Friday, August 20, 2010

Leftover Plots, Part V

Copyright 2010 by Gary L. Pullman


Plot Generator XY112G

One way to come up with ideas for short stories and novels is to steal--I mean, borrow--them from other writers. I write of this practice in earlier posts, “Leftover Plots,” parts I through IV. Those articles are more general than this one (and, possibly, future ones, which will focus specifically on the works of horror fiction’s current bad boy par excellence, Stephen King.

I’m not really going to tell anyone how to steal from King (or anybody else, for that matter), of course, because (a) stealing is wrong and ( b) plagiarism can be costly, to one’s reputation as well as to one’s purse.

However, ideas (like titles) cannot be copyrighted. They are free to anyone and everyone, which is why, for example, The Lost World (1925), Jurassic Park (1993), and 10,000 Years B. C. (2008) (or, for that matter, The Land Before Time [1988]), and many, many more movies about either dinosaurs or dinosaurs in conflict with human beings have been made. No doubt, many another will follow.

Often, horror writers throw off ideas for short stories and even other novels in the novels and screenplays that they write. The concepts sometimes fall like sparks from the tail of a fiery comet (or, at least, comets of the type that we generally see in science fiction movies and tend to imagine in the theaters of our minds). King’s novel, Desperation, suggests a few ideas that could become the bases for additional short stories or, perhaps, even novels. Others of his many works offer similar suggestions.

One of these ideas, the one that appeals most to me, is that of someone’s discovery of idols that might or might not be like the images of the false gods that King depicts in Desperation. If one devoted his or her story to only one (or a few) idols, their properties, and the results of human interaction with them, he or she would be apt to write a short story, but were he or she to consider a number of these false gods, their characteristics, and their effects on those who make contact with them, he or she might well produce a narrative of novel, or even epic, scope.

One’s development of this idea would, of course, have to be one’s own; otherwise, borrowing an idea would, in fact, likely become stealing a treatment of such an idea, or, in a word, plagiarism.

In his novel, King depicts his idols as being like “some kind of stone artifact,” and they have a decidedly sexual effect upon those who make contact with them, as Cynthia discovers when she touches one of the idols with “a tentative finger” and “her hips jerked forward as if she’d gotten an electric shock and her pelvis banged into the edge of a table,” making her blush (254-255). King’s omniscient narrator then describes the idol in more detail, indicating that it has an animal shape:

It was a rendering of what might have been a wolf or a coyote, and although it was crude, it had enough power to make them both forget, at least for a few seconds, that they were standing sixty feet from the leftovers of a mass murder. The beast’s head was twisted at a strange angle (a somehow hungry angle), and its eyeballs appeared to be starting out of their sockets in utter fury. Its snout was wildly out of proportion to its body--almost the snout of an alligator--and it was split open to show a jagged array of teeth. The statue, if that is what it was, had been broken off just below the chest. There were stumps of forelegs, but that was all. The stone was pitted and eroded with age. It was glittery n places, too, like the rocks collected in one of the Dandux baskets. . . .
“Look at its tongue,” Cynthia said in a strange, dreaming voice.

“What about it?’ [Steve asks]

“It’s a snake” (255).
The narrator’s description is vivid and detailed, allowing the reader to visualize the artifact readily, which makes the idol seem both more bizarre and, paradoxically, more realistic than it would be had the storyteller merely glossed over the strange artifact with a few adjectives or descriptive phrases.

The idols can make those who touch them experience orgasms; can make them forget their surroundings; and, readers learn a few pages later, can have a devastating effect upon their self-esteem. As Cynthia later tells Steve, when she touched the idol, “it seemed like I remembered every rotten thing that ever happened to me in my life,” and, she admits, its touch made her think of “sex. . . the dirtier the better” (318). Moreover, contact with the idols can spur its victims into acting upon these lusts, as both Cynthia and Steve find out soon enough.

There are other idols than the image of the wolf or the coyote:

He thought at first that there were three odd-looking charms lying in her open palm--the sort of thing girls sometimes wore dangling from their bracelets. But they were too big, too heavy. Not charms, but carvings, stone carvings, each about two inches long. One was a snake. The second was a buzzard with one wing chipped off. Mad, bulging eyes stared out at him from beneath its bald dome. The third was a rat on its hind legs. They all looked pitted and ancient (480).
The artifacts are obviously images of gods or demons, as they have inexplicable, supernatural effects upon those who come into contact with them. At the same time, however, they are tangible; they are material; they have concrete form. Made of stone, they are subject to the long-term effects of natural forces; they erode: they are “pitted and eroded with age,” and they appear “ancient.” Moreover, they can be “broken,” “chipped” and, presumably, destroyed. They have powerful effects upon the humans who make contact with them, but the artifacts are not invulnerable. The

Were another writer to write about such statues, he or she would have to do so in such a way as to make them his or her own creations, with properties different from those whitish King ascribes to his, and with effects that also differ from those that King’s false gods have upon those with whom the carvings come into contact. There are various ways to accomplish this task, which are better left to each individual to determine for him- or herself.

Another idea that spins off, so to speak, King’s novel is the creation of demons out of the whole cloth of one’s imagination rather than to embody such evil spirits on the basis of research concerning demonology. King’s demon is a spirit from another dimension, utterly dependent for incarnation upon possessing the bodies of other, corporeal beings, such as humans or animals. However, the demon’s metabolism is extremely fast, and it soon wears out the body of its host, so that it must possess another and another. His possession results in the deaths of the possessed, whose bodies thereafter enlarge, possibly in response to the greater demands upon the organs of Tak’s greater metabolic rate. Tak is able to exercise control over animals and insects through a power similar to telepathy. He is also able to project his power into the stone idols, or can tahs, that various characters discover in Desperation. When he possesses a human being, the body’s senses, strength, and natural abilities are heightened, although Tak can also perceive phenomena by other, extrasensory means, as when he is aware of the presence of a nameplate inside the Carvers’ recreational vehicle without entering the vehicle of looking through any of its windows (“Tak [Stephen King],” Wikipedia).

By imaging one’s demon (perhaps on the basis of one’s own inner demons or the problems and issues that best society), one is pretty much guaranteed an original creation. This approach is as wide open as one’s own ability to think outside the box of tradition. Where King creates Tak, you or I might create Tik or Paddywack in the same fashion, by using our own imagination or our knowledge of social problems, past or present, to envisioned to embody our own concepts of the demonic, creating one or more demons in our own image and likeness as a result, as King apparently did in writing of the idols in his novel.

Another provocative consideration is what might happen to animals that survive Tak’s telepathic influence? Would their exposure to the demon’s mind have a long-lasting, or even permanent, effect upon them, and, if so, what, exactly, might the animals change? Perhaps they would become monstrous versions of their previous selves, retaining the enhancements of their natural abilities that they experienced as Tak’s cognitive thralls. Would big game hunters ally themselves with demonologists or scientists to hunt down these demonic beasts and capture or kill them?

At the end of the novel, not much remains of the town of Desperation, but what if it--or, rather, another small town, elsewhere, that has experienced a similar catastrophe--remember, be inspired to borrow, not to steal, and make other writers’ ideas your own--were to be rebuilt? With its horrific past, could new horrors occur to the community’s children or grandchildren, a generation or two after the original calamity? King’s novel It suggests that such could easily be the case.

Could the demonic entity that destroyed your first town return to destroy another community? The answer is in King’s simultaneous, mirror-image release of a twin novel, The Regulators, which features many of the same characters as appear in Desperation, but living wholly different lives in a wholly different community.

Other of King’s noels suggest other ideas for additional stories or novels, which, possibly, I will consider in future posts, although not necessarily in a continuous order.

Thursday, August 19, 2010

What Sort of Man Reads "Playboy"

Copyright 2010 by Gary L. Pullman


For half a century, Playboy magazine has defined its targeted audience in a page devoted to fashion and style, the contents of which answer the rhetorical question, “What sort of man reads Playboy?” According to this page, the Playboy reader is urbane, stylish, wealthy, single, and literate. He’s handsome, loves women, drives a convertible sports car, attends college (unless he’s already graduated), smokes cigars, drinks brandy, and has a thing for sweaters. Advertisers took note of this description, running full-page, full-color ads that pitched just such products to the bunny-loving sophisticate.

Until Penthouse debuted, focusing its appeal on the blue-collar worker, Esquire was one of Playboy’s biggest competitors. It focused mostly on fashion and literature, publishing fiction by such literary luminaries as Ernest Hemingway, F. Scott Fitzgerald, Norman Mailer, Tom Wolfe, and Terry Southern. It also included some cheesecake art, including pinup art by George Petty (the “Petty Girls”) and Alberto Vargas (the “Vargas Girls”). Like Playboy and Penthouse, Esquire was chauvinistic and sexist, but popular among teenage and young adult males.

Women liked these magazines, too, for a different reason. Those who succeeded in appearing in their nude “pictorials” or as centerfolds were often exposed to opportunities in modeling or even acting, and quite a few celebrities owe their careers to appearances in such magazines, Playboy in particular. Being the subject of a pictorial or a centerfold was equivalent to having society stamp its seal of approval upon a young woman’s beauty and sexuality, making her, even more than a Miss America winner, a glamour girl.

Knowing the significance of artifacts of popular culture allows writers to characterize their characters simply by alluding to these objects, using them as props in a manner similar to that of product placement, which is the deliberate inclusion, in a conspicuous location, of a product in a filmed movie or television scene, in exchange for remuneration from its maker. For example, a character on a television situation comedy, or sitcom, might open his or her refrigerator door, thereby providing viewers a glimpse of the interior, well stocked with Pepsi, Coca-Cola, or some other soft drink.

Here’s an example of how an allusion to Playboy could be used to characterize a woman of fading youth and beauty:
The magazine cover showed Susan Willis naked, in all her glory--well, not quite all her glory; the set decorator had placed a caladium in a strategic location--lying languorously upon her desk, surrounded by the accoutrements of her vocation: a typewriter, a Dictaphone, a Rolodex, manila folders, and a calendar with a circled date. The photograph’s caption read, “Don’t forget to show her your appreciation on Secretary’s Day!” The implication, of course, was that the boss was having an affair with his personal secretary. Corny, Susan had thought, even twenty years ago, when her image had adorned the cover of the world’s most popular men’s magazine, thereby authenticating her beauty and confirming her sexuality, or “glamour,” as the industry had called that attribute in those days. Susan had tried hard, over the intervening years, to maintain that figure and that face, and, thanks to dieting, exercise, and a bit of nip and tuck, had mostly succeeded. She was a handsome woman at thirty eight. She’d never again be the glamorous girl she’d been then, though, except in the blown-up, framed photograph of that long-ago cover.
Magazines and other products have spent thousands, even millions, of dollars in marketing research to identify and analyze their customers and consumers in general. By analyzing their advertisements, a writer has a good idea of “what sort of man reads Playboy,” what sort of woman reads Good Housekeeping or Ms.; drinks Pepsi, Coca-Cola, Southern Comfort, or Jack Daniels; drives a Volvo, Toyota, or Rolls Royce; enrolls his or her children in a private school; and so on. By alluding to these products in a story, of the horror genre or otherwise, writers have a shorthand means of characterizing their characters. Of course, there should be additional characterization, through the characters’ dialogue and actions, but a reference to Playboy, Rolls Royce, Saab, or Chef Boyardee is a quick way to establish the basic tastes, values, and even, at times, mindset of characters.

Dean Koontz does so in his novels, although his allusions are to products and cultural artifacts that his typical reader is unlikely to be acquainted with. Stephen King, who once described his own style as “the literary equivalent of a Big Mac and fries,” alludes to icons that are more in the domain of popular culture, letting his readers know that the author is one of their own (even if, as a multimillionaire he is not anymore). In the first three chapters of Desperation alone, King makes these references to popular culture:
  • Acura
  • Caprice
  • Sam Browne
  • Daisy canned ham
  • Bonny Raitt
  • Smokey Bear
  • Conoco
  • Rollerblades
  • Marlboro Man
  • Grateful Dead
  • Smiley-face keychain
Many others occur throughout the remainder of the 690-page novel.

While it is true that an author can overuse such allusions (and King probably tends to do so, not only in Desperation, but also in most of his other books and, indeed, short stories), a judicious use of such references, whether to high culture, low culture, or something between the two, is a handy, dandy way of inviting a particular type of reader into one’s fictional world and, at the same time, characterizing the dramatic personae who live and breathe and have their being in this imaginary world.

Tuesday, August 17, 2010

Total Institutions and Horror-as Metaphors

Copyrigh 2010 by Gary L. Pullman


Many horror stories take place in total institutions. A total institution is a self-contained world that exists to fulfill a particular, specialized function. Examples of total institutions (and horror stories that take place in them) are boarding schools or military academies (Harold Becker's Taps), summer camps (William Butler’s Butterfly Revolution), colleges or universities (Bentley Little’s The Academy and The University), forts or military installations (Antonia Bird’s Ravenous), hospitals (Anthony Balch’s Horror Hospital), hotels or motels (Alfred Hitchcock’s Psycho and Stephen King’s The Shining), monasteries and convents (Dominic Sena’s Season of the Witch), museums (Douglas Preston and Lincoln Child’s Relic), nursing homes (James J. Murphy III’s The Nursing Home), orphanages (Guillermo Del Toro’s The Orphanage), prisons (Renny Harlin’s Prison), research facilities (H. G. Wells’ The Island of Dr. Moreau), resorts (Bentley Little’s The Resort), ships (Steve Beck’s Ghost Ship), spaceships (Alien), and summer camps (Robert Hiltzik’s Sleepaway Camp).

Such stories’ settings tend already to be isolated or are relatively easy to cut off from larger society. In addition, as Wikipedia suggests, they may sometimes be appropriate for plots that involve “rites of passage and indoctrination” (“Total institution”).

In some cases, simply by setting a story in a total institution, the narrative or drama virtually writes itself.

To gain a better appreciation of the types of stories that are set in such places, let’s briefly review the plots of the novels and movies that I identified, parenthetically, as examples of stories that take place in the respective total institutions in my list.

Taps (1981): Military cadets take over Bunker Hill Academy when its owners decide to close the school, fending off the National Guard (for a while, at least).

The Butterfly Revolution (1961): Kids at a summer camp revolt against their adult counselors, killing one and taking over the camp, instituting a totalitarian government among themselves.

The Academy (2008): Bizarre changes to a school’s curriculum and day-to-day operation occur after the academy becomes a charter school.

The University
(1994): Odd doings take place at an institution of higher learning.

Ravenous (1999): Survival at Fort Spencer depends upon cannibalism.

Horror Hospital (1973): A scientist at a supposed health farm lobotomizes guests in an effort to transform them into zombies.

Psycho (1960): Norman Bates, who sometimes confuses himself with his mother, whom he has killed, dresses in her garb to commit murders so that she can keep Norman all to herself.

The Shining (1977): Jack Torrance comes under the influence of his own inner demons and the ghosts of the Overlook Hotel after he becomes its caretaker.

Season of the Witch (2010): During the Black plague, knights transport a suspected witch to a monastery so the monks can stop the pestilence.

Relic (1995): A monster roams New York City’s American Museum of Natural History, committing brutal murders.

The Orphanage (2007): When a woman returns to her childhood home, an orphanage that has become a home for disabled children, she discovers that a social worker who was employed there when she was a resident murdered several children, who appear to her as ghosts.

Prison (1988): The ghost of an innocent man, executed by electrocution, returns to avenge himself upon the prison’s warden.

The Island of Dr. Moreau (1896): A scientist on a remote island uses vivisection to transform animals into hybrid Beast Folk.

The Resort (2004): A family, vacationing at a desert resort in Arizona, is subjected to the bizarre behavior of employees and other guests and to horrific events that occur for no apparent reason.

Ghost Ship (2001): A demon disguised as a captain lures mariners and their passengers aboard his ghost ship, ferrying their souls to his masters.

Alien (1979): Responding to a distress call from a derelict spaceship, the crew of the commercial mining ship Nostromo encounters horrific extraterrestrial creatures.

Sleepaway Camp (1983): Violence and death ensue the arrival of shy Angela Baker at Camp Arawak.

Another way to generate horror story plots is to be inspired by possible themes rather than by possible settings. Several metaphors compare life to some other sphere of human activity:
  • Life is an adventure
  • Life is a dream
  • Life is a gamble
  • Life is a game
  • Life is a journey
  • Life is a puzzle
  • Life is a test
These metaphors suggest ways to develop horror plots. Simply substitute “horror” for life and see what this substitution suggests. Existing novels or movies provide examples. Many of James Rollins’ horror novels involve clandestine government or secret scientific adventures: Subterranean (1999), Excavation (2000), Deep Fathom (2001), Amazonia (2002), Ice Hunt (2003), Altar of Eden (2009). Horror as adventure suggests that there are fabulous places still to be found in the remote corners of the earth and that human beings are not in as much control of their environment as they may believe, and they involve slam-bam action from beginning to end, much of which, of course, includes horror. Likewise, such movies as Anaconda (1997), Arachnophobia (1990), and The Descent (2005), to name but a few, qualify as adventure-horror movies.

“Horror is a dream” could well have inspired A Nightmare on Elm Street (1984) and its sequels, and H. P. Lovecraft’s short story, “The Dreams in the Witch House” (1933) is based upon the nightmares that a university student has while he rooms at the Witch House in Arkham, Massachusetts. An episode of Buffy the Vampire Slayer, “Nightmares” (1997), is also based upon a character’s bad dreams of an abusive Little League coach which spill over into the lives of others, including Buffy and her friends.

“Horror is a gamble” might well have suggested Edgar Allan Poe’s short satirical story, “Never Bet the Devil Your Head,” in which a character does just this, and, as a result, meets with “what might be termed a serious injury.” Although the story is a satire, it obviously contains an element of horror. Thirteen Ghosts (2001) also involves gambling. One of the ghosts, known as The Torso, is of a gambler who tried to renege on a bet and was dismembered, decapitated, and tossed into the ocean.

The Saw series (2004-2010 and counting) of horror movies is based on the metaphor that “horror is a game.” The captive characters will live or die according to whether the follow what their captor refers to as the “rules” of the “game” that the prisoners, like it or not, must play. The prototype for this storyline, it seems, is Richard Connell’s “The Hounds of Zaroff,” which was also published as “The Most Dangerous Game” (1924): a jaded Russian aristocrat hunts a big game hunter on a Caribbean island. Several film adaptations of this story have been made, including The Most Dangerous Game (1932), Bloodlust! ( 1961), Predator (1987), Deadly Prey (1988), Hard Target (1993), Naked Fear (2005), Battle Royale (2000), and others.

Horror stories in which a journey or an expedition underlies the plot can be thought of as examples of the “horror is a journey” metaphor. To some extent, this type of plot may overlap the “horror is an adventure” storyline. Examples include The Thing from Another World (1951, a film by Howard Hawkes, based upon John W. Campbell, Jr.‘s short story, “Who Goes There?“ (1938); Dan Simmons’ The Terror (2007); and Dean Koontz’s Icebound (1995).

Horror stories that confront readers or audiences with clues to puzzles that must be solved if the characters are to survive are based upon the idea that “horror is a puzzle.” In a sense, most horror stories tends to be puzzles or mysteries that the protagonists must solve if they are to avert catastrophe and survive the menace that threatens them and their communities, nations, or worlds. In horror-as-a-puzzle storylines, however, the puzzle or the mystery is explicitly stated and the object (to solve the puzzle or the mystery) is paramount to the plot. According to this definition, Hellraiser (1987) is only ostensibly a horror-as-a-puzzle film, because, although its Rubik’s Cube-type puzzle box is intrinsic to the plot, it isn’t solved by discovering and interpreting clues but by physical manipulation of its surfaces. The Abominable Dr. Phibes (1971): Inspector Trout, of Scotland Yard, seeks to discover the method behind the madness of Dr. Phibes, an organist who employs modern versions of the ten plagues against Egypt chronicled in the book of Exodus to dispatch the surgeons who (Dr. Phibes believes) botched an operation that caused the death of his wife. Theatre of Blood (1973) uses a similar plot device: Edward Kendall Sheridan Lionheart, a celebrated Shakespearean actor avenges himself upon his critics my murdering them according to the ways in which the characters in the plays in which he had roles during the last season of his career died. Each of these characters represents one of the seven deadly sins and is dispatched in a manner fitting to the vice that he or she represents. Like the police who investigate the murders, the members of the audience are invited, if only implicitly, to discover and interpret clues, based upon Shakespeare’s plays, as to whom Lionheart will kill next and in what manner he will do so.

The metaphor that compares life (or, in my reformulation, horror) to a test suggests that the protagonist will be in some way examined and, to successfully complete the test to which he or she is put (and thereby continue to live), he or she must provide the correct answers to the questions to be asked. He or she may or may not be given the questions in advance. An early example of this type of storyline is The Canterbury Tales’ “Wife of Bath’s Tale,” in which a knight, having ravished an innocent maiden, is given the opportunity to redeem himself from the death sentence that the queen passes upon him for this dastardly deed by returning from a year-long quest to find the correct answer to the question of what women want most. If he succeeds, he lives; if he fails, he dies. Unwittingly, George Bernard Shaw suggests a storyline for a more contemporary horror novel or movie based upon the metaphor of “horror is a test”: he suggests that, periodically, citizens should be compelled to justify their existence by recounting to a council the deeds that they have done of late to benefit society; those unable to do so would be euthanized. To my knowledge, no one has written this story, but it is a possibility. The Beast Must Die (1974) is an interesting takeoff on this metaphor, in which the protagonist is a hunter who tests the efficacy of a security center. The center passes the test, when the hunter is unable to find any security weaknesses to exploit, and then the true trouble gets underway when one of the party who attends the test transforms into a werewolf. The party must submit to various tests to determine which of them is the werewolf. Toward the end of the movie, during a short break, the audience is invited to identify the werewolf, based upon the clues and tests that have been provided during the film.

Sunday, August 15, 2010

The Protagonist as Leader

Copyright 2010 by Gary L. Pullman

From the earliest days, since the time that the theory of the four humours was popular among ancient shrinks, the concept of personality types has been popular with psychiatrists and psychologists, and, indeed, the idea that human beings can be pigeonholed as this, that, or the other type of personality remains attractive to some social scientists even today.

One such personality type, they contend, is the leader, who is said to demonstrate specific character traits, or qualities, among which are intelligence, the ability to adjust, extraversion, conscientiousness, openness to experience, and general self-efficacy (“Leadership,” Wikipedia). Others identify various other traits, among which, according to “Leadership Theories and Summary”), the “central” ones are intelligence, self-confidence, determination, integrity, and sociability. The matter is much more complex, of course (what isn’t?), but this is the gist of it, as leadership theory relates to personality traits.

The protagonist of a horror story, short or long, is typically a leader and, therefore, he or she will, according to psychology, demonstrate the qualities just mentioned. Let’s consider a few examples of horror fiction protagonists. Do they fill the bill?

David Carver is the protagonist of Stephen King’s Desperation. He’s not one’s typical protagonist; he’s chosen by God Himself to lead the ragtag band of survivors and near-survivors against the demon Tak. To me, he seems intelligent, but not overly so. He is certainly able to adjust to changing situations and shifting responsibilities. He doesn’t appear all that extroverted, but, then, on the other hand, he doesn’t seem all that introverted, either. He is definitely conscientious. Open to experience? Nothing suggests that he isn’t, but he doesn’t seem to seek out new experiences, either. Does he demonstrate self-efficacy? Yes and no: he is willing to obey God, but he doesn’t act of his own accord. He does what he is told to do, and he is willing to allow others to take the lead on occasion. His self-confidence ebbs and flows (as whose wouldn’t who is called to face a demon?). He is definitely a determined soul, and he has integrity to spare.

How does Father Damien Karras, of William Peter Blatty’s The Exorcist, stand up as a leader? Since he is a priest, the reader must assume that he, too, is called by God, for Catholics believe that one is called to the priesthood: he does not choose, but is chosen. Intelligent? Yes, but not more than average, perhaps. Able to adjust to changing situations and expectations? Pretty much. Extroverted? No. Open to experience? Hard to say. Does he demonstrate self-efficacy? He depends more on his mentor, Father Lankester Merrin, and upon God than he does upon himself, although he does take it upon himself to jump out of Regan MacNeil’s bedroom window, sacrificing his life for hers, at the end of the story, so, to that extent, perhaps he demonstrates some self-efficacy. He appears to have little self-confidence, although he shows determination and integrity, despite his crisis of faith.

Like David Carver, Father Karras seems to have some of the traits that psychologists claim a leader must have, but not others. Nevertheless, God has apparently selected him as a leader.

What about Moses, who, at an advanced age, was called by God to lead the ancient Hebrews out of bondage to the Egyptians? Moses does not seem especially intelligent, although he is certainly not stupid. He sometimes has trouble adapting to change. He may be extroverted (or not). He is usually not open to experience: he does not want to be a leader, and he is angry at his people when they began to worship the golden calf instead of Jehovah. He has little self-efficacy, distrusting even his speaking ability and his other abilities in general because of his advanced age. He does appear, at times, to have a fair degree of self-confidence, as might be expected of a high member of pharaoh’s court. He is definitely determined, refusing to take pharaoh’s “no” for an answer, and he is willing to wander about in the desert for forty years, seeking the Promised Land. He is certainly a man of integrity.

Once again, as in the cases of David Carver and Father Karras, Moses appears to possess some, but not other, leadership qualities, but, even so, he accomplishes his mission, where others would be likely to fail.

Let’s conclude our musings upon the psychological theories of leadership qualities with a consideration of Satan, who some scholars contend is the true hero of John Milton’s Paradise Lost. He seems to possess all the qualities of leadership but integrity (the religious would probably add, as a necessary leadership trait, faith in God, so I likewise include it in my consideration); obviously, Satan lacks this quality as well.

Psychiatrists and psychologists who enjoy playing the personality traits game might argue that one need not possess all of the qualities of leadership to be a leader or, perhaps, that one is a more or less effective leader, depending upon the number of leadership qualities that he or she does possess. Such thinkers usually argue from a secular, rather than a religious, perspective, of course, which is a point of view that does not consider theological alternatives.

The Bible’s stories of heroism tend to suggest that God expects faith, or imputed “righteousness,” and integrity, which may be defined, in this context, as the willingness to obey divine commands, more than He demands any other qualities, being more than able Himself to supply whatever those whom He chooses to lead may lack. Indeed, traditionally, He has chosen the weaker, or even the weakest, vessel as his instrument, pouring His Holy Spirit into them so that, in His name and for His sake, they can work miracles, perhaps to demonstrate that it is He, and not those whom He calls, who actually gets the job done.

If a story features a secular protagonist, he or she should be expected to rely upon him- or herself, and, it may be argued, may be more likely to achieve his or her goals if he or she has more, rather than fewer, of the leadership skills that trait theorists have identified, whereas, if a story features a religious protagonist, he or she may well succeed in spite of not having many of these traits, since it is God, presumably, who is acting within and through such a vessel or instrument.

Paranormal vs. Supernatural: What’s the Diff?

Copyright 2009 by Gary L. Pullman

Sometimes, in demonstrating how to brainstorm about an essay topic, selecting horror movies, I ask students to name the titles of as many such movies as spring to mind (seldom a difficult feat for them, as the genre remains quite popular among young adults). Then, I ask them to identify the monster, or threat--the antagonist, to use the proper terminology--that appears in each of the films they have named. Again, this is usually a quick and easy task. Finally, I ask them to group the films’ adversaries into one of three possible categories: natural, paranormal, or supernatural. This is where the fun begins.

It’s a simple enough matter, usually, to identify the threats which fall under the “natural” label, especially after I supply my students with the scientific definition of “nature”: everything that exists as either matter or energy (which are, of course, the same thing, in different forms--in other words, the universe itself. The supernatural is anything which falls outside, or is beyond, the universe: God, angels, demons, and the like, if they exist. Mad scientists, mutant cannibals (and just plain cannibals), serial killers, and such are examples of natural threats. So far, so simple.

What about borderline creatures, though? Are vampires, werewolves, and zombies, for example, natural or supernatural? And what about Freddy Krueger? In fact, what does the word “paranormal” mean, anyway? If the universe is nature and anything outside or beyond the universe is supernatural, where does the paranormal fit into the scheme of things?

According to the Online Etymology Dictionary, the word “paranormal,” formed of the prefix “para,” meaning alongside, and “normal,” meaning “conforming to common standards, usual,” was coined in 1920. The American Heritage Dictionary defines “paranormal” to mean “beyond the range of normal experience or scientific explanation.” In other words, the paranormal is not supernatural--it is not outside or beyond the universe; it is natural, but, at the present, at least, inexplicable, which is to say that science cannot yet explain its nature. The same dictionary offers, as examples of paranormal phenomena, telepathy and “a medium’s paranormal powers.”

Wikipedia offers a few other examples of such phenomena or of paranormal sciences, including the percentages of the American population which, according to a Gallup poll, believes in each phenomenon, shown here in parentheses: psychic or spiritual healing (54), extrasensory perception (ESP) (50), ghosts (42), demons (41), extraterrestrials (33), clairvoyance and prophecy (32), communication with the dead (28), astrology (28), witchcraft (26), reincarnation (25), and channeling (15); 36 percent believe in telepathy.

As can be seen from this list, which includes demons, ghosts, and witches along with psychics and extraterrestrials, there is a confusion as to which phenomena and which individuals belong to the paranormal and which belong to the supernatural categories. This confusion, I believe, results from the scientism of our age, which makes it fashionable for people who fancy themselves intelligent and educated to dismiss whatever cannot be explained scientifically or, if such phenomena cannot be entirely rejected, to classify them as as-yet inexplicable natural phenomena. That way, the existence of a supernatural realm need not be admitted or even entertained. Scientists tend to be materialists, believing that the real consists only of the twofold unity of matter and energy, not dualists who believe that there is both the material (matter and energy) and the spiritual, or supernatural. If so, everything that was once regarded as having been supernatural will be regarded (if it cannot be dismissed) as paranormal and, maybe, if and when it is explained by science, as natural. Indeed, Sigmund Freud sought to explain even God as but a natural--and in Freud’s opinion, an obsolete--phenomenon.

Meanwhile, among skeptics, there is an ongoing campaign to eliminate the paranormal by explaining them as products of ignorance, misunderstanding, or deceit. Ridicule is also a tactic that skeptics sometimes employ in this campaign. For example, The Skeptics’ Dictionary contends that the perception of some “events” as being of a paranormal nature may be attributed to “ignorance or magical thinking.” The dictionary is equally suspicious of each individual phenomenon or “paranormal science” as well. Concerning psychics’ alleged ability to discern future events, for example, The Skeptic’s Dictionary quotes Jay Leno (“How come you never see a headline like 'Psychic Wins Lottery'?”), following with a number of similar observations:

Psychics don't rely on psychics to warn them of impending disasters. Psychics don't predict their own deaths or diseases. They go to the dentist like the rest of us. They're as surprised and disturbed as the rest of us when they have to call a plumber or an electrician to fix some defect at home. Their planes are delayed without their being able to anticipate the delays. If they want to know something about Abraham Lincoln, they go to the library; they don't try to talk to Abe's spirit. In short, psychics live by the known laws of nature except when they are playing the psychic game with people.
In An Encyclopedia of Claims, Frauds, and Hoaxes of the Occult and Supernatural, James Randi, a magician who exercises a skeptical attitude toward all things alleged to be paranormal or supernatural, takes issue with the notion of such phenomena as well, often employing the same arguments and rhetorical strategies as The Skeptic’s Dictionary.

In short, the difference between the paranormal and the supernatural lies in whether one is a materialist, believing in only the existence of matter and energy, or a dualist, believing in the existence of both matter and energy and spirit. If one maintains a belief in the reality of the spiritual, he or she will classify such entities as angels, demons, ghosts, gods, vampires, and other threats of a spiritual nature as supernatural, rather than paranormal, phenomena. He or she may also include witches (because, although they are human, they are empowered by the devil, who is himself a supernatural entity) and other natural threats that are energized, so to speak, by a power that transcends nature and is, as such, outside or beyond the universe. Otherwise, one is likely to reject the supernatural as a category altogether, identifying every inexplicable phenomenon as paranormal, whether it is dark matter or a teenage werewolf. Indeed, some scientists dedicate at least part of their time to debunking allegedly paranormal phenomena, explaining what natural conditions or processes may explain them, as the author of The Serpent and the Rainbow explains the creation of zombies by voodoo priests.

Based upon my recent reading of Tzvetan Todorov's The Fantastic: A Structural Approach to the Fantastic, I add the following addendum to this essay.

According to Todorov:

The fantastic. . . lasts only as long as a certain hesitation [in deciding] whether or not what they [the reader and the protagonist] perceive derives from "reality" as it exists in the common opinion. . . . If he [the reader] decides that the laws of reality remain intact and permit an explanation of the phenomena described, we can say that the work belongs to the another genre [than the fantastic]: the uncanny. If, on the contrary, he decides that new laws of nature must be entertained to account for the phenomena, we enter the genre of the marvelous (The Fantastic: A Structural Approach to a Literary Genre, 41).
Todorov further differentiates these two categories by characterizing the uncanny as “the supernatural explained” and the marvelous as “the supernatural accepted” (41-42).

Interestingly, the prejudice against even the possibility of the supernatural’s existence which is implicit in the designation of natural versus paranormal phenomena, which excludes any consideration of the supernatural, suggests that there are no marvelous phenomena; instead, there can be only the uncanny. Consequently, for those who subscribe to this view, the fantastic itself no longer exists in this scheme, for the fantastic depends, as Todorov points out, upon the tension of indecision concerning to which category an incident belongs, the natural or the supernatural. The paranormal is understood, by those who posit it, in lieu of the supernatural, as the natural as yet unexplained.

And now, back to a fate worse than death: grading students’ papers.

My Cup of Blood

Anyone who becomes an aficionado of anything tends, eventually, to develop criteria for elements or features of the person, place, or thing of whom or which he or she has become enamored. Horror fiction--admittedly not everyone’s cuppa blood--is no different (okay, maybe it’s a little different): it, too, appeals to different fans, each for reasons of his or her own. Of course, in general, book reviews, the flyleaves of novels, and movie trailers suggest what many, maybe even most, readers of a particular type of fiction enjoy, but, right here, right now, I’m talking more specifically--one might say, even more eccentrically. In other words, I’m talking what I happen to like, without assuming (assuming makes an “ass” of “u” and “me”) that you also like the same. It’s entirely possible that you will; on the other hand, it’s entirely likely that you won’t.

Anyway, this is what I happen to like in horror fiction:

Small-town settings in which I get to know the townspeople, both the good, the bad, and the ugly. For this reason alone, I’m a sucker for most of Stephen King’s novels. Most of them, from 'Salem's Lot to Under the Dome, are set in small towns that are peopled by the good, the bad, and the ugly. Part of the appeal here, granted, is the sense of community that such settings entail.

Isolated settings, such as caves, desert wastelands, islands, mountaintops, space, swamps, where characters are cut off from civilization and culture and must survive and thrive or die on their own, without assistance, by their wits and other personal resources. Many are the examples of such novels and screenplays, but Alien, The Shining, The Descent, Desperation, and The Island of Dr. Moreau, are some of the ones that come readily to mind.

Total institutions as settings. Camps, hospitals, military installations, nursing homes, prisons, resorts, spaceships, and other worlds unto themselves are examples of such settings, and Sleepaway Camp, Coma, The Green Mile, and Aliens are some of the novels or films that take place in such settings.

Anecdotal scenes--in other words, short scenes that showcase a character--usually, an unusual, even eccentric, character. Both Dean Koontz and the dynamic duo, Douglas Preston and Lincoln Child, excel at this, so I keep reading their series (although Koontz’s canine companions frequently--indeed, almost always--annoy, as does his relentless optimism).

Atmosphere, mood, and tone. Here, King is king, but so is Bentley Little. In the use of description to terrorize and horrify, both are masters of the craft.

A bit of erotica (okay, okay, sex--are you satisfied?), often of the unusual variety. Sex sells, and, yes, sex whets my reader’s appetite. Bentley Little is the go-to guy for this spicy ingredient, although Koontz has done a bit of seasoning with this spice, too, in such novels as Lightning and Demon Seed (and, some say, Hung).

Believable characters. Stephen King, Douglas Preston and Lincoln Child, and Dan Simmons are great at creating characters that stick to readers’ ribs.

Innovation. Bram Stoker demonstrates it, especially in his short story “Dracula’s Guest,” as does H. P. Lovecraft, Edgar Allan Poe, Shirley Jackson, and a host of other, mostly classical, horror novelists and short story writers. For an example, check out my post on Stoker’s story, which is a real stoker, to be sure. Stephen King shows innovation, too, in ‘Salem’s Lot, The Shining, It, and other novels. One might even argue that Dean Koontz’s something-for-everyone, cross-genre writing is innovative; he seems to have been one of the first, if not the first, to pen such tales.

Technique. Check out Frank Peretti’s use of maps and his allusions to the senses in Monster; my post on this very topic is worth a look, if I do say so myself, which, of course, I do. Opening chapters that accomplish a multitude of narrative purposes (not usually all at once, but successively) are attractive, too, and Douglas Preston and Lincoln Child are as good as anyone, and better than many, at this art.

A connective universe--a mythos, if you will, such as both H. P. Lovecraft and Stephen King, and, to a lesser extent, Dean Koontz, Bentley Little, and even Douglas Preston and Lincoln Child have created through the use of recurring settings, characters, themes, and other elements of fiction.

A lack of pretentiousness. Dean Koontz has it, as do Douglas Preston and Lincoln Child, Bentley Little, and (to some extent, although he has become condescending and self-indulgent of late, Stephen King); unfortunately, both Dan Simmons and Robert McCammon have become too self-important in their later works, Simmons almost to the point of becoming unreadable. Come on, people, you’re writing about monsters--you should be humble.

Longevity. Writers who have been around for a while usually get better, Stephen King, Dan Simmons, and Robert McCammon excepted.

Pacing. Neither too fast nor too slow. Dean Koontz is good, maybe the best, here, of contemporary horror writers.


Popular Posts