Showing posts with label H. R. Giger. Show all posts
Showing posts with label H. R. Giger. Show all posts

Sunday, September 19, 2021

Interview with Michael Williams

 Copyright 2021 by Gary L. Pullman and Michael Williams

Michael Williams is the author of Twisted Tales, a superb series that consists, at present, of three volumes of flash fiction, Tales with a Twist, Tales with a Twist II, Tales with a Twist III, Tales with a Twist IV, and Tales with a Twist V. Besides writing, Michael especially enjoys sailing and “cultural exploration.” We're happy to share this interview on Chillers and Thrillers.


Q: What interests you in the super-short genre of flash fiction?

A: Alfred Hitchcock once said that a movie shouldn’t be longer than the capacity of the human bladder. I find I agree. Edgar Allan Poe considered the effect of short fiction to be more intense than that of longer works, such as novels or—my apologies to Hitch—full-length motion pictures. I also tend to concur with Poe: shorter fiction can pack more of an emotional wallop than longer forms. In our modern, fast-paced world, I think shorter fiction is also more convenient for many. A lot of people want complete stories without having to spend hours or days to read them.


Q: It seems that you prefer fantastic to realistic stories. Why is that?


A: Actually, I enjoy reading and writing all forms of fiction, but I think that tales of the fantastic, marvelous, and uncanny—handy distinctions that Tzvetan Todorov makes—add an element of magic to mundane experience, the icing, so to speak, on the cake. I also believe that, as Flannery O’Connor once said, a writer sometimes needs to use hyperbolic techniques to communicate with readers, and the shock of the surreal; the astonishment of the weird; and the wonder of the otherworldly, the supernatural, the occult, and the mystical provide these rhetorical approaches.

Q: As the titles of your books suggest, your tales are rather “twisted.” I'm going to ask the question most writers hate to hear: Where do you get your ideas?

 


A: I'm an eclectic reader. I enjoy learning about a variety of subjects. I guess you could say I'm a generalist. Sometimes, when the stars are in alignment, a remembered fact here will meet up with a recalled fact there, and, out of this connection of one thing and another, an idea will emerge. I might combine one of Thomas Edison’s inventions with the spiritualistic belief in the ability of the living to communicate with the dead, or I could update an ancient myth or a modern horror movie. As Arthur Golding wrote, in translating John Calvin, “All is grist for the mill.”


Q: I know you're something of a mariner. Does the sea ever feature in your stories?


A: Not as often as I might expect, but, yes, there is a sea tale or two. In one, the ocean solves a murder, which is rather a novel notion, I think.


Q: By definition, according to the title of your series, Twisted Tales, and by the titles of the books in the series, each of your flash fiction narratives contains a plot twist. How do you think up so many of them?

 


A: Usually, the story suggests one. However, I also employ a couple of tricks, or techniques—three, actually. First, when plotting a story such as those in Tales with a Twist, Tales with a Twist II, or Tales with a Twist III, I keep in mind the idea that almost everything has a direct opposite: new, old; lost, found; hero, villain; reward, punishment; rich, poor; right, wrong. Then, I start with one polarity and end with its opposite. The second way is more concrete. I keep a list of the plot twists I see in novels, short stories, movies, and TV series. Then, I adapt them to fit the situation or circumstances of my own stories. My third technique is to remember that there is a fine line not only between good and evil and right and wrong, but between all such polar opposites. A person who is cautious may become distrustful or even paranoid; a man who's strict can become controlling; a woman who's concerned with her own health and that of others—a doctor or a nurse, perhaps—can become a hypochondriac; a trusting person may become gullible. Each of these possibilities is a source of plot twists.


Q: How many of your tales with a twist are autobiographical?

A: Many of them are fantasies in which I explore how something might be if a particular set of unusual circumstances were to apply. Many of my stories are thought experiments, of a sort. I place a certain type of character in a particular kind of environment and see whether he or she adapts and, if the character does adapt, how he or she manages to do so. Frequently, the environment is physical, but it need not be; some of my stories' environments are philosophical, or moral, or psychological, or political, or cultural, or otherwise. The autobiographical element, when there is one, may be small—a detail here or there, the description of a place I've been, desires I've experienced, wishes I may have wanted to fulfill, thoughts or feelings or impressions I've had, that sort of thing, embedded in the narration, the exposition, or the dialogue.


Q: Let's talk a bit about some of the individual stories themselves. “Empty Pockets,” in Tales with a Twist, the first volume: where did that come from?

 


A: I remember reading about the childhood of Jeffrey Dahmer. By his own admission, he had nurturing parents and a good childhood. I never read anything that contradicted his assessments. Nevertheless, he turned out to be both a serial killer and a cannibal. I also remembered how, growing up, my brothers and I and the rest of the boys in our neighborhood carried a collection of odds and ends, some living, others inanimate, in our pockets. As a boy, what would a serial killer the likes of Dahmer of Ted Bundy be apt to carry in his pockets? What would his mother think if she discovered the contents of her son's pockets?


Q. To paraphrase someone we both know, out of a connection between a remembered fact here and a recalled fact there, a story arises, right?

A: Precisely.


Q: “A Living Hell,” in Tales with a Twist II, seems to be a satire on life insurance companies. Is that what you intended?

A: Partly, yes. But I also wanted to touch upon the narcissism of some who indulge in high-risk activities as well as examine the potential consequences of insuring oneself against hazardous escapades. It's as much a spoof on the behavior of those who pursue an adrenaline rush as it is a lampoon of insurance companies that will insure anything if the price of the premium is high enough.


Q: “Love Bite,” in Tales with a Twist III, is a neat take on the vampire tale. Can you give us an idea how it originated?

 

 

A: I wanted to start with the my-boyfriend-is-a-vampire trope, but in reverse, so the vampire is the girlfriend, and I added to that the additional trope of the boy's being an unpopular geek—not a literal geek, mind you, who bites heads off chickens, à la Ozzy Osbourne with the bat, but in the sense of being a nerd. So that raised the question, for me, of what this hot chick is doing with him as her boy toy. I thought of a couple of angles, but I think the one I decided on gives the story both its twist and its kick.


Q: It's certainly a story readers can sink their teeth into.

A: Wow! What a great blurb! Do you mind if I use it?


Q: (chuckles): Help yourself, Michael. “Spirits,” in Tales with a Twist IV, seems to be a cautionary tale. Do you intend it to be such?

A: I suppose it is, yes. Its theme, although not overt, or explicit, is discernible in the fact that the culprit’s addiction survives his death. On a figurative level, this situation suggests not how difficult it is to overcome one’s dependence on a drug, but also the degree to which such dependence can affect someone; the effects can persist beyond the person’s own existence, affecting the lives of others, including even people who are strangers to the deceased. I’m not sure all that was there, the meaning, before I wrote the story, but it is embedded in the finished tale.


Q: The epigraphs of some of the stories in the fourth and fifth volumes of Tales with a Twist mention other writers: Samuel Taylor Coleridge, Frank R. Stockton, Emily Dickinson, Ovid, Charles Dickens, Edgar Allan Poe, for example; a couple of other stories’ epigraphs mention philosophers or artists as well: Paracelsus, Jean-Paul Sartre, Johan Wolfgang Mozart. Would you consider these individuals a major influence in your own work?

A: Let’s not forget Jonathan Edwards; he’s mentioned, too, indirectly, by way of the title of one of his sermons, “Sinners in the Hands of an Angry God.” I’d say that each of them, in his or her own way, has been, and remains, more or less influential and inspirational, as have many others, including H. G. Wells, Ray Bradbury, Nathaniel Hawthorne, Shirley Jackson, Ambrose Bierce, Bram Stoker, Ernest Hemingway, Ian Fleming, Daphne du Maurier, Lawrence Block, Bentley Little, Joyce Carol Oates, James Patterson, C. S. Lewis, J. R. R. Tolkien, Robert Sheckley, Mark Twain, and, of course, William Shakespeare. (Laughs.) I could go on and on. Each of them has taught me something vital about writing.


Q: Could we have an example, please?

 



A: I’ll give you a couple. Bradbury, a consummate wordsmith, taught me that poetry need not be restricted to verse, that prose itself can be poetic. His diction, but also his images, his metaphors, and his other figures of speech, give his writing cadence and rhythm, nuance and color, magic and wonder. Wells and Poe, at least equally adept in painting landscapes and interiors of horror, are also excellent practitioners of the both the art and craft of writing, painting in words what Edvard Munch, Hieronymus Bosch, H. R. Giger, Frida Kahlo, and Renee Magritte, to name a few, captured with pigments. From Poe, Sherwood Anderson, and Shirley Jackson, I learned the nature and the use of the grotesque.


Q: One final question, if I may?

A: Please.


Q: Will your Twisted Tales series have more Tales with a Twist?

A: I'm working on the next one now.


Wednesday, August 1, 2018

Horror: The Contributions of Personification and Dehumanization

Copyright 2018 by Gary L. Pullman

Horror movie monsters often have offensive capabilities modeled upon those with which nature has equipped terrestrial animals. Sil, Species's female alien-human hybrid created through a synthesis of alien and human deoxyribonucleic acid (DNA), is a case in point. An extended description of her appearance and her abilities shows that, despite her human characteristics, she is, at heart, much more alien than human:


Her human form is, in truth, merely a disguise and her true alien form is an exotic, sensual, alien mockery of the human form. Her form is chitinous and reptilian, somewhat reminiscent of the creatures from the film Alien, but still humanoid in appearance. Her “hair” is a mass of prehensile tentacles which are slicked back behind her head. She possesses two sets of teeth with the internal set being razor sharp. Her breasts, rather than storing fat or mammary glands, instead store long, slimy tentacles which emerge from her “nipples.” She can use her breast-tentacles as weapons but they are also used in her amorous mating ritual (as shown in the second film). Sil has long sharp spines up her back that she can retract and extend at will. These seem to be utilized as a weapon in Species 2 by Eve. Last but not least, Sil's infamous tongue. Her long tongue is tipped with sharp spines and is her primary defense mechanism (or weapon). When threatened, she can simple impale her aggressor with her tongue. This "kiss of death" is shown in each of the franchise's films at least once. Sil’s alien form is also capable of holding its breath underwater for an extended period (“Sil's Appearance”).


A conglomeration of insect, reptile, mollusk, feline or bird, and human, Sil possesses anatomical weapons that resemble those of the shark (her “two sets of teeth”), the octopus (her “prehensile tentacles”), spiny lizards (the sharp spines on her back), and cats or birds (her barbed tongue). In biological terms, she is more than simply a hybrid, or cross-bred organism; she is, in fact, a chimera, “an organism or tissue that contains at least two different sets of DNA.”


The surrealist artist H. R. Giger, who helped to develop the designs for Sil, the original of which, for her tongue, was festooned with shark's teeth, said, “My original idea was for a death kiss in which Sil forces her lethal tongue down her lover's throat, and pulls it out tearing his insides out with it. It was not to smash through the skull as in the final film.” From the beginning, Giger envisioned Sil's tongue as an anatomical weapon: “My original idea was for a death kiss in which Sil forces her lethal tongue down her lover's throat, and pulls it out tearing his insides out with it. It was not to smash through the skull as in the final film, exactly as it was done in Alien and Alien3.”


Giger also designed the spines that project from Sil's back, “hair with flaming tips,” breast tentacles, and “claw[-]like nails.” Oh, yes—she would be fire-resistant as well. Although he wasn't satisfied by the way his designs were incorporated, sometimes in an altered fashion, in the film, without his creative ideas, the movie would have been as original and as, well, surreal.

Before his work on Species, Giger also designed the Alien alien that has come to be known, unofficially, as the xenomorph. The creature's five-stage “life cycle” (Ovomorph, Facehugger, Chestburster, adult, and Queen) is elaborate and reminiscent, to some extent, of that of “wasps of the Chalcidoidea and Ichneumonoidea families, which lay their eggs on live prey that are then consumed by the hatching larvae.”


A mobile ovary with finger-like appendages and a phallic proboscis, the Facehugger attaches itself to its host's face after emerging from an egg laid by the Queen. After incapacitating its host with “a cynose-based paralytic chemical,” the Facehugger uses its proboscis to implant the creature's egg (formed during the first stage of the alien's life cycle) in its victim's chest. It then detaches itself, “crawls away and dies.” (While it's still attached, its “acidic blood prevents” its removal.)

The attachment of the Facehugger to its victim's face and its subsequent death are somewhat reminiscent of the fate of the male anglerfish, except that it attaches itself to the larger female, withering away until it becomes nothing more than a pair of testicles.

This stage of the xenomorph's “life cycle,” some contend, is a parody of the human reproductive process, substituting rape by means of something akin to oral sex for penile-vaginal intercourse performed in a context of mutual love and respect. (Alien is not recommended by feminists.)


The implanted egg is not only parasitic, but also tumorous in its growth, and it's like a virus, commandeering the host's body to use the host's DNA and other “biological material” to develop its own body, which includes assuming some of the host's own “physical traits [e. g., bipedalism] via a process known as the DNA Reflex.” Once the egg develops into a Chestbuster, it bursts through the abdomen of its host and flees, rapidly increasing in size until, within mere hours, it reaches its adult dimensions.

In short, Giger's design for the xenomorph's “life cycle” envisions reproduction as a monstrous process involving sodomy, rape, parasitism, infection, disease, and death. In his view, sex is not lovemaking, but rape combined with sexual perversion, which leads to death as well as birth, and may substitute a male host's abdomen for the uterus: the fetal Chestbuster erupts from the chest; it does not emerge from the womb. Sex, as Giger envisions it, isn't merely messy; it is itself a confusing and contradictory mess devoid of love and respect, involving violence, invasion, parasitism, infection, and disease.

Daniel D. Snyder sees the xenomorph as representing “obvious distortions of the standard human physique.” Although I'm not sure what he has in mind by “the standard human physique,” his observations are, otherwise, intriguing. Giger's alien, Snyder says, “is a filthy, primal parasite whose very survival is contingent on it's [sic] continued rape and exploitation of other species.” As such, Snyder believes the xenomorph reflects the Darwinistic struggle to survive not only by adaptation, but also through the reproduction of the species, or as Snyder himself puts it, “the cold, mechanical struggle to survive.”

He sees in Giger's monstrous vision of sex, an experience that can cause “pain” and death, and a fusion, in the xenomorph's phallic form, or “phallus and . . monster” that suggests “that thing between your legs [if one happens to be male] is also an instrument of evil.” The monstrous creature of Alien is not ourselves, exactly, but “a penis come to life [and] running amok.” As such, it is also somehow “our own weapon [turned] against us” to show “the terror of what we do to each other and the creatures we torture and exploit every day as a matter of simple survival.”

While Snyder may go a bit over the top with his xenomorphy-as-exploiting-human “run amok,” his understanding of the xenomorph's phallicism is certainly on target, as I have likewise suggested, and the creature's complex, perverse “life cycle” obviously does parody, if not critique, sexual reproduction in general.


In such monsters as Sil and the xenomorph, both personification and dehumanization are at work simultaneously, as they often are when non-human organisms or objects are given human characteristics or abilities and human beings are regarded as less than human. A mermaid is a woman—in part—but she is also a fish—in part. That's why the mermaid is extraordinary and, it must be admitted, not only eldritch, but also horrible.

By increasing or decreasing the quality of a person, an animal, or a thing, we alter it. We transform it, so that it is no longer itself. Whether, in doing so, we make it more or less than it as before, we have meddled with its identity and its essential character. We have played God, creating Sil, or the xenomorph, or whatever in our own image and likeness. That which we have changed remains changed, as does it nature, its existence, and, if it is sentient or intelligent, its experience. Where “man-made monsters” are concerned, this is the true and lasting horror, the horror of Pygmalion and Prometheus and Frankenstein: the creator becomes more monstrous than his or her creation.


Like the bat, a pit viper (the bushmaster, copperhead, and rattlesnake, among others) is equipped with a heat-seeking organ located between its eyes. This organ helps the snake to “accurately aim its strike at its warm-blooded prey.” (The bat uses its heat-seeking organ to locate blood.) Not only the chameleon and other lizards, but also plenty of other animals, including insects, fish, birds, and mammals, use various forms of camouflage, as do soldiers, to conceal themselves from predators. Insects have green blood. So does Papau New Guinea's green-blooded skink. But blood doesn't exist only in red and green; some species of octopi have blue blood, and the ocellated icefish has clear blood. Although, as far as I know, no animals have luminescent blood, many of them, including lightning bugs, or fireflies, glowworms, Jellyfish, and anglerfish, to name a few, are bioluminescent.


The alien creature in the Predator movie (1987) senses body heat, can camouflage itself (using a cloaking device, rather than natural means), and has luminescent green blood. Its traits and abilities are extraordinary, but they're not unique. Appearing in, or exhibited by, a biped creature of humanoid shape, these traits and abilities do seem novel, however, making the extraterrestrial marauder seem to be truly out of this world. They make the monster seem more nonhuman, even as its bipedalism, use of tools, and thinking ability make it seem not altogether unlike its human prey. Again, the monster is both enhanced by personification and degraded by dehumanization. The combined personification and objectification of the creature makes it seem uncanny and, therefore, all the more horrible and frightening.

Wednesday, July 11, 2018

H. R. Giger: A New Approach to Horror Fiction?

Copyright 2018 by Gary L. Pullman


H. R. Giger's biomechanical art combines the organic with the mechanical, human bodies with machines, biology with technology. Typically, his bodies are female. Dehumanized, they lack consciousness; sometimes, they appear to be catatonic or even dead. Were they analyzed according to Martin Buber's categorization of relationships, the female figures in Giger's art would be involved in—not participating in, but involved in—an “I-it,” as opposed to an “I-thou,” relationship. In Giger's art, women are not flesh-and-blood creatures, or not entirely; rather, they are biomechnical hybrids, more dead than alive, and they are more subsumed by the mechanical than the mechanical is subsumed in them.



Often, the female figures' involvement in these associations with mechanical systems is compelled, rather than voluntary; the females are restrained, held in place by mechanical arms, pipes, vises, form-fitting chairs, needles, or masks. They appear to be nothing more than human hosts to industrial parasites or to a system comprised of interacting mechanical parts. Often, their eyes are closed or completely white, lacking both irises and pupils. It is as if their humanity has been extracted along with whatever the needles, tubes, pipes, coils, clamps, suction hoses, hydraulic devices, cables, pumps, phallic appendages, beakers, and baths extract from their mouths and other, more intimate, bodily orifices. Giger's paintings are impersonal, detached, disinterested, and, in this sense, inhuman, depicting scenes that involve actions resembling rape, although it is questionable whether the machinery of technology can commit such an offense in any real sense of the word.



Of course, someone had to create these fantastic hybrid female-machines. The existence of biomechanical factories dedicated to exploiting human females implies that other human beings, perhaps men, since their sex is almost completely absent in Giger's work, designed and operate this system for their own benefit, albeit for mysterious purposes. If men are in charge of the system, if they have converted the females of the species largely into a power supply or an exploitable resource of some kind—chemical, perhaps, or sexual—they must be inhuman; they must be monstrous, indeed, to have deprived women of their lives, of their liberty, of their pursuit of happiness—and, indeed, of their very humanity itself. One would not be surprised to find someone like Josef Mengele in charge of the sadistic, clandestine, mechanized operations.



Each painting depicts a nightmare world unto itself, disconnected from any other. Each of the paintings suggests a narrative, but none connects to any other, and none explains the situations it depicts. It is as if each one is the start of a tale which begins in media res, but never progresses beyond its beginning. Therefore, each scene is without context and without meaning, an existential nightmare devoid of significance from which, like Jean-Pal Sartre's No Exit, there is no escape. Perhaps this is Giger's vision of modern life, a world in which men operate a vast system of machinery, preying upon helpless, dehumanized females like parasites feeding upon hosts, for purposes unspecified, but likely involving, at the very least, sex and exploitation.


Most of Giger's work is unique, in a class of its own, but a few pieces, those he designed for various film projects, do have a context, although not one created exclusively, or even primarily, by Giger himself. However, he often expressed his enjoyment of the movies' scripts. His comments on some of his work on specific motion picture projects may suggest insights concerning his overall intentions as an artist. 


Giger was commissioned to create some potential designs for the movie Dune, including Harkonnen, a castle symbolizing “intemperance, exploitation, aggression, and brutality”—all elements commonly featured in his work. The castle is equipped with a “drawbridge which can be lowered like an enormous penis to admit visitors,” Giger explained. (Many of Giger's paintings also include phalli, most of which are mechanical, rather than organic.) His castle “is a gigantic Moloch, which functions by converting living beings into energy. Every visitor is materially or spiritually exploited.”



In describing the castle, Giger could be describing almost any of his own paintings:


Whoever enters the castle stays there for the rest of his life, which in any case can only last a few seconds. The belly of Harkonnen is a gigantic, senseless Gothic, empty space in which corpulent beings swing through the abyss on their suspensors. The thin, plump external skin is supported from inside by a bone-like structure in the form of gigantic vertical plates. The egg in the desert, a symbol of fertility and reclusion—nothing but a fragile, empty sham.


Although his contributions were not used in the film, the fact that Giger had “a completely free hand” in designing Harkonnen suggests that, in developing the castle's designs, he may have used the same ideas and themes he'd expressed in his other work. If so, in Giger's comments about the work he did for various movies, we may have an insight into some of the views the artist sought to express through his own biomechanical paintings. 

Giger designed aliens for the Alien film series, Species's Sil and Ghost Train, the Batmobile for Batman Forever, art for the poster promoting Future-Kill, creatures for Tokyo: The Last Megalopolis, and murals and other work for Prometheus. He also served as a creative consultant for set designs for Killer Condom. We'll consider those works which pertain to our own interest, the new approach for horror fiction that may be represented in Giger's work.



Batmoble Art describes Giger's Batmobile as an “'X'[-]shaped design” that included “articulated front legs/mandibles, retractable fins, and Gatling gun emplacements on each of the four pods on the sides of the vehicle,” noting that Giger's “design also combined side and forward intake ports with organic spines and a central pod connecting the four legs.” 

The result looks more like a living organism than a vehicle and, apparently, it was considered too avant-garde for the Caped Crusader, despite Batman's own penchant for the grotesque. It does indicate, though, that, for Giger, with regard to objects that have a definite, definable purpose, function determines form, where design is concerned.

Angela Cartwright, who plays the navigator of the Nostromo in Alien, describes the set that Giger created as the spaceship's interior as “visceral” and “erotic”: “it's big vaginas and penises . . . the whole thing is like you're going inside of some sort of womb.” Such a description could be applied to many of the backgrounds and settings of Giger's own paintings, Penis Landscape in particular. 

According to David Edelstein,


Alien remains the key text in the “body horror” subgenre . . . and Giger’s designs covered all possible avenues of anxiety. Men traveled through vulva-like openings, got forcibly impregnated, and died giving birth to rampaging gooey vaginas dentate . . . . This was truly what David Cronenberg would call “the new flesh,” a dissolution of the boundaries between man and machine, machine and alien, and man and alien, with a psychosexual invasiveness. [One might add that the film also dissolves the divide between male and female, since male characters are impregnated and give birth.]



Another of Giger's works, the so-called space jockey, was included to depict the dead alien pilot of a spaceship that enabled its crew to drop his species' eggs onto a planet whose life the parasitic hatchlings could then use as their hosts.


In designing the alien “facehugger,” Giger ultimately decided “on a small creature with humanlike fingers and a long tail.” He may have had its means of locomotion and its sexuality in mind. The alien assumes this form during “the second stage” of its “life cycle,” using its eight legs to “crawl rapidly” and its tail to assist it in “making great leaps.” Its legs and tail also help the facehugger to “hug” its victim's face: it grips the host's head with its legs and wraps its tail around the victim's neck. Once it has done so, the creature “administers a cynose-based paralytic,” which causes the victim to lose consciousness and the ability to move. The creature is also equipped with a tubular proboscis, which it introduces into its human host's mouth and esophagus to implant its embryo—reproduction by oral (and nasal), rather than genital means. It seems that, for Giger and the others who designed the facehugger, the creature's function determined its form.



For Sil, the female alien in Species, Giger was interested in maintaining her beauty while portraying her as deadly. She would change colors as she transformed into an assassin, and she would use her barbed tongue to kill her victims:

The character is to go through four distinct stages of evolution [Giger explains:] “She's looking for good-looking, healthy men to breed her race on Earth. If her lover's not healthy, she sees a green aura around him. When she gets angry she first becomes dark red, then orange-red hot. Her clothes and hair burn off and on her back there are these sharp spikes coming out. Her body weapons are like red glowing steel. Then she cools to transparent carbonized glass and you see her inside bone construction: veins, body organs and discs.” It is at this stage when her killing cycle begins and she loses her transparency.

Giger also wanted Sil to have a tongue “composed of barbed hooks. Sil would kiss her lovers, forcing her tongue into the victim's mouth and down their throats, then yank the insides out.” Instead of using her proboscis to impregnate men, Sil would use her tongue to disembowel them. This idea, like the idea of having Sil change colors, was rejected.


While it seems that, during collaboration with others, Giger considers carefully the effects he wants to create, allowing the forms of his designs to follow the functions of the films' fantastic characters, it may be that he is guided more by intuition than by intention. Since nearly all of his paintings and drawings have similar qualities and express similar themes and emotions, Giger may operate from an unconscious template in which bondage, masochism, sadism, and the “intemperance, exploitation, aggression, and brutality” his Harkonnen castle embodies provide a palette for creating the forms that allow various characters to accomplish the tasks assigned them by a particular movie's script.



Indeed, in creating his own paintings, Giger appears to rely largely on intuition, with no preconceived notions about function or purpose, although current events and fads may, like his own dreams, play a role:


I just start from one side and go to the other. I paint whatever comes to my mind. There is no pre-planning. For instance, the ones that feature penis imagery and grotesque baby heads, I just felt like doing that. People have said that I look like these babies a little bit. At the time, 1973, there was a problem with oil and gas—the energy crisis. You can see burners in some of my paintings. The other images must also have some reason behind them. Condoms, of course are very “in” now.



He has also admitted to having been inspired by H. P. Lovecraft's Necronomicon, a fictional book of spells and magic, and Lovecraft's cosmicism, the view “that there is no recognizable divine presence, such as God, in the universe, and that humans are particularly insignificant in the larger scheme of intergalactic existence.” 


Giger, who died in 2014, left quite a legacy in his works of art, which include his remarkable, disturbing, and fascinating drawings, paintings, and sculptures, as well as in his style, which mixes the fantastic with such concepts as Lovecraft's cosmicism and the existential angst of Soren Kierkegaard, Jean-Paul Sartre, and other existential philosophers. However, his work also suggests a new approach to horror fiction that could breathe new life into a genre that has, of late, become predictable and stale.


Too often, horror is about acquiring new knowledge about a bizarre anomaly or singularity, often of an origin that is otherworldly (Alien), paranormal (Paranormal Activity), supernatural (The Exorcist), or abnormal (Psycho). For most of such movies, the strange is emphasized, but, once characters learn, through discovery, education, or revelation, the nature of the beast, the alien, ghost, demon, or madman (or woman) is neutralized or eliminated, and all's well again with the world. Since the 1950s, this approach has worked well in horror, as it has in science fiction, but, after well over half a century, this plot has become more than a little threadbare.



Giger's art offers a new approach, one in which there is no discovery to be made, in which education cannot provide answers, in which revelation is not forthcoming. Every story is a story in progress, so there is only what is happening now. There is no context, so everything is a mystery, which means there is no certainty, no security, and, quite possibly, no safety, and, certainly, no meaning. Characters may act by reason or faith or out of compassion, guilt, fear, or a desire for vengeance. They may act blindly. At times, they may triumph, but over what will remain unknown, and reason, faith, love, or other motivators may just as easily fail as succeed.




Giger's worlds are dark, mysterious, dangerous, disturbing, strangely erotic, meaningless, and compelling. They are worlds in which anything may happen and the only certainty is that there is no certainty. Such worlds may be mad. They may be pictures of hell. They are full of exploitation, violence, existential absurdity, hopelessness, helplessness, and terror—just like “real life” itself. Nihilistic worlds, they are devoid of heroes. They are worlds in which unseen, monstrous managers rule, unseen and unknown, faceless, nameless, and inhuman.



They are perfect settings, in other words, for horror fiction, whether written or performed.

Sunday, June 3, 2018

Nightmare Posters

Copyright 2018 by Gary L. Pullman

What scares an audience? In selecting such frights, it's best to tap into general or universal fears. After all, a horror novel is written for a general audience.

The Internet is a good source for identifying the objects of such fears, some of which make sense, while others, the phobias, are irrational (at least from the point of view of those who don't suffer from one of them). Either rational or irrational objects of fear are acceptable fodder for the fiction of fear, aka horror stories.

Besides Internet lists, movie posters themselves are great sources for identifying general or universal fears. They should be: they're selling them, in the form of films.

By analyzing a horror movie poster, a writer can determine which particular fear the poster is tapping, but he or she can also obtain a few other valuable bits of information, learning a few tips about how to put a scary story together and how to emphasize its frightening aspects.

In analyzing such posters, one should focus only on the poster itself, without referencing anything from the film. That way, one is not biasing his or her interpretation of the poster itself with external information.



The poster for the movie Alien is a good example.

Before we consider it in detail, let's list a few facts about art and design upon which such posters rely:

Readers of English are taught to read from top to bottom and from left to right.

Artists appeal to the senses (sight, hearing, taste, touch, and smell), and sight, the chief of the senses, involves a variety of elements: color, distance (yes, we “see” distance, using depth perception), size, shape, and intensity (light or dark).

The central image (the selling point) is positioned near, but slightly off, center. Often, this image is of a model, who is shown larger or more intensely than other models, if others are pictured in the poster. Unless the context suggests otherwise (a Playmate, on the cover of Playboy, for instance), a female model is directed at women who are about the model's own age and economic station, while a male model is aimed at men of about the model's own age and economic level. The idea, it seems, is that the poster invites the viewer to imagine him- or herself in the model's place, relying on his or her wanting to be like the model.

Posters frequently use what Hollywood calls “props” (short for “properties”), objects which may have thematic or symbolic significance.

The overall design of the poster moves the viewer's gaze so that it ends up on the product.

Posters are divided roughly into thirds, horizontally, vertically, or (rarely) diagonally, so that there's a foreground, a mid-ground, and a background.

Often, a poster implies a metaphor. The metaphor is usually related to an intangible quality, such as an emotion.

The text, if any, is the key to unlocking the meaning of the metaphor.

Not all posters contain all these features, but the features are common to posters (and other print advertisements in general).

Okay, back to the Alien poster.

The first thing we notice is the word “ALIEN.” Centered at the top of the poster, it's printed, in all-capital letters. The white text stands out starkly against the black background, both the size, the color, and the capital letters drawing our attention. We know that, by convention, all caps indicates shouting or screaming, but there's something else unusual about the word. It looks unfamiliar, or alien, because its letters are spaced, as if to suggest that the thought the word expresses is, like the word used to express it, strange and is being spoken haltingly, perhaps with awe or dread.

Centered below the text, some distance down the poster, is an oval object that resembles both an asteroid and an egg. The ambiguity of the object heightens the sense of the alien, or the unknown. 

It's egg-shaped, and there's some sort of substance oozing from a crack in it, but the substance doesn't resemble egg yolk; it looks gaseous or, perhaps, radioactive; the crack in it seems to resemble a grinning mouth; and the object's outer surface is pitted and cratered, and bears strange bumps. We've never seen an egg like this! In fact, maybe the object isn't an egg.

Maybe it's an asteroid. It appears to be made of stone. It looks hard as a rock. The pits and bumps resemble those that mark celestial objects. It seems to be oozing gas or radioactivity. It's located in outer space. Whatever it is, the thing is certainly unlike anything else we've ever encountered; it's alien to us.

In small letters, beneath the asteroid-egg, is a sentence: “In space no one can hear you scream.”

I feel a slight shudder every time I read that!

This sentence is a masterpiece of copywriting. It locates us; we are “in space.”

It isolates us: “no one can hear [us[ scream.” (Why do we scream? To sound an alarm, to signal the need for help, but, since “in space no one can hear” us, we're completely on our own: no emergency medical technicians, no police, no firefighters, no military personnel are coming to our aid. We are isolated and alone.)

The sentence also gets personal with us; the sentence assures us that “no one can hear you scream” (emphasis added).

Below the asteroid-egg, a green shadow appears, which resembles a strange rising sun, just as the top of a strand of the cargo net looks a bit like a mountain range along the horizon.

What's in the cargo hold? We don't know, but the poster suggests, whatever it is, it's scary and dangerous.

The sentence below the asteroid-egg also identifies the types of audience who would probably be interested in seeing the movie the poster promotes: “space” suggests that the film is likely to appeal to science fiction fans, while “scream” implies that people who enjoy horror movies might want to see this film.

All that is quite a lot to pack into a single sentence!

The poster is divided roughly into thirds horizontally: the word “ALIEN” and the space between it and the central object (the asteroid-egg) is the top layer, or background; the asteroid-egg and the sentence below it are the middle layer, or mid-ground; and the cargo net is the bottom layer, or foreground.

As the eye travels down, the viewer's gaze is led from the notion of the alien to a visual representation of it, and finally to the cargo net, which leaves the viewer with a sense of mystery and uneasiness.

Finally, the black background represents space, where “no one can hear you scream,” but it also symbolizes the unknown, another word for the alien, unifying the poster's theme and helping, once more, to drive home the theme of the poster: the movie is about something beyond human ken.

By analyzing this poster, we learn:


Art, design, symbolism, and text work together to tap into an audience's fears. (In a novel, such elements can, and should, also work together to achieve the same type of result.)

One of the fears many people have is of the unknown, or “alien.”

Ambiguity can be both a source of fear and a way to heighten fear.

Visuals (images, or in novels, descriptions) can generate or heighten fear.

Well-thought-out, well-written sentences can suggest a variety of ideas and feelings, producing several related effects.

Colors can express symbolic meanings or associations.

A lack of context creates mystery.

Placement in a poster (or arrangement, or composition, in a novel's scenes) can, and should, promote both the writer's message (be afraid; be very afraid!) and its emotional expression.

Sometimes, simpler is better.


A poster is a promise. See this movie, Alien, and you will be scared to death—and you'll enjoy it (both the movie and the fear it generates) if you like either sci fi, horror, or both.

It's up to the movie to deliver on this promise. Most people who've seen it, including critics, agree that the film is just as frightening as the poster promoting it indicated it would be.

In using similar techniques to identify and communicate the fear a novel's first sentence, its first paragraph, and its first chapter, indicating what will follow, are also promises that writers must keep.







Friday, September 2, 2011

Giger's Art: A Lesson for Horror Writers of the Biomechanical Age

Copyright 2011 by Gary L. Pullman

Horrific sex is about domination and submission, about control and being controlled, about power and powerlessness, about pleasure and pain, about joy and misery, about elevation and degradation. Its fulcrum is neither love nor affection, but power. It is the use and abuse of another human being--not only sexually, but also physically and emotionally--for one’s own purposes. It is the reduction of a person to a thing and the use of him or her as a means to the end of satisfying one’s own psychosexual needs and desires.


H. R. Giger’s art is horrific because it depicts such behavior. In his nightmarish biomechanical worlds, men and women--mostly women--are cyborgs--part human and part machine, and their situations (and their postures) are indicative of their degradation and humiliation. Indeed, the very purpose of Giger’s art seems to portray, as starkly as possible, the abject nature of fleshly incarnation, of the fleshly aspects of human existence, of the body that houses the soul. It is in the flesh that humanity is lost; it is in flesh that the animal within is to be found--except that, in Giger’s art, even the flesh and the animality of human existence is transformed; it is reduced to an even lower level, that of the mineral and the mechanical. In Giger’s art, free will is denied in favor of the mechanistic and the material, the mechanical and the determined. At best, people (mostly women) are what is leftover of them--half faces, half bodies, partial personalities, all immersed in a mechanical apparatus that is greater than themselves, in which they are, quite literally, mere cogs in a machine.




When a face does appear, amid the wires and cords, plates and pipes, tubes and gears, hose connectors and clamps, presses and compressors, motors and switches, the eyes usually show only their whites. The irises are missing, signifying, perhaps, the agony or the death of the individual enmeshed in the machinery. Emphasis, in general, is given to the sex organs--breasts, vagina, buttocks, anus, penis, and testicles--the animal parts of men and (mostly) women. These organs are hooked into the machinery or, in some cases, have become one with the machines of which they are part, penises becoming pistons, vaginas sockets, breasts dome-shaped lids with nuts instead of nipples.


Paradoxically, it is humanity itself who has manufactured the machinery that enslaves men and women, that dehumanizes them, that humiliates them. Human beings have created of the natural world a hell on earth, wherein they have reduced themselves, along with nature, to something lower than the beasts. They have become one with, and part and parcel of, their machinery, as determined and soulless as the engines that perform ambiguous functions without direction or, it appears, purpose. Having been set in motion, they do whatever task they have been designed to do--usually something, in Giger’s art, that is as horrific as it is bizarre and absurd. The human (mostly female) cogs in his machinery are there, it seems, mostly to be raped, tortured, and possibly killed. This is the earth that we have made, Giger’s work suggests; this is the world as we would have it to be, not a garden of Eden but a nightmarish mechanical world in which we are not the image and likeness of God but cogs in a giant and incomprehensible, but horrific, machine of our own making. The biomechanical world is the world that we have created in our own image and likeness.


In Giger’s art, sadomasochism is taken to new heights--or lows. It has become passionless, it has become a matter of course, it is mechanical and perfunctory, operating under the same laws of physics as any other impersonal force in the universe. Penile pistons pump back and forth inside tubular vaginas without love, affection, or any kind of emotion, except, perhaps, mute horror, with the machine-like efficiency of a cog in a machine. Impaled, women seem to be all but unaware of their rape by the monstrous machines that ravish them, sometimes vaginally, sometimes orally, sometimes anally--sometimes in all these ways, simultaneously--to no purpose or end but, it seems, efficiency of motion, for, obviously, no machine is capable of inseminating a woman, nor is a woman who is partly--or even mostly--machine able to conceive or bear a child. The sex in Giger’s art is mechanical and purposeless, as absurd as the rest of the machinery in his factories of the damned. Sex, which, in times past, united couples, does not depend upon even the presence of a complete man or woman. All that is needed is the sex organs themselves and a face to register the misery and horror of dehumanized, mechanical existence in a determined and material world apart not only from God but from spirituality itself. This is the true horror of Giger’s horrific art.


In fantasy, science fiction, and horror, the theme had emerged--and had been emerging--for decades, even centuries. Mary Shelley’s Frankenstein had warned of artificial reproduction which bypasses sexuality. Merian C. Cooper and Ernest B. Schoedsack warned us about the dangers of bestiality in King Kong. Dean Koontz portrayed the dangers of sex with computers in Demon Seed. Some fundamentalist Christians are also warning us that sex with robots might not be without menace. According to “Why Sex With Robots Is Always Wrong: The Impending Demise of the Human Species,” a somewhat histrionic, and perhaps tongue-in-cheek article (it‘s written as if its incidents occur in the 2030 and “is not about sex with robots at all,” but “increasing sexual perversion and increasingly pervasive virtual sex happening through the expanding acceptance of online pornography”), “the idea that sex with robots will radically effect the attitudes of practitioners also comes from studies of those involved with pornography on a regular basis,” and “studies have found that viewing of pornography results in“ the following outcomes: 
  1. increased callousness toward women
  2. trivialization of rape as a criminal offense
  3. distorted perceptions about sexuality
  4. increased appetite for more deviant and bizarre types of pornography (escalation and addiction)
  5. devaluation of monogamy
  6. decreased satisfaction with a partner’s sexual performance, affection, and physical appearance
  7. doubts about the value of marriage
  8. decreased desire to have children
  9. viewing non-monogamous relationships as normal and natural behavior
Even in the “real world,” some are predicting that men and women may, within the present century, fall in love with, marry, and have sex with robots.  According to Dr. David Levy, a researcher at University of Maastricht in the Netherlands, as paraphrased by Charles Q. Choi in the MSN online article, “Sex and marriage with robots? It could happen,” “psychologists have identified roughly a dozen basic reasons why people fall in love, “and almost all of them could apply to human-robot relationships.” Some, if not all, of these reasons could be programmed into robots, Levy argues: “For instance, one thing that prompts people to fall in love are similarities in personality and knowledge, and all of this is programmable. Another reason people are more likely to fall in love is if they know the other person likes them, and that's programmable too.”




So far, the robots resemble human beings. “There's a trend of robots becoming more human-like in appearance and coming more in contact with humans,” Levy said. Indeed, he predicts that realistic sex dolls of the type manufactured by RealDoll will be the prototypical robotic paramour: “It's just a matter of adding some electronics to them to add some vibration,” Levy contends, and maybe equipping the robots with the ability to coo a few sweet nothings. “That's fairly primitive in terms of robotics, but the technology is already there.” Levy’s is only one vision of the future of sex with robots, however, and it is a decidedly utopian dream Alongside it is Giger’s dystopian nightmare. It remains to be seen who, Levy, the artificial intelligence expert, or Giger, the surrealistic artist, will prove more prophetic.

Paranormal vs. Supernatural: What’s the Diff?

Copyright 2009 by Gary L. Pullman

Sometimes, in demonstrating how to brainstorm about an essay topic, selecting horror movies, I ask students to name the titles of as many such movies as spring to mind (seldom a difficult feat for them, as the genre remains quite popular among young adults). Then, I ask them to identify the monster, or threat--the antagonist, to use the proper terminology--that appears in each of the films they have named. Again, this is usually a quick and easy task. Finally, I ask them to group the films’ adversaries into one of three possible categories: natural, paranormal, or supernatural. This is where the fun begins.

It’s a simple enough matter, usually, to identify the threats which fall under the “natural” label, especially after I supply my students with the scientific definition of “nature”: everything that exists as either matter or energy (which are, of course, the same thing, in different forms--in other words, the universe itself. The supernatural is anything which falls outside, or is beyond, the universe: God, angels, demons, and the like, if they exist. Mad scientists, mutant cannibals (and just plain cannibals), serial killers, and such are examples of natural threats. So far, so simple.

What about borderline creatures, though? Are vampires, werewolves, and zombies, for example, natural or supernatural? And what about Freddy Krueger? In fact, what does the word “paranormal” mean, anyway? If the universe is nature and anything outside or beyond the universe is supernatural, where does the paranormal fit into the scheme of things?

According to the Online Etymology Dictionary, the word “paranormal,” formed of the prefix “para,” meaning alongside, and “normal,” meaning “conforming to common standards, usual,” was coined in 1920. The American Heritage Dictionary defines “paranormal” to mean “beyond the range of normal experience or scientific explanation.” In other words, the paranormal is not supernatural--it is not outside or beyond the universe; it is natural, but, at the present, at least, inexplicable, which is to say that science cannot yet explain its nature. The same dictionary offers, as examples of paranormal phenomena, telepathy and “a medium’s paranormal powers.”

Wikipedia offers a few other examples of such phenomena or of paranormal sciences, including the percentages of the American population which, according to a Gallup poll, believes in each phenomenon, shown here in parentheses: psychic or spiritual healing (54), extrasensory perception (ESP) (50), ghosts (42), demons (41), extraterrestrials (33), clairvoyance and prophecy (32), communication with the dead (28), astrology (28), witchcraft (26), reincarnation (25), and channeling (15); 36 percent believe in telepathy.

As can be seen from this list, which includes demons, ghosts, and witches along with psychics and extraterrestrials, there is a confusion as to which phenomena and which individuals belong to the paranormal and which belong to the supernatural categories. This confusion, I believe, results from the scientism of our age, which makes it fashionable for people who fancy themselves intelligent and educated to dismiss whatever cannot be explained scientifically or, if such phenomena cannot be entirely rejected, to classify them as as-yet inexplicable natural phenomena. That way, the existence of a supernatural realm need not be admitted or even entertained. Scientists tend to be materialists, believing that the real consists only of the twofold unity of matter and energy, not dualists who believe that there is both the material (matter and energy) and the spiritual, or supernatural. If so, everything that was once regarded as having been supernatural will be regarded (if it cannot be dismissed) as paranormal and, maybe, if and when it is explained by science, as natural. Indeed, Sigmund Freud sought to explain even God as but a natural--and in Freud’s opinion, an obsolete--phenomenon.

Meanwhile, among skeptics, there is an ongoing campaign to eliminate the paranormal by explaining them as products of ignorance, misunderstanding, or deceit. Ridicule is also a tactic that skeptics sometimes employ in this campaign. For example, The Skeptics’ Dictionary contends that the perception of some “events” as being of a paranormal nature may be attributed to “ignorance or magical thinking.” The dictionary is equally suspicious of each individual phenomenon or “paranormal science” as well. Concerning psychics’ alleged ability to discern future events, for example, The Skeptic’s Dictionary quotes Jay Leno (“How come you never see a headline like 'Psychic Wins Lottery'?”), following with a number of similar observations:

Psychics don't rely on psychics to warn them of impending disasters. Psychics don't predict their own deaths or diseases. They go to the dentist like the rest of us. They're as surprised and disturbed as the rest of us when they have to call a plumber or an electrician to fix some defect at home. Their planes are delayed without their being able to anticipate the delays. If they want to know something about Abraham Lincoln, they go to the library; they don't try to talk to Abe's spirit. In short, psychics live by the known laws of nature except when they are playing the psychic game with people.
In An Encyclopedia of Claims, Frauds, and Hoaxes of the Occult and Supernatural, James Randi, a magician who exercises a skeptical attitude toward all things alleged to be paranormal or supernatural, takes issue with the notion of such phenomena as well, often employing the same arguments and rhetorical strategies as The Skeptic’s Dictionary.

In short, the difference between the paranormal and the supernatural lies in whether one is a materialist, believing in only the existence of matter and energy, or a dualist, believing in the existence of both matter and energy and spirit. If one maintains a belief in the reality of the spiritual, he or she will classify such entities as angels, demons, ghosts, gods, vampires, and other threats of a spiritual nature as supernatural, rather than paranormal, phenomena. He or she may also include witches (because, although they are human, they are empowered by the devil, who is himself a supernatural entity) and other natural threats that are energized, so to speak, by a power that transcends nature and is, as such, outside or beyond the universe. Otherwise, one is likely to reject the supernatural as a category altogether, identifying every inexplicable phenomenon as paranormal, whether it is dark matter or a teenage werewolf. Indeed, some scientists dedicate at least part of their time to debunking allegedly paranormal phenomena, explaining what natural conditions or processes may explain them, as the author of The Serpent and the Rainbow explains the creation of zombies by voodoo priests.

Based upon my recent reading of Tzvetan Todorov's The Fantastic: A Structural Approach to the Fantastic, I add the following addendum to this essay.

According to Todorov:

The fantastic. . . lasts only as long as a certain hesitation [in deciding] whether or not what they [the reader and the protagonist] perceive derives from "reality" as it exists in the common opinion. . . . If he [the reader] decides that the laws of reality remain intact and permit an explanation of the phenomena described, we can say that the work belongs to the another genre [than the fantastic]: the uncanny. If, on the contrary, he decides that new laws of nature must be entertained to account for the phenomena, we enter the genre of the marvelous (The Fantastic: A Structural Approach to a Literary Genre, 41).
Todorov further differentiates these two categories by characterizing the uncanny as “the supernatural explained” and the marvelous as “the supernatural accepted” (41-42).

Interestingly, the prejudice against even the possibility of the supernatural’s existence which is implicit in the designation of natural versus paranormal phenomena, which excludes any consideration of the supernatural, suggests that there are no marvelous phenomena; instead, there can be only the uncanny. Consequently, for those who subscribe to this view, the fantastic itself no longer exists in this scheme, for the fantastic depends, as Todorov points out, upon the tension of indecision concerning to which category an incident belongs, the natural or the supernatural. The paranormal is understood, by those who posit it, in lieu of the supernatural, as the natural as yet unexplained.

And now, back to a fate worse than death: grading students’ papers.

My Cup of Blood

Anyone who becomes an aficionado of anything tends, eventually, to develop criteria for elements or features of the person, place, or thing of whom or which he or she has become enamored. Horror fiction--admittedly not everyone’s cuppa blood--is no different (okay, maybe it’s a little different): it, too, appeals to different fans, each for reasons of his or her own. Of course, in general, book reviews, the flyleaves of novels, and movie trailers suggest what many, maybe even most, readers of a particular type of fiction enjoy, but, right here, right now, I’m talking more specifically--one might say, even more eccentrically. In other words, I’m talking what I happen to like, without assuming (assuming makes an “ass” of “u” and “me”) that you also like the same. It’s entirely possible that you will; on the other hand, it’s entirely likely that you won’t.

Anyway, this is what I happen to like in horror fiction:

Small-town settings in which I get to know the townspeople, both the good, the bad, and the ugly. For this reason alone, I’m a sucker for most of Stephen King’s novels. Most of them, from 'Salem's Lot to Under the Dome, are set in small towns that are peopled by the good, the bad, and the ugly. Part of the appeal here, granted, is the sense of community that such settings entail.

Isolated settings, such as caves, desert wastelands, islands, mountaintops, space, swamps, where characters are cut off from civilization and culture and must survive and thrive or die on their own, without assistance, by their wits and other personal resources. Many are the examples of such novels and screenplays, but Alien, The Shining, The Descent, Desperation, and The Island of Dr. Moreau, are some of the ones that come readily to mind.

Total institutions as settings. Camps, hospitals, military installations, nursing homes, prisons, resorts, spaceships, and other worlds unto themselves are examples of such settings, and Sleepaway Camp, Coma, The Green Mile, and Aliens are some of the novels or films that take place in such settings.

Anecdotal scenes--in other words, short scenes that showcase a character--usually, an unusual, even eccentric, character. Both Dean Koontz and the dynamic duo, Douglas Preston and Lincoln Child, excel at this, so I keep reading their series (although Koontz’s canine companions frequently--indeed, almost always--annoy, as does his relentless optimism).

Atmosphere, mood, and tone. Here, King is king, but so is Bentley Little. In the use of description to terrorize and horrify, both are masters of the craft.

A bit of erotica (okay, okay, sex--are you satisfied?), often of the unusual variety. Sex sells, and, yes, sex whets my reader’s appetite. Bentley Little is the go-to guy for this spicy ingredient, although Koontz has done a bit of seasoning with this spice, too, in such novels as Lightning and Demon Seed (and, some say, Hung).

Believable characters. Stephen King, Douglas Preston and Lincoln Child, and Dan Simmons are great at creating characters that stick to readers’ ribs.

Innovation. Bram Stoker demonstrates it, especially in his short story “Dracula’s Guest,” as does H. P. Lovecraft, Edgar Allan Poe, Shirley Jackson, and a host of other, mostly classical, horror novelists and short story writers. For an example, check out my post on Stoker’s story, which is a real stoker, to be sure. Stephen King shows innovation, too, in ‘Salem’s Lot, The Shining, It, and other novels. One might even argue that Dean Koontz’s something-for-everyone, cross-genre writing is innovative; he seems to have been one of the first, if not the first, to pen such tales.

Technique. Check out Frank Peretti’s use of maps and his allusions to the senses in Monster; my post on this very topic is worth a look, if I do say so myself, which, of course, I do. Opening chapters that accomplish a multitude of narrative purposes (not usually all at once, but successively) are attractive, too, and Douglas Preston and Lincoln Child are as good as anyone, and better than many, at this art.

A connective universe--a mythos, if you will, such as both H. P. Lovecraft and Stephen King, and, to a lesser extent, Dean Koontz, Bentley Little, and even Douglas Preston and Lincoln Child have created through the use of recurring settings, characters, themes, and other elements of fiction.

A lack of pretentiousness. Dean Koontz has it, as do Douglas Preston and Lincoln Child, Bentley Little, and (to some extent, although he has become condescending and self-indulgent of late, Stephen King); unfortunately, both Dan Simmons and Robert McCammon have become too self-important in their later works, Simmons almost to the point of becoming unreadable. Come on, people, you’re writing about monsters--you should be humble.

Longevity. Writers who have been around for a while usually get better, Stephen King, Dan Simmons, and Robert McCammon excepted.

Pacing. Neither too fast nor too slow. Dean Koontz is good, maybe the best, here, of contemporary horror writers.


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