Showing posts with label short story. Show all posts
Showing posts with label short story. Show all posts

Thursday, April 16, 2020

Playing with Words

Copyright 2020 by Gary L. Pullman


Cozy mystery titles are BIG on wordplay. Paula Darnell's DIY Diva Series is a case in point. The first book of the series, Death By Association, takes place in a guard-gated community governed by a homeowners association.


 The next volume in the series, Death ByDesign, features protagonist Laurel McMillan's Perfect Pillows class—and a not-quite perfect murder.
 


The third novel in the series, Death By Proxy features mistaken identity. Her forthcoming series, A Fine Art Mystery, explores an art cooperative in Arizona; the books' titles are also based on, or reflective of, plays on words. The first is Artistic License to Kill.

Using wordplay can also be an effective way of triggering ideas for plot horror ideas for novels.


Hostel Takeover, for example, suggests a setting and a motive for horror. Settings, of course, often, in turn, suggests characters. A hostel would be the temporary home of young travelers (typically ages 16 to 34).


By researching hostels, additional plot ideas can be obtained. For example, in some such establishments, sleeping quarters are segregated by sex; in others, bedrooms are open to guests of both sex. Some hostels offer more amenities than others, and hostels, in general, offer benefits, but also have disadvantages, when compared to hotels or motels. Many are independent, but some are units in a chain or are affiliates of larger organizations (Zostel and Hosteling International, for example).


 Before writing a horror novel based on a hostel as a setting, it's a good idea to check out movies or other novels that have used hostels as their settings, such as Hostel and Hostel: Part II. There's no need to tread familiar ground.


The second part of the title, Takeover, is important, too; in fact, it may well be the key that distinguishes your own story from other horror stories that feature hostels as their settings. The idea of a hostel (and of a hostile) takeover suggests the acquisition of a hostel, against the will of the current owner, by a bidder or through a proxy fight.

In a horror story, of course, the owner is apt to resist the takeover by more than legal means, and much of the horror could stem from his or her resistance. It's not difficult to imagine possible twists: maybe the owner loses the takeover and kills off the hostel's guests to create such a bad impression of the place that its future is doomed.


Perhaps the focus is on the owner's efforts to fend off the takeover by any means necessary, including murdering the management, stockholders, or bidder. Another possibility is to adopt the bidder's point of view and concentrate on other means of takeover than financial expedients after the initial offer is refused. From either point of view, the scenes practically write themselves: collapsing bunk beds, exploding ovens, blood showers, bizarre “guests,” murderous interlopers, ghosts of the dead . . . .


The takeover could, indeed, be hostile, with guests and employees meeting grisly fates and prospective guests being killed even before they arrive at the establishment. A combination of approaches is also a possibility.

Quite a lot can be suggested by simply wordplay.


Friday, April 3, 2020

Shhh: The Making of Monsters (and Short Horror Films)

Copyright 2020 by Gary L. Pullman


The equivalent of flash fiction (or, in some cases, short stories), short films have simple, linear plots; minimal characters, and a single conflict. However, the use of symbolism and metaphor can enrich the possible interpretations of many of these exercises in independent filmmaking.

Shhh (2012) stars Sean Michael Kyer as asthmatic, stuttering Guillermo, a young boy beset by a monster, and Ilze Burger, as his teenage sister Helleana. Guillermo draws pictures of monsters, earning Helleana's scorn.

She regards her younger brother as a “freak” and goes out of her way to be snide, insulting Guillermo about his drawings, his apparent incontinence, his stuttering, and whatever else crosses her mind. Lately, he's been cutting off his own hair, a lock or two at a time, and concealing the results under a knit cap.

Although the children share the same wash room, only Guillermo sees the monster. Of hideous appearance, the monster is creepy, but its behavior is rather lame, as the conduct of monsters goes: the goblin-like creature with an extensible, tubular proboscis, eats hair, which explains why Guillermo has been cutting off his own tresses.

Once he faces the monster, feeding it hair from his sister's hairbrush, it disappears, and Guillermo is able to set aside his inhaler, leaving it, with his sister's brush, in the wash room. In bed, he holds his finger to his lips and says “shhh!”

At the end of the picture, half of a drawing that Helleana had torn in half, which shows the monster in attack mode, has been taped to a picture of Helleana who looks terrified as the attacking monster approaches her. In the original drawing, the monster had been attacking Guillermo. By facing down the monster and leaving his sister's hairbrush in the wash room after promising the monster that he could provide more hair for it to eat, Guillermo seems to have substituted Helleana for himself as the monster's prey.


The filmmakers offer several clues concerning the true nature of the monster that confronts Guillermo, most of which relate to the boy's behavior. However, the movie begins with a series of dark drawings, by Guillermo, many of which are devoted to the monster.

The first two pictures depict subjects Guillermo and his relationship with his family:
  • He lies supine on the floor, apparently content, sketching Saturn, the sun, and a star. As this picture is displayed, the narrator informs the audience, “This is the tale of an extraordinary child . . . ”
  • The next picture shows Dad, Helleana, and Guillermo. Dad tips a bottle to his lips, and Helleana strikes Guillermo repeatedly on the head with a round object. Dad and Helleana look slightly monstrous, while Guillermo looks miserable. The narrator's commentary continues: “ . . . raised in such a way that you would have thought he never smiled . . .”
Several of the next drawings concern the monster:
  • Guillermo tells Helleana about a monster in the bathroom. The narrator states, “. . . for every night he fought a lurking fear.”
  • As he stands before the toilet, a monster parts the shower curtain, lunging toward the boy. The narrator, something of a poet, it appears, adds, “His passage to the bathroom, [sic] locked away a creature would appear.
  • Guillermo loses control of his bladder, a sight that Helleana finds hilarious; she laughs as she points to him, standing in a puddle of his own urine.
  • He dared not even wonder [at] the horrors that await,” the narrator advises the audience. The monster leans over Guillermo, its mouth gaping. “The children who defied his terms, he could only imagine their fate.”
The next two drawings focus on Guillermo himself:
  • Guillermo holds a hand to his forehead. “And what you wonder were the terms asked of our dear boy.”
  • As Guillermo takes a pair of scissors to his head, the narrator answers his own question: “Clumps of hair from off his head, the creature could enjoy.”
The final picture is text: “Shhh . . .” as the movie begins.


During the movie's action, we learn these facts about Guillermo:
  • He is neglected (left alone) much of the time.
  • He is artistic and imaginative.
  • He cuts his hair to feed the monster.
  • His sister is emotionally and abusive toward him.
  • He stutters.
  • He is incontinent.
  • He is asthmatic and relies on an inhaler.
  • He finds the monster both frightening and disgusting.
  • Earlier, when he called to his father to rescue him from Helleana, she put her finger to her lips and commanded, “Shhh!” At the end of the movie, he does the same thing.
To understand the monster, we must understand what Guillermo's behaviors represent.

Consulting psychological theory, we discover that pulling (or, we assume, cutting) and trichophagia, or the compulsive eating of hair (we are also assuming that the monster represents a psychological condition of some sort; as such, it is an inner state, a dimension of the self) is a way of relieving stress, anxiety and loneliness.
 
Although stuttering can have physiological and genetic causes, it can also be caused by “stress in the family,” “problems communicating with others,” and “low self-esteem.”

Urinary incontinence can also be caused by physiological issues, but emotional stress that impairs the fight-or-flight response precipitated by the neurotransmitters serotonin and norepinephrine can also cause urinary incontinence.

Although asthma is a physical condition, “research has also shown that the body’s response to stress triggers the immune system and causes the release of certain hormones,” thereby leading “to inflammation within the airways of the lungs, triggering an asthma attack.” His ability to discard his inhaler after overcoming the monster seems to underscore the idea that his asthma attacks are attributable to the severe stress he experiences on a regular basis.

It appears that the alcohol and general unavailability of his father and his sisters' emotional and physical abuse of him accounts, in large measure, for Guillermo's heightened stress. These traumas, which affect a young child, are obviously severe, giving rise not to one expression but to a number of severe symptoms: trichophagia, stuttering, urinary incontinence, and asthma. Possibly, he also has low-self esteem as a result of being neglected and abused.

There seems to be another cause of Guillermo's heightened stress. In none of the pictures he draws does his mother appear. She is neither seen nor heard in the movie, and no one speaks of or otherwise refers to her. The disappearance of the mother, possibly as a result of her demise, could explain not only Guillermo's stress but also the alcoholism of his father and the abusive behavior of his sister. Each in his or her own destructive manner, the surviving family members appear to be attempting, largely unsuccessfully, to cope with the grief and loss of the adult female member of the family.


 The monster appears, then, to be a personification of the stress, low self-esteem, loneliness, and fear that Guillermo experiences as a result of his father's emotional abandonment of him, his father's alcoholism, his sister's emotional and physical abuse of him, and, quite possibly, his mother's “abandonment” of him through her death and the grief he feels for her passing and his loss of her, the presumed nurturer of the family.

The narrator tells the audience that Guillermo is “extraordinary.” What makes him so, the film suggests, is his artistic ability. The dark drawings he creates objectify his fears, allowing him to put into pictures what he may not be able to put into words. He can picture himself contented; he can picture his father's alcoholism and his sister's violence and cruelty; he can picture his helplessness, his humiliation, and his fear.


He can also picture an adversary, the monstrous form upon whom he projects the harsh treatment of his father and his sister; they, as much as his own low self-esteem, stress, fear, disgust, humiliation, loneliness, and grief, are the monster he sees in the bathroom, or the wash room, the place to which he goes to divest himself of waste and dirt, to relive himself and to cleanse himself.

His artistic ability allows him to project an enemy, to imagine an adversary. Having accomplished this feat, he can now devise a way to attack and conquer his foe and all that it stands for, all that it represents. By overcoming the monster, he rids himself of his low self-esteem, stress, fear, disgust, humiliation, loneliness, and grief. By gaining confidence in himself, he overcomes his sister's power over him and he does not need his father's love and protection. In vanquishing the monster, he becomes a hero. He does not need his inhaler. He does not need his scissors. He can enjoy, but he does not need, the refuge of his room.

He overcomes the part of the monster that is Helleana by imagining her as the monster's victim. In restoring the drawing she'd ripped in half, he replaced his own image with an image of her as the monster's prey. Henceforth, she is the one who must feel low self-esteem, stress, fear, disgust, humiliation, loneliness, and grief. He is no longer the scapegoat that she had made him. Without him in this role, she herself must bear the weight of her own problems, without him as her whipping boy.

Instead of picturing himself as the monster's prey, he escapes this fate by imagining his sister in the role of the monster's victim. She who was his tormentor becomes the tormented, the tortured victim of the monster that she helped to create. His father, meanwhile, is the victim of the monster he embraces, the bottle of whiskey that suppresses the low self-esteem, stress, fear, disgust, humiliation, loneliness, and grief that he feels, even as he feeds it not the hair of his head, but the essence of his soul.


Friedrich Nietzsche warns, “Whoever fights monsters should see to it that in the process he does not become a monster. And when you look long into an abyss, the abyss also looks into you.” This cautionary declaration also seems to inform the short film.

In the final analysis, there is more than a bit of the monster in Guillermo, too, for he is willing to sacrifice his own sister to the monster, even going so far as to deliberately leave her hairbrush in the bathroom before telling her just where to go to find it. Then, as he lies in bed and she, presumably having gone to get her brush, begins to scream, he holds a finger to his lips and says “shhh.” There is an emotional abyss as deep, apparently, as that of a sociopath, for he seems to feel no qualms about having sent his sister to the same fate as that which had been his own.

Whether his father and his sister helped to make him the monster he has become, the fact remains that he himself has had a part in the making of the monster, for he has contributed to its creation, both by his own actions and through the exercise of his imagination.

Shhh is not without flaws (what is?). The verse in which the narrator speaks is amateurish, at best, and it's often an unnecessary distraction. The drawings, although well executed, are a bit too didactic. The psychology, although suggested, rather than overtly stated, is alternately implausible and too broad. The horror is tepid.

Nevertheless, the short film, overall, is intriguing and offers a lot to discern, analyze, and appreciate.

Thursday, April 2, 2020

The Dramatistic Pentad Plotting Method

Copyright 2020 by Gary L. Pullman


 According to Kenneth Burke, human communication consists of answering six questions, to which, I suggest, a seventh should be added.
 
Burke's questions: Who? What? When? Where? How? Why?

The question I would add: How many? or How much?

Specifically, these questions seem to relate to

Who? = agent, agency
What? = act, force, object, incident
When? = duration, time
Where? = location
How? = method, process, technique
Why? = cause, motive, reason, purpose
How many? or How much? = quantity (in number or quantity, respectively)


To fully describe the basic plot of a short story, a novel, or a movie, each of these questions, as appropriate, should be answered:

Who? Norman Bates
What? murders Marion Crane and Detective Abogast
When?
Where? in the motel he manages and in the house in which he lives
How? by stabbing Marion and pushing Abogast down the stairs
Why? because the personality of his deceased mother orders him to do so
How man? two (murders)


By putting these answers together in a single sentence, an effective synopsis of Alfred Hitchcock's film Psycho is obtained:

In response to the command of his deceased mother's internalized personality, Norman Bates, a motel manager, commits two murders, stabbing Marion Crane to death in her room's shower and pushing Detective Abogast down the stairs of the Victorian house in which Norman lives.


This method is not only useful in generating story synopses, but it can also be used to generate plot twists. A writer can introduce an innovation at any point (that is, for any question). For example, let's take an item from USA Today's “News from around the 50 states” column. The original item, concerning Montana, reads:

A federal judge has ruled that the U. S. Fish and Wildlife Service must do more to protect Canada lynx from bobcat traps. The Missoulian reports the lawsuit by WildEarth Guardians and Center for Biological Diversity claimed the federal agency is failing to follow a treaty protecting endangered species and not doing enough to stop trappers from capturing the wrong animal. Lynx are classified as a threatened species under the U. S. Endangered Species Act.

First, let's separate the information into our interrogative scheme:

Who? A federal judge
What? ruled that the U. S. Fish and Wildlife Service must do more to protect Canada lynx from bobcat traps
When? recently (implied by the fact that the item is a news report)
Where? in Montana
How? follow a treaty protecting endangered species and . . . [do more] to stop trappers from capturing the wrong animal
Why? because Lynx are classified as a threatened species


Now, to introduce a plot twist, we can simply replace one phrase in the answer to a question with another phrase that mentions a bizarre or an unexpected substitution:

Who? A secret court
What? ruled that the U. S. Fish and Wildlife Service must do more to protect Canada lynx from bobcat traps
When? recently (implied by the fact that the item is a news report)
Where? in Montana
How? follow a treaty protecting endangered species and . . . [do more] to stop trappers from capturing the wrong animal
Why? because Lynx are classified as a threatened species

or

Who? A federal judge
What? ruled that . . . U. S. Fish and Wildlife Service personnel should shoot people who injure Yetis with bobcat traps.
When? recently (implied by the fact that the item is a news report)
Where? in Montana
How? follow a treaty protecting endangered species and . . . [do more] to stop trappers from capturing the wrong animal
Why? because Lynx are classified as a threatened species

or


Who? A federal judge
What? will rule that the U. S. Fish and Wildlife Service must do more to protect Canada lynx from bobcat traps
When? during a future meeting
Where? in Montana
How? follow a treaty protecting endangered species and . . . [do more] to stop trappers from capturing the wrong animal
Why? because Lynx are classified as a threatened species

or


Who? A federal judge
What? ruled that the U. S. Fish and Wildlife Service must do more to protect Canada lynx from bobcat traps
When? recently (implied by the fact that the item is a news report)
Where? on Space Station Zebra
How? follow a treaty protecting endangered species and . . . [do more] to stop trappers from capturing the wrong animal
Why? because Lynx are classified as a threatened species

or

Who? A federal judge
What? ruled that the U. S. Fish and Wildlife Service must do more to protect Canada lynx from bobcat traps
When? recently (implied by the fact that the item is a news report)
Where? in Montana
How? follow an intergalactic treaty protecting endangered species and . . . [do more] to stop trappers from capturing the wrong animal
Why? because Lynx are classified as a threatened species

or

Who? A federal judge
What? ruled that the U. S. Fish and Wildlife Service must do more to protect Canada lynx from bobcat traps
When? recently (implied by the fact that the item is a news report)
Where? in Montana
How? follow a treaty protecting endangered species and . . . [do more] to stop trappers from capturing the wrong animal
Why? because Lynx are classified as a human predators

Personally, I like the “Yetis” substitution the best, which implies not only that the creatures actually exist, but also that they are protected by the federal government because they represent an “endangered species,” a plot that could be developed humorously, perhaps as a satire.

Of course, another possibility also exists: change not just one, but several, of the answers to our questions. (Probably, this is the most effective approach.) Here's an example:


Who? Cryptozoologists
What? recommend that the U. S. Fish and Wildlife Service protect Yetis from hunters and trappers
When? recently
Where? throughout the United States and its territories
How? by allowing the creatures to roam free, rather than confining them to particular areas, or “reservations,”
Why? because, free to roam, Yetis, a threatened species, will be better able to defend themselves against human intruders

If, initially, the results of this process seem lame, choose a different news item and start fresh. Ultimately, the process can be rewarding!

Wednesday, April 1, 2020

Using Typical Genre Elements to Generate Horror Story Plots

Copyright 2020 by Gary L. Pullman



By isolating the types of characters, actions, settings, processes, and motives or causes upon which horror movies are typically based, we can devise a plot generator.


Although this is a basic list, a starter, as it were, which can be extended by further considerations of horror, both on the sound stage and on the page, it suggests the method.

Who? What types of characters generally appear again and again in the horror genre?

Protagonist, antagonist, victim, authority figure, expert, parents, siblings, tormentor, extraterrestrial, supernatural being


What? What types of actions do many horror stories represent? In other words, what type of activity occupies the characters? What do they do, on a sustained basis, throughout the film or most of the film?

Filming, capturing, escaping, experimenting, rescuing, conceiving, avenging, exploring, invading


When? Where? What settings (times and places) are typical of horror fiction?

Isolated property, closed public property, private property, laboratory, spaceship, suburbs, school, town, forest


How? What processes are typical of the horror genre? In other words, what type of series of actions forms the basis, or vehicle, of the story's plot, as opposed to the actions of the characters themselves? What propels the story as a whole?

Traveling, visiting, creating, reproducing, disturbing, working, persecuting, vacationing, possessing, exorcising, trespassing


Why? What are the motives of the protagonist and the antagonist? If one or both of these characters is (are) otherworldly (e. g., extraterrestrial or supernatural) or a physical force (e. g., energy or disease), what causes them to “act”?

Revenge, financial profit, escape, conquest, insanity, invasion, survival, destruction

Now, it is possible to generate plots by mixing and matching these typical foundational elements. Here are a few examples.

This example uses the first words from each category:

Protagonist films on isolated property while traveling during a vendetta.

To make the plot more concrete, substitute more specific terms for the generic ones; in doing so, it is all right to eliminate an element that no longer seems to fit; in the following revision, “traveling” has been omitted.

The camera operator is hired as a member of a film crew shooting a documentary concerning life inside a prison so he can avenge his father's death by killing the inmate who murdered him.

Here is another example, based on the third term in each of the categories. In this example, it was necessary to add a noun after “by creating”:

A victim escapes from private property by creating a ruse in order to be free.

Again, to make the plot more concrete, substitute more specific terms for the generic ones; in doing so, it is all right to add or alter an element if doing so is desirable and appropriate.

An enslaved woman escapes from an island resort by disguising herself as a guest so she can leave with other departing visitors.


Monday, March 23, 2020

Writing Blurbs That Sell

Copyright 2020 by Gary L. Pullman


According to Tomasz Opasinski, a fifteen-year veteran of movie poster design, a movie poster focuses “on the movie's main plot twist.”

In developing summaries designed to sell their books, writers can do the same thing. Indeed, they should follow Hollywood's example and point their readers toward their own story's “main plot twist” because Hollywood spends considerable money in testing the effectiveness of this approach.


As Opasinski points out, “Poster design is increasingly driven by empirical research, not artistic intuition.” This research involves tagging “the tone and content of posters with keywords” and then tracking which keywords “performed well in the past on similar movies.”


Most writers don't have the financial resources to hire social scientists to conduct original research, so how can writers learn what keywords work for their genre? The solution is simple and effective, but entails a bit of “research” on the writer's part.

Using a web image browser (I like Bing myself), type something like “horror movie posters” (you might also include a time frame, such as “2020” or “2010 through 2020,”) You can also enhance your search term by specifying a subgenre or a particular theme: “horror movie posters 2020 forest setting.” Results are apt to be a bit general, despite the use of such qualifying terms, but it's a start.


Now, a pad and pen beside you (or an open word processing program before you), keep track of words in the movie posters' taglines that are used more than once (and preferably several times). Your resulting list should give you the keywords that researchers have blessed as effective. Use as many of these keywords as possible (and as relevant) in your own story's blurb. (You might practice on familiar movies, writing new [and improved] blurbs for classics such as Frankenstein or The Mummy.)


A poster, Opasinski says must sell a movie within “one or two seconds.” For that reason, in addition to pointing potential audience members toward the film's “major twist,” leaving “them wanting more” and using research-validated keywords, Opasinski says, poster designers also focus on a single “icon” and the use of conflict, both visual and emotional.


Although Opasinski doesn't define “icon,” presumably he uses it in its traditional, denotative sense, as “a sign whose form directly reflects the thing it signifies.” For him, it appears, the leaning bridge over which Tom Cruise, as Jack Harper, walks in the poster Opasinski designed is the “icon” he selected to sell the film. Its meaning is intended to symbolize the protagonist's survival of the catastrophe represented by the “ruined bridge.” It is this moment, presumably, that Opasinski sees as the movie's “first major twist.” He relies on it to sell potential audience members on seeing the film; his poster has led them here, leaving “them wanting more.”

Opasinski says studios provide the keywords that appear on the poster, so we may assume that the copywriter employed them in the poster's tagline, “Earth is a memory worth fighting for.” Earth is home to everyone; the word “memory” suggests that it is of the past. If it has not ended altogether (which, the poster suggests, it has not), it is in some way significantly altered. Perhaps it is to the memory of the Earth as it was, before the catastrophic event, that the tagline alludes, although it's unclear how such a state of existence, now lost, can be “fought for,” unless such fighting involves revenge.

From Opasiniski's observations about his art, we learn several principles to keep in mind as we develop the blurb to sell our own stories:

  1. Select a “single icon” that represents the story's “main plot twist” and the protagonist's emotional conflict.
  2. Keep the blurb as short as possible, and do the targeted readers' thinking for them. (The summary should suggest the theme of the story.)
  3. Use research-based keywords to describe the book's plot.

Friday, October 25, 2019

Ambrose Bierce's Puddle-Jumper, "The Flying Machine"

Copyright 2019 by Gary L. Pullman

Recently, I've become more and more interested in flash fiction. To my delight, Fight or Fright: 17 Turbulent Tales contains such a story: Ambrose Bierce's “The Flying Machine” (79).


The tale, which consists of 110 words, describes a prototypical flying machine's unsuccessful maiden flight. Despite the machine's failure, its inventor's assurance to the crowd of onlookers that the machine's “defects . . . are merely basic and fundamental” is enough to get them to invest in the construction of “a second machine” (79).


The editors, Stephen King and Bev Vincent, see the witnesses' willingness to subscribe to the second machine's construction as evidence of their gullibility. In their opinion, the spectators are duped by the inventor, a con artist who claims to have built a machine that is able to fly. King and Vincent could be right. As they point out, Bierce was both cynical and misanthropic, after all. Perhaps “The Flying Machine” is merely a literary expression of the declaration, sometimes erroneously attributed to showman P. T. Barnum, that “there's a sucker born every minute.”


A comic book version of Ray Bradbury's short story "The Flying Machine"

Another possibility—one that the late optimistic Ray Bradbury might have preferred—is that, despite the flying machine's failure, people are willing to finance the apparently impossible; in doing so, they often find that they have financed the next technological marvel, whether a flying machine, artificial intelligence, or a cure for the common cold.

Saturday, June 15, 2019

Modeling the Three-Act Plot Formula

Plotting a story is often difficult for many (most?) writers. This post may make the job a bit easier.

According to Aristotle's analysis, a plot consists of three interrelated parts, among which there is a series of cause-and-effect relationships. Every story (or play, which is what he was analyzing in Poetics) has a beginning, a middle, and an end. (The ancient Greek plays he watched were three-act plays.)

With this structure in mind, the basic plot formula of 1. CAUSE, 2. ACTION, and 3. OUTCOME can be used to generate many specific plot models. Any of the models can produce either a comedic or a tragic outcome, depending on its development.

Here are a few such models, some with an example from a book, a short story, or a movie.


  1. Problem
  2. Solution
  3. Outcome

Example: As Good as It Gets



  1. Seduction
  2. Sex
  3. Outcome

Example: Fatal Attraction

  1. Masquerade
  2. Unmasking
  3. Outcome



Example: The Crying Game

  1. Victimization
  2. Vengeance
  3. Outcome

Example: Sudden Impact

    1. Stalking
    2. Assault 
    3. Outcome

Example: Buffy the Vampire Slayer (TV series)

    1. Temptation 
    2. Resistance 
    3. Outcome


Example: Joan of Arc (LeeLee Sobieski)

  1. Options
  2. Selection
  3. Outcome
  1. Submission
  2. Dominance
  3. Outcome
Example: The Story of O


  1. Dominance
  2. Submission
  3. Outcome


Example: The Collector

  1. Role
  2. Reversal
  3. Outcome


Example: The Final Girl

  1. Curiosity
  2. Experiment
  3. Outcome

Example: The Moviegoer

  1. Anxiety
  2. Confession
  3. Outcome

  1. Opportunity
  2. Pact
  3. Outcome

Example: Faust


  1. Twins
  2. Swap
  3. Outcome

Example: The Parent Trap
  1. Twins
  2. Share
  3. Outcome

  1. Dissatisfaction
  2. Novelty
  3. Outcome


Example: The Wizard of Oz

  1. Change
  2. Adaptation
  3. Outcome

 
Example: King Henry IV, Part II



  1. Threat
  2. Response
  3. Outcome

 
Example: Alien

  1. Isolation
  2. Challenge
  3. Outcome

  1. Novelty
  2. Trial
  3. Outcome
 
  1. Process
  2. Change
  3. Outcome
 

Example: The Fly



  1. Perspective
  2. Violence
  3. Outcome

 
Example: Death Wish


Paranormal vs. Supernatural: What’s the Diff?

Copyright 2009 by Gary L. Pullman

Sometimes, in demonstrating how to brainstorm about an essay topic, selecting horror movies, I ask students to name the titles of as many such movies as spring to mind (seldom a difficult feat for them, as the genre remains quite popular among young adults). Then, I ask them to identify the monster, or threat--the antagonist, to use the proper terminology--that appears in each of the films they have named. Again, this is usually a quick and easy task. Finally, I ask them to group the films’ adversaries into one of three possible categories: natural, paranormal, or supernatural. This is where the fun begins.

It’s a simple enough matter, usually, to identify the threats which fall under the “natural” label, especially after I supply my students with the scientific definition of “nature”: everything that exists as either matter or energy (which are, of course, the same thing, in different forms--in other words, the universe itself. The supernatural is anything which falls outside, or is beyond, the universe: God, angels, demons, and the like, if they exist. Mad scientists, mutant cannibals (and just plain cannibals), serial killers, and such are examples of natural threats. So far, so simple.

What about borderline creatures, though? Are vampires, werewolves, and zombies, for example, natural or supernatural? And what about Freddy Krueger? In fact, what does the word “paranormal” mean, anyway? If the universe is nature and anything outside or beyond the universe is supernatural, where does the paranormal fit into the scheme of things?

According to the Online Etymology Dictionary, the word “paranormal,” formed of the prefix “para,” meaning alongside, and “normal,” meaning “conforming to common standards, usual,” was coined in 1920. The American Heritage Dictionary defines “paranormal” to mean “beyond the range of normal experience or scientific explanation.” In other words, the paranormal is not supernatural--it is not outside or beyond the universe; it is natural, but, at the present, at least, inexplicable, which is to say that science cannot yet explain its nature. The same dictionary offers, as examples of paranormal phenomena, telepathy and “a medium’s paranormal powers.”

Wikipedia offers a few other examples of such phenomena or of paranormal sciences, including the percentages of the American population which, according to a Gallup poll, believes in each phenomenon, shown here in parentheses: psychic or spiritual healing (54), extrasensory perception (ESP) (50), ghosts (42), demons (41), extraterrestrials (33), clairvoyance and prophecy (32), communication with the dead (28), astrology (28), witchcraft (26), reincarnation (25), and channeling (15); 36 percent believe in telepathy.

As can be seen from this list, which includes demons, ghosts, and witches along with psychics and extraterrestrials, there is a confusion as to which phenomena and which individuals belong to the paranormal and which belong to the supernatural categories. This confusion, I believe, results from the scientism of our age, which makes it fashionable for people who fancy themselves intelligent and educated to dismiss whatever cannot be explained scientifically or, if such phenomena cannot be entirely rejected, to classify them as as-yet inexplicable natural phenomena. That way, the existence of a supernatural realm need not be admitted or even entertained. Scientists tend to be materialists, believing that the real consists only of the twofold unity of matter and energy, not dualists who believe that there is both the material (matter and energy) and the spiritual, or supernatural. If so, everything that was once regarded as having been supernatural will be regarded (if it cannot be dismissed) as paranormal and, maybe, if and when it is explained by science, as natural. Indeed, Sigmund Freud sought to explain even God as but a natural--and in Freud’s opinion, an obsolete--phenomenon.

Meanwhile, among skeptics, there is an ongoing campaign to eliminate the paranormal by explaining them as products of ignorance, misunderstanding, or deceit. Ridicule is also a tactic that skeptics sometimes employ in this campaign. For example, The Skeptics’ Dictionary contends that the perception of some “events” as being of a paranormal nature may be attributed to “ignorance or magical thinking.” The dictionary is equally suspicious of each individual phenomenon or “paranormal science” as well. Concerning psychics’ alleged ability to discern future events, for example, The Skeptic’s Dictionary quotes Jay Leno (“How come you never see a headline like 'Psychic Wins Lottery'?”), following with a number of similar observations:

Psychics don't rely on psychics to warn them of impending disasters. Psychics don't predict their own deaths or diseases. They go to the dentist like the rest of us. They're as surprised and disturbed as the rest of us when they have to call a plumber or an electrician to fix some defect at home. Their planes are delayed without their being able to anticipate the delays. If they want to know something about Abraham Lincoln, they go to the library; they don't try to talk to Abe's spirit. In short, psychics live by the known laws of nature except when they are playing the psychic game with people.
In An Encyclopedia of Claims, Frauds, and Hoaxes of the Occult and Supernatural, James Randi, a magician who exercises a skeptical attitude toward all things alleged to be paranormal or supernatural, takes issue with the notion of such phenomena as well, often employing the same arguments and rhetorical strategies as The Skeptic’s Dictionary.

In short, the difference between the paranormal and the supernatural lies in whether one is a materialist, believing in only the existence of matter and energy, or a dualist, believing in the existence of both matter and energy and spirit. If one maintains a belief in the reality of the spiritual, he or she will classify such entities as angels, demons, ghosts, gods, vampires, and other threats of a spiritual nature as supernatural, rather than paranormal, phenomena. He or she may also include witches (because, although they are human, they are empowered by the devil, who is himself a supernatural entity) and other natural threats that are energized, so to speak, by a power that transcends nature and is, as such, outside or beyond the universe. Otherwise, one is likely to reject the supernatural as a category altogether, identifying every inexplicable phenomenon as paranormal, whether it is dark matter or a teenage werewolf. Indeed, some scientists dedicate at least part of their time to debunking allegedly paranormal phenomena, explaining what natural conditions or processes may explain them, as the author of The Serpent and the Rainbow explains the creation of zombies by voodoo priests.

Based upon my recent reading of Tzvetan Todorov's The Fantastic: A Structural Approach to the Fantastic, I add the following addendum to this essay.

According to Todorov:

The fantastic. . . lasts only as long as a certain hesitation [in deciding] whether or not what they [the reader and the protagonist] perceive derives from "reality" as it exists in the common opinion. . . . If he [the reader] decides that the laws of reality remain intact and permit an explanation of the phenomena described, we can say that the work belongs to the another genre [than the fantastic]: the uncanny. If, on the contrary, he decides that new laws of nature must be entertained to account for the phenomena, we enter the genre of the marvelous (The Fantastic: A Structural Approach to a Literary Genre, 41).
Todorov further differentiates these two categories by characterizing the uncanny as “the supernatural explained” and the marvelous as “the supernatural accepted” (41-42).

Interestingly, the prejudice against even the possibility of the supernatural’s existence which is implicit in the designation of natural versus paranormal phenomena, which excludes any consideration of the supernatural, suggests that there are no marvelous phenomena; instead, there can be only the uncanny. Consequently, for those who subscribe to this view, the fantastic itself no longer exists in this scheme, for the fantastic depends, as Todorov points out, upon the tension of indecision concerning to which category an incident belongs, the natural or the supernatural. The paranormal is understood, by those who posit it, in lieu of the supernatural, as the natural as yet unexplained.

And now, back to a fate worse than death: grading students’ papers.

My Cup of Blood

Anyone who becomes an aficionado of anything tends, eventually, to develop criteria for elements or features of the person, place, or thing of whom or which he or she has become enamored. Horror fiction--admittedly not everyone’s cuppa blood--is no different (okay, maybe it’s a little different): it, too, appeals to different fans, each for reasons of his or her own. Of course, in general, book reviews, the flyleaves of novels, and movie trailers suggest what many, maybe even most, readers of a particular type of fiction enjoy, but, right here, right now, I’m talking more specifically--one might say, even more eccentrically. In other words, I’m talking what I happen to like, without assuming (assuming makes an “ass” of “u” and “me”) that you also like the same. It’s entirely possible that you will; on the other hand, it’s entirely likely that you won’t.

Anyway, this is what I happen to like in horror fiction:

Small-town settings in which I get to know the townspeople, both the good, the bad, and the ugly. For this reason alone, I’m a sucker for most of Stephen King’s novels. Most of them, from 'Salem's Lot to Under the Dome, are set in small towns that are peopled by the good, the bad, and the ugly. Part of the appeal here, granted, is the sense of community that such settings entail.

Isolated settings, such as caves, desert wastelands, islands, mountaintops, space, swamps, where characters are cut off from civilization and culture and must survive and thrive or die on their own, without assistance, by their wits and other personal resources. Many are the examples of such novels and screenplays, but Alien, The Shining, The Descent, Desperation, and The Island of Dr. Moreau, are some of the ones that come readily to mind.

Total institutions as settings. Camps, hospitals, military installations, nursing homes, prisons, resorts, spaceships, and other worlds unto themselves are examples of such settings, and Sleepaway Camp, Coma, The Green Mile, and Aliens are some of the novels or films that take place in such settings.

Anecdotal scenes--in other words, short scenes that showcase a character--usually, an unusual, even eccentric, character. Both Dean Koontz and the dynamic duo, Douglas Preston and Lincoln Child, excel at this, so I keep reading their series (although Koontz’s canine companions frequently--indeed, almost always--annoy, as does his relentless optimism).

Atmosphere, mood, and tone. Here, King is king, but so is Bentley Little. In the use of description to terrorize and horrify, both are masters of the craft.

A bit of erotica (okay, okay, sex--are you satisfied?), often of the unusual variety. Sex sells, and, yes, sex whets my reader’s appetite. Bentley Little is the go-to guy for this spicy ingredient, although Koontz has done a bit of seasoning with this spice, too, in such novels as Lightning and Demon Seed (and, some say, Hung).

Believable characters. Stephen King, Douglas Preston and Lincoln Child, and Dan Simmons are great at creating characters that stick to readers’ ribs.

Innovation. Bram Stoker demonstrates it, especially in his short story “Dracula’s Guest,” as does H. P. Lovecraft, Edgar Allan Poe, Shirley Jackson, and a host of other, mostly classical, horror novelists and short story writers. For an example, check out my post on Stoker’s story, which is a real stoker, to be sure. Stephen King shows innovation, too, in ‘Salem’s Lot, The Shining, It, and other novels. One might even argue that Dean Koontz’s something-for-everyone, cross-genre writing is innovative; he seems to have been one of the first, if not the first, to pen such tales.

Technique. Check out Frank Peretti’s use of maps and his allusions to the senses in Monster; my post on this very topic is worth a look, if I do say so myself, which, of course, I do. Opening chapters that accomplish a multitude of narrative purposes (not usually all at once, but successively) are attractive, too, and Douglas Preston and Lincoln Child are as good as anyone, and better than many, at this art.

A connective universe--a mythos, if you will, such as both H. P. Lovecraft and Stephen King, and, to a lesser extent, Dean Koontz, Bentley Little, and even Douglas Preston and Lincoln Child have created through the use of recurring settings, characters, themes, and other elements of fiction.

A lack of pretentiousness. Dean Koontz has it, as do Douglas Preston and Lincoln Child, Bentley Little, and (to some extent, although he has become condescending and self-indulgent of late, Stephen King); unfortunately, both Dan Simmons and Robert McCammon have become too self-important in their later works, Simmons almost to the point of becoming unreadable. Come on, people, you’re writing about monsters--you should be humble.

Longevity. Writers who have been around for a while usually get better, Stephen King, Dan Simmons, and Robert McCammon excepted.

Pacing. Neither too fast nor too slow. Dean Koontz is good, maybe the best, here, of contemporary horror writers.


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