Showing posts with label disease. Show all posts
Showing posts with label disease. Show all posts

Sunday, April 5, 2020

"The Last Halloween":

Copyright 2020 by Gary L. Pullman

The synopsis for The Last Halloween (2014), a short horror film based on the comic book of the same title by Mark Thibodeau, got me: “As they go from house to house, four young trick-or-treaters collect strange treats that could signal the end of Halloween.”

What are the “strange treats”? Why are they given? What do they signify? Why might they “signal the end of Halloween”?


We are introduced to the four trick-or-treaters, a ghost (Jake Goodman), a witch (Zoe Fraser), the Grim Reaper (Drew Davis), and the devil (Brebdan Heard), as they visit the first of the three houses shown in the short.


A knock at the front door of the first house summons a woman in a pink knit cap (Angela Besharah). Without disengaging the chain-lock, she opens her door a crack, peering warily through the gap. “Wait here,” she orders, returning a moment later with the child's “treat”: a can of pet food. “You be careful out there,” the woman cautions her visitor. The ghost accepts the item without protest, and the group of children move on.

At this point, there is only a few hints that something is wrong: the woman's odd behavior, her strange “treat,” and the cheapness of the ghost's costume—a dirty sheet.

Other clues emerge as the film progresses. There are no streetlights. The next house the children visit, a dark, boarded-up ramshackle affair, looks abandoned. Why would the trick-or-treaters waste their time stopping at such a house? Perhaps they are about to play a “trick”?


Only two of the children, Sam the devil and Janet the witch, appear bold enough to knock at the door; both the ghost and the Grim Reaper wait on the sidewalk in front of the property. The face of the homeowner (Julian Richings), a man with pustules on his face, appears in a gap between planks covering the doorway. “Aren't you a little late to be out this young?” he asks, his inverted syntax another clue, as is the condition of his residence, that all is not well in the suburbs. “Especially with the—” he breaks off his thought, gesturing instead, and disappears inside his house, saying he will see what he can find.

Returning, he admits, “It's not much, I'm afraid,” and drops a plastic bat into the devil's plastic pail. Once again, the offering is accepted without complaint. The man tells Sam that he should “manage more than anyone,” since he is “the devil. Lucifer, Beelzebub, The Horned One.” He cackles as his visitors depart.

The adults whom the children visit seem increasingly disturbed. The woman appeared wary, if not paranoid, and her “treat,” a can of pet food, is bizarre, to say the least. However, she is dressed in ordinary attire, the lights are on in her house, and the house itself appears to be in good repair. She is concerned about the children's safety, bidding them to “be careful.”

The second adult has suffered physical harm, and he seems much less mentally stable than the woman. He lives in an abandoned, boarded-up house, without lights, and offers a plastic bat as a “treat.” His speech includes inverted syntax. He alludes to some mysterious incident, and seems to mistake Sam for the actual devil, calling him “Lucifer.” “Beelzebub,” and “The Horned One.”

However, something is off about the children as well. They are not disturbed by the bizarre “treats” they are given, and they are not afraid of visiting a dark, boarded-up, seemingly abandoned house. They accept the odd behavior of the adults as though neither the adults' odd conduct nor their strange gifts are all that unusual.

The third scene is the longest and most detailed. This time, the trick-or-treaters, passing a sign labeled “EVACUATION ZONE,” visit a house behind a tall wrought-iron fence. A bank of floodlights illuminates as their approach to the property activates a motion sensor.


On the wall above a fireplace, rifles are mounted. A fire burns in the fireplace. A made-up cot stands before the fireplace. A man observes images of the children that are delivered to his computer through a closed-circuit television camera. Outside, his own image appears on a monitor, as he tells the children to “go away.” One of the children, her image appearing on his own monitor, responds, “trick or treat.”



A young woman inside the house looks at a bassinet; it is empty except for a teddy bear. The man tells his visitors to leave, warning them that “bad things happen to trespassers.” The woman inside the house looks down, from a second-story, through a lattice of boards; outside, the trick-or-treaters see her watching them. Downstairs, the man, armed, now, with a rifle, calls to the woman, “Kate! Get down here!”
 
The children have not left; they continue to cry “trick or treat,” and the man continues to tell them to leave. Carrying a lantern and coughing into a handkerchief, the woman descends a flight of stairs; calling the man “Jack,” she says that maybe they should admit the children, as they could need help or might be hungry. Watching the monitor, he sees the children depart and tells the woman, Kate (Emily Alatalo), his wife, that they seem to be leaving. She coughs more, showing her husband the bruise on her neck.


Jack (Ron Basch) says they can't take any more chances, as it is not safe to “open the door to anyone anymore.” He argues, further, that the kids “could be infected” or “crazy,” pointing out that “they think it's Halloween.” Kate's reply, “I think it is Halloween,” suggests that it may be either Jake and the kids or Kate who is deluded. Kate, showing Jack the bruise on her neck, implies that nothing can protect them.

Jake checks the monitor; when he turns around, Kate is gone. The front door slams. The ghost trick-or-treater appears in the room, behind Jack. Arming himself with his rifle, which he had set aside, Jack demands to know what the ghost has done with his wife. When the child does not answer, Jack tells him to take food and leave, but the ghost says, “It's too late, Jaaaccckkk.”

Approaching the trick-or-treater, Jack pulls the sheet off the child, only to discover that, beneath it, is an actual ghost (Ali Adatia). The other children, now adults, appear, repeating, “It's too late, Jack.” The child in the devil costume becomes an actual devil (Adrian G. Griffiths), and the other two trick-or-treaters also transform into the figures represented by their respective costumes, those of the Grim Reaper (Alastair Forbes) and the witch (Kristina Uranowski).

As they surround him, the front door opens, and Jack sees Kate, kneeling on the porch. After a moment, she vanishes, Surrounding him, the monsters move in on him, and the Grim Reaper embraces him. “Happy Halloween,” it says.

The children leave the house, in their original costumes, as fires burn in the windows. After one of the fires in an upstairs window explodes, the camera pans up, showing that other houses, for miles around, are also on fire, as are high-rise buildings in the city beyond.


This short does a good job of introducing bizarre elements that become explicable over a period of time, as details accumulate which, when combined, provide a context for interpreting the whole situation of which the individual elements are each but a part. In other words, the introductions of these details are like the pieces of a jigsaw puzzle (the film as a whole) that the audience (following the lead of director Marc Roussel) put together, incident by incident, until the whole picture is discernible and intelligible as a unified and coherent whole.

This initially piecemeal delivery of specific, isolated details also heightens the horrific tone of the film, its mystery, and its suspense. Each incident is disquieting in itself: the wary woman, the madman, and the housebound survivalist are each, in their own ways, disturbing.

As we move from house to house, the domiciles become worse and worse, as do the inhabitants. What appears abnormal (canned pet food for a Halloween “treat,” inverted syntax and facial injuries, a dead or abducted baby, and a young wife wasting away of some disease while her husband and protector slowly loses contact with reality) seems, in the world of the film, to be normal, while that which is normal (trick-or-treating, wearing traditional Halloween costumes, visiting neighborhood houses on Halloween) appears, increasingly, to be abnormal.

The world is upside-down and inside-out, and it's every man, woman, and child for him- or herself. At first, we have no idea what has happened to the suburbanites the children visit. Then, a clue: the “EVACUATION ZONE” sign. There has been an evacuation. Apparently, for whatever reason, the residents who remain in the suburbs have been left behind. Now, they are facing the consequences: paranoia, madness, self-isolation, distrust of others, sickness, and death.


The parallels to the coronoavirus pandemic are striking, although unintended. (The film was released in 2014; the pandemic began in 2020). Neighbors isolate themselves from everyone else, staying in their homes. They are wary, even paranoid. One couple takes extreme measures, hoarding food and taking refuge in their home. 

Not everyone survives: the bassinet is empty, as are many of the houses in the neighborhood. Food seems to be in short supply: the kids' “treats” include canned pet food and a plastic bat. The crisis is not local; it affects other communities, including at least one nearby city, and there has been an organized evacuation of the affected areas. These similarities, of course, make the short even eerier and more disturbing, even if they have no direct relationship to the coronaviruss pandemic.


Just as the coronavirus has brought out the worst in some people—those who hoard essential supplies, engage in price gouging, spit on produce, ignore government directives for minimizing health risks, boast of their luxurious accommodations, and complain about minor inconveniences—the catastrophe that has befallen the communities in The Last Halloween brings out the worst in some of the movie's cast of characters. Jack refuses to open his door to the trick-or-treaters, refuses to help them, refuses to share his horde of food with them, is prepared to kill them. 

The children themselves are transformed into monsters. They are unforgiving toward Jack. They have laid waste to the neighborhood and, the end of the film suggests, to others communities as well. Under the right—or the wrong—circumstances, anyone, the movie implies, could be a Jack, a ghost, a Grim Reaper, a witch, or a devil.

On a positive note, however, it is possible, also, to be generous, even if wary: the woman who gives the ghost a can of her pet food offers something from her larder that she could have eaten herself. The type of the item—pet food—suggests the desperation in which she finds herself: she is so hungry and so low on food supplies that she is willing to eat pet food. Despite such extremity, she is, nevertheless, willing to share what she can. Her act of self-sacrifice, although bizarre, is also heroic. She represents the opposite extreme of Jack, the alternative to his self-centeredness, which excludes any others, except his wife, whom, ironically, he is unable to save.


Monday, February 22, 2010

Oddities' Horror

Copyright 2010 by Gary L. Pullman
 
Eyes with vertical slits for pupils. Red irises. A third eye. Eyes in the back of one’s head. Eyes instead of nipples. An eye inside a navel. Eyes in kneecaps. Eyes that don’t belong. Fangs instead of teeth. Steel incisors among the enamel ivories. Teeth that glow in the dark. Extracted teeth. Teeth that don’t belong. Claws instead of fingernails or toenails. Elongated or serrated claws. Talons. Claws along the arm or leg. Nails that don’t belong. Although these are examples so extreme as to be unlikely, real-life counterparts do exist, such as supernumerary body parts (extra breasts or nipples, additional ribs, two penises, a set of both male and female genitals, additional teeth, an extra head, an extra arm or leg, more than two testicles, a third kidney, webbed digits, double vaginal canals or uteri). Although, fortunately, the public’s attitude toward such “freaks” (actually individuals unfortunate enough to have suffered a deformity as the result of a genetic abnormality, a birth defect, or a disease) has greatly improved since such conditions were regarded as proof of the devil or the wrath of God (see my article on “Teratology”] , horror maestros, both of print and film, continue to use them, both as sideshow performers or, more often, in cameo-style appearances which focus upon their oddities rather than their personalities. Depending upon their visibility and their extremeness, such “extras” may horrify us because they don’t belong. They are out of place. They defy the neat categories of existence and of understanding. They challenge the world as we know it, which is the world as it is supposed to be. They are signs of chaos, signs of the unraveling of the universe’s order, signs of the end, my friend. As children, we played a game, circling the one object that did not belong among the others of a set. Hence, we might circle the fish among the fowl or the mammal among the reptiles or the amphibians. The odd man out was odd; therefore, he was out, whether a carp among hens, an ape among frogs, or a troll among the Danes. That which doesn’t belong is horrific; it must be cast out, and it must be kept out. If it finds a way in, among us, there will be suffering, and there will be death. This is one of the basic principles of horror. Carrie White is an outcast who tries to get “in,” to become accepted by, if not popular among, the peers who reject her. Before she is admired by the prince, Cinderella is rejected by her stepmother and her stepsisters. Grendel attacks, kills, and devours the Danish warriors of Heorot hall because he envies them their camaraderie, which is denied to him, the ostracized son of Cain. If you’re in need of something monstrous for your next short story, novel, or film, seek that which is lost, and give it a home among those who have banished, exiled, evicted, or dispossessed it. Then, things will get interesting.

Friday, August 1, 2008

Bases for Fear, Part III

copyright 2008 by Gary L. Pullman


To paraphrase Elizabeth Barrett Browning, in this post, we continue to ask of life, “How do I fear thee? Let me count the ways.”




Rats. Why do they frighten? The answer is simple. They’re rodents. Oops. That’s circular reasoning. Okay. Try this. Rats are furtive. They hide, and they slink. They have beady eyes, and they’ll eat almost anything, from garbage to a newborn baby. They carry disease. They infected Europe with the bubonic plague that decimated a quarter of the continent’s population--or the fleas on them did. That’s right; rats have fleas, which is another reason they’re feared and detested. They eat crops. They have a reputation for cowardice and opportunism, which may or may not be deserved--attributing human characteristics to animals, even rats, is risky business except for figurative purposes. For all these reasons, and because they have sharp claws and teeth, and are fast on their feet, rats are, in horror fiction, as in life, bases of fear.




Snakes. Why do they frighten? The answer is simple. Snakes are in a class by themselves when it comes to objects of fear. They seem utterly alien, having neither limbs nor wings nor horns nor tusks nor even ears or snouts, and their eyes are, to borrow an apt phrase from William Butler Yeats, “as blank and pitiless as the sun.” Their gaze looks evil. It is penetrating, and it lacks not only humanity but any sort of emotion. A cat or a dog can express sentiments, but not a snake. Its vocabulary is limited to hissing, just as its locomotion is restricted to slithering. It lives in the ground, hidden, and conceals itself in swamps or grasslands, where, unseen, it may strike, embedding its fangs in the foot or leg of an unsuspecting traveler. Many are poisonous, and most have painful bites. Serpents have presence. Their very existence, and even their graceful, sinuous movements, seems to embody evil. The absolutely alien, glaring-eyed snake is, in horror fiction, as in life, bases of fear.




Tarantulas. Why do they frighten? The answer is simple. They’re spiders. Oops. Another tautology. Spiders are hideous in appearance. What’s with all those legs, and why would an innocent creature need to have compound eyes or spin webs to catch unwary insects, wrapping them in silk cocoons for breakfast, lunch, dinner, and snacks? They spin, and they wait, wary, silent predators, to take the unwary by surprise, ambushing them or trapping them for food. Tarantulas are BIG spiders, as big as a man’s fist. The damned things are furry, too--and poisonous! Their gigantic statures multiplies the spider traits that people fear, making tarantulas, in horror fiction, as in life, bases for fear.


Underground places. Why do they frighten? The answer is simple. They’re underground. And they’re dark. Most likely, they’re also clammy. They may be inhabited by creepy creeping things: spiders and lizards and snakes. A tunnel may swarm with bats or rats. A cavern may be haunted by a ghost or a monster or a whole subhuman species of nasty cannibals, headhunters, or mutant thingamajigs. Caverns can be mazes, too. Finding one’s way out may be much more difficult than finding one’s way in--in fact, it might be downright impossible (which could account for the occasional human skull or skeleton one passes along the way through these dark, subterranean labyrinths). Catacombs are creepy and ghastly, because they’re full of skeletal remains, some clothed, others dressed in rags, and still others--the majority, perhaps--naked bones. There are men, women, and, alas, children. Some sleep upon low, narrow berths, others sit slumped in corners or along tunnel walls, and still others are used as decorations, their skulls adorning the arch of a doorway. Think of yourself in an ancient Egyptian pyramid, with all those massive tons of tomb overhead. If that doesn’t make you claustrophobic, you’re ready to join the pharaoh in his or her sarcophagus. Underground places are reminders, too, of graves and tombs, and are, therefore, mementos mori. Because underground places are close, dark, isolated, and damp, and they remind us of our eventual final resting places, they are, in horror fiction, as in life, bases for fear.


Vultures. Why do they frighten? The answer is simple. They eat the dead. As children, when we chanced to spot vultures, we’d lie still on the ground, with our eyes open. The ungainly birds would start circling, descending with each revolution of their narrowing and narrowing gyre. When they’d descended to a height of about 20 feet, their salivary glands no doubt activated by what the birds hoped would be a feast, we’d leap to our feet and frighten these carrion feeders away. What a turn we must have given them! They’d thought we were dead, which is to say, from their perspective, food. Instead, they could have become our food (not that we ever wanted a snack bad enough to eat these particular eaters of the dead). Vultures have a reputation of being unclean (probably because of their fondness for road kill). They’re clumsy, and, let’s face it, these fowl are ugly. Because of their appearance and their eating habits, vultures are, in horror fiction, as in life, bases for fear.


Witches. Why do they frighten? The answer is simple. They’re in league with the devil himself, who empowers them to do his bidding. They are also his paramours. Medieval literature and Inquisition trials transcripts report witches--or women, at least, who were accused of being witches--as having testified that demon semen is ice cold and chilling to the very marrow of the bone. Demon seed causes bizarre offspring, too, legends claim. Some of the children of demons are feral; others are true imps. Rosemary’s baby had hooves and a tail and horns, and the union of a mortal woman with the devil is supposed to result, by some accounts, in the birth of the antichrist, who may or may not already be in our midst, waiting to usher in Armageddon. Because witches are the sexual and spiritual paramours of demons, they are, in horror fiction, as in life, bases for fear.

Zombies. Why do they frighten? The answer is simple. They are dead men walking, the living dead, the recipients of a curse much like that which was laid upon the Wandering Jew of legend or the ancient mariner of Samuel Taylor Coleridge’s celebrated poem. Fleshly automatons, they are just going through the paces of living, much like many of the living during the weekdays from 9:00 am to 5:00 pm (or whenever these working stiffs work their shifts). They are people without souls. They are the spiritually dead. True, according to legend and cinema, they’re not too bright, especially for creatures whose only sustenance is human brains, and they’re more than a little slow, both mentally and physically, and a whole lot clumsy. Still, there are apt to be hundreds of them, as cemeteries are repositories of many corpses. Worse yet, some among their hordes might have been a friend or a family member before they turned zombie creep. Zombies symbolize spiritual death, and they suggest that such a soulless state is possible for anyone--stranger, friend, family member, or, God forbid, even oneself; for these reasons, zombies, in horror fiction, are, as in life, bases of fear.

'Ere we part, let’s summarize our findings with regard to the nine bases of fear that were listed in this post:

  • For many reasons, but especially because they have sharp claws and teeth and are fast on their feet, rats are, in horror fiction, as in life, bases of fear.
  • The absolutely alien, glaring-eyed snake is, in horror fiction, as in life, a basis of fear.
  • Gigantic stature multiplies the spider traits that people fear, making tarantulas, in horror fiction, as in life, bases for fear.
  • Because underground places are close, dark, isolated, damp, and remind us of our eventual final resting places, they are, in horror fiction, as in life, bases for fear.
  • Because of their appearance and the eating habits, vultures are, in horror fiction, as in life, bases for fear.
  • Because witches are the sexual and spiritual paramours of demons, they are, in horror fiction, as in life, bases for fear.
  • Zombies symbolize spiritual death, and they suggest that such a soulless state is possible for anyone--stranger, friend, family member, or, God forbid, even oneself; for these reasons, zombies, in horror fiction, are, as in life, bases of fear.
Source of photographs: U.S. Government Photos and Graphics

Saturday, April 5, 2008

A Catalogue of Vulnerabilities

copyright 2008 by Gary L. Pullman

When one considers the variety of ways in which human beings are vulnerable, it’s a wonder that any of us manages to survive at all, to say nothing of the species itself. In horror fiction, such vulnerability is desirable, for it is the stuff of suspense, pathos, and dread. It behooves the writer of such fiction to keep handy, mentally or actually, a catalogue of vulnerabilities that he or she can call upon in times of dramatic need. This post represents a start of such a list, to which one may add any other vulnerabilities that may occur to him or her in the wee hours of the morning or when, within the deepening shadows of twilight, a mysterious sound is heard that sets the teeth upon edge and the hair upon end.

First, though, let’s consider what, precisely, we mean by the term “vulnerability.” What does it mean to say that someone is “vulnerable”? As is often the case, a simple list of synonyms and a bit of investigation as to the etymology of the resulting collection of terms sheds much light upon the matter. Let’s start with the synonyms:

Vulnerability: susceptibility, weakness (liability, flaw, fault, Achilles heel, failing, limitation, disadvantage, drawback), defenselessness (frailty, nakedness), helplessness, exposure.

This list suggests some examples from horror fiction and ideas for various situations that would put a victim--or even the protagonist--at risk. The shower scene in Psycho, for example, involves nakedness, exposing Marion Crane to not only the ogling eyes of Norman Bates but also to the disapproving inspection of a voyeur--Norman’s alter ego, the misogynistic, murderous mom within. Similar shower scenes have since appeared in such horror movies as Prowler, Friday the 13th (a rare guy-in-the-shower scene), Grudge, and others, as much because of the vulnerability of the victim--for obvious reasons, the victim is almost always a she--as for the gratuitous nudity that such scenes allow to voyeur--that is, the viewer.


The etymologies of these words also suggest profitable ways by which characters may become susceptible to horror villains' horrible villainy. “Vulnerable” is derived from the late Latin term vulnerabilis, which means “wounded.” A wounded character, naturally, is more likely to become monster food than one who is hale, hearty, and whole. “Weak” comes from an Old High German term that means “to bend,” and suggests that a victim could be such because of his or her emotional or moral as well as physical weakness, or ability to be “bent.” An emotionally crippled or morally twisted character makes a good potential villain. (Not all infirmities need to be literal ones; symbolism is always a welcome possibility in horror, as in other types of, fiction.) “Flaw” stems from the Old Norse word flaga, meaning “stone slab” or “flake,” and was probably used, in the sense of a defect, as “fragment.” Characters who are physically, emotionally, mentally, morally, socially, spiritually, or otherwise “fragmented” or “flawed” had better look over their shoulders frequently, for, no doubt, The Doors’ “cold, grinding grizzly bear jaws” will be “hot on. . . [their] heels.” Or maybe its not a grizzly bear, but a bogeyman, who’s pursuing them. “Frail” has an interesting etymology as well, suggesting, again, that vulnerabilities need not be limited to the physical aspects of a character’s constitution; more than bones may be broken, after all:
c.1340, "morally weak," from O.Fr. frele, from L. fragilis, "easily broken" (see fragility). Sense of "liable to break" is first recorded in Eng. 1382. The U.S. slang noun meaning "a woman" is attested from 1908.
Getting back to the list per se--susceptibility suggests that victims may succumb to germs, as they do in sci fi and horror movies that involve extraterrestrial bacteria or viruses or exotic earthly germs that have unexpectedly hideous symptoms. The Andromeda Strain, Cabin Fever, Dreamcatcher, The Invasion, Slither, and Warning Sign are examples of novels or films (or, in some cases, both) in which the culprit that threatens individuals (and, in some cases, the planet’s population as a whole) is a germ of some sort. (The infection can come through infected animals, too, such as mad cows or rabid dogs, and some diseases--elephantiasis or rabies, for instance--are horrible in themselves--which can add to the horror of the story’s situation, specific and general.) However, as we will see, humans are susceptible to more than microbes’ attacks.


Weakness puts a character at risk, which is one reason that female characters and children, who are generally weaker than men, have traditionally been victims more often than male characters, although, lately, monsters are increasingly becoming equal-opportunity killers. Of course, there are other ways to be weak. A character can be mentally or emotionally vulnerable or unstable. Monsters are no respecters of infirmities, and will as readily slice and dice a character who is mentally ill as it will attack a character who is physically sick. Other forms or weakness may be derived from physical conditions that are not, in themselves, types of weakness or sickness but which are debilitating nonetheless, such as mental retardation, physical deformity, or being crippled or paralyzed. A bedfast or wheelchair-bound character is as enticing to a murderous monster as an hors d’oeuvre is to a party crasher.


Frailty applies to some aged characters. The loss of flexibility in one’s joints, the presence of arthritis or rheumatism, the depletion of calcium in the bones, the atrophy of muscles, the attenuation of eyesight and hearing, a tendency toward forgetfulness, and the general depletion of one’s energy and physical strength combine to make some seniors ideal snacks for attacking monsters, so much so that it’s a wonder that more horror stories are not set in nursing homes or managed-care facilities.

Exposure to the elements, to scientific experiments, and to radioactive substances creates both monsters and victims in many sci fi and horror stories, including Frankenstein, The Strange Case of Dr. Jekyll and Mr. Hyde, The Food of the Gods, The Island of Dr. Moreau, The Attack of the Fifty-foot Woman, The Incredible Shrinking Man, The Omega Man, Damnation Alley, and a host of others.

Other situations and conditions also render a character a potential victim, including sleep (Nightmare on Elm Street) (it’s hard to fight or to take flight while one is asleep unless, perhaps, he or she is a dream warrior), being lost (Wrong Turn), darkness (virtually every horror movie ever filmed, and a good many novels as well), isolation (The Howling), sex (almost every slasher movie) (especially if the couple are underage and in a lonely spot, such as a forest) stupidity (a terminal state, if ever there was one), insanity (madness hampers one’s ability to think rationally or at all), envy (since the days of Cain and Abel, this emotion--and many others, for that matter--have brought characters to a bad, sometimes untimely, end), youth (or, more specifically, inexperience or naiveté), unwarranted trust (especially in the kindness of strangers), the pursuit of forbidden, usually occult knowledge (Frankenstein and most stories involving ill-advised scientific experimentation or research or apprenticing oneself to a sorcerer or shaman of some kind), close-mindedness (skeptics, such as the protagonists of “The Red Room” and 1408 tend to come to harm), and a host of others--as we said, when one considers the variety of ways in which human beings are vulnerable, it’s a wonder that any of us manages to survive at all, to say nothing of the species itself.

What most of these states, conditions, and situations have in common is their interference with or prevention of the exercise either of the senses themselves or the body (the negation of physical abilities) or of the exercise of the mind (the negation of rational abilities). These circumstances, whether they originate in blindness, deafness, infirmity, paralysis, madness, naiveté, isolation, or otherwise, limit or eliminate a character’s ability to act and react, physically, mentally, or both, thereby inhibiting the fight-or-flight instinct and making victims of the vulnerable.

In most cases, something unpleasant--disease, sickness, dismemberment, torture, injury, disfigurement, and/or death--is apt to follow, individually or collectively. An exception occurs in Buffy the Vampire Slayer, in which the stereotypically weak and helpless teenage girl turns out to be imbued with supernatural strength and fighting prowess and, instead of being slain by the monsters that stalk her, is their slayer. In Hollywood, standing a cliché upon its head is enough, sometimes, to pass for creativity and to land one a series that lasts for seven years. (In fairness, the series had a lot more going for it than merely its iconoclasm.)

This catalogue is by no means complete--as we said, when one considers the variety of ways in which human beings are vulnerable, it’s a wonder that any of us manages to survive at all, to say nothing of the species itself--but it is a start. Writers, wannabe writers, and would-be writers alike are encouraged to update this list and to keep it handy. Victims are as much a necessity to horror fiction as the monster itself, and the monster is hungry; it’s always hungry.

Wednesday, January 16, 2008

The Monsters Within

copyright 2008 by Gary L. Pullman


Most of us think of monsters as external threats which take familiar forms: bats and cats and dogs and frogs; vampires and werewolves; witches and zombies; and nameless, faceless things that go bump in the night. These are the creatures of which many of us first think when we recall the monsters that send shivers down our spines. There are others, though, of a whole different kind. Internal monsters. They may be visible or not, objective or not, but, whatever form, if any, they take, they have this in common: they are the monsters within.

Some inner demons are mental states, conditions, or disorders that the rest of us (who don’t suffer from them) label as “abnormal” or “aberrant.” Psychology textbooks are full of the names, symptoms, and supposed treatments of these states and conditions and disorders. We classify, categorize, and divide them, adding some, subtracting others, and voting on which should be included or excluded from this or that particular edition of the Diagnostic and Statistical Manual of Mental Disorders, or DSM:


  • Developmental disorders

  • Disruptive behavior disorders

  • Anxiety disorders

  • Eating disorders

  • Gender identity disorders

  • Tic disorders

  • Elimination disorders

  • Speech disorders

  • Disorders of infancy, childhood, or adolescence

  • Dementias

  • Psychoactive substance-induced organic mental disorders

  • Organic mental disorders

  • Psychoactive substance use disorders

  • Schizophrenia

  • Delusional (paranoid) disorders

  • Psychotic disorders

  • Mood disorders

  • Anxiety disorders

  • Somatoform disorders

  • Dissociative disorders

  • Sexual disorders

  • Sleep disorders

  • Factitious disorders

  • Impulse control disorders

  • Adjustment disorders

  • Personality disorders

While the more cynical among us claim that the DSM represents, more than anything, the psychiatric and psychological professions’ attempts to maintain and extend their own self-interests, it seems difficult to deny that at least some of these states, conditions, and disorders have an objective or factual basis. Some people--Ed Gein, Ted Bundy, John Wayne Gacy, and Jeffrey Dahmer come to mind--are hard to get along with, no doubt about it, and their problems seem to be self-generated, to come, whether organic or otherwise, from within. Even when they speak of an “entity” who directs them, as Bundy did, or a voice that speaks to them, as David Berkowitz (“Son of Sam”) contended, most of us are reluctant to let these killers off on the grounds that the devil made them do it. We insist that they take responsibility for their actions. We incarcerate them, treat them, and/or kill them.


We also write about them and make movies about them. Some of these books and films are fictional, some are biographical, and some are a hybrid of the two. Edgar Allan Poe wrote stories and poems, such as “The Cask of the Amontillado,” “The Fall of the House of Usher,” and “The Tell-Tale Heart,” that had, at the bases of their plots, “madness and sin”; Psycho, Texas Chainsaw Massacre, and Silence of the Lambs are based, in part, upon the exploits of Ed Gein; The Stranger Beside Me is inspired by Bundy; and In Cold Blood details, in a semi-autobiographical, semi-fictional manner, the murders of a Kansas farm family by Perry Smith and his fellow sociopath-partner, Dick Hickock


Psychology started out as the study of the soul or mind. In more materialistic times, the discipline, losing its soul or mind, became a study of human behavior and its motives. Along the way, its practitioners discovered that pretty much whatever can go wrong with the soul or the mind or human behavior and its motives or whatever psychiatrists and psychologists claim, at any time or another, to study will, at some point, with some people, go wrong.


Medical doctors have learned, likewise, that whatever can go wrong with the body often will do so, whether it is diabetes, epilepsy, hypoglycemia, jaundice, paralysis, or worse. These physical conditions and diseases are also real or potential demons within. For the purposes of horror fiction, however, as horrible as they are in reality, they must be dramatized. Therefore, a germ may be given an extraterrestrial origin, as in Michael Crichton’s The Andromeda Strain, or a microbe may be created in the laboratory, most likely by a mad scientist. (In H. G. Well’s The War of the Worlds, the microbe is this-worldly and brings about the deaths of the novel’s Martian invaders.)


Another way to glamorize germs is to strengthen them to the point that they represent the microscopic world’s equivalent of the comic book super villain. In other words, they are super-resistant. Ordinary antibiotics don’t work. The germ maybe mutates, almost by the split second, becoming ever more robust. As scientists learn more and more about microbes, representing one as being super virulent and resistant may become increasingly difficult. Fiction may be hard put to keep up with fact. For example, “The World’s Toughest Microbe” is “a bacterium first discovered in spoiled beef and believed sterilized by radiation turned out to be ‘Conan the Bacterium’ (aka Superbug)--the most radiation-resistant life form ever found. Deinococcus radiodurans is highly resistant to genotoxic chemicals, oxidative damage, high levels of ionizing and ultraviolet radiation, and desiccation; it can survive 3,000 times the radiation dose that is lethal to humans.”


Writers shouldn’t forget to exploit the human aspect of microbes. There’s fertile material for fiction in the amoral, immoral, and criminal behavior of people who deal with microscopic villains, after all. Perhaps the germs were mishandled, so an element of government incompetence or even corruption is introduced and the resulting story becomes as much a cautionary tale about ineptitude, laziness, greed, and the abuses of personal and political power as it does about the bug itself. Alternatively, maybe the story’s theme concerns negligence. Could the people we trust to look out for us be asleep at the switch rather than simply looking out for their own interests? Maybe the Centers for Disease Control needs a wakeup call. A number of movies are also based on the killer-microbe-from-space theme, including the film version of Crichton’s novel and The Omega Man.


Before long, there will probably be a germ that causes mental disorders or aberrant behavior (or both). Oops! Too late! Don’t we have this in Stephen King’s The Stand? Meanwhile, these writers’ treatment of not-so-sexy inner demons in a sexy manner offers tips as to how to jazz up these types of threats to make them more palatable, as it were, to readers.


Dramatize them: make the germs bigger and badder than those that routinely threaten human life.


Make them exotic: have them come from the rain forest, an uncharted island, the ocean floor, an abandoned spaceship (or a spaceship full of dead aliens), or another planet.


Relate them to human nature: Tie them in to something social, political, religious, or historical--basic human emotions such as greed and lust for power (or just lust) and fear are good.


Make them criticize something related to human beings, such as politics, folkways, mores, or customs.

Paranormal vs. Supernatural: What’s the Diff?

Copyright 2009 by Gary L. Pullman

Sometimes, in demonstrating how to brainstorm about an essay topic, selecting horror movies, I ask students to name the titles of as many such movies as spring to mind (seldom a difficult feat for them, as the genre remains quite popular among young adults). Then, I ask them to identify the monster, or threat--the antagonist, to use the proper terminology--that appears in each of the films they have named. Again, this is usually a quick and easy task. Finally, I ask them to group the films’ adversaries into one of three possible categories: natural, paranormal, or supernatural. This is where the fun begins.

It’s a simple enough matter, usually, to identify the threats which fall under the “natural” label, especially after I supply my students with the scientific definition of “nature”: everything that exists as either matter or energy (which are, of course, the same thing, in different forms--in other words, the universe itself. The supernatural is anything which falls outside, or is beyond, the universe: God, angels, demons, and the like, if they exist. Mad scientists, mutant cannibals (and just plain cannibals), serial killers, and such are examples of natural threats. So far, so simple.

What about borderline creatures, though? Are vampires, werewolves, and zombies, for example, natural or supernatural? And what about Freddy Krueger? In fact, what does the word “paranormal” mean, anyway? If the universe is nature and anything outside or beyond the universe is supernatural, where does the paranormal fit into the scheme of things?

According to the Online Etymology Dictionary, the word “paranormal,” formed of the prefix “para,” meaning alongside, and “normal,” meaning “conforming to common standards, usual,” was coined in 1920. The American Heritage Dictionary defines “paranormal” to mean “beyond the range of normal experience or scientific explanation.” In other words, the paranormal is not supernatural--it is not outside or beyond the universe; it is natural, but, at the present, at least, inexplicable, which is to say that science cannot yet explain its nature. The same dictionary offers, as examples of paranormal phenomena, telepathy and “a medium’s paranormal powers.”

Wikipedia offers a few other examples of such phenomena or of paranormal sciences, including the percentages of the American population which, according to a Gallup poll, believes in each phenomenon, shown here in parentheses: psychic or spiritual healing (54), extrasensory perception (ESP) (50), ghosts (42), demons (41), extraterrestrials (33), clairvoyance and prophecy (32), communication with the dead (28), astrology (28), witchcraft (26), reincarnation (25), and channeling (15); 36 percent believe in telepathy.

As can be seen from this list, which includes demons, ghosts, and witches along with psychics and extraterrestrials, there is a confusion as to which phenomena and which individuals belong to the paranormal and which belong to the supernatural categories. This confusion, I believe, results from the scientism of our age, which makes it fashionable for people who fancy themselves intelligent and educated to dismiss whatever cannot be explained scientifically or, if such phenomena cannot be entirely rejected, to classify them as as-yet inexplicable natural phenomena. That way, the existence of a supernatural realm need not be admitted or even entertained. Scientists tend to be materialists, believing that the real consists only of the twofold unity of matter and energy, not dualists who believe that there is both the material (matter and energy) and the spiritual, or supernatural. If so, everything that was once regarded as having been supernatural will be regarded (if it cannot be dismissed) as paranormal and, maybe, if and when it is explained by science, as natural. Indeed, Sigmund Freud sought to explain even God as but a natural--and in Freud’s opinion, an obsolete--phenomenon.

Meanwhile, among skeptics, there is an ongoing campaign to eliminate the paranormal by explaining them as products of ignorance, misunderstanding, or deceit. Ridicule is also a tactic that skeptics sometimes employ in this campaign. For example, The Skeptics’ Dictionary contends that the perception of some “events” as being of a paranormal nature may be attributed to “ignorance or magical thinking.” The dictionary is equally suspicious of each individual phenomenon or “paranormal science” as well. Concerning psychics’ alleged ability to discern future events, for example, The Skeptic’s Dictionary quotes Jay Leno (“How come you never see a headline like 'Psychic Wins Lottery'?”), following with a number of similar observations:

Psychics don't rely on psychics to warn them of impending disasters. Psychics don't predict their own deaths or diseases. They go to the dentist like the rest of us. They're as surprised and disturbed as the rest of us when they have to call a plumber or an electrician to fix some defect at home. Their planes are delayed without their being able to anticipate the delays. If they want to know something about Abraham Lincoln, they go to the library; they don't try to talk to Abe's spirit. In short, psychics live by the known laws of nature except when they are playing the psychic game with people.
In An Encyclopedia of Claims, Frauds, and Hoaxes of the Occult and Supernatural, James Randi, a magician who exercises a skeptical attitude toward all things alleged to be paranormal or supernatural, takes issue with the notion of such phenomena as well, often employing the same arguments and rhetorical strategies as The Skeptic’s Dictionary.

In short, the difference between the paranormal and the supernatural lies in whether one is a materialist, believing in only the existence of matter and energy, or a dualist, believing in the existence of both matter and energy and spirit. If one maintains a belief in the reality of the spiritual, he or she will classify such entities as angels, demons, ghosts, gods, vampires, and other threats of a spiritual nature as supernatural, rather than paranormal, phenomena. He or she may also include witches (because, although they are human, they are empowered by the devil, who is himself a supernatural entity) and other natural threats that are energized, so to speak, by a power that transcends nature and is, as such, outside or beyond the universe. Otherwise, one is likely to reject the supernatural as a category altogether, identifying every inexplicable phenomenon as paranormal, whether it is dark matter or a teenage werewolf. Indeed, some scientists dedicate at least part of their time to debunking allegedly paranormal phenomena, explaining what natural conditions or processes may explain them, as the author of The Serpent and the Rainbow explains the creation of zombies by voodoo priests.

Based upon my recent reading of Tzvetan Todorov's The Fantastic: A Structural Approach to the Fantastic, I add the following addendum to this essay.

According to Todorov:

The fantastic. . . lasts only as long as a certain hesitation [in deciding] whether or not what they [the reader and the protagonist] perceive derives from "reality" as it exists in the common opinion. . . . If he [the reader] decides that the laws of reality remain intact and permit an explanation of the phenomena described, we can say that the work belongs to the another genre [than the fantastic]: the uncanny. If, on the contrary, he decides that new laws of nature must be entertained to account for the phenomena, we enter the genre of the marvelous (The Fantastic: A Structural Approach to a Literary Genre, 41).
Todorov further differentiates these two categories by characterizing the uncanny as “the supernatural explained” and the marvelous as “the supernatural accepted” (41-42).

Interestingly, the prejudice against even the possibility of the supernatural’s existence which is implicit in the designation of natural versus paranormal phenomena, which excludes any consideration of the supernatural, suggests that there are no marvelous phenomena; instead, there can be only the uncanny. Consequently, for those who subscribe to this view, the fantastic itself no longer exists in this scheme, for the fantastic depends, as Todorov points out, upon the tension of indecision concerning to which category an incident belongs, the natural or the supernatural. The paranormal is understood, by those who posit it, in lieu of the supernatural, as the natural as yet unexplained.

And now, back to a fate worse than death: grading students’ papers.

My Cup of Blood

Anyone who becomes an aficionado of anything tends, eventually, to develop criteria for elements or features of the person, place, or thing of whom or which he or she has become enamored. Horror fiction--admittedly not everyone’s cuppa blood--is no different (okay, maybe it’s a little different): it, too, appeals to different fans, each for reasons of his or her own. Of course, in general, book reviews, the flyleaves of novels, and movie trailers suggest what many, maybe even most, readers of a particular type of fiction enjoy, but, right here, right now, I’m talking more specifically--one might say, even more eccentrically. In other words, I’m talking what I happen to like, without assuming (assuming makes an “ass” of “u” and “me”) that you also like the same. It’s entirely possible that you will; on the other hand, it’s entirely likely that you won’t.

Anyway, this is what I happen to like in horror fiction:

Small-town settings in which I get to know the townspeople, both the good, the bad, and the ugly. For this reason alone, I’m a sucker for most of Stephen King’s novels. Most of them, from 'Salem's Lot to Under the Dome, are set in small towns that are peopled by the good, the bad, and the ugly. Part of the appeal here, granted, is the sense of community that such settings entail.

Isolated settings, such as caves, desert wastelands, islands, mountaintops, space, swamps, where characters are cut off from civilization and culture and must survive and thrive or die on their own, without assistance, by their wits and other personal resources. Many are the examples of such novels and screenplays, but Alien, The Shining, The Descent, Desperation, and The Island of Dr. Moreau, are some of the ones that come readily to mind.

Total institutions as settings. Camps, hospitals, military installations, nursing homes, prisons, resorts, spaceships, and other worlds unto themselves are examples of such settings, and Sleepaway Camp, Coma, The Green Mile, and Aliens are some of the novels or films that take place in such settings.

Anecdotal scenes--in other words, short scenes that showcase a character--usually, an unusual, even eccentric, character. Both Dean Koontz and the dynamic duo, Douglas Preston and Lincoln Child, excel at this, so I keep reading their series (although Koontz’s canine companions frequently--indeed, almost always--annoy, as does his relentless optimism).

Atmosphere, mood, and tone. Here, King is king, but so is Bentley Little. In the use of description to terrorize and horrify, both are masters of the craft.

A bit of erotica (okay, okay, sex--are you satisfied?), often of the unusual variety. Sex sells, and, yes, sex whets my reader’s appetite. Bentley Little is the go-to guy for this spicy ingredient, although Koontz has done a bit of seasoning with this spice, too, in such novels as Lightning and Demon Seed (and, some say, Hung).

Believable characters. Stephen King, Douglas Preston and Lincoln Child, and Dan Simmons are great at creating characters that stick to readers’ ribs.

Innovation. Bram Stoker demonstrates it, especially in his short story “Dracula’s Guest,” as does H. P. Lovecraft, Edgar Allan Poe, Shirley Jackson, and a host of other, mostly classical, horror novelists and short story writers. For an example, check out my post on Stoker’s story, which is a real stoker, to be sure. Stephen King shows innovation, too, in ‘Salem’s Lot, The Shining, It, and other novels. One might even argue that Dean Koontz’s something-for-everyone, cross-genre writing is innovative; he seems to have been one of the first, if not the first, to pen such tales.

Technique. Check out Frank Peretti’s use of maps and his allusions to the senses in Monster; my post on this very topic is worth a look, if I do say so myself, which, of course, I do. Opening chapters that accomplish a multitude of narrative purposes (not usually all at once, but successively) are attractive, too, and Douglas Preston and Lincoln Child are as good as anyone, and better than many, at this art.

A connective universe--a mythos, if you will, such as both H. P. Lovecraft and Stephen King, and, to a lesser extent, Dean Koontz, Bentley Little, and even Douglas Preston and Lincoln Child have created through the use of recurring settings, characters, themes, and other elements of fiction.

A lack of pretentiousness. Dean Koontz has it, as do Douglas Preston and Lincoln Child, Bentley Little, and (to some extent, although he has become condescending and self-indulgent of late, Stephen King); unfortunately, both Dan Simmons and Robert McCammon have become too self-important in their later works, Simmons almost to the point of becoming unreadable. Come on, people, you’re writing about monsters--you should be humble.

Longevity. Writers who have been around for a while usually get better, Stephen King, Dan Simmons, and Robert McCammon excepted.

Pacing. Neither too fast nor too slow. Dean Koontz is good, maybe the best, here, of contemporary horror writers.


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