Wednesday, July 11, 2018

H. R. Giger: A New Approach to Horror Fiction?

Copyright 2018 by Gary L. Pullman


H. R. Giger's biomechanical art combines the organic with the mechanical, human bodies with machines, biology with technology. Typically, his bodies are female. Dehumanized, they lack consciousness; sometimes, they appear to be catatonic or even dead. Were they analyzed according to Martin Buber's categorization of relationships, the female figures in Giger's art would be involved in—not participating in, but involved in—an “I-it,” as opposed to an “I-thou,” relationship. In Giger's art, women are not flesh-and-blood creatures, or not entirely; rather, they are biomechnical hybrids, more dead than alive, and they are more subsumed by the mechanical than the mechanical is subsumed in them.



Often, the female figures' involvement in these associations with mechanical systems is compelled, rather than voluntary; the females are restrained, held in place by mechanical arms, pipes, vises, form-fitting chairs, needles, or masks. They appear to be nothing more than human hosts to industrial parasites or to a system comprised of interacting mechanical parts. Often, their eyes are closed or completely white, lacking both irises and pupils. It is as if their humanity has been extracted along with whatever the needles, tubes, pipes, coils, clamps, suction hoses, hydraulic devices, cables, pumps, phallic appendages, beakers, and baths extract from their mouths and other, more intimate, bodily orifices. Giger's paintings are impersonal, detached, disinterested, and, in this sense, inhuman, depicting scenes that involve actions resembling rape, although it is questionable whether the machinery of technology can commit such an offense in any real sense of the word.



Of course, someone had to create these fantastic hybrid female-machines. The existence of biomechanical factories dedicated to exploiting human females implies that other human beings, perhaps men, since their sex is almost completely absent in Giger's work, designed and operate this system for their own benefit, albeit for mysterious purposes. If men are in charge of the system, if they have converted the females of the species largely into a power supply or an exploitable resource of some kind—chemical, perhaps, or sexual—they must be inhuman; they must be monstrous, indeed, to have deprived women of their lives, of their liberty, of their pursuit of happiness—and, indeed, of their very humanity itself. One would not be surprised to find someone like Josef Mengele in charge of the sadistic, clandestine, mechanized operations.



Each painting depicts a nightmare world unto itself, disconnected from any other. Each of the paintings suggests a narrative, but none connects to any other, and none explains the situations it depicts. It is as if each one is the start of a tale which begins in media res, but never progresses beyond its beginning. Therefore, each scene is without context and without meaning, an existential nightmare devoid of significance from which, like Jean-Pal Sartre's No Exit, there is no escape. Perhaps this is Giger's vision of modern life, a world in which men operate a vast system of machinery, preying upon helpless, dehumanized females like parasites feeding upon hosts, for purposes unspecified, but likely involving, at the very least, sex and exploitation.


Most of Giger's work is unique, in a class of its own, but a few pieces, those he designed for various film projects, do have a context, although not one created exclusively, or even primarily, by Giger himself. However, he often expressed his enjoyment of the movies' scripts. His comments on some of his work on specific motion picture projects may suggest insights concerning his overall intentions as an artist. 


Giger was commissioned to create some potential designs for the movie Dune, including Harkonnen, a castle symbolizing “intemperance, exploitation, aggression, and brutality”—all elements commonly featured in his work. The castle is equipped with a “drawbridge which can be lowered like an enormous penis to admit visitors,” Giger explained. (Many of Giger's paintings also include phalli, most of which are mechanical, rather than organic.) His castle “is a gigantic Moloch, which functions by converting living beings into energy. Every visitor is materially or spiritually exploited.”



In describing the castle, Giger could be describing almost any of his own paintings:


Whoever enters the castle stays there for the rest of his life, which in any case can only last a few seconds. The belly of Harkonnen is a gigantic, senseless Gothic, empty space in which corpulent beings swing through the abyss on their suspensors. The thin, plump external skin is supported from inside by a bone-like structure in the form of gigantic vertical plates. The egg in the desert, a symbol of fertility and reclusion—nothing but a fragile, empty sham.


Although his contributions were not used in the film, the fact that Giger had “a completely free hand” in designing Harkonnen suggests that, in developing the castle's designs, he may have used the same ideas and themes he'd expressed in his other work. If so, in Giger's comments about the work he did for various movies, we may have an insight into some of the views the artist sought to express through his own biomechanical paintings. 

Giger designed aliens for the Alien film series, Species's Sil and Ghost Train, the Batmobile for Batman Forever, art for the poster promoting Future-Kill, creatures for Tokyo: The Last Megalopolis, and murals and other work for Prometheus. He also served as a creative consultant for set designs for Killer Condom. We'll consider those works which pertain to our own interest, the new approach for horror fiction that may be represented in Giger's work.



Batmoble Art describes Giger's Batmobile as an “'X'[-]shaped design” that included “articulated front legs/mandibles, retractable fins, and Gatling gun emplacements on each of the four pods on the sides of the vehicle,” noting that Giger's “design also combined side and forward intake ports with organic spines and a central pod connecting the four legs.” 

The result looks more like a living organism than a vehicle and, apparently, it was considered too avant-garde for the Caped Crusader, despite Batman's own penchant for the grotesque. It does indicate, though, that, for Giger, with regard to objects that have a definite, definable purpose, function determines form, where design is concerned.

Angela Cartwright, who plays the navigator of the Nostromo in Alien, describes the set that Giger created as the spaceship's interior as “visceral” and “erotic”: “it's big vaginas and penises . . . the whole thing is like you're going inside of some sort of womb.” Such a description could be applied to many of the backgrounds and settings of Giger's own paintings, Penis Landscape in particular. 

According to David Edelstein,


Alien remains the key text in the “body horror” subgenre . . . and Giger’s designs covered all possible avenues of anxiety. Men traveled through vulva-like openings, got forcibly impregnated, and died giving birth to rampaging gooey vaginas dentate . . . . This was truly what David Cronenberg would call “the new flesh,” a dissolution of the boundaries between man and machine, machine and alien, and man and alien, with a psychosexual invasiveness. [One might add that the film also dissolves the divide between male and female, since male characters are impregnated and give birth.]



Another of Giger's works, the so-called space jockey, was included to depict the dead alien pilot of a spaceship that enabled its crew to drop his species' eggs onto a planet whose life the parasitic hatchlings could then use as their hosts.


In designing the alien “facehugger,” Giger ultimately decided “on a small creature with humanlike fingers and a long tail.” He may have had its means of locomotion and its sexuality in mind. The alien assumes this form during “the second stage” of its “life cycle,” using its eight legs to “crawl rapidly” and its tail to assist it in “making great leaps.” Its legs and tail also help the facehugger to “hug” its victim's face: it grips the host's head with its legs and wraps its tail around the victim's neck. Once it has done so, the creature “administers a cynose-based paralytic,” which causes the victim to lose consciousness and the ability to move. The creature is also equipped with a tubular proboscis, which it introduces into its human host's mouth and esophagus to implant its embryo—reproduction by oral (and nasal), rather than genital means. It seems that, for Giger and the others who designed the facehugger, the creature's function determined its form.



For Sil, the female alien in Species, Giger was interested in maintaining her beauty while portraying her as deadly. She would change colors as she transformed into an assassin, and she would use her barbed tongue to kill her victims:

The character is to go through four distinct stages of evolution [Giger explains:] “She's looking for good-looking, healthy men to breed her race on Earth. If her lover's not healthy, she sees a green aura around him. When she gets angry she first becomes dark red, then orange-red hot. Her clothes and hair burn off and on her back there are these sharp spikes coming out. Her body weapons are like red glowing steel. Then she cools to transparent carbonized glass and you see her inside bone construction: veins, body organs and discs.” It is at this stage when her killing cycle begins and she loses her transparency.

Giger also wanted Sil to have a tongue “composed of barbed hooks. Sil would kiss her lovers, forcing her tongue into the victim's mouth and down their throats, then yank the insides out.” Instead of using her proboscis to impregnate men, Sil would use her tongue to disembowel them. This idea, like the idea of having Sil change colors, was rejected.


While it seems that, during collaboration with others, Giger considers carefully the effects he wants to create, allowing the forms of his designs to follow the functions of the films' fantastic characters, it may be that he is guided more by intuition than by intention. Since nearly all of his paintings and drawings have similar qualities and express similar themes and emotions, Giger may operate from an unconscious template in which bondage, masochism, sadism, and the “intemperance, exploitation, aggression, and brutality” his Harkonnen castle embodies provide a palette for creating the forms that allow various characters to accomplish the tasks assigned them by a particular movie's script.



Indeed, in creating his own paintings, Giger appears to rely largely on intuition, with no preconceived notions about function or purpose, although current events and fads may, like his own dreams, play a role:


I just start from one side and go to the other. I paint whatever comes to my mind. There is no pre-planning. For instance, the ones that feature penis imagery and grotesque baby heads, I just felt like doing that. People have said that I look like these babies a little bit. At the time, 1973, there was a problem with oil and gas—the energy crisis. You can see burners in some of my paintings. The other images must also have some reason behind them. Condoms, of course are very “in” now.



He has also admitted to having been inspired by H. P. Lovecraft's Necronomicon, a fictional book of spells and magic, and Lovecraft's cosmicism, the view “that there is no recognizable divine presence, such as God, in the universe, and that humans are particularly insignificant in the larger scheme of intergalactic existence.” 


Giger, who died in 2014, left quite a legacy in his works of art, which include his remarkable, disturbing, and fascinating drawings, paintings, and sculptures, as well as in his style, which mixes the fantastic with such concepts as Lovecraft's cosmicism and the existential angst of Soren Kierkegaard, Jean-Paul Sartre, and other existential philosophers. However, his work also suggests a new approach to horror fiction that could breathe new life into a genre that has, of late, become predictable and stale.


Too often, horror is about acquiring new knowledge about a bizarre anomaly or singularity, often of an origin that is otherworldly (Alien), paranormal (Paranormal Activity), supernatural (The Exorcist), or abnormal (Psycho). For most of such movies, the strange is emphasized, but, once characters learn, through discovery, education, or revelation, the nature of the beast, the alien, ghost, demon, or madman (or woman) is neutralized or eliminated, and all's well again with the world. Since the 1950s, this approach has worked well in horror, as it has in science fiction, but, after well over half a century, this plot has become more than a little threadbare.



Giger's art offers a new approach, one in which there is no discovery to be made, in which education cannot provide answers, in which revelation is not forthcoming. Every story is a story in progress, so there is only what is happening now. There is no context, so everything is a mystery, which means there is no certainty, no security, and, quite possibly, no safety, and, certainly, no meaning. Characters may act by reason or faith or out of compassion, guilt, fear, or a desire for vengeance. They may act blindly. At times, they may triumph, but over what will remain unknown, and reason, faith, love, or other motivators may just as easily fail as succeed.




Giger's worlds are dark, mysterious, dangerous, disturbing, strangely erotic, meaningless, and compelling. They are worlds in which anything may happen and the only certainty is that there is no certainty. Such worlds may be mad. They may be pictures of hell. They are full of exploitation, violence, existential absurdity, hopelessness, helplessness, and terror—just like “real life” itself. Nihilistic worlds, they are devoid of heroes. They are worlds in which unseen, monstrous managers rule, unseen and unknown, faceless, nameless, and inhuman.



They are perfect settings, in other words, for horror fiction, whether written or performed.

Monday, July 9, 2018

H. G. Wells: The Art of "The Cone"

Copyright 2018 by Gary L. Pullman


H. G. Wells's masterful short story, “The Cone,” tells a simple, straightforward tale of vengeance and horror. During his stay with Horrocks, who manages the Jeddah Company Blast Furnaces, the artist Raut, who is making a study of the ironworks, has an affair with Horrocks's wife, talk of which the manager overhears, including his wife's confession of her love for Raut.

During the lovers' conversation, Horrocks's wife insults and denigrates her husband as unimaginative and insensitive and praises Raut for the love and beauty he has brought into her dull, drab life. Like Raut, she has an aesthetic appreciation of life, whereas, she tells Raut, her husband “thinks of nothing but the works and the prices of fuel,” having “no imagination, no poetry.” Horrocks also overhears his wife's mockery of him, before he enters the room and offers to take Raut for a tour of the ironworks so the artist can get a better view of its aesthetic effects.


As the men tour the ironworks, Horrocks points out its “effects,” as he leads the artist along, gripping his arm so firmly that it hurts Raut. On their way through the industrial landscape, Horrocks explains how cones have been added to block the throats of the furnaces so fire doesn't “flare out” of them like “pillars of cloud by day . . . and pillars of fire by night.” Despite the cones, however, occasionally a furnace does belch “a burst of fire and smoke.”

A sign warns, “Beware of the Trains.” As a train approaches, Horrocks shoves Raut into its path, pulling him back at the last moment, so that the artist narrowly escapes death. As they resume the tour, Raut wonders whether Horrocks is aware of his affair with his wife and whether, as a result, he had “just been within an ace of being murdered.”


Continuing the tour, Horrocks points out additional effects, such as the canal. “You've never seen it? Fancy that! You've spent too many of your evenings philandering,” Horrocks tells Raut.


They take an elevator to a “narrow rail” overhanging a furnace seventy feet below. “That's the cone I've been telling you of,” shouts Horrocks, “and, below that, sixty feet of molten metal, with the air of the blast frothing through it like gas in soda-water.” He adds that the cone's “top side” is 300 degrees, which is hot enough to “boil the blood out of you in no time.” Raut tries to escape, struggling with Horrocks, who detains him, and Raut plunges into “empty air.” Although his lower body makes contact with the “hot cone,” Raut manages to cling to the chain from which the furnace's cone is suspended, the tremendous heat singeing his hands and causing “intense pain” to assail “him at the knees.” Raut tries to ascend the chain, but Horrocks flings coal at him, shouting, “Fizzle you fool! Fizzle, you hunter of women! You hot-blooded hound! Boil! boil! boil!”

Only after Raut, still clinging to the chain, has been immolated does Horrocks's anger pass and “a deadly sickness [comes] upon him.” as he smells “the heavy odour of burning flesh . . . . his sanity” returning.

From “below was the sound of voices and running steps. The clangour of rolling in the shed ceased abruptly.”

* * *

The plot of Wells's story is itself a thing of beauty. Tight, unified, and artistically executed, with every detail leading to the final effect, it's a tale of terror worthy of Edgar Allan Poe.


Beyond the plot itself, Wells's story is a masterpiece of literary excellence because of its style. A tale of vengeance against an artist, the story is rendered as if Raut himself might have painted it, as a series of images, some impressionistic, others surreal. Wells's protagonist doesn't only speak of the aesthetic effects of his workplace, but the omniscient narrator's artistic descriptions of these effects is like detailed verbal paintings, as these few samples indicate:

The night was hot and overcast, the sky red, rimmed with the lingering sunset of mid-summer. . . . The trees and shrubs of the garden stood stiff and dark; beyond in the roadway a gas-lamp burnt, bright orange against the hazy blue of the evening. Farther were the three lights of the railway signal against the lowering sky.

* * *

Horrocks pointed to the canal close before them now: a weird-looking place it seemed, in the blood-red reflections of the furnaces. The hot water that cooled the tuyeres [“a nozzle through which air is forced into a smelter, furnace, or forge”] came into it, some fifty yards up—a tumultuous, almost boiling affluent, and the steam rose up from the water in silent white wisps and streaks, wrapping damply about them, an incessant succession of ghosts coming up from the black and red eddies, a white uprising that made the head swim.

* * *

They went . . . through the rolling-mills [“a factory or machine for rolling steel or other metal into sheets”], where amidst an incessant din the deliberate steam-hammer beat the juice out of the succulent iron, and black, half-naked Titans rushed the plastic bars, like hot sealing-wax, between the wheels. . . . They went and peeped through the little glass hole behind the tuyeres, and saw the tumbled fire writhing in the pit of the blast-furnace. It left the eye blinded for a while. Then, with green and blue patches dancing across the dark, they went to the lift . . . .


These descriptions support Horrocks's view of the ironworks as itself an artistic setting as well as a technological marvel. Unlike Raut and his own wife, Horrocks is able to see the beauty of technology and industry. It is ironic that such beauty, as Horrocks perceives it and the narrator describes it, should be the background to the artist's demise at the hands of Horrocks and the technology of the ironworks itself.


But Wells achieves yet more through the figures of speeches, allusions, and point of view his omniscient narrator employs in describing what, to Horrocks, is a work of art and what is to his victim, “Gehenna,” “a place of burning, torment, or misery.” From Horrocks's point of view, the ironworks is described as a work of art; the furnace is personified as Horrocks's “pet” (“I packed him myself, and he's boiled away cheerfully with iron in his guts for five long years. I have a particular fancy for him”); and the water of the steaming canal is described with an allusion to “sin” and “death,” just as the “flames” that once erupted from the “throats” of the furnaces looked like God, as He revealed Himself to Moses and the Israelites, as “pillars of cloud by day . . . and pillars of fire by night” (Exodus 13:21-22) as they journeyed through the wilderness.


Wells's descriptions are dynamic, not static; they move and act, as if the ironworks is itself a conscious entity, a willing instrument of its manager's revenge. The movement prevents the plot from slowing, keeps up the pace of the action, and is perfectly suited to the tour of his workplace that Horrocks conducts. The descriptions heighten and underscore the unity between Horrocks and his beloved ironworks, emphasizing the relationship that exists between him, as a man, and the industry and technology of the works he manages.


Horrocks's appreciation of the beauty of the ironworks also suggests that both the artist Raut and Horrocks's wife underestimate his sensitivity, intelligence, and imagination. It is not that he lacks the ability to appreciate beauty, but that the type of beauty he appreciates differs from that of Raut and Horrocks's wife. They are detached from the material world, thinking in terms of “effects” and of romantic passion; a man of the earth, a “Titan,” Horrocks is immersed in the physical world of labor and sweat, of industry and technology. To him, the ironworks is a place of beauty, whereas, to Raut, it is a “Gehenna,” a blot upon the beauty of the countryside, and, to Horrocks's wife, it is a stifling, suffocating place devoid of beauty and love. The story suggests that it is the illicit lovers who are unable to appreciate beauty—at least the beauty that Horrocks is able to see.


The characters live in different worlds, which results in a conflict of aesthetics, passion, and love that ends in horrible death for Raut, a realization of the darkness within him for Horrocks, and the end of an affair that Horrocks's wife said opened “a world of love” to her. The story suggests that life, like the setting in which it is experienced, may be a place of beauty which suggests the presence of God, as the ironworks does for Horrocks, or a “Gehenna” of torment and anguish suggestive of hell for those who cannot fathom the beauty and majesty of the place. The story also suggests the significance and power of aesthetics, for it is both the appreciation of the ironworks's beauty, on Horrocks's part, and the failure to appreciate the beauty of such a place, on Raut's and Horrocks's wife's part, that leads to adultery, betrayal, vengeance, and murder and to the horrific death of the artist at the hand of the ironmaster:


His human likeness departed from him. When the momentary red had passed, Horrocks saw a charred, blackened figure, its head streaked with blood, still clutching and fumbling with the chain, and writhing in agony—a cindery animal, an inhuman, monstrous creature that began a sobbing intermittent shriek.

Abruptly, at the sight, the ironmaster's anger passed. A deadly sickness came upon him. The heavy odour of flesh came drifting up to his nostrils. His sanity returned to him.

God have mercy upon me!” he cried. “O God! what have I done?”

He knew the thing below him, save that it moved and felt, was already a dead man—that the blood of the poor wretch must be boiling in his veins. An intense realisation of that agony came to his mind, and overcame every other feeling. For a moment he stood irresolute, and then, turning to the truck, he hastily tilted its contents upon the struggling thing that had once been a man. The mass fell with a thud, and went radiating over the cone. With the thud the shriek ended, and a boiling confusion of smoke, dust, and flame came rushing up towards him. As it passed, he saw the cone clear again.

Sunday, July 8, 2018

Horror Fiction: Myths and Monsters

Copyright 2018 by Gary L. Pullman

During a freshman-level course in composition, I had my students write an essay analyzing a print advertisement, such as they could find in a popular magazine or online. I included movie posters among print advertisements, giving them the option of writing about them if they wanted to do so. Many chose the magazine ads, but some opted for the posters. Among the latter group was a student who chose a poster advertising Steven Spielberg's E. T. the Extraterrestrial (1982), starring Dee Wallace, Henry Thomas, and Drew Barrymore.



The poster shows E. T.'s fingertip making contact with Elliot's fingertip. At the point of connection, a star of light forms inside a purple circle. The poster's background shows the universe bedecked with stars and galaxies. Below, part of the Earth's globe displays Africa and points east. The title of the poster is “His Adventure on Earth.” The oceans, like the heavens, are black. Below the hands of alien and earthling, between heaven and earth, the poster's text reads:

He is afraid.

He is totally alone.

He is 3,000,000 million light years from home.



After the student shared his thoughts about the poster's design and the ideas and feelings communicated by its images and text, I mentioned to him the poster's allusion to the scene Michelangelo had painted on the vaulted ceiling of the Sistine Chapel. My student was unaware of both the allusion and its referent, the painting itself, so I suggested his research of his topic should include this material.



This anecdote makes a point: all of us are unaware of one thing or another; what is common knowledge to one is new to another. As the author of Cultural Literacy observes, our understanding is based, to a large degree, upon our knowledge of our culture, which, in the Western world, includes the history and literature of the ancient, medieval, and modern nations and peoples upon which our own contemporary culture is founded: Egyptians, Greeks, Romans, Europeans, and others. To the extent that we lack such knowledge, our understanding is diminished. As Marcus Mosiah-Garvey, Jr., says, “A people without a knowledge of their past history, origin, and culture is like a tree without roots.”



Without an awareness of, and a familiarity with, Michelangelo's painting of God's creation of man, the E. T. movie poster's allusion to this earlier work and the meaning it conveys would have been lost on my student. His understanding and appreciation of the poster's own artistry would, as a result, have been reduced, as would his insight into the linguistic and cultural “layers” of the poster and of the film it represents.



One of the basic mediums of expression among ancient peoples is myth. A myth is a story that encapsulates a human experience in timeless and widespread, if not universal, significance. Such a story can be applied to various situations across time. For example, the myth involving Pygmalion and Galatea, in which the sculptor attempts to create the “Perfect Woman”—or, rather, his idea of the Perfect Woman—is given new significance by George Bernard Shaw. In his play, Pygmalion, Professor Henry Higgins transforms Eliza Doolittle, a flower girl with a Cockney accent, into a lady by teaching her elocution, outfitting her in fashionable attire, and instructing her in the manners of polite society. Class, his play suggests, is more a matter of appearance and behavior than of lineage. (His play is also the basis of the movie of the same title, starring Leslie Howard and Wendy Hiller; the musical My Fair Lady starring Rex Harrison and Audrey Hepburn; and the teen comedy She's All That, starring Freddie Prinze, Jr., and Rachael Leigh Cook ).



Not only has the Pygmalion and Ganymede myth inspired several movies, but it could also be applied to the fashion industry. Most designers are men, but they create clothing for women, suggesting, thereby, what the “perfect” (or, at lest, the fashionable) lady wears. Of course, the “look” changes periodically; otherwise, there would be no need for the fashion industry. Such changes are no problem: models, like mannequins and the clothing both wear, can be replaced at will, just as the ideal woman, as fashion designers shape her, changes, the flat-chested “flapper” giving way to the hourglass woman with conical breasts, who, in turn, was replaced by the slender, statuesque version of perfect womanhood years later. In fashion, woman's name is not only vanity, but also mutability.



Over the years, the social status of the Perfect Woman changes as well, as do the roles she plays. Until 1920, American women were not allowed to vote. During World War II, for the first time, it was acceptable for women to work full-time outside the home and to perform labor that their husbands did, before the men went away to war. In 2015, women were allowed to serve in military occupational specialties directly related to combat. Galatea, the Perfect Woman, couldn't vote; then, she could and did; next, she was allowed into the workplace; most recently, she has become eligible to fight alongside men on the battlefield. The Perfect Woman is as changeable socially as she is aesthetically.



The Perfect Woman has also changed sexually. Once, she was seen as a dangerous and amoral temptress, a siren, and as a cruel, vindictive monster, a harpy; later, she was cast as a virgin for the protection of whose honor chivalrous male champions would gladly fight and die. Still later, she regained her sexuality, becoming a pitiless, cruel, but beautiful and desirable, belle dame sans merci, or vamp. Now, she is the equal of men, both socially and sexually, able to take as many lovers as she wishes and to terminate any pregnancy she deems undesirable. As men's concepts of womanhood changes, the Perfect Woman changes, and other, lesser, flesh-and-blood women emulate her example.

Like the story of Pygmalion and Galatea, all other myths are likewise timeless templates upon which contemporary examples may be constructed. While each reiteration may bear the stamp of its own particular innovation, it also remains a work based on the original mold.



Like most other genres of literature, horror fiction is often inspired by myths. As the subtitle of Mary Shelley's novel, Frankenstein, suggests, her protagonist is not truly a Pygmalion figure; rather, he is “The Modern Prometheus.” The mythical Prometheus, a Titan, created man from clay. Then, defying the will of the gods, he stole fire, giving it to mankind, for which offense he was punished. Bound to a rock, he endured the agony of having Zeus, in the form of an eagle, consume his liver, the seat of the emotions (or what, now, in this sense, we'd call the heart). Overnight, Prometheus's liver would be renewed, and the eagle would descend again to devour the organ. In one version of the story, the Titan's punishment is eternal, whereas, in another version, he is eventually rescued by Herakles (Roman, Hercules).



Unlike Prometheus, however, Frankenstein is not much of a creator. His “man” is far from perfect. Comprised of bits and pieces of revitalized, sewn-together corpses, the creature is more of a monstrous parody of men. (The fact that the monster is more sensitive and humane than his creator suggests Frankenstein's own comparatively inferior sensitivity and humanity.) The “fire” that Prometheus bestowed upon mankind becomes, in Shelley's novel, the lightning by which life is imparted to the body stitched together from the parts of human corpses. Whereas Prometheus endures torment as a result of his hubris, Frankenstein pays for his “ambition” with his life and the loss, forever, of his suicidal monster. Not all gifts are acceptable to the gods—or to God.



A number of other horror novels and movies are based on the eternal ideas communicated through various myths, and some of these works, in turn, suggest later ones based on similar themes.

Saturday, July 7, 2018

"Oculus": A Psychological Horror Movie with Philosophical Implications

Copyright 2018 by Gary L. Pullman


I admit it: I'm a movie poster fan, especially if it's designed to promote a chiller or a thriller. Itself a work of art, such a poster often gets to the heart of the film's basic claim, or theme. By “theme,” I mean both the central idea the movie conveys and the primary, or core, emotion it elicits, for, in art, the mind and the heart are as one when thought and feeling agree. That's not to say there's such agreement throughout the film. Typically, there isn't. By the end of the movie, though, the mind and heart typically unite, supporting one another, and, through feeling, thought becomes belief.

Some contend that our personal and social values are the sources of our beliefs, and they may be right, but I believe—ironic this particular word should appear in my thoughts as I'm writing about thought, emotion, belief, and, now, value—that, without the marriage of thought and emotion at some point, belief will not take root, and belief, arising from a value we or our society holds as true, often without individual examination, will be based solely on one or the other, thought or emotion. Such a basis is weak and susceptible to surrender.

So, anyway, back to the topic at hand: movie themes as they're expressed in posters promoting chillers and thrillers.


In Beyond Good and Evil, Frederick Nietzsche wrote, “Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into the abyss, the abyss will gaze back into you.” The mirror in the horror movie Oculus could represent Nietzsche's abyss. But what, exactly, is this abyss—and how is one to prevent one's becoming a monster if he or she fights monsters? There are monsters aplenty in the film, as there are monster fighters, but none of the slayers appear to survive against the abyss. Could the title of the movie suggest an answer to the questions its symbolic mirror poses?

Let's begin our investigation of these questions with a consideration of the posters designed to promote the feature film. There are three in English, and one in Italian.


In one of the posters, a boy (10-year-old Tim Russell, we learn in the movie) and a redheaded girl (his 12-year-old sister, Kaylie) stand, facing away from a large mirror in an ornate, but rather grotesque, metal frame. Tim wears a red-, black-, and green-striped shirt; Kaylie, blue denim overalls over a light-blue sweater. Her hair is slightly disheveled, and both children look frightened—indeed, they seem near panic. Neither of them is reflected in the mirror, although Tim is tall enough for the back of his head to appear in the looking-glass and Kaylie is tall enough for the back of her head and her shoulders to be reflected in the glass. Instead, the mirror displays the opposite wall, showing a photograph or a painting (the image is blurry) above wall molding. Centered above the children, across the wall and the mirror, is the word “OCULUS,” in white letters; beneath it, also in white letters, in letter case, is the sentence, “You see what it wants you to see.” Presumably, the “it” in the sentence refers to the mirror.


In another poster, a close-up of the Kaylie is shown. She is older than she is in the first poster (23 years old, we learn in the movie). Her hair is neatly combed, falling to the sides of her face. She wears a natural-pink shade of lipstick, but no other makeup. A pair of small hands, one arising from either cheek, cover the locations in which her eyes would normally appear. The hands are the same color as her complexion and appear to be natural parts of her body. Below her chin, the sentence, in white font and title case, reads, “You see what it wants you to see.” Beneath this caption is the word “OCULUS,” in white font and capital letters. If the eyes are the mirrors of the soul, the girl has no mirror into her soul, for her eyes are missing, stolen, perhaps, but not by an external agent, for the hands which cover the locations in which her eyes would normally appear are parts of her; they grow from her own face.


The third poster shows the mirror, its frame now green in color, rather than leaden gray, but otherwise unchanged. It stands on a bare wooden floor, in profile. Kaylie, age 23, steps from the surface of the glass, wearing a dress the same color as the mirror's frame and surface. Only the parts of her body—her face, upper torso, left arm, right leg, and part of her left leg—that have emerged from the looking-glass are visible, as if the rest of her does not exist. The mirror appears to be a portal between two worlds or dimensions. In the darkness of the room, behind the mirror, the centered same word and sentence appear as are shown in the previously described posters. Both are in the same color and font styles: “You see what it wants you to see,” followed by “OCULUS.” This poster seems to allude to Lewis Carroll's novel, Through the Looking-Glass, and What Alice Found There, thus casting Kaylie in a role similar to that of Alice, who enters Wonderland through an enchanted mirror.


In the fourth poster, Kaylie, age 23, stands in a room with a bare wooden floor. Her neatly combed hair is in a ponytail, and she wears a patterned dress. (She is shown from behind, down to her shoulder blades.) The mirror, in its ornate, but grotesque, gray metal frame, stands against the far wall. Although Kaylie gazes into it, the glass reflects someone else: a cadaverous, dark-haired girl with a ghostly pale complexion. She wears a white dress. Her left arm is at her side, its palm facing forward. Blood wreaths her neck, stains the bottom front of her dress, and is smeared across the palm of her hand. Across Kaylie's back, in white capital letters, “OCULUS” appears. Below it, also in capital letters, but in a smaller, yellow font, is the phrase, “IL RIFLESSO DEL MALE” (“THE REFLECTION OF EVIL”). If the mirror lets Kaylie see what it wants her to see and reflects evil, the implication appears to be that, in viewing herself, Kaylie sees the evil within herself. Is the image in the looking-glass a sort of portrait of Dorian Gray, then, an image of herself that decays as a result of the evil deeds she commits while Kaylie herself remains young, healthy, and beautiful?


The allusions to Alice and to Dorian Gray complexify and enrich the possible meanings of the posters, as does their apparent reference to Nietzsche's metaphor of the abyss. The movie's plot, of course, will suggest whether and to what extent any of these possibilities may apply to interpreting the theme of the film.


After Alan Russell, his wife Marie, and their children Tim and Kaylie move into a new house, Alan buys an antique mirror for his office. Shortly thereafter, he sees his body decaying, and he begins to have an affair with Marisol, a female ghost or incubus who has mirrors in lieu of eyes.


Gradually, he and Marie go mad. Marie withdraws, as she becomes paranoid. The family's dog vanishes. Kaylie, seeing her father with Marisol, tells her mother, and Marie and Alan argue. When Marie tries to kill their children, Alan locks her up. The food supply dwindles, and Kaylie, seeking help from her mother, finds Marie chained to a wall inside the house.

Tim seeks help from the neighbors, who refuse to assist him, believing he's making up a story about his parents. Kaylie's telephone calls are answered by the same masculine voice.


Alan frees Marie, and they attack the children. Alan kills Marie when she has a lucid moment. Aware that the mirror is the source of their parents' madness, Tim and Kaylie attempt to smash it, but hit the wall, thinking they are hitting the mirror. Like their parents' behavior, theirs, too, is controlled by the mirror.


During a rational moment, Alan tells his children to flee the house, before forcing Tim to shoot him, However, their escape is cut off by ghosts. Police arrest Tim, who sees his parents' ghosts watching him as he is escorted from the house.


After eleven years, Tim is released from the mental hospital in which he has been confined after “murdering” his father, no longer believing supernatural powers were associated with his parents' deaths. Kaylie, who works for an auction house, researches the antique mirror her father bought. Allowed to take the mirror home, she keeps it in a room in which it is monitored by surveillance cameras, an anchor suspended from the ceiling ready to smash the looking-glass at the flip of a switch. Before destroying the mirror, she plans to obtain evidence that it was responsible for Alan's death.


The siblings argue about Kaylie's plans. When plants begin to wither, they check the surveillance cameras' footage and discover they have performed deeds of which they have no awareness. Tim is now a believer in the mirror's supernatural powers, but the children's escape attempt is frustrated by the mirror's influence. Kaylie stabs an apparition of her mother in the neck, only to realize she has wounded her fiance. Attempting to telephone the police, she reaches the same mysterious masculine voice that answered her telephone when she was twelve years old. When Tim switches on the anchor, it strikes Kaylie, killing her. Tim is arrested and, once again, blames the mirror for his actions. As he is led away, he sees his sister's ghost standing with the spirits of his parents. The mirror has claimed another victim.


The authorities blame Tim for the deaths of Alan and Kaylie, but Tim blames the mirror. How should the series of fantastic incidents that occur in their new house be interpreted? According to Tzvetan Todorov's The Fantastic: A Structural Approach to a Litearry Genre, the fantastic either remains fantastic—essentially, inexplicable—or is resolved as uncanny (natural, if unusual, and explicable in terms of scientific knowledge) or as marvelous (paranormal or supernatural in origin). Is Oculus fantastic, uncanny, or marvelous? The authorities view the events as uncanny; they are bizarre, but they are explicable; psychiatrists can explain them as effects of Tim's psychosis, which produced hallucinations. Tim, like Kaylie, believe the incidents that happened inside their new house were marvelous, having been caused by the mirror's supernatural powers. Depending upon one's belief system, either interpretation is possible within the framework of the movie's plot.


Let's examine the film's incidents from the stance that they are the results of madness, which means that not only Tim, but also Kaylie, Marie, and Alan were psychotic (and probably paranoid); they all hallucinated, seeing and hearing things that were present only in their own minds. Everything they believed actually happened occurred only in their own minds. As the text in one of the movie posters suggests, the mirror was not evil; it was merely a mirror. It did nothing more than exhibit a “REFLECTION OF EVIL.” The images it displayed were images of madness, of psychosis and paranoia. The mirror was, in Nietzsche's terms, an abyss. In gazing too long into this abyss, it also gazed into them.

What is the nature of the abyss? The answer to this question depends on who one asks, but it might represent, among other possibilities, despair (“the sickness unto death,” as Soren Kierkegaard calls it), death, existential meaninglessness, or absurdity; the inability to sustain a definite self; or a feeling of psychological impotence. But the abyss, in Nietzsche's formulation of the abysmal, is related to monsters: “Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into the abyss, the abyss will gaze back into you.” This association between the monstrous and the abysmal raises the question, what is the monstrous or, more specifically, what is a monster?


Historically, a monster was an omen created by God to warn of his impending wrath against sinful conduct. However, in more recent times, the monstrous has come to have psychological, rather than theological, significance. Today, many say people contend against personal or inner “demons,” metaphors for the inner conflicts that result from unresolved emotions.


It is by fixating, or becoming obsessed with, such feelings that one allows the “abyss” to gaze into oneself. People obsessed with vengeance may commit acts of vengeance; those fixated upon self-pity may become clinically depressed; people who dwell on fear may become paranoid; a person who ponders irrational behavior may become insane. An obsession with a particular type of abnormal behavior can not only cause such a behavior in oneself but intensify it, causing it to become extreme.

What monsters do the characters in Oculus see and hear? Their adversaries suggest whom they view as threats, as “monsters.”


Alan sees himself as being in a state of decadence; he sees his body as decaying. The body's physicality suggests he sees his flesh as the source of his decadence, a possibility borne out by his affair with the ghost or incubus Marisol. His personal demon is his emotional unfaithfulness toward his wife. His lack if fidelity causes him to view Marie as an enemy, rather than his spouse; he sees her as a monster whose relationship to him is emotionally unsatisfying.

Perhaps he feels trapped in his marriage. His purchase of an antique mirror suggests he is seeking self-awareness associated with his past. What has led to the emotional distance he feels between Marie and himself? Whatever he sees in Marisol is his own image of her; she has no eyes, no mirrors to a soul, because she has no soul. She doesn't exist, except as a delusion he has created out of his need for an emotionally fulfilling relationship. The mirrors of her “eyes” reflect only his own ideas about women, his own fantasies about what a woman should be and how she should behave.


Not surprisingly, her husband's own emotional distance makes Marie withdraw, and, afraid that her relationship with Alan is disintegrating, she becomes paranoid. She appears to blame her children for her failing marriage, because it is at them that she directs her rage. She argues with Alan, but she never attempts to harm him physically; instead, she tries to murder Tim and Kaylie. Consequently, Alan chains her to a wall—but is fettering her intended solely to protect his children or does chaining her also ensure that the distance between them is certain, affording him more time to fantasize about Marisol?

It's interesting that the Russell family's neighbors do not believe Tim's wild tale of his parents' insanity, nor so the authorities. Like the psychiatrist who treats Tim after his arrest for his father's murder, the neighbors may think Tim's ravings the products of insanity.


Was Tim's murder of his father an attempt to protect his mother from Alan? His parents argued. His father's emotional detachment from Marie obviously disturbed her greatly. She'd become withdrawn and paranoid. Finally, she'd snapped, attempting to kill her own children, and Alan had responded not by getting her the help she obviously needed, but by chaining her to a wall. In Freudian terms, the Oedipus complex may have had much to do with Tim's “accidental” killing of his father. The boy might also have been motivated by his concern for his and his sister's safety. If Alan treated their mother in such a manner, he might well treat them in the same way. 
 

Kaylie seems to have a problematic view of men, perhaps as a result of her father's treatment of her mother. They are distant emotionally, and her father seems to be emotionally unfaithful to Marie, an insight on Kaylie's part that causes her to imagine that her father is actually having an affair with Marisol and report this act of infidelity to her mother. When she calls for help, the same masculine voice always answers—her animus, Carl Jung might suggest—but no help is dispatched.

Men are not rescuers. They are more likely to be monsters than knights in white armor. Later, mistaking her fiance for an apparition of her mother, Kaylie will stab him. Does she fear that the example of her mother's withdrawal and paranoia concerning her father will also destroy her relationship with her fiance or does she fear her fiance will be distant and emotionally unfaithful to her, as Alan also been to Marie? In her mind, it seems clear, the guilt of her parents is interchangeable; they are both dangerous monsters.

During the movie, the characters have rare, brief moments of lucidity. During one such moment, Tim and Kaylie realize that their own twisted perceptions of others is causing psychological, interpersonal, and even physical mayhem. They attempt to break the mirror, that is, to escape the lens through which they view the other members of their family. However, their attempt to break through the filters they have created is inept, even absurd, and they remain captives of their own skewed perceptions and interpretations of events.


Eleven years later, Tim is believed to be well again and is released from the mental hospital. However, Kaylie is still deluded, believing the mirror has supernatural powers. The siblings argue, and Tim, whose madness seems only to have been dormant, again comes under the sway of his psychosis, as he and his sister imagine the houseplants are withering. Checking surveillance camera footage, they discover they've performed acts they cannot recall having done and blame their fugue states on the mirror.

Kaylie tries the same pitiful defense mechanism she employed eleven years ago. She telephones for help, but reaches the same mysterious masculine voice that answered her telephone when she was twelve years old. Instead of seeking help from the neighbors, Tim switches on the anchor suspended from the ceiling, but it strikes Kaylie, killing her.

Arrested, he blames the mirror for his actions, just as he'd done eleven years ago. As he is led away by the police, he sees his sister's ghost standing with the spirits of his parents. In his mind, the mirror has claimed another victim—the sister he himself killed, even as he had killed his father, who'd killed his mother. Truly, the mirror has been a “REFLECTION OF EVIL,” the evil of the family's own personal demons.


Although the idea that all the members of a family might go mad at the same time, their delusions, hallucinations, and behaviors reinforcing, sometimes complementing, and interacting with one another, is far-fetched, to say the least, such is horror fiction, a melodramatic genre that is, by both definition and convention, over the top. For those like me who are skeptical of psychoanalytical claims (and of psychoanalysis itself), Freudian and Jungian interpretations of human behavior, as represented in Oculus by the actions of the characters, are likely to seem too neat and tidy and too over the top to be satisfying.


For us, there are other possible explanations, some of which, as we've suggested, are despair (“the sickness unto death,” as Soren Kierkegaard calls it), death, existential meaninglessness, or absurdity; the inability to sustain a definite self; or a feeling of psychological impotence. There are also artistic possibilities for interpreting the meaning of the abyss. While Jean-Paul Sartre maintains that “hell is other people,” the director of Oculus might amend the philosopher's premise to suggest, as Tennessee Williams, who warned against looking in mirrors, put it, “Hell is yourself.”


Paranormal vs. Supernatural: What’s the Diff?

Copyright 2009 by Gary L. Pullman

Sometimes, in demonstrating how to brainstorm about an essay topic, selecting horror movies, I ask students to name the titles of as many such movies as spring to mind (seldom a difficult feat for them, as the genre remains quite popular among young adults). Then, I ask them to identify the monster, or threat--the antagonist, to use the proper terminology--that appears in each of the films they have named. Again, this is usually a quick and easy task. Finally, I ask them to group the films’ adversaries into one of three possible categories: natural, paranormal, or supernatural. This is where the fun begins.

It’s a simple enough matter, usually, to identify the threats which fall under the “natural” label, especially after I supply my students with the scientific definition of “nature”: everything that exists as either matter or energy (which are, of course, the same thing, in different forms--in other words, the universe itself. The supernatural is anything which falls outside, or is beyond, the universe: God, angels, demons, and the like, if they exist. Mad scientists, mutant cannibals (and just plain cannibals), serial killers, and such are examples of natural threats. So far, so simple.

What about borderline creatures, though? Are vampires, werewolves, and zombies, for example, natural or supernatural? And what about Freddy Krueger? In fact, what does the word “paranormal” mean, anyway? If the universe is nature and anything outside or beyond the universe is supernatural, where does the paranormal fit into the scheme of things?

According to the Online Etymology Dictionary, the word “paranormal,” formed of the prefix “para,” meaning alongside, and “normal,” meaning “conforming to common standards, usual,” was coined in 1920. The American Heritage Dictionary defines “paranormal” to mean “beyond the range of normal experience or scientific explanation.” In other words, the paranormal is not supernatural--it is not outside or beyond the universe; it is natural, but, at the present, at least, inexplicable, which is to say that science cannot yet explain its nature. The same dictionary offers, as examples of paranormal phenomena, telepathy and “a medium’s paranormal powers.”

Wikipedia offers a few other examples of such phenomena or of paranormal sciences, including the percentages of the American population which, according to a Gallup poll, believes in each phenomenon, shown here in parentheses: psychic or spiritual healing (54), extrasensory perception (ESP) (50), ghosts (42), demons (41), extraterrestrials (33), clairvoyance and prophecy (32), communication with the dead (28), astrology (28), witchcraft (26), reincarnation (25), and channeling (15); 36 percent believe in telepathy.

As can be seen from this list, which includes demons, ghosts, and witches along with psychics and extraterrestrials, there is a confusion as to which phenomena and which individuals belong to the paranormal and which belong to the supernatural categories. This confusion, I believe, results from the scientism of our age, which makes it fashionable for people who fancy themselves intelligent and educated to dismiss whatever cannot be explained scientifically or, if such phenomena cannot be entirely rejected, to classify them as as-yet inexplicable natural phenomena. That way, the existence of a supernatural realm need not be admitted or even entertained. Scientists tend to be materialists, believing that the real consists only of the twofold unity of matter and energy, not dualists who believe that there is both the material (matter and energy) and the spiritual, or supernatural. If so, everything that was once regarded as having been supernatural will be regarded (if it cannot be dismissed) as paranormal and, maybe, if and when it is explained by science, as natural. Indeed, Sigmund Freud sought to explain even God as but a natural--and in Freud’s opinion, an obsolete--phenomenon.

Meanwhile, among skeptics, there is an ongoing campaign to eliminate the paranormal by explaining them as products of ignorance, misunderstanding, or deceit. Ridicule is also a tactic that skeptics sometimes employ in this campaign. For example, The Skeptics’ Dictionary contends that the perception of some “events” as being of a paranormal nature may be attributed to “ignorance or magical thinking.” The dictionary is equally suspicious of each individual phenomenon or “paranormal science” as well. Concerning psychics’ alleged ability to discern future events, for example, The Skeptic’s Dictionary quotes Jay Leno (“How come you never see a headline like 'Psychic Wins Lottery'?”), following with a number of similar observations:

Psychics don't rely on psychics to warn them of impending disasters. Psychics don't predict their own deaths or diseases. They go to the dentist like the rest of us. They're as surprised and disturbed as the rest of us when they have to call a plumber or an electrician to fix some defect at home. Their planes are delayed without their being able to anticipate the delays. If they want to know something about Abraham Lincoln, they go to the library; they don't try to talk to Abe's spirit. In short, psychics live by the known laws of nature except when they are playing the psychic game with people.
In An Encyclopedia of Claims, Frauds, and Hoaxes of the Occult and Supernatural, James Randi, a magician who exercises a skeptical attitude toward all things alleged to be paranormal or supernatural, takes issue with the notion of such phenomena as well, often employing the same arguments and rhetorical strategies as The Skeptic’s Dictionary.

In short, the difference between the paranormal and the supernatural lies in whether one is a materialist, believing in only the existence of matter and energy, or a dualist, believing in the existence of both matter and energy and spirit. If one maintains a belief in the reality of the spiritual, he or she will classify such entities as angels, demons, ghosts, gods, vampires, and other threats of a spiritual nature as supernatural, rather than paranormal, phenomena. He or she may also include witches (because, although they are human, they are empowered by the devil, who is himself a supernatural entity) and other natural threats that are energized, so to speak, by a power that transcends nature and is, as such, outside or beyond the universe. Otherwise, one is likely to reject the supernatural as a category altogether, identifying every inexplicable phenomenon as paranormal, whether it is dark matter or a teenage werewolf. Indeed, some scientists dedicate at least part of their time to debunking allegedly paranormal phenomena, explaining what natural conditions or processes may explain them, as the author of The Serpent and the Rainbow explains the creation of zombies by voodoo priests.

Based upon my recent reading of Tzvetan Todorov's The Fantastic: A Structural Approach to the Fantastic, I add the following addendum to this essay.

According to Todorov:

The fantastic. . . lasts only as long as a certain hesitation [in deciding] whether or not what they [the reader and the protagonist] perceive derives from "reality" as it exists in the common opinion. . . . If he [the reader] decides that the laws of reality remain intact and permit an explanation of the phenomena described, we can say that the work belongs to the another genre [than the fantastic]: the uncanny. If, on the contrary, he decides that new laws of nature must be entertained to account for the phenomena, we enter the genre of the marvelous (The Fantastic: A Structural Approach to a Literary Genre, 41).
Todorov further differentiates these two categories by characterizing the uncanny as “the supernatural explained” and the marvelous as “the supernatural accepted” (41-42).

Interestingly, the prejudice against even the possibility of the supernatural’s existence which is implicit in the designation of natural versus paranormal phenomena, which excludes any consideration of the supernatural, suggests that there are no marvelous phenomena; instead, there can be only the uncanny. Consequently, for those who subscribe to this view, the fantastic itself no longer exists in this scheme, for the fantastic depends, as Todorov points out, upon the tension of indecision concerning to which category an incident belongs, the natural or the supernatural. The paranormal is understood, by those who posit it, in lieu of the supernatural, as the natural as yet unexplained.

And now, back to a fate worse than death: grading students’ papers.

My Cup of Blood

Anyone who becomes an aficionado of anything tends, eventually, to develop criteria for elements or features of the person, place, or thing of whom or which he or she has become enamored. Horror fiction--admittedly not everyone’s cuppa blood--is no different (okay, maybe it’s a little different): it, too, appeals to different fans, each for reasons of his or her own. Of course, in general, book reviews, the flyleaves of novels, and movie trailers suggest what many, maybe even most, readers of a particular type of fiction enjoy, but, right here, right now, I’m talking more specifically--one might say, even more eccentrically. In other words, I’m talking what I happen to like, without assuming (assuming makes an “ass” of “u” and “me”) that you also like the same. It’s entirely possible that you will; on the other hand, it’s entirely likely that you won’t.

Anyway, this is what I happen to like in horror fiction:

Small-town settings in which I get to know the townspeople, both the good, the bad, and the ugly. For this reason alone, I’m a sucker for most of Stephen King’s novels. Most of them, from 'Salem's Lot to Under the Dome, are set in small towns that are peopled by the good, the bad, and the ugly. Part of the appeal here, granted, is the sense of community that such settings entail.

Isolated settings, such as caves, desert wastelands, islands, mountaintops, space, swamps, where characters are cut off from civilization and culture and must survive and thrive or die on their own, without assistance, by their wits and other personal resources. Many are the examples of such novels and screenplays, but Alien, The Shining, The Descent, Desperation, and The Island of Dr. Moreau, are some of the ones that come readily to mind.

Total institutions as settings. Camps, hospitals, military installations, nursing homes, prisons, resorts, spaceships, and other worlds unto themselves are examples of such settings, and Sleepaway Camp, Coma, The Green Mile, and Aliens are some of the novels or films that take place in such settings.

Anecdotal scenes--in other words, short scenes that showcase a character--usually, an unusual, even eccentric, character. Both Dean Koontz and the dynamic duo, Douglas Preston and Lincoln Child, excel at this, so I keep reading their series (although Koontz’s canine companions frequently--indeed, almost always--annoy, as does his relentless optimism).

Atmosphere, mood, and tone. Here, King is king, but so is Bentley Little. In the use of description to terrorize and horrify, both are masters of the craft.

Believable characters. Stephen King, Douglas Preston and Lincoln Child, and Dan Simmons are great at creating characters that stick to readers’ ribs.

Innovation. Bram Stoker demonstrates it, especially in his short story “Dracula’s Guest,” as does H. P. Lovecraft, Edgar Allan Poe, Shirley Jackson, and a host of other, mostly classical, horror novelists and short story writers. For an example, check out my post on Stoker’s story, which is a real stoker, to be sure. Stephen King shows innovation, too, in ‘Salem’s Lot, The Shining, It, and other novels. One might even argue that Dean Koontz’s something-for-everyone, cross-genre writing is innovative; he seems to have been one of the first, if not the first, to pen such tales.

Technique. Check out Frank Peretti’s use of maps and his allusions to the senses in Monster; my post on this very topic is worth a look, if I do say so myself, which, of course, I do. Opening chapters that accomplish a multitude of narrative purposes (not usually all at once, but successively) are attractive, too, and Douglas Preston and Lincoln Child are as good as anyone, and better than many, at this art.

A connective universe--a mythos, if you will, such as both H. P. Lovecraft and Stephen King, and, to a lesser extent, Dean Koontz, Bentley Little, and even Douglas Preston and Lincoln Child have created through the use of recurring settings, characters, themes, and other elements of fiction.

A lack of pretentiousness. Dean Koontz has it, as do Douglas Preston and Lincoln Child, Bentley Little, and (to some extent, although he has become condescending and self-indulgent of late, Stephen King); unfortunately, both Dan Simmons and Robert McCammon have become too self-important in their later works, Simmons almost to the point of becoming unreadable. Come on, people, you’re writing about monsters--you should be humble.

Longevity. Writers who have been around for a while usually get better, Stephen King, Dan Simmons, and Robert McCammon excepted.

Pacing. Neither too fast nor too slow. Dean Koontz is good, maybe the best, here, of contemporary horror writers.