough for it to start sailing. Epps with Katie's help finds Greer's body and Katie then takes her momentarily back to the past where Epps finally sees what had happened. While the numerous dancers were sliced by the wire, the chefs in the kitchen were murdered by the crew who began pouring rodent poison into the evening's food. The food was served, and the diners began to succumb to the poison, plagued by severe nausea and dizziness. The crew then began taking the lives of the rest of the passengers by lining them by the pool and shooting them (young Katie was hung in the closet). As the crew takes the gold for themselves, one crew member (an officer) walks out of the small compartment where the valuables are stored. He takes a look at Francesca, the ship's sultry ballroom singer, who is also standing there dressed in a shimmering red satin strapless ball gown, turns around, and viciously murders his fellow crewmates out of greed with a submachine gun. Francesca then shoots him in the head with a pistol. At last, a man walks up to Francesca and they embrace. As he walks away, the singer looks up and sees a large hook swing into her face, killing her. The man burns a mark into her hand, and it is
revealed that he, the mastermind of the attack, was Jack Ferriman. Ferriman, as it turns out, is an evil spirit. Realizing the danger they are all in, Epps tries to get Murphy out of the aquarium only to find that it is already filled to the brim and Murphy has drowned. Epps finds Dodge and tells him what she found out just as Ferriman comes back. Epps tells them to not let each other out of the others sight. She goes to find Munder, who unfortunately had already been killed when the gears in the ship started up and he was trying to fix them and he was ground into them. Back on the deck Ferriman says he wants to go check on Epps. When Dodge refuses to let him, Ferriman mocks how he worships Epps, and warns Dodge that killing a man would send him to hell. Ferriman attacks Dodge who shoots him anyway. Knowing everything now, Epps decides to blow up the ship, but is confronted by Dodge. When Dodge begins to try to talk Epps out of blowing up the ship, she realizes that it is really Ferriman who has killed Dodge and disguised himself as him.

5. A fuller account explains the true cause of the haunting.

He states the obvious--by using the gold as bait, he has taken multitudes of souls to his masters (presumably Satan); he has been doing this for a long time, and considers himself a “salvager” of souls. A ferryman of souls, hence the name Ferriman. He guided the salvagers there merely to effect repairs.

6. The protagonists put their newfound knowledge to use to exorcise the ghosts or abandon the house to the spirits.

They fight for a short amount of time before Epps manages to blow up the ship, “killing” Ferriman. She is left in the debris as the souls trapped on the ship ascend to heaven. Katie stops to thank her and leads her out of the sinking ship.

7. The haunting resumes or ends.

Epps is discovered by a large cruise ship and taken back to land. The last scene hows Epps in the back of an ambulance at the docks. She looks out the back of the vehicle from her stretcher and sees the battered crates of gold being loaded onto the cruise ship by her deceased crew, followed moments later by Ferriman. Realizing what is about to happen she screams, only to be silenced by the closing ambulance doors.

The House on Haunted Hill: “See it with someone with warm hands!”

The House on Haunted Hill (1959) brings together a party who are challenged to survive a night in an allegedly haunted house; those who do will be rewarded with $10,000 each.

This plot is an variation of the typical horror story storyline:

  1. The story’s inciting moment occurs, as a host challenges his overnight guests.
  2. Cause is given to doubt the host’s sanity.
  3. An act of violence, usually resulting in someone’s death, occurs among strange, possibly supernatural, circumstances or incidents.
  4. One or more characters unsuccessfully try to cover up the effects of the violence.
  5. An explanation clarifies or seems to clarify the strange circumstances or incidents, revealing them to have resulted from an entirely natural cause.
  6. The occasion of the explanation is turned to the antagonist’s advantage, allowing him or her to commit a murder.
  7. The true explanation for the circumstances or incidents is provided, revealing them to have resulted from a different, but still entirely natural, cause.
  8. A truly supernatural incident occurs.

Here are the details that fill in this storyline, courtesy, again, of Wikipedia:

1. The story’s inciting moment occurs, as a host challenges his overnight guests.

The five guests all arrive in separate funeral cars with a hearse leading, which their host, Fredrick Loren, explains may be empty now, but they may be in need of it later. He explains the rules of the party and gives each of the guests a .45 caliber pistol for protection.

2. Cause is given to doubt the host’s sanity.

Loren’s wife tries to warn the guests that her husband is psychotic, causing them to be very suspicious of him, especially Nora Manning, who becomes convinced that he’s trying to kill her when she keeps seeing mysterious ghouls, including the ghost of Annabelle, who had hanged herself after being forced to attend the party.

3. An act of violence, usually resulting in someone’s death, occurs among strange, possibly supernatural, circumstances or incidents.

After being driven into a fit of hysteria by the ghosts who haunt her, Nora shoots Mr. Loren, assuming he is going to kill her.

4. One or more characters unsuccessfully try to cover up the effects of the violence.

Dr. Trent, another guest, tries to get rid of the body by pushing it into acid, but the lights go out, and when they come back on, both of the men are gone.

5. An explanation clarifies or seems to clarify the strange circumstances or incidents, revealing them to have resulted from an entirely natural cause.

Annabelle emerges, having faked her death with the help of Dr. Trent, and having
apparently tricked Nora into killing Loren.

6. The occasion of the explanation is turned to the antagonist’s advantage, allowing him or her to commit a murder.

Suddenly, a skeleton emerges from the acid accompanied by the voice of Loren. The specter approaches Annabelle as she recoils in terror. In this panic, the screaming Annabelle accidentally backs into the acid herself. The real Mr. Loren walks out of the shadow, holding the contraption that he was using to control the skeleton of Dr. Trent. In his triumph, he watches Annabelle disintegrate.

7. The true explanation for the circumstances or incidents is provided, revealing them to have resulted from a different, but still entirely natural, cause.

Nora tells the other guests that she's shot Loren in the cellar, and they all rush down there. When they arrive, they see that he's actually alive, and he explains to them that his wife and Dr. Trent were having an affair, and that the “haunting” was just a joke planned by him with the help of the caretakers. He also tells them that they’d planned to trick Nora into murdering him so that they could get away with his money. He had not loaded Nora’s guns with bullets, but blanks.

8. A truly supernatural incident occurs.

Just when everyone thinks the trauma is finally over, Mr. Pritchard, the house owner, looks up, a terrified expression on his face, and announces that the ghosts are finally coming for them.

What Lies Beneath: “He was the perfect husband until his one mistake followed them home.”

What Lies Beneath (2000) is Robert Zemeckis’ homage to Alfred Hitchcock.

The storyline resolves itself into a familiar pattern:

  1. A protagonist’s suspicions are aroused by a strange incident.
  2. Strange incidents continue to occur.
  3. A back story explains (or seems to explain) the wherefore of the haunting.A back story explains (or seems to explain) the wherefore of the haunting, and the protagonist puts his or her newfound knowledge to use to exorcise the ghosts or abandon the house to the spirits. (The partial back story and its basis as for an attempted resolution of the problem or conflict are a combination of two of the plot sequences typical of the traditional horror story formula, and each part is provided in a piecemeal and cumulative fashion, alternating with the other throughout the remaining portion of the story.) (The protagonist may be a group, but, if so, they will operate as a cooperative unit.)
  4. A fuller account explains the true cause of the haunting.The protagonists put their newfound knowledge to use to exorcise the ghosts or abandon the house to the spirits.
  5. The haunting resumes or ends.

Here are the details that fill in this storyline, courtesy of Wikipedia:

1. A protagonist’s suspicions are aroused by a strange incident.

Claire Spencer moves to Vermont with her husband, renowned scientist Dr. Norman
Spencer, after a serious car accident which leaves gaps in her memory. Combined with her daughter Caitlin’s departure for college, Claire is profoundly affected. Overhearing her new neighbor Mary Feur sobbing one day, Claire is concerned, despite Norman’s reassurance, and her worry increases when she sees Mary’s husband Warren dragging what looks like a body bag out of the house in the middle of the night. Claire decides to investigate by taking a basket of flowers and wine to the house as a gift. After nobody answers the door she walks around the side of the house and discovers a woman's sandal with a dark stain on it, which she steals. Back on the doorstep, she is surprised by Warren whose surly behavior further arouses her suspicion.
2. Strange incidents continue to occur.

Mysterious events begin to occur when Claire is alone in the house--pictures fall, doors open and close and Claire witnesses a shadowy reflection in bathwater. Claire is convinced that Mary is dead and haunting her. Desperate for closure, and facing little sympathy from Norman, Claire invites her best friend Jody to join her for a séance in her bathroom. Claire produces the sandal she had earlier taken from Mary's house and places it on the table. The Ouija board does not move, but a candle starts to flicker, then goes out. The dial on the Ouija board then starts to move slowly from M to F. Claire informs Norman of the séance, prompting him to accuse her of going crazy. Meeting Warren, Claire hysterically accuses him of killing his wife, to which Warren responds with confusion before introducing Mary to the pair.
3. A back story explains (or seems to explain) the wherefore of the haunting, and the protagonist puts his or her newfound knowledge to use to exorcise the ghosts or abandon the house to the spirits. (The partial back story and its basis as for an attempted resolution of the problem or conflict are a combination of two of the plot sequences typical of the traditional horror story formula, and each part is provided in a piecemeal and cumulative fashion, alternating with the other throughout the remaining portion of the story.) (The protagonist may be a group, but, if so, they will operate as a cooperative unit.)

Back at the house, a picture falls off the windowsill again, and as Claire removes the newspaper cutting from the broken frame, she notices a partial missing person report on the back of the cutting, for Madison Elizabeth. Claire finds a missing person report for Madison Elizabeth Frank, a student at the university where Norman had been a lecturer. Claire decides to visit Madison’s mother. Claire performs a ritual with the lock of hair she found at Madison’s mother’s house, which allows Madison to possess her and seduce Norman when he returns home from work. Norman, frightened by comments Claire has made, pushes her away from him, causing her to drop the lock of hair and break the connection. Claire’s memory begins to return and she recalls that she had once caught Norman with Madison.
4. A fuller account explains the true cause of the haunting.
Norman makes a confession: he had a brief relationship with Madison, but realized quickly that he loved Claire too much to leave her, causing unstable Madison to threaten to kill Claire. He then visited Madison to find her dead of an overdose with a letter to Claire. Burning the letter, he pushed Madison's car (with Madison inside) into the lake. Norman and Claire agree to telephone the police. Norman makes the call before going to take a shower. As Claire realizes that the number her husband called is not that of the police, Norman suddenly sedates her and places her into the filling bathtub, expecting her to drown. He leans over her to give her one final kiss, and see's that she is wearing a pendant around her neck. Realizing the pendant is on backwards, he picks up Claire’s head to adjust it as her face morphs into the corpse-like face of Madison. He is startled and jumps up against a mirror, collapses and hits his head on the sink, then falls to the floor. Claire, recovering from the sedative, crawls out of the bath and downstairs. The telephone has been disconnected, so she starts to drive somewhere that will have better cellular telephone reception, passing Norman's body as she leaves the house. Norman, only stunned, chases her and jumps into the truck when she pauses on a bridge. The truck veers off the bridge and plunges into the lake, the same lake into which Norman pushed Madison’s car. Norman grabs Claire’s leg so that she cannot escape, but Madison’s ghost grabs Norman dragging him to the bottom of the lake, and forcing him to release Claire’s leg so she can float to the
surface.
5. The haunting resumes or ends.

The following winter, Claire is seen placing a single red rose at the grave of Madison Elizabeth Frank, but not the grave of Norman. The camera pans out and an image of Madison’s face is seen in the snow.

Tuesday, March 2, 2010

How to Haunt a House: Part VI

Copyright 2010 by Gary L. Pullman


Disneyland’s Haunted Mansion

Walt Disney can teach the author of horror fiction a thing or two about how to haunt a house. After all, he and his Imagineers have done so on more than one occasion. A residence in Anaheim, California, a residence in Paris, France, a residence in Orlando, Florida, and a residence in Tokyo, Japan, are all haunted. How they came to be haunted is instructive to writers who want to create their own haunted houses, as I have done, for example, in my novels Mystic Mansion and The Madhouse.

The Disneyland house in Anaheim was the first project, and its chief Imagineer, Ken Anderson designed an antebellum mansion based on his study of plantation residences. Unfortunately, Disney didn’t like the result because the exterior of the mansion was dilapidated, and he did not think its appearance matched the rest of his pristine park. Disney knew that the part should complement the whole, a principle that should also inform the work of the horror writer.

A solution was reached. The Imagineers would keep the exterior of the house looking good, but leave the condition of the interior of the house to the care--or carelessness--of its ghostly residents. “We'll take care of the outside and let the ghosts take care of the inside,” Disney declared.

Whereas Anderson had researched the mansions of the antebellum South, Disney himself conducted research for the project by visiting the famous--or infamous--Winchester Mystery Mansion. He was impressed with the immensity of the house (which, by the way, inspired the mansion in Stephen King’s television mini-series Rose Red) and its many oddities (stairs to nowhere, doors which open upon blank walls, windows that look upon nothing more than one another, the number thirteen as an architectural and decorative motif, among many others). Rolly Crump and Yale Gracey, the Imagineers assigned to produce the mansion’s special effects, researched reports of allegedly haunted houses, Greek myths, and movie monsters for ideas, and both their, Anderson’s and Disney’s own studies of various aspects of the project demonstrate that research is important in the designing of a haunted house, another principle that the horror writer should adopt in creating his or her own haunted domicile. (I did research for Mystic Mansion and The Madhouse by familiarizing myself with architectural terms and by reviewing photographs and reading descriptions of mansions and architectural features typical of the various styles of such homes.)

Where to locate the haunted house is an important decision, too. Disney and his Imagineers decided to locate the Anaheim park’s haunted mansion in New Orleans Square, which is why the house is an antebellum mansion. Disney understood, as horror writers should, that it is important for the architectural style of the haunted house to match that of its environs.

Anderson created a series of stories that unified the various sights and sounds that the haunted house featured. The “ghost host” who greets visitors as they enter the house is the spirit of a sea captain who hung himself after killing his bride. The lesson here, which should not be lost to writers of horror fiction, is that a unifying back story is needed for their fiction.

Two of the projects’ Imagineers, Marc Davis and Claude Coats, disagreed as to whether the haunted house should frighten or amuse; in the end, both got their way, when Davis’ desire for amusement and Coats’ wish for frights were both honored in the mansion’s final features. Writers of horror fiction, when faced with contradictory impulses should consider the Disney resolution: it may be possible, by compromising with conflicting impulses, to enrich one’s story by incorporating elements of competing inclinations.

Writers of horror fiction can also profit from the care that Disney’s Imagineers used to let the interior of the mansion itself help to guide plans for the haunted house. Each of the house’s many rooms becomes a staging area, so to speak, for its sights, sounds, and special effects, so that there is variety in the attraction’s chills, thrills, and chuckles. In addition, the exhibits often have a delightful, unexpected “extra,” such as the grandfather clock that manages to strike 13! Wikipedia’s article concerning the attraction features a section devoted to describing “the basic attraction” which does a good job of summarizing this room-by-room variety. The odd capitalization and the bold type are the anonymous encyclopedia authors’, not mine:


The following scenes are common to all versions of the attraction except The Phantom Manor at Disneyland Paris, and taken as a whole form the basic ride experience.

After entering through a pair of ornate gates, guests find themselves walking through the mansion’s well-tended gardens and courtyards. A cemetery featuring tombstones bearing humorous epitaphs adorns the grounds. A pet cemetery is also seen nearby, with marble representations of some dearly departed critters. Guests are led into a Small Foyer by Cast Members dressed as maids and butlers.

After a few minutes, the guests are brought into an Octagonal Room (also known as the Portrait Gallery, the Stretching Room, the Secret Room, or the Expanding Room), and encouraged by the staff to stand in the “dead center.” The door they entered through then becomes a wall, and the chilling voice of Paul Frees introduces himself:

“Welcome, foolish mortals, to the Haunted Mansion. I am your host--your 'Ghost Host.’

. . . and taunts them:

“Your cadaverous pallor betrays an aura of foreboding, almost as though you sense a disquieting metamorphosis. Is this haunted room actually stretching? Or is it your imagination, hmm?”

As the voice speaks, the audience's eye is drawn up to four portraits on every
other wall of the octagonal shaped room. The walls quietly stretch upwards,
elongating the Marc Davis-designed paintings on them to reveal the comedic fates
of previous guests:

A bearded man (Alexander Nitrokoff) is seen in the dress of minor nobility... and red and white striped boxer shorts. . . while standing on a keg of dynamite with a lit fuse.

A demure young woman holding a parasol. . . and calmly balancing on an unraveling tightrope... above the hungry jaws of a waiting crocodile.

An old lady (Constance Hatchaway) sits. . . atop a tall gravestone... which features the bust of a man (George Hightower) with an axe through his head.

A man with sideburns sitting. . . on a fat, mustached man who is sitting... atop a lean, pale-looking gentleman... who is chest-deep in quicksand.

“And consider this dismaying observation: this chamber has no windows, and no doors... which offers you this chilling challenge: to find a way out! Ha ha ha ha ha ha ha ha! Of course, there's always my
way. . . .”

The lights go out, lightning and thunder effects fill the gallery and, in a rare instance of Disney “dark humor,” a glimpse of the earthly remains of the Ghost Host is shown hanging from a noose high above in the cupola. The ceiling above is a piece of fabric called a scrim, which conceals the hanging body until it is lit from above. The Ghost Host apologizes for frightening the guests so early, and a wall mysteriously opens, leading the guests further into the Mansion.

Guests are then led down a dimly lit hallway with thunder crashing from outside the windows to the left while the portraits of several people on the right wall mysteriously transform from the image of them in their original states into their doomed appearance. At the far end of the hall, two statues which depict one of a man and another of a woman are stationed. As the guests move about, these two statues follow whichever direction they take.

Next, guests step into the dusty and deathly cold loading station room, where they are led around to be placed in their Doom Buggies. Stepping on a moving carpet synced to the motion of the Doom Buggies, guests are seated and ride to the next scene. The Doom Buggies point guests down an Endless Hallway. A lone candelabra [sic] floats down the hallway, and a suit of armor (which moves) stands at the hallway's entrance.

Turning away from the endless hall, guest peek into the Conservatory where a long forgotten funeral is taking place. A large raven perches next to a dead plant-adorned coffin, with a corpse trying to break free.

The ghosts become more restless and try to escape from their hiding places, which results in a Corridor full of shaking, knocking, moving, and breathing doors. Demon-faced wallpaper adorns the walls as well as black and white photos of goblins and ghouls. A demonic grandfather clock chimes 13 as the hands spin wildly backwards, the shadow of a claw passing over it.

Guests enter a dark Séance Room full of floating musical instruments. Madame Leota, a medium appearing within a crystal ball, summons the mansion's spirits while levitating above her table. Madam Leota says the following:

“Serpents and spiders, tail of a rat/Call in the spirits, wherever they're at./Rap on a table, it's time to respond/Send us a message from somewhere beyond./Goblins and ghoulies from last Halloween/Awaken the spirits with your tambourine./Creepies and crawlies, toads in a pond/Let there be music from regions beyond./Wizards and witches wherever you dwell/Give us a hint by ringing a bell.”

Next, guests pass onto the balcony of a magnificent Ballroom where the happy haunts begin to materialize. Translucent couples waltz to the music of a macabre organist. A ghostly birthday party appears to be taking place at the dining table (a dinner plate and two saucers on the left side of the table combine to make a “Hidden Mickey”). Some spirits sit on the chandeliers, gorging themselves on wine, while other ghosts enter the hall from an open coffin in a hearse. A ghost wraps his arm around a woman bust, and two portraits of men with guns come to life, shooting each other with their pistols.

The Attic is an irregularly-shaped room that the Doom Buggies enter immediately after the ballroom scene. It features a collection of gifts, personal items, mementos, and wedding portraits. In each portrait, a common bride is featured with a different groom, whose heads disappear to the accompaniment of a hatchet sound. Just before the Doom Buggies leave the attic, the same ghostly bride from the pictures is seen floating in the air, intoning wedding-related vows. As she raises her arms, a hatchet appears in her hands.

The Doom Buggies fly out a window, turn around, and plunge backwards down a fifteen percent grade surrounded by dark, ghoulish trees with knotted expressions. On a branch overhead, a raven caws at the guests. (This gag is from an earlier idea, which was to have the raven narrate the tour.)

The Doom Buggies reach the ground, and turn towards the gate of the Graveyard. There stands a caretaker, the only living person in the entire attraction, his knees shaking in fright and an expression of terror on his face. Beside him is his emaciated dog, whining and whimpering. Around the corner, a ghostly band of minstrels plays a jazzy rendition of “Grim Grinning Ghosts.”

Ghosts pop up from behind tombstones, a king and queen balance on a teeter-totter, a young princess swings back and forth from a tree branch, and a hellhound growls from behind them. The Doom Buggies travel down a hill and turn to see five singing busts continuing the song of “Grim Grinning Ghosts.”

Next, guests encounter a tea party of sorts, where ghosts are having a "swinging wake" and singing along too. An arm protrudes out of a crypt with a tea cup in its hand, while ghouls ride bikes in the distance. Next, guests see a mummy and an old man. The old man tries to listen to what the mummy is saying through an earphone, but the mummy is just too hard to understand underneath its bandages.

Before the Doom Buggies turn to face two opera singers to the right, they see the inside of a tomb, where there is a phantom dressed in a robe-like outfit. The Doom Buggies turn to face the two opera singers, blasting their voices up into the night. Beside them are three other ghosts--a headless knight, a prisoner, and an executioner--who also join in the song.

A brick tomb can be seen at the graveyard's exit, and a cadaverous arm protrudes from an opening in the wall where a couple of bricks are missing. A trowel in the spook's hand implies that he is actually walling himself in. At last, guests pass into a Crypt where they encounter the attraction's unofficial mascots, the three hitchhiking ghosts. Passing by three large mirrors, guests discover that one of the trio has hitched a ride in their Doom Buggy.

As the vehicles prepare to convey guests out of the Crypt, a tiny ghostly figure--“Little Leota”--is seen above the exit and encourages you to:

“Hurry back… Hurry back! Be sure to bring your death certificate, if you decide to join us. Make final arrangements now. We've been [snicker] ‘dying’ to have you…”

This tiny woman in a bridal gown (though referred to as the Ghostess in early versions of the attraction script), is commonly known as “Little Leota” because her voice and face are those of Leota Toombs (who also provided the face of Madame Leota.)


We’ve culled these six additional rules for creating a haunted house by considering how Walt Disney and his Imagineers created their haunted houses:
  1. The part should complement the whole.
  2. Research is important.
  3. It is important for the architectural style of the haunted house to match that of its environs.
  4. A unifying back story is needed.
  5. It may be possible, by compromising with conflicting impulses, to enrich one’s story by incorporating elements of competing inclinations.
  6. Let the interior of the mansion itself help to guide plans for the haunted house.

Saturday, February 27, 2010

Quick Tip: Let Your Setting Be Your Characters’ World

Copyright 2010 by Gary L. Pullman

Mrs. Radcliffe

Doesn’t this sound like the plot of a decent horror novel (or movie)?

. . . Heroines discover a nightmare world beneath the pastoral. . . . [This] underground is a world of chaos, where the forces of the supernatural and of the illicit hold full sway. The ruined castles and abbeys are graphic symbols of the disintegration of a stable civilization; their underground reaches are the hiding places for all those forces which cannot stand the light of day.
It is, sort of. It’s David Durant’s description of the twilight world of Ann Radcliffe’s Gothic romance novels. One, in particular, he says, “Sicilian Romance establishes the gothic geography.” In this novel, “Julia finds that the world consists of an interconnected series of underground sites, each one peopled with viler felons than the last.” These “felons” include the “bandits, rapists, and murderers” who “fill the. . . caverns,” as well as Julia’s own “villainous father.”

Not all of these villains are human, it seems, for some of them “can apparently pass through walls and come back from the dead to work their revenge” (Ann Radcliffe and the Conservative Gothic,” Studies in English Literature 1500-1900 22, No. 3 [Summer 1982]: 523-25).

Horror writers who ground their fiction in a detailed, complex, and believable world also ground their horrors in their readers’ acceptance--and, more often than not, it seems likely, in their appreciation as well.

Thursday, February 25, 2010

Quick Tip: Monstrous Motivations

Copyright 2010 by Gary L. Pullman

To start, let’s list a dozen horror stories and the antagonists, or monsters, which each of them features. No, on second thought, let’s make that a baker’s dozen; thirteen seems a more appropriate number for horror:
Now, let’s list the motivation of each monster.

Wait a minute! you say. Monsters aren’t human (well, at least not all of them are); they don’t reason; they don’t have objectives; they don’t act upon emotions. They’re monsters!

You may have a point, logically speaking, but fiction isn’t logical--at least, not entirely. Sure, there’s a cause-and-effect relationship among the incidents that comprise a plot, but causes need not be reasons, any more than motives must be rational. Motives can be rational, but, in the broad sense, they can also be emotional or, for that matter, even instinctive or reflexive. So, yes, monsters do have motives.

Ergo, let’s list the motivation of each monster on our list:

As we’ve seen, monsters, even non-human ones, do have motives. Why? For dramatic, more than for realistic, purposes.

In reality, it is unlikely that creatures such as bogeymen, aliens, trolls, dragons, demons, vampires, gorillas, and ghosts have motives (other than, in the case of gorillas or other animal antagonists) that can be known or even surmised with anything approaching certainty. But, like a jury who is expected to convict a defendant who risks a life sentence or execution, readers want to know not only the who?, what?, when?, and where?, but, above all, the why?, before they’re willing to believe in the monster and to want its imprisonment or execution.

Besides, motivating a monster, even a non-human one, makes the monstrous antagonist at least somewhat understandable to the reader (or moviegoer). It’s hard to believe in an antagonist that is so alien from us that we cannot comprehend why it wants to spindle, fold, and mutilate the human characters in the story.

So, here’s the upshot of this “quick tip”: motivate your monster.

Horror vs. Humor: A Case in Point

Copyright 2010 by Gary L. Pullma


“The Haunted House” episode of The Andy Griffith Show could easily have been a horror story rather than an installment of the famous television sitcom. It has all the elements of a classic horror story: a decrepit, abandoned house that is allegedly haunted, a visit to this house by law enforcement personnel, frightening and bizarre incidents of an apparently supernatural character, and a rational explanation for these incidents. However, the story is comical, not horrific. Why?

The answer to this question takes us a long way toward understanding not only the affinities between humor and horror but the nature of horror fiction itself.

Let’s start with a summary of the story’s plot, courtesy of Dale Robinson and David Fernandes’ The Definitive Andy Griffith Show Reference: Episode-by-Episode, with Cast and Production Biographies and a Guide to Collectibles (McFarland and Company, Inc., Publishers, Jefferson, NC, and London, 1996):


Opie hits a baseball thrown by a friend and breaks a window at the abandoned Rimshaw house. Both boys are nervous about retrieving the ball because the house is rumored to be haunted. As they approach the door, they hear a spooky noise that scares them away. They go to the courthouse and tell their story to Andy and Barney. The men tell them it was probably just the whistling wind. Andy wants them to stay out of the house because it is likely that the floorboards are loose. Then, sensing that Barney was putting up a false front when he said there was nothing to be afraid of, Andy asks his deputy to go get the ball for the boys. While it is clear that Barney doesn’t want to do it, he can’t back out now. When Gomer suddenly comes by, Barney quickly enlists him to come along.

The nervous deputy enters the house first--”Age before beauty,” says Gomer. Unfortunately, they don’t get much farther than the boys did. Ghostly moans send them scrambling for the door.

Back at the courthouse, Andy chides Barney for failing to get the ball and for believing the house is haunted. Barney says that he recalls that when old man Rimshaw died, his last wish was for his home to remain undisturbed. Otis Campbell chimes in with rumors he has heard: the walls move, the eyes on the portrait of Mr. Rimshaw seem to follow a person around the room, and axes float through the air.

Andy dismisses all this as nonsense, and he goes to the Rimshaw house with Barney and Gomer in tow. They quickly locate the baseball, and despite objections from his
cohorts, Andy insists they look around the place. While he wanders off into another room, Barney and Gomer slowly move around the room, looking scared to death. Suddenly, Gomer disappears! Barney panics, and Andy returns. Gomer suddenly reappears. He had inadvertently stepped into a closet or something. The eerie thing is, Gomer says that someone or something pushed him out. Next, Andy notices that the wallpaper above the fireplace is peeling and the wall is warm. Barney suggests that maybe an old tramp has been using the fireplace.

Andy ventures upstairs and asks Barney and Gomer to check out the cellar. Gomer correctly surmises that the cellar is downstairs. When Barney opens the cellar door, he sees an ax. Too scared to go down the stairs, he softly inquires, “Any old tramps down there?” then quickly shuts the door. Gomer tells Barney that legend has it that Rimshaw put chains on his hired hand and then killed him with an ax.

Barney notices the eyes on the Rimshaw portrait following him. When he tells Andy, Andy responds that it’s probably a trick of the light.

Barney knocks on the wall--and his knock is answered. Andy gets the same result when he knocks. Suddenly, Andy appears frightened. He orders loudly, “Let’s get out of here!” Barney and Gomer quickly bolt out of the house, but Andy remains. He has a plan in mind.Suddenly, we see Otis and the notorious moonshiner Big Jack Anderson in the house. They are laughing, and Big Jack is quite proud of the fact that his scare tactics have worked. He has found the perfect spot for his still, and claims he could probably stay there for twenty years.

As they come out of their hiding place, believing the house is empty, they get the shock of their lives. They witness an ax hanging in the air, a baseball rolling down the stairs, and the eyes moving on the portrait. They make tracks leaving the house. Meanwhile, Barney has bravely determined he must go rescue Andy, so he comes in the rear entrance. He sees the suspended ax and hears moaning. He nearly passes out from fright before Andy can explain things.

The lawmen later use the infamous ax to smash Big Jack’s still. Andy captures Anderson and surrenders him to Federal Agent Bowden of the Alcohol Control Division. Mr. Bowden has been after the tough and tricky outlaw for years. As usual, Andy generously shares the capture credit, in this case with both Barney and Gomer.

Since much of the plot, just as it stands, could be used for a horror story, the key difference that differentiates it from that of a horror story is not the action--the series of incidents, including characters’ behavior--but the characters’ comical reactions to these incidents. In a horror story, the elements of humor--exaggerated facial expressions and physical gestures, poses and postures, attitudes and responses, slapstick, clowning, and farce, irony and satire--would be minimal, if they were included at all, and the story would focus upon the evocation, through the characters’ responses to the situation, of revulsion and fear. It’s possible--probable, even--that the rational explanation of the incidents--a tramp has been residing in the house--would be shown to be false and that the incidents would, in fact, have a paranormal or a supernatural cause.

Largely, then, horror stories stress elements of the uncanny and the inexplicable and concentrate upon feelings of revulsion and fear, rather than offering rational or natural explanations for suspected supernatural phenomena and poking fun at characters’ foibles. To better see how a master of the horror story might handle a similar storyline to that of The Andy Griffith Show’s “The Haunted House,” read H. G. Wells’ short story, “The Red Room.” Both stories are concerned with an allegedly haunted domicile, and both focus on their characters’ reactions to uncanny incidents which may or may not have a natural or a rational as well as a paranormal or supernatural explanation.


Note: For a discussion of this same television episode from a humorous perspective, visit my other blog, “Writing Hilarious Humor

Monday, February 22, 2010

Oddities' Horror

Copyright 2010 by Gary L. Pullman
 
Eyes with vertical slits for pupils. Red irises. A third eye. Eyes in the back of one’s head. Eyes instead of nipples. An eye inside a navel. Eyes in kneecaps. Eyes that don’t belong. Fangs instead of teeth. Steel incisors among the enamel ivories. Teeth that glow in the dark. Extracted teeth. Teeth that don’t belong. Claws instead of fingernails or toenails. Elongated or serrated claws. Talons. Claws along the arm or leg. Nails that don’t belong. Although these are examples so extreme as to be unlikely, real-life counterparts do exist, such as supernumerary body parts (extra breasts or nipples, additional ribs, two penises, a set of both male and female genitals, additional teeth, an extra head, an extra arm or leg, more than two testicles, a third kidney, webbed digits, double vaginal canals or uteri). Although, fortunately, the public’s attitude toward such “freaks” (actually individuals unfortunate enough to have suffered a deformity as the result of a genetic abnormality, a birth defect, or a disease) has greatly improved since such conditions were regarded as proof of the devil or the wrath of God (see my article on “Teratology”] , horror maestros, both of print and film, continue to use them, both as sideshow performers or, more often, in cameo-style appearances which focus upon their oddities rather than their personalities. Depending upon their visibility and their extremeness, such “extras” may horrify us because they don’t belong. They are out of place. They defy the neat categories of existence and of understanding. They challenge the world as we know it, which is the world as it is supposed to be. They are signs of chaos, signs of the unraveling of the universe’s order, signs of the end, my friend. As children, we played a game, circling the one object that did not belong among the others of a set. Hence, we might circle the fish among the fowl or the mammal among the reptiles or the amphibians. The odd man out was odd; therefore, he was out, whether a carp among hens, an ape among frogs, or a troll among the Danes. That which doesn’t belong is horrific; it must be cast out, and it must be kept out. If it finds a way in, among us, there will be suffering, and there will be death. This is one of the basic principles of horror. Carrie White is an outcast who tries to get “in,” to become accepted by, if not popular among, the peers who reject her. Before she is admired by the prince, Cinderella is rejected by her stepmother and her stepsisters. Grendel attacks, kills, and devours the Danish warriors of Heorot hall because he envies them their camaraderie, which is denied to him, the ostracized son of Cain. If you’re in need of something monstrous for your next short story, novel, or film, seek that which is lost, and give it a home among those who have banished, exiled, evicted, or dispossessed it. Then, things will get interesting.

Sunday, February 21, 2010

Quick Tip: Think BIG

Copyright 2010 by Gary L. Pullman


Imagine a confederation of banshees, demons, ghosts, monsters, vampires, werewolves, witches, and zombies with a single goal to unify them against a town, a region, a country, or even the world. Now, you’re thinking BIG. Your scope is large--huge, in fact--with regard both to the numbers (and types) of characters your story (or, more likely, your series of stories) and your setting will include.

You’re talking a novel here, at least, or a whole sequence of novels--chronicles, you might decide to call them. You need a title for them, though, which not only suggests the commonality among the books but also sounds cool, as in elevated or grand: The Chronicles of Mayhem might serve your purpose. Perhaps the federation of monsters could call themselves “Mayhem” as their collective name.

Now, you’re rolling! Or not. Maybe you think this idea, whether for a single, stand-alone novel or for a series of book-length stories, is lame. That’s okay. I wasn’t trying to sell you on the idea of The Chronicles of Mayhem per se; rather, I was showing you a way to think big, to enlarge the arena of your imagination so that it encompasses a whole town, or region, or country, or planet and any number of antagonists. You can people your novel or series with whatever characters tickle your fancy and set it wherever you like. It’s your story (or stories), after all.


The point is that, to think big, you have to, well, think BIG.

But once you have decided on your characters and your setting, you can enhance your plot by introducing intrigues among different characters or groups of characters, developing romantic interests and triangles, establishing allegiances and feuds, and so forth. You have enough characters and a setting big enough in scope, now that you have thought BIG, to encompass all these plot angles and twists and more. You can write on an epic scale.

Saturday, February 20, 2010

Taking the Scenic Route

Copyright 2010 by Gary L. Pullman


Clayton Tunnel

Would it be more difficult to imagine horror when you are seated amid luxurious surroundings on a clear and sunny day than it might be if you were you crawling, knee deep, through a slime pit, in the fading dusk, with unknown animal noises all around you?

Mysterious settings are keys to creating narrative or dramatic suspense. When the actual surroundings in which one is writing are not only mysterious, but also eerie, they’re a pretty good inspiration for scary fiction.

Why not find someplace off the beaten track, go there, alone, and drink in (or absorb, as by osmosis) the bad vibes; let them chill you, thrill you, and become a part of you, as you let your imagination run wild.

If you don’t have a heart attack, you’ll probably come away with an idea (and maybe a dozen of them) for a spooky chiller or an uncanny thriller.

With the economy the way it is, getting away to, say, the catacombs or your favorite bat-filled cavern may be too dear a journey to make. That’s where your Internet service provider’s images browser can be of assistance. (I prefer Yahoo!, but several others are probably as good.)

Type in the would-be destination of your choice, and, with the click of your mouse button, you’re there. Describe what you see, as well as you can, but don’t merely describe it. See it. Hear it. Feel it. Smell it. If possible, taste it.

Let the scenes depicted in the photographs become one with you, as you become one with each of then in turn. Imagine that you are a character in a story. Why are you there, in the catacombs or the bat-filled cavern, by yourself? How did you get there? What happens to you? (Whatever it is, it has to be horrible or horrific, if you’re writing a horror story.) What happens next?

Stanley Hotel

Similarly, actual horrors sometimes become connected to a place, and the place to which these horrors are connected can itself inspire tales of terror. For example, Charles Dickens is believed to have based his eerie, supernatural short story “The Signalman” on the 1861 Clayton Tunnel crash, and a night as a guest in the Stanley Hotel near Estes Park, Colorado, gave Stephen King much of the material that he needed to write his novel The Shining. “It was like God had put me there to hear that and see those things. And by the time I went to bed that night, I had the whole book in my mind,” he said.

By taking the scenic route, as it were, and merging your consciousness with your surroundings (as they are depicted in the photographs and in your descriptions of them), and imagining that you are your protagonist, your antagonist, or another of your characters, you will create, for your reader, the same suspense and fear, the same horror and terror, the same panic and certainty of doom as you yourself feel.

Wednesday, February 17, 2010

Discerning Meaning, or The Theme of the Story

Copyright 2010 by Gary L. Pullman

One of the skills that we learn fairly early in our academic careers is how to spot the key idea of a passage such as a paragraph, an essay, or a book. Often, these passages are of non-fiction prose. We learn to look at the beginning of the paragraph, the chapter, or the book for a topic sentence, an introductory paragraph, or a foreword or preface. In shorter passages, we learn that the main idea may also be presented at the end of the paragraph. Seldom will we find it in the middle of the paragraph, however, because what is written first and last are emphatic, and what is presented between these two parts of the whole tends to get somewhat lost in the shuffle, as it were.

We also learn, eventually, to decipher such literary texts as short stories, novels, and poems. But, in doing so, we are taught to consider not any particular sentence or even any specific part of the work so much as the whole of the story, the novel, or the poem, for in the literature of the imagination, we learn, the meaning is in the whole, and not the parts. Fiction (and drama) ask us to fathom the meaning of an entire experience. Therefore, before we can interpret the significance of such a work, we must first summarize it. Then, we must consider the cause and effect of the experience, which is represented, in the literary work, as action or what we sometimes call the storyline.

Ask yourself what are the cause and the effect of each of the following storylines?

Father Damien, a priest, exorcises a preadolescent girl named Reagan MacNeil (The Exorcist).

Beowulf, a Geatish warrior, slays Grendel, a troll that has been terrorizing Danes (Beowulf).

Carrie White, an abused telekinetic girl, avenges herself against her mother, high school bullies, and her hometown (Carrie).
If you can answer this question, you will not only be able to understand what you read but there’s a good chance that you will also be able to write intelligible fiction.

To damn Father Damien, a doubting priest (cause), the devil possesses Reagan; the priest’s recovery of his faith, borne of his desire to deliver the girl, results in Reagan’s deliverance and Father Damien’s victory (effect). Theme: Love conquers doubt.

A man of valor, Beowulf slays Grendel (and his mother) (effect) to gain immortality through fame and to establish a bond with a foreign king (cause). Theme: Great deeds bring lasting fame.

Carrie’s mother, a religious fanatic, does a poor job in preparing Carrie for life in the
real world (cause), and, when her high school’s bullies take their harassment too far, Carrie is unable to cope and seeks vengeance through violence (effect). Theme: As the twig is bent, so grows the tree.

Horror Masters


Free of charge, at Horror Masters , such authors as Mary Shelley’s (Frankenstein), Bram Stoker’s (Dracula), Edgar Allan Poe, H. P. Lovecraft, William Beckford, Horace Walpole, Hans Christian Andersen, Louisa May Alcott, Honoré De Balzac, Charles Baudelaire, Charlotte Brontë, Lord Byron, George Washington Cable, Kate Chopin, Samuel Taylor Coleridge, Wilkie Collins, Daniel Defoe, Charles Dickens, George Eliot, Nathaniel Hawthorne, Nikolai Gogol, Bret Harte, Leigh Hunt, E. T. A. Hoffmann, Washington Irving, Charles Lamb, Joseph Sheridan Le Fanu, Matthew Gregory Monk, George Macdonald, Niccolò Machiavelli, Herman Melville, Charles Perrault, Thomas De Quincy, Sir Walter Scott, Percy Bysshe Shelley, Harriet Stowe, Jonathan Swift, William Makepeace Thackeray, Mark Twain, and many others.

On this same site, you will also find, absolutely free, works by L. Frank Baum, Ambrose Bierce, Algernon Blackwood, Willa Cather, G. K. Chesterton, Sir Winston Churchill, Christabel Coleridge, Joseph Conrad, Stephen Crane, Lord Dunsany, Eugene Field, E. M. Forster, Elizabeth Gaskell, Charlotte Perkins Gilman, Ellen Glasgow, Oliver Goldsmith, Maxim Gorky, H. Rider Haggard, Edward Everett Halle, Thomas Hardy, O. Henry, William Hope Hodgson, William Dean Howells, W. W. Jacobs, Henry James, M. R. James, Franz Kafka, Jerome K. Jerome, Rudyard Kipling, D. H. Lawrence, Sinclair Lewis, Jack London, Arthur Machen, Katherine Mansfield, Guy De Maupassant, Brander Matthews, A. Merritt, John Metcalf, Edith Nesbit, Sir Arthur Quiller-Couch, Damon Runyon, Saki, George Bernard Shaw, Robert Louis Stevenson, Frank R. Stockton, Leo Tolstoy, H. G. Wells, Edith Wharton, Walt Whitman, Virginia Woolf, Sir Arthur Conan Doyle, and W. B. Yeats.

There are non-fiction stories, novels, novellas, short stories, poems, early and late Gothics, and such categories from which to choose as “Classic Horror,” “Dark Stuff,” “Ghost Stories,” “Horror History,” “Monsters,” “Occult,” “Psychos,” and “The X-treme,” which includes “Decadent Traditions in Horror,” including works by the Marquis de Sade, Giovanni Boccaccio, and others.
Stories are listed both by writer and by title. You’ll find names as familiar as your own and altogether unknown, but the creator Horror Masters has compiled a huge list of winners, and they’re absolutely free!

Monday, February 15, 2010

Formulating Horror Fiction

Copyright 2010 by Gary L. Pullman


To formulate horror fiction, ask four simple questions:

Who or what is under attack?
Who or what is attacking it?
How is he, she, they, or it being attacked?
Why is he, she, they, or it being attacked?
Turn each question into one word:

Who or what is under attack = victim
Who or what is attacking it = antagonist
How he, she, they, or it is being attacked = technique
Why it is being attacked = motive (or cause)
Now, flesh out the sentence; for example, here is the storyline for The Exorcist:

To effect Father Karras’ damnation (motive), the devil (antagonist) possesses technique of attack) Regan MacNeil (victim).
Here is the storyline for A Nightmare on Elm Street:
To avenge his murder (motive), Freddy Krueger (antagonist) invades the nightmares of (technique of attack) the children of the parents who murdered him (victims).

The plot storyline for ‘Salem’s Lot:
To feed (motive), vampires (antagonists) bite (and kill) (technique of attack) the townspeople of ‘Salem‘s Lot (victims).
Notice that this formula describes the storyline from the antagonist’s point of view. This is good, because it identifies the villain’s purpose, or motive, in attacking his, her, or its intended victims and the technique that the villain uses to do so. However, stories are written from the protagonist’s point of view, not that of the antagonist. Therefore, once you’ve identified the antagonist’s motive, technique of attack, and intended victims, you need to turn the angle from which the storyline is being viewed around, so to speak, so that you are seeing it from the hero’s or the heroine’s point of view. In other words, the protagonist is now the doer of the deed (and, therefore, the subject of the sentence), the deed is the action of the story (and, therefore, the verb of the sentence), and the antagonist is the person or the thing upon which the action is performed (and, therefore, the direct object of the sentence). His or her motive can be supplied in an introductory infinitive phrase:


To rescue Regan MacNeil (motive), Father Karras (protagonist), exorcises (method of attack) the devil (antagonist).
You’ve identified the main character, his or her motive, the victim, and the villain, and you’ve related them through the action that the protagonist performs upon the antagonist. Applying the same technique, you can reorient other storylines from the antagonist’s to the protagonist’s point of view. Occasionally, when there is more than one motive, protagonist, action, or antagonist, you might have to extend the sentence to express the storyline more fully, as is done with regard to the storyline for ‘Salem‘s Lot.

To survive (motive), Nancy (protagonist) captures (method of attack) Freddy Krueger (antagonist).

To protect humanity (motive), Ben Mears (protagonist) returns to ’Salem’s Lot and kills (methods of attack) vampires (antagonist).

By first starting with the plot as it appears from the antagonist’s point of view, you will be clear as to the villain’s motive, method of attack, and intended victim. By then switching the perspective from which you view the story’s events, you are clear as to the protagonist’s motive, method of attack, and antagonist

You can now combine these two perspectives into a single, comprehensive depiction of the storyline:

To effect Father Karras’ damnation, the devil possesses Regan MacNeil, but Father Karras rescues her by exorcising the fiend.

To avenge his murder, Freddy Krueger invades the nightmares of the children of the parents who murdered him, but Nancy survives by capturing him.

To feed, vampires bite (and kill) the townspeople of ‘Salem’s Lot, but Ben Mears returns to save humanity by killing the vampires.
Of course, these storylines are but the bare bones of a fully developed plot. However, they do give you a framework--a skeleton--upon which to build by asking pertinent questions related to each element (the protagonist’s and the antagonist’s respective motive, method of attack, and intended victim):

Protagonist

Who is he? Father Karras. Who old is he? Middle age. What is he (occupation)? Catholic priest. What are his strengths of character? He is compassionate, honest, humble, or teachable, and persistent. What are the flaws in his character? He doubts his faith. Why does he want to rescue Regan? Obviously, it is the right thing to do. However, Karras’ protective impulse would be likely to be activated by Regan’s plight, as an innocent child abused by an evil power. In addition, by exorcising the devil, Karras might be able to silence, or even eliminate, the doubts that plague him concerning his faith in an all-powerful and loving God.

The same sort of questions can be asked regarding the antagonist of your story. Concerning the antagonist of The Exorcist, questions might include:

Antagonist

Who is he? Is he Satan? Some other demon or group of demons? What are his strengths of character? He is intelligent, strong-willed, and persistent. What are the flaws in his character? He is full of hatred, dishonest, unscrupulous, treacherous, cruel, and unredeemable evil. Why does he possess Regan? Primarily, by giving evil a face--and that of an innocent young girl--and tormenting her cruelly so that she suffers horribly, the devil hopes to get Father Karras to renounce his faith in God so that he will be damned to hell. His possession of the girl is primarily a means to this end, although he enjoys corrupting and degrading her and causing the girl‘s mother grief and emotional anguish as well simply because he is evil and sadistic.
Why does the devil select Regan as his victim?

Victim

What makes Regan attractive to the devil as a victim? Her youth? Her innocence? Why is the victim a girl, rather than a boy? Is a girl a more sympathetic character? She is physically weaker and, perhaps, more emotionally vulnerable (or is likely to be perceived to be such, at least, by much of the audience), and the devil’s deep, masculine voice, speaking through her, will seem more perverse and unnatural, heightening the effect of horror. Also, Father Karras feels guilty for having (he feels) abandoned his mother, a female. Regan is also a helpless female, even more vulnerable than the priest’s aged mother, because she is a child.

In this manner, you build up your plot and characters. You could use the same method to develop the plots and characters in the other stories, A Nightmare on Elm Street and ‘Salem’s Lot, or any other novel or motion picture. (victims).

Notice that this formula describes the storyline from the antagonist’s point of view. This is good, because it identifies the villain’s purpose, or motive, in attacking his, her, or its intended victims and the technique that the villain uses to do so. However, stories are written from the protagonist’s point of view, not that of the antagonist. Therefore, once you’ve identified the antagonist’s motive, technique of attack, and intended victims, you need to turn the angle from which the storyline is being viewed around, so to speak, so that you are seeing it from the hero’s or the heroine’s point of view. In other words, the protagonist is now the doer of the deed (and, therefore, the subject of the sentence), the deed is the action of the story (and, therefore, the verb of the sentence), and the antagonist is the person or the thing upon which the action is performed (and, therefore, the direct object of the sentence). His or her motive can be supplied in an introductory infinitive phrase:

To rescue Regan MacNeil (motive) Father Karras (protagonist), exorcises (method of attack) the devil (antagonist).

You’ve identified the main character, his or her motive, the victim, and the villain, and you’ve related them through the action that the protagonist performs upon the antagonist. Applying the same technique, you can reorient other storylines from the antagonist’s to the protagonist’s point of view. Occasionally, when there is more than one motive, protagonist, action, or antagonist, you might have to extend the sentence to express the storyline more fully, as is done with regard to the storyline for ‘Salem‘s Lot.

To survive (motive), Nancy (protagonist) captures (method of attack) Freddy Krueger (antagonist).

To protect humanity (motive), Ben Mears (protagonist) returns to ’Salem’s Lot and kills (methods of attack) vampires (antagonist).

By first starting with the plot as it appears from the antagonist’s point of view, you will be clear as to the villain’s motive, method of attack, and intended victim. By then switching the perspective from which you view the story’s events, you are clear as to the protagonist’s motive, method of attack, and antagonist

You can now combine these two perspectives into a single, comprehensive depiction of the storyline:

To effect Father Karras’ damnation, the devil possesses Regan MacNeil, but Father Karras rescues her by exorcising the fiend.

To avenge his murder, Freddy Krueger invades the nightmares of the children of the parents who murdered him, but Nancy survives by capturing him.

To feed, vampires bite (and kill) the townspeople of ‘Salem’s Lot, but Ben Mears returns to save humanity by killing the vampires.

Of course, these storylines are but the bare bones of a fully developed plot. However, they do give you a framework--a skeleton--upon which to build by asking pertinent questions related to each element (the protagonist’s and the antagonist’s respective motive, method of attack, and intended victim):

Protagonist

Who is he? Father Karras. Who old is he? Middle age. What is he (occupation)? Catholic priest. What are his strengths of character? He is compassionate, honest, humble, or teachable, and persistent. What are the flaws in his character? He doubts his faith. Why does he want to rescue Regan? Obviously, it is the right thing to do. However, Karras’ protective impulse would be likely to be activated by Regan’s plight, as an innocent child abused by an evil power. In addition, by exorcising the devil, Karras might be able to silence, or even eliminate, the doubts that plague him concerning his faith in an all-powerful and loving God.

The same sort of questions can be asked regarding the antagonist of your story. Concerning the antagonist of the Exorcist, questions might include:

Antagonist

Who is he? Is he Satan? Some other demon or group of demons? What are his strengths of character? He is intelligent, strong-willed, and persistent. What are the flaws in his character? He is full of hatred, dishonest, unscrupulous, treacherous, cruel, and unredeemable evil. Why does he possess Regan? Primarily, by giving evil a face--and that of an innocent young girl--and tormenting her cruelly so that she suffers horribly, the devil hopes to get Father Karras to renounce his faith in God so that he will be damned to hell. His possession of the girl is primarily a means to this end, although he enjoys corrupting and degrading her and causing the girl‘s mother grief and emotional anguish as well simply because he is evil and sadistic.
Why does the devil select Regan as his victim?

Victim

What makes Regan attractive to the devil as a victim? Her youth? Her innocence? Why is the victim a girl, rather than a boy? Is a girl a more sympathetic character? She is physically weaker and, perhaps, more emotionally vulnerable (or is likely to be perceived to be such, at least, by much of the audience), and the devil’s deep, masculine voice, speaking through her, will seem more perverse and unnatural, heightening the effect of horror. Also, Father Karras feels guilty for having (he feels) abandoned his mother, a female. Regan is also a helpless female, even more vulnerable than the priest’s aged mother, because she is a child.

In this manner, you build up your plot and characters. You could use the same method to develop the plots and characters in the other stories, A Nightmare on Elm Street and ‘Salem’s Lot, or any other novel or motion picture.

Sunday, February 14, 2010

Imagining the End

Copryright 2010 by Gary L. Pullman


This is the end, my friend,
Of all our elaborate plans, the end
Of everything that stands, the end
I’ll never look into your eyes again, the end. . . .

-- The Doors
In “The Philosophy of Composition,” Edgar Allan Poe argues that the end of a story so important that it should be imagined before any of the story is actually written and that all incidents of the plot and other narrative details should drive inexorably toward this predetermined ending (without it being obvious, of course, to the reader).

Hollywood directors apparently believe that the means must justify the ends, too, as it were, and, to this end, more than a few have devised alternate endings to the same story. Wild, wooly Wikipedia, which seems to have an article on virtually everything, although some articles are more reliable than others, and some are fairly unreliable altogether, features an essay concerning these endings, including a list of many of the films that include them.

According to Wikipedia, an alternate ending is one “that was planned or debated but ultimately unused in favor of the actual ending.”

Some of the examples of these endings, courtesy of the same source, are:

1408: . . . Mike Enslin dies in the fire he causes. At his burial, his wife is approached by the hotel manager, offering his personal belongings. She refuses, and he lets her know that her husband did not die in vain. Back in his vehicle he listens to the tape recorder, and screams in fear as he sees Enslin’s burned deformed body in his back seat for only a moment. The film closes with an apparition of Mike Enslin still in 1408, muttering to himself, and finally exiting the room, hearing his daughter's voice. . . .

The Astronaut's Wife: When Spencer is killed, Jillian is not possessed by the alien. Instead, she moves out to the country. Sitting beneath a tree, looking up at the stars, she tunes her radio to the same signals Spencer was receiving while possessed by the alien--her twin babies controlling her movements from inside the womb, listening--and waiting. . . .

The Butterfly Effect: Evan watches a home video of his mother pregnant with him and returns to the memory of himself as a fetus. Convinced that his very existence has ruined the lives of those around him, he strangles himself with his umbilical cord and dies, stillborn. This “Director’s Cut” ending is much darker than the theatrical ending, where he simply stops himself from becoming friends with Kayleigh.

I could go on (and on), but it’s not my purpose, really, to discuss alternate endings per se or to give an exhaustive list of examples of them. My purpose is to discuss such endings as a means of devising plots that are not predictable.

For an alternate ending to serve the purpose I suggest, though, it would have to be more of a departure than the ones exemplified in Wikipedia.

Saturday, February 13, 2010

Quick Tip: Vilifying Villains

Copyright 2010 by Gary L. Pullman

In popular fiction, including horror, it is to the writer’s advantage to make his or her villains despicable so that readers will despise them. In other words, it behooves writers to vilify their villains.

Normally, this feat is accomplished fairly easily. One need only show the antagonist, monster or otherwise, do something that is so utterly atrocious that readers refuse to sympathize with him, her, or it.

As human beings, we want to sympathize with others. We would prefer to like them, but, if we are unable to do so, we would, at least, like to understand them, for understanding others, even those who are cruel and evil, humanizes them.

That which is inhuman is more than merely frightening; he, she, or it is terrifying, largely because he, she, or it is altogether alien. What is totally strange and unknown is also unpredictable, and the unpredictable is terrifying.

Some deeds, by their very nature, put those who do them in the Totally Other, or Alien, category. We cannot sympathize with them, and we refuse to identify with them; they are inhuman. They are monsters. Their despicable deeds make them so.

Genres other than horror also sometimes make their antagonists inhuman and, therefore, monstrous. The Western Tombstone begins by depicting a band of outlaws’ slaughter of a wedding party, including the bride and groom--and the priest who was to marry them. From the outset, audience members regard them as fiends in human form and are rooting for Wyatt Earp to destroy them.

Usually, stalking, harming, and, especially, killing an innocent, such as a faithful canine or feline companion or, worse, a child will automatically put the perpetrator of such a crime on the readers’ most wanted list. Stephen King adopts this tactic in many of his novels; IT and Desperation are good examples. William Peter Blatty’s The Exorcist is another.

The brutal beating or rape of a woman also suffices to render a villain beyond contempt. King employs this stratagem in Rose Madder, and Dean Koontz favors it in many of his novels. Likewise, in the Clint Eastwood film Sudden Impact, even Dirty Harry lets the killer of her sister’s rapists off the hook when she takes the rapists to task with a bullet to the groin, followed by a second to the brain.

Vilifying the villain has another benefit for writers, too. After an antagonist’s inhuman deeds has rendered him, her, or it monstrous, readers will support virtually anything the hero or heroine does to the villain, including torture, for such a fiend, they will believe, deserves whatever befalls him, her, or it. Some deeds bring not only retribution, but also vengeance with a vengeance, so to speak. Think of Hitler. What punishment would have been too harsh in repayment for the horrors he inflicted upon millions? Or Ted Bundy. Was electrocution too light a penalty for what he did to all the women he tormented and killed?

Vilifying the villain allows writers to up the intensity of the action and, when payday finally comes, the price that he, she, or it is forced to pay at the hands of the protagonist-become-avenger.

Vladimir Propp’s 31 Dramatic Situations and 7 Character Types

Copyright 2010 by Gary L. Pullman


Russian formalist scholar Vladimir Propp analyzed his country’s fairy tales to identify their simplest narrative constituents, which, following the linguistic approach that breaks language into its smallest elements, he called “narratemes.” Using this method, he catalogued the thirty-one dramatic situations, several of which, following a story’s opening situation, appear, in various combinations, again and again in such tales. Occasionally, a situation is inverted. Typically, each is played out three times, the first two occurrences ending in failure or negation.

Based upon his analysis of fairy tales, Propp also contends that their characters can be grouped into seven categories.

Although his theories have attracted some criticism, especially by Claude Levi-Strauss, an advocate of structuralism, Propp’s views remain influential among readers, writers, and critics and have been applied to both narrative fiction and drama in general, rather than just to fairy tales in particular. Therefore, his theories may also be applied to horror fiction.

According to Propp’s Morphology of the Folk Tale (1928), the thirty-one dramatic situations are:

  1. ABSENTATION: A family member leaves the security of the home or community. This may be the hero or the heroine or another family member whom the hero or the heroine later needs to rescue. This division of the family creates conflict. The hero or heroine, if introduced here, is often shown to be an ordinary person, which allows the reader identify with the this character as someone who is similar to the reader him- or herself.
  2. INTERDICTION: An interdiction is addressed to the hero or heroine (he or she is told not to go somewhere or not to do something).
  3. VIOLATION of INTERDICTION: The interdiction is violated (the villain enters the tale, although the villain does not necessarily confront the hero or heroine). If the villain stalks or spies on the hero or heroine without (yet) attacking him or her, the villain’s presence nevertheless heightens suspense through dramatic irony: the reader, unlike the hero or heroine, is aware of the villain’s threatening presence.
  4. RECONNAISSANCE: The villain reconnoiters, seeking children, jewels, or other valuables or the intended victim questions the villain). The villain (often disguised) seeks information. He or she may speak to a family member who innocently divulges information. The villain may also seek to meet the hero or heroine, perhaps knowing already that the hero or heroine is special in some way. The introduction of the villain adds suspense to the story, particularly when the villain is in proximity to the hero’ or heroine’s family or community. The villain’s eloquence or power may also add suspense through dramatic irony: the reader knows that the persuasive rhetoric is false its speaker dangerous, but the intended victim or the hero or heroine may not.
  5. DELIVERY: The villain gains information about the victim. This information may be acquired in the form of a treasure map or the location or the intent of the hero or heroine. As the villain obtains this intelligence is obtained, his or her fortune improves as the hero’s or heroine’s declines. This change is the characters’ respective fortunes creates suspense concerning the ultimate outcome of the story: will the villain triumph, after all?
  6. TRICKERY: The villain attempts kidnap the victim or steal his or her belongings through trickery, such as the wearing of a disguise and the gaining of the victim’s confidence. The villain’s treachery shows conclusively that he or she is truly evil and again heightens suspense as the reader is left to wonder whether the hero, heroine, or victim will come to harm through the villain’s duplicity.
  7. COMPLICITY: The victim, deceived, unwittingly helps the villain, perhaps by supplying the villain with a map or a magical weapon or by working against good characters whom the villain has convinced the victim are actually wicked. The reader is apt to despair as the hero, heroine, or victim acts in a villainous manner.
  8. VILLAINY and LACK: The villain causes harm or injury to a family member by abduction, theft of magical agent, the spoiling crops, plunder, kidnapping, the casting of a spell on someone, the substitution of an object for a child, murder, imprisonment, forced marriage, or torment. Alternatively, a family member lacks something or desires something, such as a magical potion. There are two parts to this stage, either or both of which may appear in the story. In the first stage, the villain causes some harm. In the second stage, a physical or emotional lack is identified.
  9. MEDIATION: The misfortune or lack is made known and the hero or heroine is dispatched, responds to a summons, is sent away, or freed from imprisonment. The hero or heroine discovers the act of villainy or the lack
  10. BEGINNING COUNTER-ACTION: The hero or heroine agrees to, or decides upon, a counter-action as a means of obtaining what he or she lacks.
  11. DEPARTURE: The hero or heroine leaves home.
  12. FIRST FUNCTION OF THE DONOR: The hero or heroine is tested, interrogated, or attacked, which incident prepares the way for his or her receipt of the magical agent or helper (donor).
  13. HERO'S REACTION: The hero or heroine reacts to actions of future donor: he or she passes or fails a test, frees the captive, reconciles a dispute, performs a service, or uses the villain’s powers against him or her).
  14. RECEIPT OF A MAGICAL AGENT: The hero or heroine acquires the use of a magical agent which is directly transferred, located, purchased, or prepared, or which spontaneously appears, is eaten or drunk, ort appears in the form of help that another character offers).
  15. GUIDANCE: The hero or heroine is transferred, delivered, or led to the whereabouts of an object of the search.
  16. STRUGGLE: The hero or heroine and the villain join in direct combat.
  17. BRANDING: The hero or heroine is branded (wounded or marked, or receives a ring or a scarf).
  18. VICTORY: The villain is defeated by being killed in combat, defeated in a contest, killed while asleep, or banished.
  19. LIQUIDATION: The initial misfortune or lack is resolved as the object of search is discovered, a spell is broken, a slain person is revived, or a captive is set free.
  20. RETURN: The hero or heroine returns home.
  21. PURSUIT: The hero or heroine is pursued, as the pursuer tries to kill, eat, or undermine the hero or heroine.
  22. RESCUE: The hero or heroine is rescued from the pursuit as obstacles delay the pursuer, the hero or heroine hides or is hidden, the hero or heroine transforms into an unrecognizable form, or the hero or heroine is saved from an attempt upon his or her life.
  23. UNRECOGNIZED ARRIVAL: The hero or heroine arrives home unrecognized or arrives in another country.
  24. UNFOUNDED CLAIMS: A false hero or heroine presents unfounded claims.
  25. DIFFICULT TASK: A difficult task is proposed to the hero or heroine, such as a trial by ordeal, riddles, or a test of strength or endurance.
  26. SOLUTION: The hero or the heroine accomplishes the difficult task.
  27. RECOGNITION: The hero or heroine is recognized by a mark, a brand, or an artifact that has been given to him or her.
  28. EXPOSURE: The false hero or heroine is exposed.
  29. TRANSFIGURATION: The hero or heroine receives a new appearance as he or she is made handsome or beautiful or receives new garments.
  30. PUNISHMENT: The villain is punished.
  31. WEDDING: The hero or heroine marries and ascends the throne (is rewarded or promoted).

    These dramatic situations are not usually all present, and the order in which they occur may change from one narrative or drama to another.

Propp identifies these seven character types:

  1. VILLAIN: struggles against the hero or heroine.
  2. DONOR: prepares the hero or heroine or gives the him or her some magical object.
  3. MAGICAL HELPER: helps the hero or heroine in the quest.
  4. PRINCESS and her FATHER: gives the task to the hero or heroine, identifies the false hero or heroine, marries the hero or heroine, often sought for during the narrative. Propp notes that, functionally, the princess and the father can not be clearly distinguished.
  5. DISPATCHER: makes the lack known and sends the hero or heroine off.
  6. HERO/HEROINE or VICTIM/SEEKER: reacts to the donor, weds the princess or prince.
  7. FALSE HERO OR HEROINE: takes credit for the hero’s or heroine’s actions or tries to marry the princess or prince.

Friday, February 12, 2010

Retake

Copyright 2010 by Gary L. Pullman



One of the things I enjoy reading about is how businesses solve problems. When the business involves storytelling, the reading is, for me, all the more interesting.

Consequently, reading about how Merian C. Cooper, the executive producer of Son of Kong (he had also produced King Kong, of course) was told that he had to limit himself to a budge to a budget of $250,000 (originally $238,000), solved the problem of making the movie on a shoestring, as it were, was fascinating.

What he did was to “scale the project back considerably,” Ray Morton recounts in King Kong: The History of a Movie Icon from Fay Wray to Peter Jackson. This scaling back required Cooper to revise “the script, condensing and simplifying all the way through,” so that some scenes were eliminated altogether and the film’s action sequences were combined or juxtaposed without the originally intended transitions. For example, Morton writes:
To save money on recreating the native village and the Great Wall, the scenes set in the village were eliminated--the natives would nor confront the landing party on the beach and refuse to allow them to come ashore, forcing them to row around the island looking for a landing spot. When Denham’s party finally did land, it would be right near the site of the temple, eliminating the need for any lengthy treks through the jungle. The remaining jungle and temple scenes were all consolidated so that they would take place in just two primary locations. . . (95).
Short story writers and novelists don’t face such restrictions, because they don’t have to film their stories. However, by imagining that they are forced, by the vagaries of the economy, the whims of studio executives, or other unanticipated problems, to make similar changes to their plots, settings, or cast of characters, such writers could learn (or hone) their skills in plot development, description, and characterization, which is always a good thing.

Imagine that you are plotting a story about a radio talk show host, while operating a metal detector, which he does as a hobby, finds an artifact in the Nevada desert. It is inscribed with odd characters. Suspecting that the piece may be worth a fortune (and that it may even be of an otherworldly origin), the man attempts to decipher the strange characters inscribed upon the relic. He is unable to find the characters in any of the sources he consults at a major university. Finally, he decides to copy them onto a sheet of paper and take the paper to an anthropologist at the same university. Unable to identify or decipher the characters, the anthropologist consults a linguist. The linguist is a consultant for a secret government project which is recording a history of an alien species in its own language--the strange characters on the artifact that the talk show host found--and the linguist alerts the government that the talk show host has discovered the object that was lost decades ago. The talk show host is taken for a ride by government agents who inform him that the government has confiscated the artifact and threaten him not to divulge anything about his discovery. After going into hiding, the talk show host tells everything to his audience during a show and promises to share the characters with the world in the hope that someone somewhere can decipher them and interpret the message on the artifact that the government has confiscated.

So far, so good, you think.

But, then, out of the blue, you are told that your story cannot feature either an alien species or the government. You have to shoot a retake, as it were, to provide another explanation for the mysterious characters.

Perhaps you come up with something like this: a radio talk show host, while operating a metal detector, which he does as a hobby, finds an artifact in the Nevada desert. It is inscribed with odd characters. Suspecting that the piece may be worth a fortune (and that it may even be of an otherworldly origin), the man attempts to decipher the strange characters inscribed upon the relic. He is unable to find the characters in any of the sources he consults at a major university. Finally, he decides to copy them onto a sheet of paper and take the paper to an anthropologist at the same university. Unable to identify or decipher the characters, the anthropologist consults a linguist. The linguist identifies the characters as belonging to a lost tribe of ancient mystics. Finally able to interpret the characters, the linguist says that they are the words to an incantation that supposedly summons The Nameless One, which he believes is the tribe’s guardian daemon. On his show, the radio talk show host recites the linguist’s “wild story” and reads the translated text aloud, joking that he hopes he hasn’t thereby summoned the tribal daemon.

You’d now have two explanations for the origin and significance of the characters. As a result, you can create a more sophisticated plot. For example, perhaps the linguist’s account of the artifact’s characters is a deliberate falsehood, told to deceive the talk show host as to the true origin and significance of the inscription, which is that it really is a history of an alien species, written in their own language, which the government wants to cover up. When he subsequently learns the truth, the host can then tell everything to his audience during a show and promise to share the characters with the world in the hope that someone somewhere can decipher them and interpret the message on the artifact that the government has confiscated.

By further tweaking the original storyline, you can add more twists to the plot. Maybe your imaginary studio executive says he wants the host to advertise the characters on billboards before he announces the truth bout his discovery on his radio show, and, in major market areas across the country, the strange symbols appear on billboards, without explanation (ore perhaps with the caption, “Curious? Listen to KXYZ radio’s Hot Talk.” At first, you may think the exec’s demand asinine, but what can you do but humor him. You revise your plot, incorporating the billboards. In the process, you must explain why the talk show host posted the message on billboards rather than just explain things on his radio show.

Maybe his show is local, but he wants a national audience. Maybe he wants to protect himself against possible reprisals by the government or the aliens (or both). Maybe he is trying, as it were, to smoke the extraterrestrials out of their hideout, wherever it may be.

In this manner, by forcing yourself to plot and revise, shooting “retakes,” as it were of scenes and acts that you’ve already filmed (that is, written), you may facilitate your creativity as a writer, develop less straightforward (and predictable) plots, heighten suspense, and compose more sophisticated and complex plots.

Wednesday, February 10, 2010

Viva la Difference

Copyright 2010 by Gary L. Pullman
 
One might suppose that readers of horror fiction and viewers of horror films would be difficult to offend about much of anything. Such is not the case--or not always, anyway. This article is not intended to offend, and, hopefully, it won’t offend. That having been said, please, if you are easily offended, do not read this post. Otherwise, duly warned, proceed at your own risk. The subject matter of horror fiction is simple and familiar, for the most part: demons, ghosts, monsters, vampires, werewolves, witches, zombies, and the like. However, these bogeymen are exhausted, sooner or later, as villains who are both (a) villainous and (b) scary. How many times can readers or audiences be expected to shriek at the same, tired menace? After a few hundred demons or ghosts, they’re really not all that menacing. Therefore, writers, being a creative sort, seek other means than just the monster of the week, so to speak, to horrify and terrify their fans. For Dean Koontz, the solution has been to cross-pollinate horror with most of the other popular genres of fiction to create a sort of hydra-headed hybrid of narrative that is part action-adventure, part comedy, part mystery, part science fiction, and part romance--and, oh, yes, part horror story. And there has to be an almost-human dog, with or without psychic powers. (Hey, it works for him.) For Stephen King, the trick seems to be to investigate the psychology and the sociology of small-town life, exposing the pale underbelly of apparent goodwill and friendliness that, in the final analysis, goes only skin deep and doesn’t usually apply to strangers, who’d be best advised to keep moving and pass through without stopping. For Bentley Little, everything is a matter of creating eerie atmospheres and seasoning the whole bizarre stew with plenty of spicy forbidden sex. Another trick, less often used and, therefore, perhaps more effective in some ways than the tried and the true approaches to energizing horror’s menaces is a technique that I like to call viva la difference because it’s French and it sounds good. (Really, it’s because it identifies the technique.) This approach is simply this: make some element of the narrative different than it is normally. Step outside the norm, and deliver, in one detail, the unusual. The Alien series does this with reproduction. Men and women are bypassed as the vehicles for dissemination and conception, to be replaced with the so-called face-hugger (also known as a xenomorph) (Wikipedia) describes the critter’s “life cycle” as horrifically as any other source:
Their life cycle comprises several distinct stages: they begin their lives as an egg, which hatches a parasitic larval form known as a face-hugger, which then attaches itself to a living host by, as its name suggests, latching onto its face. The face-hugger then “impregnates” the host with an embryo known as a chest-burster, which, after a gestation period of several hours, erupts violently from the host’s chest resulting in the death of the host. The chest-burster then matures to an adult phase within a few hours, shedding its skin and replacing its cells with polarized silicon. Due to the transfer of DNA during the gestation period, the alien also takes on some of the basic physical attributes of the host from which it was born.
Not surprisingly, women have seen more than a bit of misogyny in this image of reproduction. However, something similar occurred much earlier in the notions of the succubus, a demon who assumes a womanly form to rape men during their sleep (the male counterpart was the incubus) and in reports, made (perhaps under torture) by suspected witches, in which sexual intercourse with the devil is not only described as a painful experience, but his seed is also characterized as ice cold. These are examples, sexual in nature, of the application of viva la difference to horror threats: a difference in one or two details (casting reproduction as a parasitic rape of sorts or representing semen as a substance as freezing as it is fertile) of a larger process, sequence, or situation is introduced, thereby making the whole event seem all the more horrible, since, otherwise, it remains much the same (that is, unchanged). This technique is a micro-level adaptation of what horror stories routinely do on a larger level. In many horror stories, everything is as it should be (or, at least, as it usually is) at the beginning of the narrative or drama. However, before long, something slightly out of kilter takes place. Then, something else uncanny (or, at least, unsettling) occurs. And then something else, worse, and so on, until it becomes clear, even to the most inattentive protagonist that something unnatural or otherworldly is happening. Instead of making something bizarre happen at the level of the community, the region, the nation, or the world, viva la difference makes something strange take place at a much smaller and more localized level, such as in the “life cycle” of a species or even at the microscopic or cellular level (semen is cold, like ice, instead of body temperature, as normally it is--and should be). The difference need not relate to sex, of course. The difference might be the appearance of a ghostly figure in a photograph, especially one that was not present--as far as anyone could see--when the picture was taken. Usually, such differences should be subtle, although I recall being spooked by the description of one man’s look of abject terror in a family portrait in which the others all looked serenely normal, and the addition, in The Shining, of Jack Torrance’s image to a much earlier photograph on display in the Overlook Hotel is quite eerie and frightening. Viva la difference does not have to be objective. Maybe the difference that is introduced is entirely subjective. In flipping through an album of mounted family photographs, for instance, maybe it’s only Aunt Millie who sees corpses where everyone else sees Uncle Joe and Cousin Betty. So, what have we learned today? To effect horror and, possibly, disgust, manipulate a detail or two in a normal or natural process, series, or situation so that it (or they) are made bizarre without otherwise distorting the process, series, or situation as a whole. In short, remember that a birth is neither horrible nor repulsive, but a birth defect can be both.

Tuesday, February 9, 2010

Cunning Devices: Plot as Invention

Copyright 2010 by Gary L. Pullman
In “Fenimore Cooper’s Literary Offences,” Mark Twain observes that the author of the Leatherstocking series lacks inventiveness:
Cooper’s gift in the way of invention was not a rich endowment; but such as it as he liked to work it, he was pleased with the effects, and indeed he did some quite sweet things with it. In his little box of stage-properties he kept six or eight cunning devices, tricks, artifices for his savages and woodsmen to deceive and circumvent each other with, and he was never so happy as when he was working these innocent things and seeing them go.
(For Twain‘s own “rules governing literary art,” refer to “Mark Twain’s ’Rules For Governing Literary Art”). The analogy in which a narrative plot is compared to an invention is fruitful as an aid in understanding the plotting of fiction. Many patents are issued not for original inventions but for improvements to them. For example, the original mousetrap could be patented, but so could a better mousetrap. This fact suggests something analogous in regard to fiction. To devise an original plot for oneself, a writer can adapt the plot of another writer. But, wait! Isn't that plagiarism? It could, but need not, be. Huh? Let me explain. To steal another writer’s plot is definitely plagiarism, but ideas cannot be patented. Therefore, Edgar Rice Burroughs’ The Land That Time Forgot, Sir Arthur Conan Doyle’s The Lost World, and Michael Crichton’s Jurassic Park, among many others, which all feature dinosaurs, are acceptable (that is, legal). If more than one writer has succeeded with a particular type of monster (dinosaurs, for instance), you might do likewise, provided that you use only the idea of dinosaurs as your monsters and not the specific treatments of dinosaurs that others have employed. Here’s a way to go about the business of “improving” upon (or tinkering with) the plots of others so as to produce a story idea of one’s own. Consider the original in terms of its categories or elements: character, setting, theme, conflict, plot. Can you think of a twist on any (or more) of them? In the 1932 film version of Mary Shelley’s Frankenstein, a scientist, Henry Frankenstein, creates a monster from parts of human cadavers which he electrifies in his laboratory. (In the novel, it is unclear how the protagonist, medical student Victor Frankenstein, animates his monster, although a chemical [or alchemical] means is suggested.) The film version departs from the novel in these, and other, ways, but Shelley’s novel could also have suggested H. G. Wells’ The Island of Dr. Moreau. Wells’ setting is an island laboratory. Instead of human cadavers, human-animal hybrids are the mad scientist’s raw materials, and Dr. Moreau uses vivisection, rather than chemistry or electricity, to accomplish his wonders. Although it is debatable whether Shelley’s novel suggested The Island of Dr. Moreau, these sorts of innovations do represent the kind of adaptations to the plot of another, earlier work of which I speak. Thinking of plots as inventions also suggests a caution. Twain was a great writer, but a poor investor, and he lost a fortune in his investments in the James W. Paige’s “compositor,” a typesetting machine which boasted 18,000 parts! Sadder but much wiser, the author gave up “speculating” as a means of getting rich (or richer) quick and recouped his fortune by returning to what he did best: writing and reading his literary works to paying audiences. The moral of the story? To a degree, complexity in a story, especially a novel-length narrative, is a good thing. Readers want twists and turns in their stories. However, a plot that is more labyrinth than zigzag is apt to lose the reader. After all, one typically has only so many hours or days that he or she is willing to devote to the reading of a novel. If readers complain of, rather than praise, the length of a story, as even Stephen King’s most ardent “constant readers” are wont to do on occasion, their grievances may suggest more maze than meander.

Paranormal vs. Supernatural: What’s the Diff?

Copyright 2009 by Gary L. Pullman

Sometimes, in demonstrating how to brainstorm about an essay topic, selecting horror movies, I ask students to name the titles of as many such movies as spring to mind (seldom a difficult feat for them, as the genre remains quite popular among young adults). Then, I ask them to identify the monster, or threat--the antagonist, to use the proper terminology--that appears in each of the films they have named. Again, this is usually a quick and easy task. Finally, I ask them to group the films’ adversaries into one of three possible categories: natural, paranormal, or supernatural. This is where the fun begins.

It’s a simple enough matter, usually, to identify the threats which fall under the “natural” label, especially after I supply my students with the scientific definition of “nature”: everything that exists as either matter or energy (which are, of course, the same thing, in different forms--in other words, the universe itself. The supernatural is anything which falls outside, or is beyond, the universe: God, angels, demons, and the like, if they exist. Mad scientists, mutant cannibals (and just plain cannibals), serial killers, and such are examples of natural threats. So far, so simple.

What about borderline creatures, though? Are vampires, werewolves, and zombies, for example, natural or supernatural? And what about Freddy Krueger? In fact, what does the word “paranormal” mean, anyway? If the universe is nature and anything outside or beyond the universe is supernatural, where does the paranormal fit into the scheme of things?

According to the Online Etymology Dictionary, the word “paranormal,” formed of the prefix “para,” meaning alongside, and “normal,” meaning “conforming to common standards, usual,” was coined in 1920. The American Heritage Dictionary defines “paranormal” to mean “beyond the range of normal experience or scientific explanation.” In other words, the paranormal is not supernatural--it is not outside or beyond the universe; it is natural, but, at the present, at least, inexplicable, which is to say that science cannot yet explain its nature. The same dictionary offers, as examples of paranormal phenomena, telepathy and “a medium’s paranormal powers.”

Wikipedia offers a few other examples of such phenomena or of paranormal sciences, including the percentages of the American population which, according to a Gallup poll, believes in each phenomenon, shown here in parentheses: psychic or spiritual healing (54), extrasensory perception (ESP) (50), ghosts (42), demons (41), extraterrestrials (33), clairvoyance and prophecy (32), communication with the dead (28), astrology (28), witchcraft (26), reincarnation (25), and channeling (15); 36 percent believe in telepathy.

As can be seen from this list, which includes demons, ghosts, and witches along with psychics and extraterrestrials, there is a confusion as to which phenomena and which individuals belong to the paranormal and which belong to the supernatural categories. This confusion, I believe, results from the scientism of our age, which makes it fashionable for people who fancy themselves intelligent and educated to dismiss whatever cannot be explained scientifically or, if such phenomena cannot be entirely rejected, to classify them as as-yet inexplicable natural phenomena. That way, the existence of a supernatural realm need not be admitted or even entertained. Scientists tend to be materialists, believing that the real consists only of the twofold unity of matter and energy, not dualists who believe that there is both the material (matter and energy) and the spiritual, or supernatural. If so, everything that was once regarded as having been supernatural will be regarded (if it cannot be dismissed) as paranormal and, maybe, if and when it is explained by science, as natural. Indeed, Sigmund Freud sought to explain even God as but a natural--and in Freud’s opinion, an obsolete--phenomenon.

Meanwhile, among skeptics, there is an ongoing campaign to eliminate the paranormal by explaining them as products of ignorance, misunderstanding, or deceit. Ridicule is also a tactic that skeptics sometimes employ in this campaign. For example, The Skeptics’ Dictionary contends that the perception of some “events” as being of a paranormal nature may be attributed to “ignorance or magical thinking.” The dictionary is equally suspicious of each individual phenomenon or “paranormal science” as well. Concerning psychics’ alleged ability to discern future events, for example, The Skeptic’s Dictionary quotes Jay Leno (“How come you never see a headline like 'Psychic Wins Lottery'?”), following with a number of similar observations:

Psychics don't rely on psychics to warn them of impending disasters. Psychics don't predict their own deaths or diseases. They go to the dentist like the rest of us. They're as surprised and disturbed as the rest of us when they have to call a plumber or an electrician to fix some defect at home. Their planes are delayed without their being able to anticipate the delays. If they want to know something about Abraham Lincoln, they go to the library; they don't try to talk to Abe's spirit. In short, psychics live by the known laws of nature except when they are playing the psychic game with people.
In An Encyclopedia of Claims, Frauds, and Hoaxes of the Occult and Supernatural, James Randi, a magician who exercises a skeptical attitude toward all things alleged to be paranormal or supernatural, takes issue with the notion of such phenomena as well, often employing the same arguments and rhetorical strategies as The Skeptic’s Dictionary.

In short, the difference between the paranormal and the supernatural lies in whether one is a materialist, believing in only the existence of matter and energy, or a dualist, believing in the existence of both matter and energy and spirit. If one maintains a belief in the reality of the spiritual, he or she will classify such entities as angels, demons, ghosts, gods, vampires, and other threats of a spiritual nature as supernatural, rather than paranormal, phenomena. He or she may also include witches (because, although they are human, they are empowered by the devil, who is himself a supernatural entity) and other natural threats that are energized, so to speak, by a power that transcends nature and is, as such, outside or beyond the universe. Otherwise, one is likely to reject the supernatural as a category altogether, identifying every inexplicable phenomenon as paranormal, whether it is dark matter or a teenage werewolf. Indeed, some scientists dedicate at least part of their time to debunking allegedly paranormal phenomena, explaining what natural conditions or processes may explain them, as the author of The Serpent and the Rainbow explains the creation of zombies by voodoo priests.

Based upon my recent reading of Tzvetan Todorov's The Fantastic: A Structural Approach to the Fantastic, I add the following addendum to this essay.

According to Todorov:

The fantastic. . . lasts only as long as a certain hesitation [in deciding] whether or not what they [the reader and the protagonist] perceive derives from "reality" as it exists in the common opinion. . . . If he [the reader] decides that the laws of reality remain intact and permit an explanation of the phenomena described, we can say that the work belongs to the another genre [than the fantastic]: the uncanny. If, on the contrary, he decides that new laws of nature must be entertained to account for the phenomena, we enter the genre of the marvelous (The Fantastic: A Structural Approach to a Literary Genre, 41).
Todorov further differentiates these two categories by characterizing the uncanny as “the supernatural explained” and the marvelous as “the supernatural accepted” (41-42).

Interestingly, the prejudice against even the possibility of the supernatural’s existence which is implicit in the designation of natural versus paranormal phenomena, which excludes any consideration of the supernatural, suggests that there are no marvelous phenomena; instead, there can be only the uncanny. Consequently, for those who subscribe to this view, the fantastic itself no longer exists in this scheme, for the fantastic depends, as Todorov points out, upon the tension of indecision concerning to which category an incident belongs, the natural or the supernatural. The paranormal is understood, by those who posit it, in lieu of the supernatural, as the natural as yet unexplained.

And now, back to a fate worse than death: grading students’ papers.

My Cup of Blood

Anyone who becomes an aficionado of anything tends, eventually, to develop criteria for elements or features of the person, place, or thing of whom or which he or she has become enamored. Horror fiction--admittedly not everyone’s cuppa blood--is no different (okay, maybe it’s a little different): it, too, appeals to different fans, each for reasons of his or her own. Of course, in general, book reviews, the flyleaves of novels, and movie trailers suggest what many, maybe even most, readers of a particular type of fiction enjoy, but, right here, right now, I’m talking more specifically--one might say, even more eccentrically. In other words, I’m talking what I happen to like, without assuming (assuming makes an “ass” of “u” and “me”) that you also like the same. It’s entirely possible that you will; on the other hand, it’s entirely likely that you won’t.

Anyway, this is what I happen to like in horror fiction:

Small-town settings in which I get to know the townspeople, both the good, the bad, and the ugly. For this reason alone, I’m a sucker for most of Stephen King’s novels. Most of them, from 'Salem's Lot to Under the Dome, are set in small towns that are peopled by the good, the bad, and the ugly. Part of the appeal here, granted, is the sense of community that such settings entail.

Isolated settings, such as caves, desert wastelands, islands, mountaintops, space, swamps, where characters are cut off from civilization and culture and must survive and thrive or die on their own, without assistance, by their wits and other personal resources. Many are the examples of such novels and screenplays, but Alien, The Shining, The Descent, Desperation, and The Island of Dr. Moreau, are some of the ones that come readily to mind.

Total institutions as settings. Camps, hospitals, military installations, nursing homes, prisons, resorts, spaceships, and other worlds unto themselves are examples of such settings, and Sleepaway Camp, Coma, The Green Mile, and Aliens are some of the novels or films that take place in such settings.

Anecdotal scenes--in other words, short scenes that showcase a character--usually, an unusual, even eccentric, character. Both Dean Koontz and the dynamic duo, Douglas Preston and Lincoln Child, excel at this, so I keep reading their series (although Koontz’s canine companions frequently--indeed, almost always--annoy, as does his relentless optimism).

Atmosphere, mood, and tone. Here, King is king, but so is Bentley Little. In the use of description to terrorize and horrify, both are masters of the craft.

Believable characters. Stephen King, Douglas Preston and Lincoln Child, and Dan Simmons are great at creating characters that stick to readers’ ribs.

Innovation. Bram Stoker demonstrates it, especially in his short story “Dracula’s Guest,” as does H. P. Lovecraft, Edgar Allan Poe, Shirley Jackson, and a host of other, mostly classical, horror novelists and short story writers. For an example, check out my post on Stoker’s story, which is a real stoker, to be sure. Stephen King shows innovation, too, in ‘Salem’s Lot, The Shining, It, and other novels. One might even argue that Dean Koontz’s something-for-everyone, cross-genre writing is innovative; he seems to have been one of the first, if not the first, to pen such tales.

Technique. Check out Frank Peretti’s use of maps and his allusions to the senses in Monster; my post on this very topic is worth a look, if I do say so myself, which, of course, I do. Opening chapters that accomplish a multitude of narrative purposes (not usually all at once, but successively) are attractive, too, and Douglas Preston and Lincoln Child are as good as anyone, and better than many, at this art.

A connective universe--a mythos, if you will, such as both H. P. Lovecraft and Stephen King, and, to a lesser extent, Dean Koontz, Bentley Little, and even Douglas Preston and Lincoln Child have created through the use of recurring settings, characters, themes, and other elements of fiction.

A lack of pretentiousness. Dean Koontz has it, as do Douglas Preston and Lincoln Child, Bentley Little, and (to some extent, although he has become condescending and self-indulgent of late, Stephen King); unfortunately, both Dan Simmons and Robert McCammon have become too self-important in their later works, Simmons almost to the point of becoming unreadable. Come on, people, you’re writing about monsters--you should be humble.

Longevity. Writers who have been around for a while usually get better, Stephen King, Dan Simmons, and Robert McCammon excepted.

Pacing. Neither too fast nor too slow. Dean Koontz is good, maybe the best, here, of contemporary horror writers.