Showing posts with label setting. Show all posts
Showing posts with label setting. Show all posts

Monday, April 11, 2011

Learning from the Masters: Louis L'amour

Copyright 2011 by Gary L. Pullman

Aspiring horror writers can learn from both popular and mainstream writers, whether they write horror fiction, stories of other genres, or literature of unusually high quality. In other words, both Louis L’Amour and Mark Twain have much to teach any horror fiction author, which brings us to the topic of today’s post.

Louis L'Amour

L’Amour wrote 89 novels and 250 short stories, most about cowboys, lawmen, gunfighters, and other heroic figures of the American Wild West. His first, Hondo, was published in 1953; his last, The Haunted Mesa, in 1987 (although other of his works have appeared posthumously). Anyone with such a long career and such a prolific quantity of bestsellers is someone who has learned how to tell a tale that appeals to a large and loyal audience and is worth studying.


Many of his novels include hand-drawn maps that bring the territories that his stories cover to life for his readers, showing them the towns, drawn in three dimensions, or the hills and mountains or deserts, complete with sagebrush and cacti, through which his intrepid lawmen, outlaws, Indians, posses, and others ride or through which trains, covered wagons, buckboards, or stagecoaches wend their wary ways. By showing only certain towns or terrains in three dimensions, with care given to individual and unique elements and features, and leaving the rest of the maps in two dimensions that include relatively few details, L’Amour heightens readers’ interest in the towns and terrains he does show more realistically on the charts, mythologizing them, as it were, cartographically as well as through his storytelling. (A couple of horror writers who have used maps well to enhance the mystique of their own terrains of terror are Frank Peretti, author of Monster [2005] and Stephen King, author of Under the Dome [2009]. Others horror writers have also included maps of their novel’s terrain--H. P. Lovecraft springs to mind. My Chillers and Thrillers article “Mapping the Monstrous” suggests some of the ways that Peretti’s novel benefits from his decision to may its horrors.)

But let’s return to the topic at hand: L’Amour’s adept use of the opening sentences (“hookers,” as King calls them) of several of his novels and short stories. In the process, we can learn a thing or two concerning how to keep our plights tight, our monsters few, our settings apparent, our suspense high, and our identifications of our genres simple and straightforward.


Rather like an impressionistic painter, L’Amour indicates the scenes of his novels in a few, deft brushstrokes--or pen strokes--or keystrokes: “rocks,” “the Mohaves,” “sky,” and “buzzards,” in the opening sentence of his novel Callahan, paint an image of the desert: “Behind the rocks the Mohaves lay waiting and in the sky, the buzzards.” He accomplishes the same feat, setting his scene (and indicating the genre of his story) in the few choice words of his first sentence of The Burning Hills: “On a ridge above Texas Flat upon a rock shaped like a flame, a hand moved upon the lava.” His descriptions, even when actually static, reporting past deeds, seem active, recalling the past as if it is happening as his narrator speaks: “We came up the trail from Texas in the spring of ‘74, and bedded our herd on the short grass beyond the railroad” (“End of the Drive,” End of the Drive). Likewise, by including active meteorological conditions, L’Amour can, again, make otherwise static scenes seem active, even intense: “Heavy clouds hung above the iron-colored peaks, and lancets of lightning flashed and probed” (“The Skull and the Arrow,” End of the Drive).

He is just as adept at setting scenes, creating suspense, characterizing characters, and hooking his readers when he describes towns and townspeople as when he pictures solitary heroes in isolated or desolate landscapes far from civilization: “He lay sprawled upon the concrete pavement of the alley in the darkening stain of his own blood, a man I had never seen before, a man with the face of an Apache warrior, struck down from behind and stabbed repeatedly in the back as he lay there” (The Broken Gun).


L’Amour knows when to add a simile, a metaphor, a personification, an allusion, a rhetorical question, or another figure of speech to spice up writing about mundane things when the writing itself might, otherwise, be mundane: “The night brought a soft wind” (Brionne). “Dawn came like a ghost to the silent street, a gray, dusty street lined with boardwalks and several short lengths of water trough (Borden Chantry). “When it came to Griselda Popley, I was down to bedrock and showing no color” (“The Courting of Griselda,” End of the Drive). “Who can say that the desert does not live?” (“The Lonesome Gods,” End of the Drive). “The land lay empty around them, lonely and still” (Conagher).


The men in L’Amour’s fiction tend to be lean, mean fighting machines, as quick and effective with their fists as they are with their hands. They have hard-edged, flinty names like Hondo, Callahan, Brionne, Bowdrie, Borden Chantry, Malcolm Fallon, Orrin Sackett, Jim Colburn, and Conagher. Sometimes, they straddle the law, living by the code of the West or a code of their own, more antiheroes than heroes, as is the case, it seems, with regard to Malcolm Fallon, whom L’Amour introduces as “a stranger to the town of Seven Pines” who is fortunate enough to be “a stranger with fast horse,” especially since a drunken band of townsmen have invited him to a necktie party (i. e., a lynching). Out-and-out villains, however, may be violent men of action, but they are also passive products of their circumstances and environments: “They were four desperate men, made hard by life, cruel by nature, and driven to desperation by imprisonment” (“Desperate Men,” End of the Drive). It seems that, in L’Amour’s fiction, desperate men are made, not born; in other words, it is not their fault that they are desperate men; their past experiences have made them so. By contrast, L’Amour’s heroic protagonists defy their environments, take charge of themselves, and become the masters of their own fates, embodying free will.


Although no academic would ever mistake L’Amour for a literary author, he is a literate writer of popular fiction who has learned, of himself, many techniques for accomplishing narrative objectives in ways as interesting as they are succinct, and any aspiring writer, whether of horror or another genre, can learn much from the way that he uses carefully chosen words, phrases, clauses, and sentences to set his scenes, suggest action (even when there is none presently taking place), introducing his protagonists, identifying the time of the day and the season of the year, creating suspense, generating a sense of mystery, stating mundane facts in intriguing ways, describing weather, and spotlighting particular characters among other literary personae. He also shows an adept use of similes, metaphors, allusions, personifications, the rhetorical question, and the tall tale (“My Brother [sic] Orrin Sackett, was big enough to fight bears with a switch,” the narrator of The Daybreakers claims). Adapting L’Amour’s techniques and strategies to his or her own genre and work, the aspiring horror writer can do the same.

Sunday, April 3, 2011

From Story Idea to Story

Copyright 2011 by Gary L. Pullman

A common question that aspiring writers ask the pros is "Where do you get your ideas?" Stephen King claims he gets his in a little shop in Utica, but the true answer to the question is that he gets his ideas from the same sources as every other writer, aspiring or pro: from dreams, mental images, newspaper headlines, reading, anecdotes told by others, personal observations, song lyrics, classroom lectures, history--the list is all but limitless.

But what one more than likely means, perhaps, to ask by this question is "How do you develop your ideas into stories?" The answer is simple, really: bring together person, place, and thing.

  • The person is the story's main character, or protagonist.
  • The story's place is its setting.
  • The story's thing is its theme.

What brings the three of them together is the story's conflict and the main character's attempts to resolve this conflict, which includes both his reason, or motive for doing.

Another way of= saying the same thing is to say that a writer develops a story idea into a story by answering six questions: who? (protagonist), what? (conflict), when? and where? (setting), how? (resolution), and why? (motivation and theme). Here's an example:

Idea: A girl is possessed by the devil.

  • Who? Father Damien Karras, a priest who doubts his faith (protagonist)
  • What? fights the devil (conflict)
  • When? and where? in a Georgetown townhouse (setting)
  • How? using exorcism (resolution)
  • Why? to save a possessed girl's soul and retain his own teetering faith in God (motivation and theme).

That's how it's done and why.

(There's a fill-in-the-blank way of developing the scenes of a story, too, which I explain in "The Fill-in-the-Blank Guide to Writing Fiction").

Monday, March 21, 2011

Not-So-Gratuitous Nudity, Part 2

Copyright 2011 by Gary L. Pullman


Context helps to determine how onscreen nudity registers--how, in other words, a moviegoer interprets its significance--and the context depends, in large part, upon the movie’s genre. For example, nudity in a romantic movie will be interpreted quite differently than nudity in a horror movie. However, context is more refined than simply a type of fiction would determine. The setting of the movie and other elements also suggest how onscreen nudity should be interpreted.

In Re-Animator, Megan Halsey (Barbara Crampton) is shown lying on her back, upon a steel examination table that is covered with a light-blue sheet. She could be in a hospital, coming to, or going from, surgery, but her situation is actually far worse: she is in a morgue, an unwilling potential participant in a madman’s quest for reanimation.

Surgery is frightening because its outcome is uncertain. Often, patients survive operations and thrive. Sometimes, however, they die on the operating table or, if they survive a botched surgery, they live out their days horribly disfigured or disabled.

As frightening as a hospital tends to be, however, a morgue is much more unnerving, for morgues are, by definition, associated with death. To be on a metal table in a morgue is anything but reassuring--especially under the conditions in which Megan finds herself.
 

Whether her attacker is a demon or a poltergeist is unclear, but Carla Moran (Barbara Hershey) emerges from an assault by an invisible rapist with bruises and injuries (The Entity). Her psychiatrist, Dr. Sneiderman, believes that Carla has caused these injuries to herself and that the “entity” whom she contends attacked her is but a delusion. As a child, she was sexually abused, becoming pregnant as a teenager. She also witnessed the violent death of her first husband. Her psychaitrist believes that these traumatic events have caused Carla to hate herself and to take her hatred out upon herself in violent displays of hostility and rage. However, moviegoers witness the attacks that Carla claims occur, seeing, before their own horrified eyes, the deep indentations in her breasts that the invisible entity makes during one of its terrifying assaults.

The juxtaposition of an invisible predator and a flesh-and-blood victim--and a nude one, at that--creates great tension, as audience members wonder whether they, too, could be similarly attacked by a ghost or demon that no one but they themselves can see--or feel. The indentations in Carla’s breasts, like the bruises and injuries to her body, witnessed by moviegoers, make it abundantly--and horrifyingly--clear that the entity is real, for, if it were not, it couldn’t grip Carla’s breasts, bruise her flesh, or injure her body. By reflecting the reality of the fleshless and invisible monster that assaults her, Carla’s nude and battered body magnifies the viewer’s own fear and dread, for, were the entity’s presence not revealed by these signs of its attendance, it would be easy to suspect, as the psychiatrist does, that Carla is hallucinating. The film does not allow this option. The entity is known by its effects upon Carla’s flesh and is as real, therefore, as she herself. The reality of the entity is the movie’s source of horror.


Evil can appear attractive. This idea seems to be the theme of Innocent Blood, in which Anne Parillaud plays Marie, a lovely, modern vampire. Her lovely, bare body seems to ask, Do bad things come in beautiful packages? Her slender frame, her fetching beauty, and her vulnerable nudity all seem to suggest the same thing: a beautiful young woman--or vampire--is too beautiful to be hazardous to one’s health. Evil is ugly, after all. The beautiful people are not dangerous--even when they are undead. The truth is, of course, altogether different, and much of the film’s horror, revulsion, and suspense is based upon this paradoxical and ambiguous depiction of evil as attractive.
 

In Cat People, legend has it that a werecat transforms into a leopard when it has sex with a person, regaining its original human form only when it kills a person. The film plays upon fears of both incest (the werecats are incestuous) and bestiality, with the nude and sensual bodies of Irena Gallier (Nastassja Kinski) and zoologist Alice Perrin (Annette O’Toole) temptations that Irena’s brother Oliver, who is also Alice’s colleague and boyfriend, is unable to resist. Their nudity gives flesh, as it were, to the horrific temptations of incest and bestiality that haunt the decadent Oliver--indeed, their nakedness may well likewise tempt the viewer who, as voyeur, more or less willingly watches these dark and twisted, if sensual and seductive, sexual obsessions and acts.


Good girls don’t have sex. They don’t get naked, either, except in socially sanctioned places and situations, such as the shower or their doctors’ offices. This belief, whether founded in reality or naivetĂ©, is the basis for the shock that moviegoers feel when an actress with a wholesome image like that of Katie Holmes (The Gift) disrobes onscreen, and this shock, one may argue, is transferred to the girl-next-door character that she portrays--or, at least, appears to embody, as Holmes does in playing the innocent-looking, but sexually promiscuous, Jessica King, the local high school principal’s wholesome (-looking) fiancĂ©e. Her nudity and her innocent image contrast sharply, reminding filmgoers, once again, that, far from always inhabiting an ugly form, evil can, indeed, cut a strikingly beautiful figure; appearances can be deceiving.


Mathilda May may look a bit pale, but she also looks the very picture of health. Young and beautiful, she seems far too innocent and lovely to be a bloodsucking fiend, but, as a female vampire in Lifeforce, she is just that--as she proves again and again, flitting bat-like, from one host to another to relieve them of their life force. Beauty is, once again, a red herring, or false clue, suggesting that, in seeking evil, one must look elsewhere than the lovely face and form of Mathilda May, when, in fact, in her beautiful countenance and figure, they have encountered both true and deadly evil.

In horror films, nudity is a reminder of humans' (including moviegoers’ own) mortality; as a blatant exposure of the flesh, nudity can also highlight its opposite, the invisible spirit; nudity can signify the attractiveness of evil; and nudity, especially the nudity of a beautiful young, but wicked, woman, can suggest the absurdity of believing that beautiful people must also be good people.

The display of naked bodies in horror movies can, and does, accomplish more, as I will demonstrate in additional, future posts concerning the genre’s not-so-gratuitous nudity.

Thursday, March 17, 2011

A Sidebar Approach to Writing

Copyright 2011 by Gary L. Pullman


Many book-length commentaries and analyses of popular entertainment products offer, more or less as fillers, occasional sidebars that provide behind-the-scenes information, summaries, or little-known facts about the various topics that the commentaries routinely cover in their murders to dissect. Dusted: The Unauthorized Guide to Buffy the Vampire Slayer is no exception, offering, as it does, 22 such sidebars, among them speculations concerning “Spike’s Nature,” an account of “The Unaired Pilot,” and a “Vampire History.”

From a writer’s perspective, perhaps some of the more interesting (and potentially valuable) sidebars are those that deal with characters’ back stories, histories regarding settings, and proposed plotlines. These items present a handy, dandy way of enriching one’s own narratives: pretend that you are a fan of your own work and that, as such, you buy a book (or a magazine) about the narrative of which you are an aficionado. Imagine, also, that you are the writer (or one of the writers) of the commentary and develop sidebars of the sort that you think fans of the narrative you’re writing your commentary about might enjoy, particularly ones associated with characters’ back stories, histories regarding settings, and proposed plotlines. Write them about your story, and, presto!, you’ve developed some ideas for future chapters of your novel in progress or (should you be so lucky) your ongoing series of novels.

For example, let’s assume that your story takes place in ancient Rome and that you want to create a sense of horror mingled with terror. Perhaps you decide to have a present-day visitor to the catacombs get stranded in the underground burial chambers overnight. This situation (and setting) cries out for a sidebar treatment in which you summarize the history of the local catacombs and given a succinct, but ghastly, description of the place.

If your character is (or knows) a famous person of the period, a sidebar concerning the famous man or woman--perhaps he is an emperor of a visiting queen--will help keep your fictitious portrait of him or her both accurate and intriguing, provided that the sidebar contains not only pertinent facts but also a spicy anecdote or two concerning the historical figure.

An artifact could also deserve sidebar treatment. Again, the facts and anecdotes you include in your sidebar will help you to stay on track and be interesting as you describe and explain the significance of the relic or objet d’art.

Saturday, February 5, 2011

Horror Settings

Copyright 2011 by Gary L. Pullman

Horror story settings often play upon the limits of human perception and the effects of such limitations upon human self-esteem, safety, and security.

Fog blinds, and blindness makes one helpless. A forest’s density of trees makes one feel trapped. An island or a space station is isolated, which cuts one off from others and the aid that they could provide. A cavern is dark; darkness blinds; blindness makes one helpless. A cavern’s passages are tight, which could make one feel trapped, and the passages are labyrinthine, suggesting that one may become lost and, therefore, cut off from others and the aid that they could provide. An unfamiliar place is unknown, and the unknown blinds one mentally, or cognitively, thereby making him or her vulnerable to potential injury or harm.

The antidotes, as it were, to the effects of such settings are, respectively, self-reliance; escape or rescue; being located; and knowledge (especially practical knowledge).

Therefore, some horror stories start at one of these extremes and end with the other extreme. For example, Edgar Allan Poe’s short story “The Pit and the Pendulum” starts with the sentencing to death of the protagonist and his imprisonment in his intended death chamber, the “pit” of the story’s title, and ends with the main character’s rescue by his enemy’s foes.


However, a horror story (or a thriller) might also start with the positive character trait--self-reliance, for example--and end with its destruction, as James Dickey’s novel Deliverance does. In this narrative, macho, self-reliant outdoorsmen are sodomized by a group of sadistic mountain men whom they encounter during a canoeing trip. Likewise, the adversary of William Peter Blatty’s novel The Exorcist seeks to destroy Father Damien Karras’ faith when he attempts to exorcize an alleged demoniac. Another of my posts, “A Descent into the Horrors of Extreme Feminism,” discusses at length the importance of the cavern setting of the movie The Descent on both the film’s plot and characters.


Few contemporary horror stories succeed in exploiting a forest setting’s dark and foreboding character as well as The Blair Witch Project. As anyone who has ever gone camping overnight in a forest knows, campers are almost certain to hear furtive sounds, breaking twigs, and perhaps even snarls or growls. Unable to see what one hears, one can quite easily let his or her imagination run wild, and his or her imagination is able to picture horrors and terrors beyond anything reality is likely to offer. The forest, in this film, is a symbol of man’s helplessness before nature--especially a forest that, cutting the band of students off from the rest of humanity, leaves them not only to their own devices but also to their own wild imaginings. 


Regardless of the setting an author may select, he or she should examine it carefully for its symbolic, metaphorical, or other rhetorical significance, for by playing upon these implications, the writer can enhance the depth and richness of his or her story. In analyzing the proposed setting, the author may, in fact, find that another setting than that which he or she originally envisioned works better for his or her story in part, perhaps, because the alternative setting is more symbolically, metaphorically, or otherwise rhetorically profound than the first location that he or she considered for the narrative’s milieu. (The same is true for the story’s props: Poe, for example, originally envisioned a parrot as the foil to The Raven’s narrator, rather than the raven he subsequently selected as the poem’s avian adversary.)

Thursday, February 3, 2011

Ironic Settings

Copyright 2011 by Gary L. Pullman



In my series concerning “How To Haunt a House” and my critical review of the movie The Descent, “A Descent into the Horrors of Extreme Feminism,”  I discuss the symbolic significance of setting as a means of conveying themes. A house can represent its resident’s soul or personality, with various rooms corresponding to aspects of the person: the attic, his or her mind; the kitchen, his or her instincts and appetites; the living room, his or her persona; the basement, his or her unconscious; and so forth. In the movie The Descent, the underground cavern in which the female spelunkers are attacked by subterranean monsters, the cave, I argue, represents the womb, and the monsters represent the fetuses that liberated women have aborted in favor of childless independence from their traditional and, indeed, biological, roles as mothers and wives.

As Nicholas Ruddick points out in Ultimate Island: On the Nature of British Science Fiction, a symbol can involve a long history of philosophical development. The idea of the island as a symbol of insular individual identity followed, he says, the loss first of the geocentric worldview and then of anthropomorphic notions which left each man and woman an isolated subjectivity, or island, as it were, cut off from the mainland, which is representative of the rest of humanity:

The idea of an individual island has become associated with that of the individual psyche, though the metaphor of the insular Self. The decline first of geocentrism and then [of] anthropomorphism as a result of scientific discovery has led to the rise of individualism, the philosophical privileging of existence over essence. . . and [the idea of] a universe in which the human domain seems an insignificant speck--at best an island--in the oceanic immensity of the spatiotemporal macrocosm (56-57).
Symbolism can be far richer than one imagines!

According to the teleological argument, which is also known as the argument from design, the existence of the universe, as a created artifact, implies the existence of a Creator. Natural theology suggests that we can learn of the nature of God, the Creator, from His creation, nature. This theology, unlike that which is based upon divine revelation that includes the doctrine of humanity’s (and the cosmos’) fall from grace, doesn’t explain (or, some might argue, explain away) the existence of evil, but accepts it as part and parcel of God’s creation and as, therefore, in some way, indicative of God’s own nature as well. As Herman Melville’s Queequeg declares, in Moby Dick, “de god wat made shark must be one dam Ingin.”

Whether one accepts the portrait (or, possibly, the caricature) of God that natural theology paints, one may apply its insight to the artifacts of human technology: whether microscopes or atomic bombs, the things that we create suggest something about us, their creators. Writers, especially of horror, do well to remember this lesson--and to apply it in their work by consciously and deliberately suggesting the symbolic nature of their central properties, or props, and settings by using them as thematic motifs.

As usual, contemporary writers can take a lesson in doing so from Edgar Allan Poe. The house of Usher (in “The Fall of the House of Usher”) is identifiable with its resident, protagonist Roderick Usher; the fall of the former is also the fall of the latter. Indeed, even physically, the house resembles its resident. According to Walter Evans, the windows of the house are Usher’s eyes, the sedges his mustache, and the white tree trunks his teeth (“‘The Fall of the House of Usher’ and Poe’s Theory of the Tale” in Studies in Short Fiction, 14.2).


Poe also uses the wine cellar in “The Cask of Amontillado” to great symbolic effect. Wine is the drink of camaraderie and friendship; indeed, in Christianity, wine is an element of communion, representing the sacrificial blood of Jesus Christ. In Poe’s story, the significance of wine, as represented by the titular cask of Amontillado, is subverted through irony. The libation of friendship becomes the means by which a mad and vengeful Montresor lures his victim Fortunato to his doom.

Appealing to Fortunate’s friendship as much as to his expertise in wine, Montresor succeeds in getting him to follow him through catacombs, where, after expressing concern for Fortunato’s health while plying him with wine (the catacombs are damp, Montresor says, and Fortunato is coughing), the villain walls up his victim alive, leaving him to die. Half a century later, Montresor, in recounting his tale, brags that he has never been caught.

Wine, which normally cements relationships, here helps to destroy a man who was once at least ostensibly a friend. In the story, the Amontillado, it may be argued, thus represents friendship itself, albeit, in this story, friendship more feigned, on the part of the protagonist, anyway, than real.

Poe’s masterful use of irony to undercut symbolic images and motifs enriches his narratives and, indeed, adds a subtle subtext to the story's overt horror. In learning from the masters, contemporary writers of horror can accomplish similar wonders in their own works of fiction.

Sunday, January 30, 2011

Projecting Yourself Into Your Setting

Copyright 2011 by Gary L. Pullman

To make a setting real to his or her readers, a writer must make the place come alive, as it were, make it present and believable. Most writers have learned various techniques by which to accomplish this purpose. I use the one delineated here. If it works for you, adopt it. If not, devise an approach that works for you.
  1. Using your favorite Internet image browser, view “scary” (or “horrific” or “frightening” or “terrifying”) images; pick one to consider.
  2. If you can enlarge the image, in Paint, Photoshop, or on your monitor, do so; you want to be able to see details and to project yourself into the photograph (or the illustration or painting--photos, I think, tend to be best).
  3. Jot down your initial impressions. (I am considering an image of “Spooky Steps,” which I accessed on Flickr.) Here are my initial impressions: the rails are rickety; the steps are merely short planks set into a hillside; the steps ascend a fairly steep, long slope, through a woods; the woods are monochromatic--grays accentuated with white and black--and look desolate; the steps, ascending between the rickety rails, seems to guide, or even channel, whoever would use them; and a question presents itself--why are there steps here, anyway? Not many hills are homes to steps, especially hills in woods!
  4. Project yourself into the picture. Where are you? Is anyone with you? Is anyone else here or nearby? Why are you here? Why is anyone else here? What is your purpose? Why did you come here--or were you brought here, possibly against your will? When did you arrive? How long will you stay? Feel your environment: Is it hot? Humid? Arid? Overcast? Raining? Snowing? Windy? Mild? Do you hear noises or sounds? If so, what is their source? Can you tell? If not, why not? Any rustling sounds? Squeals or snarls? Growls or howls? Moans, groans, sobs, or whimpers? Grunts? Any smells? A stench of some kind? Decay, perhaps? A burnt smell? Maybe a burnt flesh smell? The scent of something unknown and nameless, but sickening? The smell of blood, maybe? Is there a dreadful taste in your mouth? If so, why? What is its origin? How do things look? The sky behaving itself--or shifting and pulsing and turning weird colors? Maybe there are clouds and they look like bulging bubbles, about to break, or like persons, places, or things you know--or don’t know. Is there something running along a ravine or over the rugged terrain, through the dense and twisted underbrush? Get physical with your environment. Grasp the rickety handrail. Feel its roughness, maybe pick up a splinter or two. Does the rail sag or sway beneath your hand? Is it raspy against your flesh? Does it creak under your touch? Test one of the steps with your foot. Creak? Sag? Break? What is the hard-packed earth between the steps like as you step on it? When the soil between the steps is disturbed as you ascend the steps, does it crumble?  Does it produce dust? Feel the stress in your knee joints and the weight upon your feet. Feel your leg muscles flex as your legs stretch and bend. Is your heart beating fast? From exertion--or fear? Can you hear it? Are you breathing hard? Sweating? Does perspiration make you cold? Does it sting your eyes? Is your brow furrowed? What do you see along the way, as you ascend the steps? What do you see at the top of the hill? What do you hear, feel, smell, taste?

Saturday, January 8, 2011

Setting and Plot

Copyright 2011 by Gary L. Pullman

Horror story settings often play upon the limits of human perception and the effects of such limitations upon human self-esteem, safety, and security.

Fog blinds, and blindness makes one helpless. A forest’s density of trees makes one feel trapped. An island or a space station is isolated, which cuts one off from others and the aid that they could provide. A cavern is dark; darkness blinds; blindness makes one helpless. A cavern’s passages are tight, which could make one feel trapped, and the passages are labyrinthine, suggesting that one may become lost and, therefore, cut off from others and the aid that they could provide. An unfamiliar place is unknown, and the unknown blinds one mentally, or cognitively, thereby making him or her vulnerable to potential injury or harm.

The antidotes, as it were, to the effects of such settings are, respectively, self-reliance; escape or rescue; being located; and knowledge (especially practical knowledge).

Therefore, some horror stories start at one of these extremes and end with the other extreme. For example, Edgar Allan Poe’s short story “The Pit and the Pendulum” starts with the sentencing to death of the protagonist and his imprisonment in his intended death chamber, the “pit” of the story’s title, and ends with the main character’s rescue by his enemy’s foes.


However, a horror story (or a thriller) might also start with the positive character trait--self-reliance, for example--and end with its destruction, as James Dickey’s novel Deliverance does. In this narrative, macho, self-reliant outdoorsmen are sodomized by a group of sadistic mountain men whom they encounter during a canoeing trip. Likewise, the adversary of William Peter Blatty’s novel The Exorcist seeks to destroy Father Damien Karras’ faith when he attempts to exorcize an alleged demoniac. Another of my posts, “A Descent into the Horrors of Extreme Feminism,” discusses at length the importance of the cavern setting of the movie Descent on both the film’s plot and characters.


Few contemporary horror stories succeed in exploiting a forest setting’s dark and foreboding character as well as The Blair Witch Project. As anyone who has ever gone camping overnight in a forest knows, campers are almost certain to hear furtive sounds, breaking twigs, and perhaps even snarls or growls. Unable to see what one hears, one can quite easily let his or her imagination run wild, and his or her imagination is able to picture horrors and terrors beyond anything reality is likely to offer. The forest, in this film, is a symbol of man’s helplessness before nature--especially a forest that, cutting the band of students off from the rest of humanity, leaves them not only to their own devices but also to their own wild imaginings.



Regardless of the setting an author may select, he or she should examine it carefully for its symbolic, metaphorical, or other rhetorical significance, for by playing upon these implications, the writer can enhance the depth and richness of his or her story. In analyzing the proposed setting, the author may, in fact, find that another setting than that which he or she originally envisioned works better for his or her story in part, perhaps, because the alternative setting is more symbolically, metaphorically, or otherwise rhetorically profound than the first location that he or she considered for the narrative’s milieu. (The same is true for the story’s props: Poe, for example, originally envisioned a parrot as the foil to The Raven’s narrator, rather than the raven he subsequently selected as the poem’s avian adversary.)

Saturday, September 11, 2010

Isolating Your Characters

Copyright 2010 by Gary L. Pullman

In a previous post (“Horror as Image and Word”) , I spoke of the benefit that authors of horror stories can derive from physically isolating their characters. By locating the story’s action in a remote setting, a writer heightens their vulnerability. They are more helpless than they might be otherwise, had they not been cut off from the larger community, society, or nation in which they live, having no access to emergency medical services, law enforcement personnel, financial institutions, or even friends and family. They are on their own, with no one and nothing else to assist them.


There’s another way to isolate characters besides that of locating them in remote places, far from the madding crowd: separate them from others by making them shy, emotionally detached or withdrawn, or even antisocial. (I touch upon this topic in my earlier post, “Ray Bradbury’s ‘Love Potion ’: Learning from the Masters.”) Psychological or emotional isolation has similar effects to physical isolation, making it difficult for a character to share his or her true and deepest thoughts and emotions with others. A shy or socially withdrawn character is likely to be incommunicative beyond the most superficial level, and an antisocial character is apt to go so far as to lie to others, even on a routine basis.

Wikipedia describes shyness as a manifestation of such tendencies as an avoidance of “the objects of their apprehension in order to keep from feeling uncomfortable,” which initiates a vicious circle of sorts, in which “the situations remain unfamiliar and the shyness perpetuates itself.” Shyness, the article indicates, may be a temporary or a permanent condition, and it may be mild or extreme, adding:

The condition of true shyness may simply involve the discomfort of difficulty in knowing what to say in social situations, or may include crippling physical manifestations of uneasiness. Shyness usually involves a combination of both symptoms, and may be quite devastating for the sufferer, in many cases leading them to feel that they are boring, or exhibit bizarre behavior in an attempt to create interest, alienating them further. Behavioral traits in social situations such as smiling, easily producing suitable conversational topics, assuming a relaxed posture and making good eye contact, which come spontaneously for the average person. . . may not be second nature for a shy person. Such people might only effect such traits by great difficulty, or they may even be impossible to display. . . In fact, those who are shy are actually perceived more negatively because of the way they act towards others. Shy individuals are often distant during conversations, which may cause others to create poor impressions of them, simply adding to their shyness in social situations (“Shyness”).
Jack Torrance, the protagonist of The Shining isn’t shy as much as he is socially detached from the world, or socially withdrawn. He is a mystery, if not exactly a stranger, even to his own wife and son. In discussing this character in an earlier post, “Narrative and Dramatic Techniques,” I indicated how, according to literary critics, the filmmaker, Stanley Kubrick, used his motion picture camera’s photography of a mountain to characterize Torrance as emotionally cold and detached.

Extremely wide vistas of the mountainous landscape induce a cold, detached and depersonalized perspective. Humans are unimportant in this vast physical, and metaphysical, terrain. . . .

Jack undergoes a freezing of emotional warmth and empathy. His blood runs cold, both figuratively and literally, as he becomes one with the forces of winter and death (Anna Powell, Deleuze and Horror Film, 43-44).
As a result of his detachment, Torrance both becomes a monster, and his cold-heartedness becomes the death of him when, trapped inside a maze following a blizzard, he freezes to death as he pursues his young son, intent upon murdering the boy.


The antisocial personality disorder is different than shyness. Recognizing it as a mental illness of sorts, the American Psychiatric Association’s Diagnostic and Statistical Manual defines this condition as “a pervasive pattern of disregard for, and violation of, the rights of others that begins in childhood or early adolescence and continues into adulthood.” (“Antisocial Personality Disorder,” Wikipedia). Serial killer Ted Bundy, among others, is said to have had such a condition. The disorder is marked by such symptoms as

[a] persistent lying or stealing; [an] apparent lack or remorse or empathy for others; cruelty to animals; poor behavioral controls. . ; a history of childhood conduct disorder; recurring difficulties with the law; [a] tendency to violate the boundaries and rights of others; substance abuse; aggressive, often violent behavior. . . [an] inability to tolerate boredom; [and a] disregard for safety” (“Antisocial Personality Disorder”).
Such additional conditions are often associated with ant personality disorder as “anxiety disorder, depressive disorder, substance-related disorders, somatization disorder, pathological risk-seeking, borderline personality disorder, histrionic personality disorder, [and] narcissistic personality disorder” (“Antisocial Personality Disorder”).

In short, those who are afflicted with the antisocial personality disorder are hard to get along with. They are dangerous not only to themselves, but to others as well. Moreover, despite the dazzling array of symptoms and associated disorders, such individuals can, and do, pass as normal among others. Bundy was not only considered sane by the team of psychiatric and psychological doctors who examined him, but by the coworker (and author of The Stranger Beside Me) Ann Rule, who worked alongside him in a Seattle crisis clinic for a year and a half. Young women often found the brutal killer attractive, and he had no problem in finding victims among the college coeds he frequently targeted. Even during his incarceration and trial, he had suitors among the female sex, one of whom, Carole Ann Boone, married him on the witness stand as Bundy cross-examined her, allegedly bearing the serial killer a daughter. During his career as a serial killer, however, Bundy killed somewhere between thirty and a hundred and thirty young women, one as young as twelve years old.

Interestingly, one critic, John E. Reilly, diagnoses the narrator of Edgar Allan Poe’s “The Tell-tale Heart” as a “paranoid schizophrenic” (“The Lesser Death-Watch and ‘The Tell-Tale Heart’,” American Transcendental Quarterly, Vol. 2, Second Quarter, 1969, 3-9), a diagnosis with which another critic, Brett Zimmerman, agrees in “‘Moral Insanity’ or Paranoid Schizophrenia: Poe’s ‘The Tell-Tale Heart,’” Mosaic, Vol. 25, No. 2, Spring, 1992, 39-48). This storyteller’s mental illness has obviously alienated him (or, some critics recently claim, her) from both reality and his (or her) kinsman, whom he (or she) murders.

One need not suffer from either antisocial personality disorder or paranoid schizophrenia to be emotionally detached or withdrawn. Shyness will also accomplish the goal of psychologically isolating a character from his or her peers and making him or her emotionally (and, indeed, physically) vulnerable to the monster, human or otherwise, who stalks a group of men and women, and a shy person may be regarded with sympathy on the part of the reader, whereas, despite his or her mental illnesses, neither an antisocial nor a paranoid schizophrenic is likely to garner much in the way of the reader’s compassion or even understanding. The writer may want to make a character who is stalked but not killed shy, but the character who is both stalked and killed antisocial or schizophrenic--or, for that matter, make the killer him- or herself antisocial or schizophrenic. There is, of course, another option for writers who want to isolate their characters so as to cut them off from all outside support and assistance: isolate them physically, by locating the story’s action in a remote and inaccessible setting, and then further isolate them by making one or more of the characters shy, antisocial, or schizophrenic.

Monday, August 30, 2010

Perspective and Setting: An Overlap of Cinematographic and Literary Technique

Copyright 2010 by Gary L. Pullman


In Film Narratology, Peter Verstraten explains how, in adopting the perspective of the birds as they sweep down from the sky to attack the residents of Bodega Bay, California, Alfred Hitchcock forces The Birds audience to “reflect on the sadist in ourselves” (122).

Other films require us to see ourselves from the victims’ point of view, thereby presumably encouraging us to consider the masochistic element of our personalities. The infamous shower scene in Psycho is a notable example: it puts the audience in the shower with Marion Crane, letting us see the curtain as it is torn aside and the knife’s blade as it flashes toward us.

Indeed, one might argue that the shower scene is sadomasochistic, alternating between the perspective of the murderer and the perspective of the murdered, so that, in effect, we become suicidal, the killer and the killer of, and the killed by, ourselves.

Some stories create suspense by including a killer among a team of investigators as they seek clues and argue theories as to how a murder may have been committed or who may have committed it, with the killer, perhaps, offering his or her own ideas concerning the topic. In her nonfiction book, The Stranger Beside Me, Ann Rule includes an alternative version of this perspective by including serial killer Ted Bundy among the university students who discuss a mass murder on their campus. Bundy disagrees with their view of the crime and the killer. One of the students considers the murderer “a lunatic” who is “probably lying low as the police investigation accelerated.” Bundy disagrees: “No. . . this was a professional job; the man has done it before. He’s probably long gone by now” (344). Bundy, typically, is telling a half-truth. He, the killer, has definitely “done it before,” but he is far from “long gone”; he is in the midst of the students with whom he debates the issue. His presence is an eerie and disturbing incident among many other such incidents.


In Horror Zone: The Cultural Experience of Contemporary Horror Cinema’s “Making Up Monsters: Set and Costume Design in Horror Films,” Tamao Nakahara explains how, in Psycho, “dĂ©cor becomes the narrative’s organising [sic] image” (141):
In the film‘s trailer, Hitchcock makes a point to associate the killer, Norman Bates. . . with his safe have and with the birds he sews up: “his favorite spot was the little parlour [sic] behind his office in the motel. . . . I suppose you’d call this his hideaway. His hobby as you see was taxidermy. A crow here. . . an owl there”. During the scene in which Norman invites his future victim, Marion Crane. . . into the parlour [sic] for supper, he is visually defined by the way that the frame unites him with the various stuffed birds in the room. As the shots and shot-reverse-shots alternate between Norman and Marion during their conversation, the camera remains generally in the same position for all of Marion’s shots, while those for Norman change angles to frame him with one bird and then another in the set design. While the conversation is light, the camera shows Norman from the waist up to the right of a dresser with a couple of small birds. As soon as the topic of “mother” is broached, the camera angle changes to show him in a low angle medium shot in front of two paintings (one of a nude) and two menacing spread-winged birds near the ceiling--an image that suggests Norman’s conflicted feelings of sexual arousal and self-censure for that arousal. Finally, when Marion suggests putting Norman’s mother away in an institution, the enraged Norman is shown in close-up flanked by two birds abutting against his ears. As if to provide a wall ornament for each mood and emotion, Norman’s sanctuary, and his behaviour [sic] in it, hints at his multiple personalities (142-143).
Although, as Verstraten observes, “the narrative techniques and stylistic procedures in cinema are inevitably fundamentally different than those in literature (or those in comics, music, painting, sculpture, and theater, to name but a few),” and, in some cases, the twain between these “techniques and. . . procedures” in one medium will never meet those of another medium, there are narrative and stylistic techniques that do, in part, overlap, such as do (to some extent) both point of view (in both media) and set design (in cinema) and description (in literature), from which both cinematographic and literary artists can, and should, learn from on another.

Sources

Nakahara, Tamao. "Making Up Monsters: Set and Costume Design in Horror Films." Horror Zone: The Cultural Experience of Contemporary Horror Cinema, 2010: Print.

Rule, Ann. The Stranger Beside Me: The Shocking Story of Serial Killer Ted Bundy. New York: Pocket Books, 2009. Print.

Verstraten, Peter. Film Narratology. Toronto: University of Toronto Press, 2009. Print.

Tuesday, August 17, 2010

Total Institutions and Horror-as Metaphors

Copyrigh 2010 by Gary L. Pullman


Many horror stories take place in total institutions. A total institution is a self-contained world that exists to fulfill a particular, specialized function. Examples of total institutions (and horror stories that take place in them) are boarding schools or military academies (Harold Becker's Taps), summer camps (William Butler’s Butterfly Revolution), colleges or universities (Bentley Little’s The Academy and The University), forts or military installations (Antonia Bird’s Ravenous), hospitals (Anthony Balch’s Horror Hospital), hotels or motels (Alfred Hitchcock’s Psycho and Stephen King’s The Shining), monasteries and convents (Dominic Sena’s Season of the Witch), museums (Douglas Preston and Lincoln Child’s Relic), nursing homes (James J. Murphy III’s The Nursing Home), orphanages (Guillermo Del Toro’s The Orphanage), prisons (Renny Harlin’s Prison), research facilities (H. G. Wells’ The Island of Dr. Moreau), resorts (Bentley Little’s The Resort), ships (Steve Beck’s Ghost Ship), spaceships (Alien), and summer camps (Robert Hiltzik’s Sleepaway Camp).

Such stories’ settings tend already to be isolated or are relatively easy to cut off from larger society. In addition, as Wikipedia suggests, they may sometimes be appropriate for plots that involve “rites of passage and indoctrination” (“Total institution”).

In some cases, simply by setting a story in a total institution, the narrative or drama virtually writes itself.

To gain a better appreciation of the types of stories that are set in such places, let’s briefly review the plots of the novels and movies that I identified, parenthetically, as examples of stories that take place in the respective total institutions in my list.

Taps (1981): Military cadets take over Bunker Hill Academy when its owners decide to close the school, fending off the National Guard (for a while, at least).

The Butterfly Revolution (1961): Kids at a summer camp revolt against their adult counselors, killing one and taking over the camp, instituting a totalitarian government among themselves.

The Academy (2008): Bizarre changes to a school’s curriculum and day-to-day operation occur after the academy becomes a charter school.

The University
(1994): Odd doings take place at an institution of higher learning.

Ravenous (1999): Survival at Fort Spencer depends upon cannibalism.

Horror Hospital (1973): A scientist at a supposed health farm lobotomizes guests in an effort to transform them into zombies.

Psycho (1960): Norman Bates, who sometimes confuses himself with his mother, whom he has killed, dresses in her garb to commit murders so that she can keep Norman all to herself.

The Shining (1977): Jack Torrance comes under the influence of his own inner demons and the ghosts of the Overlook Hotel after he becomes its caretaker.

Season of the Witch (2010): During the Black plague, knights transport a suspected witch to a monastery so the monks can stop the pestilence.

Relic (1995): A monster roams New York City’s American Museum of Natural History, committing brutal murders.

The Orphanage (2007): When a woman returns to her childhood home, an orphanage that has become a home for disabled children, she discovers that a social worker who was employed there when she was a resident murdered several children, who appear to her as ghosts.

Prison (1988): The ghost of an innocent man, executed by electrocution, returns to avenge himself upon the prison’s warden.

The Island of Dr. Moreau (1896): A scientist on a remote island uses vivisection to transform animals into hybrid Beast Folk.

The Resort (2004): A family, vacationing at a desert resort in Arizona, is subjected to the bizarre behavior of employees and other guests and to horrific events that occur for no apparent reason.

Ghost Ship (2001): A demon disguised as a captain lures mariners and their passengers aboard his ghost ship, ferrying their souls to his masters.

Alien (1979): Responding to a distress call from a derelict spaceship, the crew of the commercial mining ship Nostromo encounters horrific extraterrestrial creatures.

Sleepaway Camp (1983): Violence and death ensue the arrival of shy Angela Baker at Camp Arawak.

Another way to generate horror story plots is to be inspired by possible themes rather than by possible settings. Several metaphors compare life to some other sphere of human activity:
  • Life is an adventure
  • Life is a dream
  • Life is a gamble
  • Life is a game
  • Life is a journey
  • Life is a puzzle
  • Life is a test
These metaphors suggest ways to develop horror plots. Simply substitute “horror” for life and see what this substitution suggests. Existing novels or movies provide examples. Many of James Rollins’ horror novels involve clandestine government or secret scientific adventures: Subterranean (1999), Excavation (2000), Deep Fathom (2001), Amazonia (2002), Ice Hunt (2003), Altar of Eden (2009). Horror as adventure suggests that there are fabulous places still to be found in the remote corners of the earth and that human beings are not in as much control of their environment as they may believe, and they involve slam-bam action from beginning to end, much of which, of course, includes horror. Likewise, such movies as Anaconda (1997), Arachnophobia (1990), and The Descent (2005), to name but a few, qualify as adventure-horror movies.

“Horror is a dream” could well have inspired A Nightmare on Elm Street (1984) and its sequels, and H. P. Lovecraft’s short story, “The Dreams in the Witch House” (1933) is based upon the nightmares that a university student has while he rooms at the Witch House in Arkham, Massachusetts. An episode of Buffy the Vampire Slayer, “Nightmares” (1997), is also based upon a character’s bad dreams of an abusive Little League coach which spill over into the lives of others, including Buffy and her friends.

“Horror is a gamble” might well have suggested Edgar Allan Poe’s short satirical story, “Never Bet the Devil Your Head,” in which a character does just this, and, as a result, meets with “what might be termed a serious injury.” Although the story is a satire, it obviously contains an element of horror. Thirteen Ghosts (2001) also involves gambling. One of the ghosts, known as The Torso, is of a gambler who tried to renege on a bet and was dismembered, decapitated, and tossed into the ocean.

The Saw series (2004-2010 and counting) of horror movies is based on the metaphor that “horror is a game.” The captive characters will live or die according to whether the follow what their captor refers to as the “rules” of the “game” that the prisoners, like it or not, must play. The prototype for this storyline, it seems, is Richard Connell’s “The Hounds of Zaroff,” which was also published as “The Most Dangerous Game” (1924): a jaded Russian aristocrat hunts a big game hunter on a Caribbean island. Several film adaptations of this story have been made, including The Most Dangerous Game (1932), Bloodlust! ( 1961), Predator (1987), Deadly Prey (1988), Hard Target (1993), Naked Fear (2005), Battle Royale (2000), and others.

Horror stories in which a journey or an expedition underlies the plot can be thought of as examples of the “horror is a journey” metaphor. To some extent, this type of plot may overlap the “horror is an adventure” storyline. Examples include The Thing from Another World (1951, a film by Howard Hawkes, based upon John W. Campbell, Jr.‘s short story, “Who Goes There?“ (1938); Dan Simmons’ The Terror (2007); and Dean Koontz’s Icebound (1995).

Horror stories that confront readers or audiences with clues to puzzles that must be solved if the characters are to survive are based upon the idea that “horror is a puzzle.” In a sense, most horror stories tends to be puzzles or mysteries that the protagonists must solve if they are to avert catastrophe and survive the menace that threatens them and their communities, nations, or worlds. In horror-as-a-puzzle storylines, however, the puzzle or the mystery is explicitly stated and the object (to solve the puzzle or the mystery) is paramount to the plot. According to this definition, Hellraiser (1987) is only ostensibly a horror-as-a-puzzle film, because, although its Rubik’s Cube-type puzzle box is intrinsic to the plot, it isn’t solved by discovering and interpreting clues but by physical manipulation of its surfaces. The Abominable Dr. Phibes (1971): Inspector Trout, of Scotland Yard, seeks to discover the method behind the madness of Dr. Phibes, an organist who employs modern versions of the ten plagues against Egypt chronicled in the book of Exodus to dispatch the surgeons who (Dr. Phibes believes) botched an operation that caused the death of his wife. Theatre of Blood (1973) uses a similar plot device: Edward Kendall Sheridan Lionheart, a celebrated Shakespearean actor avenges himself upon his critics my murdering them according to the ways in which the characters in the plays in which he had roles during the last season of his career died. Each of these characters represents one of the seven deadly sins and is dispatched in a manner fitting to the vice that he or she represents. Like the police who investigate the murders, the members of the audience are invited, if only implicitly, to discover and interpret clues, based upon Shakespeare’s plays, as to whom Lionheart will kill next and in what manner he will do so.

The metaphor that compares life (or, in my reformulation, horror) to a test suggests that the protagonist will be in some way examined and, to successfully complete the test to which he or she is put (and thereby continue to live), he or she must provide the correct answers to the questions to be asked. He or she may or may not be given the questions in advance. An early example of this type of storyline is The Canterbury Tales’ “Wife of Bath’s Tale,” in which a knight, having ravished an innocent maiden, is given the opportunity to redeem himself from the death sentence that the queen passes upon him for this dastardly deed by returning from a year-long quest to find the correct answer to the question of what women want most. If he succeeds, he lives; if he fails, he dies. Unwittingly, George Bernard Shaw suggests a storyline for a more contemporary horror novel or movie based upon the metaphor of “horror is a test”: he suggests that, periodically, citizens should be compelled to justify their existence by recounting to a council the deeds that they have done of late to benefit society; those unable to do so would be euthanized. To my knowledge, no one has written this story, but it is a possibility. The Beast Must Die (1974) is an interesting takeoff on this metaphor, in which the protagonist is a hunter who tests the efficacy of a security center. The center passes the test, when the hunter is unable to find any security weaknesses to exploit, and then the true trouble gets underway when one of the party who attends the test transforms into a werewolf. The party must submit to various tests to determine which of them is the werewolf. Toward the end of the movie, during a short break, the audience is invited to identify the werewolf, based upon the clues and tests that have been provided during the film.

Monday, August 2, 2010

Horror Comics

Copyright 2010 by Gary L. Pullman


Not only Stephen King, but also Joss Whedon and many other writers of horror fiction cite horror comic books as inspirational to their own work, especially during such writers’ earlier years.

As a youngster, I must confess that I, too, enjoyed these tawdry, garish periodicals. Sold alongside comics devoted to “funny animals,” superheroes, crime detection, Western heroes, romance, and even classic literature, horror comics were the bad boys of juvenilia, the ones that even kids knew weren’t all that respectable and tended to keep separate from their collections of DC and Marvel.

Horror comics were popular, though, no doubt about it, and with millions of others besides King and Whedon. What made them so were blood and gore and monsters, depicted in all their ghastly glory, of course, and the bizarre and macabre stories they told, but, more than anything else, it was the reader’s own imagination that chilled and thrilled him or her (mostly him; girls seemed to prefer romance and comedy titles).

The titles suggested the appeal of these comics: Adventures into Weird Worlds, Astonishing Tales of the Night, Baffling Mysteries, Terror Tales, Weird Monsters Unleashed, Monster Hunters, Tales of Terror, Chamber of Chills, The Haunt of Fear, Stories to Hold You Spellbound, Startling Terror, Weird Chills, Worlds of Fear: these narratives, told as much, maybe more, in pictures than in words, promised to transport the reader into new “worlds” that were “weird,” “astonishing,” “baffling,” and full of horror, suspense, and fear. Gone would be the mundane world of school, chores, church, sibling nuisances and rivals, bullies, and parents telling one what to do, to be replaced with wonder, mystery, adventure, chills, and thrills.

Like many others, horror writers have developed rationales for why people enjoy being scared out of their wits, probably in response to challenges from literary critics and others, demanding a justification for such fare beyond the “art for art’s sake” line. King offers an Aristotelian argument, contending that horror fiction exorcises the demons within the reader by letting him or her (mostly him) play the role of the monster or, at least, seeing the effects of the monstrosity that he himself often feels within, when it is permitted to go unrestrained. They are pleasant, perhaps, all that blood and all those guts, but they are cathartic as well. There is some truth, perhaps, in this Aristotelian explanation.

Whedon also offers a justification for his work, which, more often than not, is steeped in horror. His rationale for horror is along the lines of the argument that Bruno Bettelheim advances in The Uses of Enchantment:

I think there’s a lot of people. . . who say we must not have horror in any form, we must not say scary things to children because it will make them evil and disturbed. . . . . That offends me deeply because the world is a scary and terrifying place, and everyone is going to get old and die, if they’re that lucky. To set children up to think that everything is sunshine and roses is doing them a great disservice. Children need horror because there are things they don’t understand. It helps them to codify it if it is mythologized, if it’s put into the context of a story, whether the story has a happy ending or not. If it scares them and shows them a bit of the dark side of the world that is there and always will be, it’s helping them out when they have to face it as adults (The Monster Book, viii).
There is some truth, too, perhaps, in this explanation.

In previous posts, I have offered my own ideas concerning the reasons for the appeal of horror fiction, so I won’t repeat them here. For those who may be interested, these essays are available in Chillers and Thrillers' massive, ever-growing archives.

Back to the topic at hand, though: horror comics.

As anyone who has ever seen a tyke cowering behind the leg of his or her mother knows, for children, strangers are threatening. This is interesting, I think, because the same toddler who shrinks from a stranger will pick up a snake without the qualms that many an adult shows in handling serpents. As boys, my brothers and I frequently carried box turtles, garter snakes, and frogs with us in our pockets and sought to snare salamanders near a neighbor’s creek, although strangers were regarded as likely demons in human guise. Although, in more recent times, xenophobia has become increasingly politically incorrect, the fear of strangers seems innate, or inborn. Can nature or God be wrong?

Certainly not from the viewpoint of the cowering toddler--or of horror comics. The monster, especially when it is reptilian, insect (the word is both a noun and an adjective, for those who haven’t studied entomology or, for that matter, etymology), or alien (as in extraterrestrial), frequently represents the other who is not only “other” but who is also foreign and, therefore, unknown. Those about whom we have little, if any, knowledge are regarded as threats (it’s better to be safe than sorry) until we learn their intentions and their hearts. This may be a politically incorrect stance, but it’s helped us to survive for millennia and isn’t likely to go away any time soon. Besides, whether the monster in horror comics is equipped with tentacles, a seaweed mustache and beard, bony plates, horns, claws, insect parts, wings, or all of the above or is more human, but repulsive (an animated skeleton, for example, or a rotting, but somehow still living, corpse), it’s apt to be just as terrifying, unpredictable, and dangerous as the children within us have imagined strangers may be.

Like most subjects, horror fiction is divisible into stories about persons places, and things.

If the monster is the person, the setting is the place, and unfamiliar places are regarded with the same wary mistrust as strangers. Who knows what may lie waiting to ambush us in the dark recesses of an underground cave; among the thick, tall trees of an ancient forest; at the bottom of the murky sea; on far-flung, alien planets; or in any of the other fantastic and mysterious worlds promised in the titles of many horror comics and suggested in the artwork that adorns these periodicals’ covers and the pages within?

Things (or artifacts) also appear in horror comics. As anyone who’s watched the hit Syfy TV series Warehouse 13 knows, such artifacts are everywhere, and many are dangerous in the extreme--and Secret Service agents Myka Bering and Peter Lattimer haven’t located and stored them all for safekeeping yet. There are more, maybe many more, out there, waiting, as it were, to injure and maybe even kill the unsuspecting and the uniformed.

The themes of horror comics are often as simple and straightforward as the tales themselves that these publications tell: bad things happen to those who are in the wrong place at the wrong time, a little beauty of the feminine kind can be a dangerous thing (it tends to attract actual monsters as well as human wolves), a little beauty of the feminine kind can be a dangerous thing (it can get a guy killed), beauty (feminine or otherwise) can be seductive in a bad way, curiosity can kill more than just the cat, there’s no age restriction on potential victims as far as homicidal maniacs are concerned, a trusted and seemingly harmless friend (such as a toy) can turn on one, isolating oneself from the rest of the group is dangerous unless one is a lone wolf, religious faith (often in the shape of a cross) can deliver a believer from evil (and otherwise certain death), there are “more things in heaven and earth than are dreamt of in our philosophy” (dear Horatio), and creatures of the night are often in need of dental care and a good manicure. Horror comics tell cautionary tales, and there are quite a few to be told. Both King and Whedon admit that just about everything scared or scares them; the same is true of children (and many adults), as horror comic writers and illustrators were fully aware.



A few covers surprise the reader with visual allusions to the occult or classic literature (or, at least, classics of horror). Doorway to Nightmare 2, for example, includes the tarot deck’s Devil card, which features an image of a demon that looks suspiciously like Baphomet, and Frankenstein’s monster, Dracula., and even Cthulhu are frequent guest stars in horror comics.



As mentioned, boys more than girls, read horror comics, and the creators of these publications were aware of the demographics of their readers, which explains not only the sexism of the femme fatale and the seductive siren characters that frequent the pages of horror comics’ storylines but also the scantily clad beauties who grace their covers (usually in the company of a menacing monster). Even when climate or weather or atmospheric conditions do not warrant her doing so, the damsel in distress is likely to be clad in nothing more than a short, clinging dress with a low, low, low-cut neckline; a bikini; or, in some cases, only her birthday suit. Monsters had good taste in (and a hearty appetite for) women, and the imperiled ladies, no doubt, aroused the chivalry (among other things) in the boys who read such fare.



Moreover, the covers seem to issue a challenge to their adolescent male readers: Here is a lady in distress; are you man enough to rescue her? By introducing just a hint of sexuality, horror comics also seemed to prepare boys for a role that they would play as men that has nothing to do with slaying monsters, except that, for boys, women are monsters, an alien species with cooties that may be glamorous and alluring but one that is also something strange and unknown and, therefore, to be feared, until, that is, the humanity beneath the imagined scales and behind the make-believe glowing eyes and razor fangs can be rescued, accepted, known, and, finally, cherished, not only as human but as, indeed, one’s better half.

Tuesday, June 22, 2010

Dust Jacket Plotting

Copyright 2010 by Gary L. Pullman

If you’re like most people, you find plotting a novel difficult, even with such helps as those I have identified and explained in many previous posts. There can never be enough tips or techniques, it seems, when it comes to making (or trying to make) plotting E-Z. So, here’s another tip: write your synopsis as if it’s the blurb inside the dust jacket of the finished book. Doing so is apt to help you to envision your novel as a finished product. It may also help you to emphasize the promotional aspects of your story, those features which are likely to sell your story to the reader (and, indeed, an editor). In preparation for doing so, you might read a couple of existing blurbs. These will get you into the spirit of things and indicate how to ignite your prospective readers’ interest in your story. Here are a couple, to get you started, followed by one concerning one of my own novels. The first sample is from the book jacket of Stephen King’s Needful Things (1991); the second is from the just jacket of Dean Koontz’s Breathless (2009). Each is superbly written.

Needful Things: The Last Castle Rock Story

With a demonic blend of malice and affection, Stephen King says goodbye to the town he put on the map--Castle Rock, Maine. . . where Polly Chalmers runs You Sew and Sew and Sheriff Alan Pangborn is in charge of keeping the peace. It’s a small town, and Stephen King fans might think they know its secrets pretty well: they’ve been here before. Leland Grant is a stranger--and he calls his shop Needful Things. Eleven-year-old Brian Rusk is his first customer, and Brian finds just what he wants most in all the world: a ‘56 Sandy Koufax baseball card. By the end of the week, Mr. Gaunt’s business is fairly booming, and why not? At Needful Things, there’s something for everyone. And, of course, there is always a price. For Leland Gaunt, the pleasure of doing business lies chiefly in seeing how much people will pay for their most secret dreams and desires. And as Leland Gaunt always points out, at Needful Things, the prices are high in deed. Does that stop people from buying? Has it ever?

For Allan and Polly, this one week in autumn will be an awful test--a test of will, desire, and pain. Above all, it will be a test of their ability to grasp the true nature of their enemy. They may have a chance. . . But maybe not, because, as Mr. Gaunt knows, almost everything is for sale: love, hope, even the human soul. With the potent storytelling authority that millions of readers have come to prize, Stephen King delivers an Our Town with a vengeance, an inimitable farewell to a place his fiction has often and long called home.

This blurb consists of 285 words. Notice that each of its first four paragraphs are of approximately the same length: 63 words, 58 words, 57 words, and 64 words, respectively. At 36 words, the concluding paragraph is a bit shorter. In this short space, the blurb’s author has accomplished a good deal, suggesting the tone (a mixture of “malice and affection”); introducing several characters, including protagonist Sheriff Pangborn and antagonist Leland Gaunt; identifying the setting as Castle Rock, Maine; and establishing the basic conflict, which examines, as its theme, the price that people are willing to pay for the things they want most in all the world. The blurb’s writer has, in the allusion to a famous play, also suggested a comparison between King’s novel and Thornton Wilder’s dark drama of small-town horror. Not bad for 285 words! The blurb suggests the elements that appeal most to prospective readers: intriguing characters involved in an intriguing situation in a familiar location that involves an important theme and is told with flair. Adjectives further indicate what readers will encounter in the novel’s pages: “malice,” “affection,” humor (Chalmer’s shop is named “You Sew and Sew”), the “secrets” of a small town, a mysterious “stranger,” the question of “how much people will pay for their most secret dreams and desires,” and a severe testing of characters.

#1 New York Times bestselling author Dean Koontz delivers a thrilling novel of suspense and adventure, as the lives of strangers converge around a mystery unfolding high in the Colorado mountains--and the balance of the world begins to tilt. . . .

Breathless

In the stillness of a golden September afternoon, deep in the wilderness of the Rockies, a solitary craftsman, Grady Adams, and his magnificent Irish wolfhound, Merlin, step from shadow into light. . . and into an encounter with enchantment. That night, through the trees, under the moon, a pair of singular animals will watch Grady’s isolated home, waiting to make their approach. A few miles away, Camilla Rivers, a local veterinarian, begins to unravel the threads of a puzzle that will bring to her door all the forces of a government in peril. At a nearby farm, long-estranged identical twins come together to begin a descent into darkness. . . . In Las Vegas, a specialist in chaos theory probes the boundaries of the unknowable. . .. On a Seattle golf course, two men make matter-of-fact arrangements for murder. . . . Along a highway by the sea, a vagrant scarred by the past begins a trek toward his destiny. In a novel that is at once wholly of our time and timeless, fearless and funny, Dean Koontz takes readers into the moment between one turn of the world and the next, across the border between knowing and mystery. It is a journey that will leave all who take it Breathless.

At a total of 254 words, the blurb for Koontz’s novel is 31 words shorter than the one for King’s, but Breathless, at 337 pages, is quite a bit shorter than the 690-page Needful Things. In fact, King’s novel is a little more than twice the length of Koontz’s book. The paragraphs of the blurb for Koontz’s novel number 42 words, 62 words, 31 words, 67 words, and 51 words each, respectively. They are not nearly as symmetrical as the paragraphs in the blurb for King’s novel, nor is the information that they impart as specific or clear.

What does the Koontz book blurb accomplish? It identifies the setting, introduces the protagonist and other major characters, suggests a situation of national importance that involves “the forces of a government in peril,” mentions a conspiracy to commit murder, alludes to a movement of mysterious forces, and indicates the narrative’s tone (“fearless and funny”). A bit vague about the details of the novel’s plot, the blurb’s elusiveness underscores the mystery of the forces at work, suggesting that fate may be operating behind the scenes, as it were. As with the King book blurb, the Koontz book blurb also uses adjectives to pinpoint the elements to which readers are known to respond: “mysterious,” “singular,” “isolated,” “unknowable,” “scarred,” “timeless,” “fearless,” and “funny.”

These blurbs are not the full-fledged synopses that editors will want to see when they are deciding whether to green light publication, of course. Their objective isn’t to summarize the entire plot of the novels they represent, but to pitch the basic storylines to prospective readers who are willing to read two or three hundred words to get an idea of what the book they hold in their hands may offer. A full-fledged synopsis will run 15 pages or more. Nevertheless, these blurbs are good starting places for writers faced with the task of plotting the basic idea for their latest (or, for that matter, first) novel. They supply such prerequisites of plotting as protagonist, antagonist, setting, conflict, tone, and theme. They seek an appealing means of orienting the writer’s storyline to readers’ interests.
Here is a blurb for my own first novel Saturday's Child:

Although Crystal Fall, her not-so-secret admirer David Lewis, and their friends Fran Newell and Dee Dee Dawkins crack jokes and behave in the silly manner characteristic of teens across America, what’s happening at their alma mater, Edgar Allan Poe High School, in southern California is no laughing matter. Their new principal, Dr. Snyder, has introduced changes, both to the school’s curriculum and to the way things are done at Poe, none of them good. For example, he not only lengthens the school days to twelve hours, but he also institutes Saturday school. Once open, the campus is now closed. In fact, it has become more like a prison than a school, with the patrol officers, or “trolls,” as the students call them, guarding the campus and surveillance cameras everywhere--even in the locker rooms and restrooms. An odd dress code is imposed, governing even students’ choice of underwear. Strange, whispered messages are repeated all day in the music piped through the school’s public address system. Students are compelled to eat in the school cafeteria, and a secret ingredient has been added to their food. A student health clinic is planned, wherein hypnotized students will receive mental health evaluations--and brain implants. If the new administration wins, personal freedom will be lost forever, and Crystal and her friends will become the first of an army of brain-dead public servants in a new world order. And the odds seem stacked against the teens, for Principal Snyder is backed by top government officials with unlimited resources, including an endless supply of funds and military forces. But the teens are willing, even at the cost of great personal sacrifice, or even death, to take back their school, and Crystal and her friends have a secret ally: God is on their side!
My blurb numbers 295 words: 48 (paragraph one), 87 (paragraph two), 64 (paragraph three), and 96 (paragraph 4), so the lengths are a bit uneven. Perhaps the text can be shortened a bit without losing the hoped-for appeal of the blurb to prospective readers. The relative lengths, in words, indicate where chopping may best take place: the second and last paragraphs are rather longwinded in comparison to the other two. As a rough draft, though, my novel’s blurb accomplishes the same sorts of things as those for King’s and Koontz’s books. Like their books’ blurbs, mine sets the tone; introduces the major players, including both the protagonist and the antagonist; identifies the basic conflict, implying that it is significant; establishes the setting; and suggests the story’s theme. As a means of getting the novel’s basic outline down on paper in a compelling fashion, it’s a pretty good way to kick-start one’s imagination and get the creative juices flowing. Such a synopsis, although far from the level of detail that a publisher would require, also allows one to expand upon the basic storyline, adding details to fill out the plot, develop the characters, describe the setting, maintain the tone, expand the conflict, and convey the theme. Not bad for fewer than 300 words.

Paranormal vs. Supernatural: What’s the Diff?

Copyright 2009 by Gary L. Pullman

Sometimes, in demonstrating how to brainstorm about an essay topic, selecting horror movies, I ask students to name the titles of as many such movies as spring to mind (seldom a difficult feat for them, as the genre remains quite popular among young adults). Then, I ask them to identify the monster, or threat--the antagonist, to use the proper terminology--that appears in each of the films they have named. Again, this is usually a quick and easy task. Finally, I ask them to group the films’ adversaries into one of three possible categories: natural, paranormal, or supernatural. This is where the fun begins.

It’s a simple enough matter, usually, to identify the threats which fall under the “natural” label, especially after I supply my students with the scientific definition of “nature”: everything that exists as either matter or energy (which are, of course, the same thing, in different forms--in other words, the universe itself. The supernatural is anything which falls outside, or is beyond, the universe: God, angels, demons, and the like, if they exist. Mad scientists, mutant cannibals (and just plain cannibals), serial killers, and such are examples of natural threats. So far, so simple.

What about borderline creatures, though? Are vampires, werewolves, and zombies, for example, natural or supernatural? And what about Freddy Krueger? In fact, what does the word “paranormal” mean, anyway? If the universe is nature and anything outside or beyond the universe is supernatural, where does the paranormal fit into the scheme of things?

According to the Online Etymology Dictionary, the word “paranormal,” formed of the prefix “para,” meaning alongside, and “normal,” meaning “conforming to common standards, usual,” was coined in 1920. The American Heritage Dictionary defines “paranormal” to mean “beyond the range of normal experience or scientific explanation.” In other words, the paranormal is not supernatural--it is not outside or beyond the universe; it is natural, but, at the present, at least, inexplicable, which is to say that science cannot yet explain its nature. The same dictionary offers, as examples of paranormal phenomena, telepathy and “a medium’s paranormal powers.”

Wikipedia offers a few other examples of such phenomena or of paranormal sciences, including the percentages of the American population which, according to a Gallup poll, believes in each phenomenon, shown here in parentheses: psychic or spiritual healing (54), extrasensory perception (ESP) (50), ghosts (42), demons (41), extraterrestrials (33), clairvoyance and prophecy (32), communication with the dead (28), astrology (28), witchcraft (26), reincarnation (25), and channeling (15); 36 percent believe in telepathy.

As can be seen from this list, which includes demons, ghosts, and witches along with psychics and extraterrestrials, there is a confusion as to which phenomena and which individuals belong to the paranormal and which belong to the supernatural categories. This confusion, I believe, results from the scientism of our age, which makes it fashionable for people who fancy themselves intelligent and educated to dismiss whatever cannot be explained scientifically or, if such phenomena cannot be entirely rejected, to classify them as as-yet inexplicable natural phenomena. That way, the existence of a supernatural realm need not be admitted or even entertained. Scientists tend to be materialists, believing that the real consists only of the twofold unity of matter and energy, not dualists who believe that there is both the material (matter and energy) and the spiritual, or supernatural. If so, everything that was once regarded as having been supernatural will be regarded (if it cannot be dismissed) as paranormal and, maybe, if and when it is explained by science, as natural. Indeed, Sigmund Freud sought to explain even God as but a natural--and in Freud’s opinion, an obsolete--phenomenon.

Meanwhile, among skeptics, there is an ongoing campaign to eliminate the paranormal by explaining them as products of ignorance, misunderstanding, or deceit. Ridicule is also a tactic that skeptics sometimes employ in this campaign. For example, The Skeptics’ Dictionary contends that the perception of some “events” as being of a paranormal nature may be attributed to “ignorance or magical thinking.” The dictionary is equally suspicious of each individual phenomenon or “paranormal science” as well. Concerning psychics’ alleged ability to discern future events, for example, The Skeptic’s Dictionary quotes Jay Leno (“How come you never see a headline like 'Psychic Wins Lottery'?”), following with a number of similar observations:

Psychics don't rely on psychics to warn them of impending disasters. Psychics don't predict their own deaths or diseases. They go to the dentist like the rest of us. They're as surprised and disturbed as the rest of us when they have to call a plumber or an electrician to fix some defect at home. Their planes are delayed without their being able to anticipate the delays. If they want to know something about Abraham Lincoln, they go to the library; they don't try to talk to Abe's spirit. In short, psychics live by the known laws of nature except when they are playing the psychic game with people.
In An Encyclopedia of Claims, Frauds, and Hoaxes of the Occult and Supernatural, James Randi, a magician who exercises a skeptical attitude toward all things alleged to be paranormal or supernatural, takes issue with the notion of such phenomena as well, often employing the same arguments and rhetorical strategies as The Skeptic’s Dictionary.

In short, the difference between the paranormal and the supernatural lies in whether one is a materialist, believing in only the existence of matter and energy, or a dualist, believing in the existence of both matter and energy and spirit. If one maintains a belief in the reality of the spiritual, he or she will classify such entities as angels, demons, ghosts, gods, vampires, and other threats of a spiritual nature as supernatural, rather than paranormal, phenomena. He or she may also include witches (because, although they are human, they are empowered by the devil, who is himself a supernatural entity) and other natural threats that are energized, so to speak, by a power that transcends nature and is, as such, outside or beyond the universe. Otherwise, one is likely to reject the supernatural as a category altogether, identifying every inexplicable phenomenon as paranormal, whether it is dark matter or a teenage werewolf. Indeed, some scientists dedicate at least part of their time to debunking allegedly paranormal phenomena, explaining what natural conditions or processes may explain them, as the author of The Serpent and the Rainbow explains the creation of zombies by voodoo priests.

Based upon my recent reading of Tzvetan Todorov's The Fantastic: A Structural Approach to the Fantastic, I add the following addendum to this essay.

According to Todorov:

The fantastic. . . lasts only as long as a certain hesitation [in deciding] whether or not what they [the reader and the protagonist] perceive derives from "reality" as it exists in the common opinion. . . . If he [the reader] decides that the laws of reality remain intact and permit an explanation of the phenomena described, we can say that the work belongs to the another genre [than the fantastic]: the uncanny. If, on the contrary, he decides that new laws of nature must be entertained to account for the phenomena, we enter the genre of the marvelous (The Fantastic: A Structural Approach to a Literary Genre, 41).
Todorov further differentiates these two categories by characterizing the uncanny as “the supernatural explained” and the marvelous as “the supernatural accepted” (41-42).

Interestingly, the prejudice against even the possibility of the supernatural’s existence which is implicit in the designation of natural versus paranormal phenomena, which excludes any consideration of the supernatural, suggests that there are no marvelous phenomena; instead, there can be only the uncanny. Consequently, for those who subscribe to this view, the fantastic itself no longer exists in this scheme, for the fantastic depends, as Todorov points out, upon the tension of indecision concerning to which category an incident belongs, the natural or the supernatural. The paranormal is understood, by those who posit it, in lieu of the supernatural, as the natural as yet unexplained.

And now, back to a fate worse than death: grading students’ papers.

My Cup of Blood

Anyone who becomes an aficionado of anything tends, eventually, to develop criteria for elements or features of the person, place, or thing of whom or which he or she has become enamored. Horror fiction--admittedly not everyone’s cuppa blood--is no different (okay, maybe it’s a little different): it, too, appeals to different fans, each for reasons of his or her own. Of course, in general, book reviews, the flyleaves of novels, and movie trailers suggest what many, maybe even most, readers of a particular type of fiction enjoy, but, right here, right now, I’m talking more specifically--one might say, even more eccentrically. In other words, I’m talking what I happen to like, without assuming (assuming makes an “ass” of “u” and “me”) that you also like the same. It’s entirely possible that you will; on the other hand, it’s entirely likely that you won’t.

Anyway, this is what I happen to like in horror fiction:

Small-town settings in which I get to know the townspeople, both the good, the bad, and the ugly. For this reason alone, I’m a sucker for most of Stephen King’s novels. Most of them, from 'Salem's Lot to Under the Dome, are set in small towns that are peopled by the good, the bad, and the ugly. Part of the appeal here, granted, is the sense of community that such settings entail.

Isolated settings, such as caves, desert wastelands, islands, mountaintops, space, swamps, where characters are cut off from civilization and culture and must survive and thrive or die on their own, without assistance, by their wits and other personal resources. Many are the examples of such novels and screenplays, but Alien, The Shining, The Descent, Desperation, and The Island of Dr. Moreau, are some of the ones that come readily to mind.

Total institutions as settings. Camps, hospitals, military installations, nursing homes, prisons, resorts, spaceships, and other worlds unto themselves are examples of such settings, and Sleepaway Camp, Coma, The Green Mile, and Aliens are some of the novels or films that take place in such settings.

Anecdotal scenes--in other words, short scenes that showcase a character--usually, an unusual, even eccentric, character. Both Dean Koontz and the dynamic duo, Douglas Preston and Lincoln Child, excel at this, so I keep reading their series (although Koontz’s canine companions frequently--indeed, almost always--annoy, as does his relentless optimism).

Atmosphere, mood, and tone. Here, King is king, but so is Bentley Little. In the use of description to terrorize and horrify, both are masters of the craft.

A bit of erotica (okay, okay, sex--are you satisfied?), often of the unusual variety. Sex sells, and, yes, sex whets my reader’s appetite. Bentley Little is the go-to guy for this spicy ingredient, although Koontz has done a bit of seasoning with this spice, too, in such novels as Lightning and Demon Seed (and, some say, Hung).

Believable characters. Stephen King, Douglas Preston and Lincoln Child, and Dan Simmons are great at creating characters that stick to readers’ ribs.

Innovation. Bram Stoker demonstrates it, especially in his short story “Dracula’s Guest,” as does H. P. Lovecraft, Edgar Allan Poe, Shirley Jackson, and a host of other, mostly classical, horror novelists and short story writers. For an example, check out my post on Stoker’s story, which is a real stoker, to be sure. Stephen King shows innovation, too, in ‘Salem’s Lot, The Shining, It, and other novels. One might even argue that Dean Koontz’s something-for-everyone, cross-genre writing is innovative; he seems to have been one of the first, if not the first, to pen such tales.

Technique. Check out Frank Peretti’s use of maps and his allusions to the senses in Monster; my post on this very topic is worth a look, if I do say so myself, which, of course, I do. Opening chapters that accomplish a multitude of narrative purposes (not usually all at once, but successively) are attractive, too, and Douglas Preston and Lincoln Child are as good as anyone, and better than many, at this art.

A connective universe--a mythos, if you will, such as both H. P. Lovecraft and Stephen King, and, to a lesser extent, Dean Koontz, Bentley Little, and even Douglas Preston and Lincoln Child have created through the use of recurring settings, characters, themes, and other elements of fiction.

A lack of pretentiousness. Dean Koontz has it, as do Douglas Preston and Lincoln Child, Bentley Little, and (to some extent, although he has become condescending and self-indulgent of late, Stephen King); unfortunately, both Dan Simmons and Robert McCammon have become too self-important in their later works, Simmons almost to the point of becoming unreadable. Come on, people, you’re writing about monsters--you should be humble.

Longevity. Writers who have been around for a while usually get better, Stephen King, Dan Simmons, and Robert McCammon excepted.

Pacing. Neither too fast nor too slow. Dean Koontz is good, maybe the best, here, of contemporary horror writers.


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