Showing posts with label Jurassic Park. Show all posts
Showing posts with label Jurassic Park. Show all posts

Monday, September 6, 2021

10 Bizarre Hand-painted Horror Movie Posters

 Copyright 2021 by Gary L. Pullman

 

 Artist Heavy J.( Source: Deadly Prey)

In the 1980s, Ghanaian entrepreneurs seized upon their country's recent importation of VCRs to show movies to members of neighborhood video clubs. Local artists who went by their first names or pseudonyms, including Leonardo, Heavy J, Farkira, Salvation, and Magasco, to name only a few, likewise benefited from these new enterprises, since club owners commissioned them to create original posters to advertise the films.

Using flour sacks for their canvasses, the painters offered their own garish interpretations of their subjects. Often combining violence and gore with bizarre interpretations of both Ghanaian movies and foreign films, including Hollywood blockbusters, the artists' work generated excitement about the movies, and the video clubs became huge hits.

Simple in design and execution, the outrageous hand-painted Ghana posters look nothing like the slick, mass-produced lobby cards seen in traditional movie theaters. Instead, the Ghana movie posters are truly one of a kind, offering those who may be unfamiliar with the nation's culture a window into the nature of Ghana's entertainment business, its local art, and the innovative nature of its entrepreneurs.

Cujo

Although Ghana posters advertise all film genres, many of the most shocking examples promote horror movies. Surprisingly, though, even movies that are designed to horrify are not always imagined as horrific by the Ghanaian artists who paint them, usually with little or no knowledge of the plots of the movies the posters are supposed to promote.

For Cujo, Lewis Teague's 1983 cinematic adaptation of Stephen King's 1981 novel of the same name, which pits a rabid St. Bernard against an isolated family, the theatrical release poster shows an isolated house under a dark, threatening sky; the neglected white picket fence in front of the distant residence bears, in dripping, blood-red paint, the warning, “Now there's a new name for terror: Cujo.”

 

Source: CNN

By contrast, the Ghanaian poster shows an adult female figure standing behind a male child. The sky is blue. An oversize dog, more closely resembling a Basset hound than a St. Bernard, lies across the bottom of the poster, the very picture of harmless calm—except for the blood slathering the canine's muzzle. Despite the blood, which appears almost an afterthought, the poster conveys more a sense of serenity and domestic bliss than it does an aura of dread and danger.

The reason for the differences in the theatrical release poster and its hand-painted counterpart is suggested by a question raised by writer Peter Shadbolt: “How would you design a movie poster for a Hollywood blockbuster you’d never seen, filled with characters you knew nothing about and actors you’d never heard of?” The Ghanaian Cujo poster is one answer to this question.

Fright Night

Such adjectives as “simple,” “unsophisticated,” “cartoonish,” “gaudy,” and “lurid” are often used to describe the strikingly original artwork displayed in Ghanaian movie posters. They were not intended to be masterpieces. Instead, they were commissioned with but one purpose. The artists paid to paint the posters were given much the same instruction as Frank Armah, who “began painting posters for Ghanaian movie theaters in the mid-1980s”; the goal of his posters was simple: “Sell as many tickets as possible.” The way to accomplish this objective was also simple: exaggerate. “If the movie was gory, the poster should be gorier (skulls, blood, skulls dripping blood). If it was sexy, make the poster sexier (breasts, lots of them, ideally at least watermelon-sized).

During the 1980s and 1990s, the posters sold the movies. Today, they are sold to collectors for as much as $2000 each and grace the walls of American and European art galleries. In addition, the “cult following” of the artists' fans keep the painters busy creating copies of the original posters for sale to eager customers.

The fact that the posters so little depict the contents of the films they promote is the reason that they are in such demand as collectibles, art dealer Ernie Wolfe believes. “These posters appeal to people because [they] invite this really incredible dialogue—a comparison between what you know of a film and how the painter imagined it. And they’re also just really good art.”

The Ghanaian poster for Fright Night (1985), directed by Tom Holland, is a good example of this poster-movie disconnect. The theatrical release poster shows a group of ghastly apparitions hovering over a house. Inside, framed by the residence's only illuminated window, the silhouette of a standing man is visible. Apparently, the resident is oblivious to the presence of the maniacal spirits raging above his house. The darkness of the night sky, illuminated only by stars and a full moon, the darkness of the man's silhouette, and the darkness of the shadowy lawn in front of the isolated house reinforce the poster's caption: “There are some good reasons to be afraid of the dark.”

Source: The Atlantic

One Ghanaian version shows neither apparitions, house, occupant, night sky, nor dark lawn. Instead, it depicts a winged serpent in a blue business suit, complete with bloodstained necktie. The creature's pair of scaly human hands, one red, the other orange, reach toward a blonde; the tip of its tongue, between her lips, drools blood. The claws of the scaly orange hand reach inside the woman's mouth. Her brow, face, and neck are lacerated and bleeding, and the flesh of her upper right arm is torn. A young man's head rests against her side. The movie's title appears above the man's head. There is no darkness—at least no literal darkness—of which to be afraid, and the woman looks more exhausted than horrified, despite her wounds.

Rituals

During the 1980s, the video clubs showed mostly imported movies (horror and splatter movies from the U. S., kung fu pictures from Hong Kong, cannibal films from Italy and France, and Bollywood comedy productions from India), but, beginning in the next decade, especially in Nigeria, the clubs included both Ghanaian and Nigerian films, with the establishment of the Ghallywood and Nollywood film industries.

This more local fare sometimes reflected historical conflicts between Christianity and local religions in which, often, the former displaced the latter. These movies had a proselytizing mission. To convert their audiences from “the natural religions,” the films depicted the spirits of the local religions as “evil forces,” such as demons, or “pagan” forces, such as those of voodoo, which were overcome by God or a Christian priest. Often, the churches themselves financed these films.

Other themes include human sacrifice; cannibalism; and evil deeds involving children as victims, “perpetrators,” and witches. One of the posters promoting Rituals, a Nollywood movie (director unknown) that includes references to human sacrifice, is typical of the sensationalism of the Ghanaian horror movie posters. The poster depicts a semi-nude man, bandoleers crossed over his chest, setting a large bowl containing a bloody, decapitated man's head on a table occupied by six human skulls and a human bone. No caption provides any hints as to the situation; the sole clue that viewers receive is that which is supplied by the film's title: the head, skulls, and bone, are involved in “rituals” of some sort. Only a reference, external to the poster itself, relates these rituals to human sacrifices.

Jurassic Park

 


While Ghanaian movie posters do not always depict the actual contents of the films they promote, this discrepancy is not considered a flaw among art collectors and experts. “They're not just film posters,” says Karun Thakar, the curator of the African Gaze exhibition in London, England. The exhibition showcased over a hundred posters that, along roads and in markets and other “public spaces,” advertised screenings of Bollywood, Nollywood, Ghallywood, and Hollywood films by “mobile video clubs.”

Like others of their kind, these Ghanaian movie posters were “gruesome and gaudy,” and they usually did not have much to do with the actual plots of the movies they promoted. They also zeroed in on films' minor elements rather than key features of the movies if such elements were provocative. For example, the poster promoting Paul Verhoeven’s Total Recall (1990) focused on the prostitute with three breasts who appears in only one short scene of the film.

Even when the posters deigned to feature the movie's protagonist, the main character was often illustrated as performing an action that is unrelated to the movie's plot, and the scene frequently differs drastically from the images in the film itself. The Ghanaian poster for Steven Spielberg's Jurassic Park (1993) is a good example. The poster “features a freakish dinosaur,” resembling a hybrid Tyrannosaurus Rex-brontosaurus—“gobbling up a man and a person playing golf, indicating that the artists painting these posters might not have seen the films.”

Mandy

Brian Chankin, the proprietor of a video rental store in Chicago, Illinois, is a fan of Ghanaian movie posters. He not only collects and sells them, but he has also commissioned quite a few original paintings by noted Ghanaian movie poster painters. Chankin tours the United States, showing his collections from the mobile art gallery he operates. In addition, he partners with Ghana artists who make “huge tattoo flash paintings in the same style as the movie posters.”

Although the movie posters themselves seldom reflect what the films they advertise show, that's not an issue for fans, nor are the posters' occasional “misspellings and plot inconsistencies.” What counts, for admirers and collectors, is the posters' “eye-catching” qualities. 

Proceeds from the sales of the shop's prints of original art and a book, Deadly Prey, featuring photographs of the “earliest commission paintings” and essays by Chankin, commission agent Robert Kofi, and Terry Zwigoff, director of Ghost World, Bad Santa, and other horror films, support “artists in Ghana.”

In the Ghanaian poster for Panos Cosmatos's Mandy (2018), the man with the amputated right arm, the slashed left arm holding a decapitated head, and the slashed left leg who flees a chainsaw-wielding killer and a man with a knife does not look exactly like Nicholas Cage. However, the poster otherwise succeeds in conveying at least the essence of the horror movie it promotes.

The film concerns a couple, Red Miller and Mandy Bloom, who are living alone in a forest when they are attacked by a cult of hippies and demonic bikers. The sadistic attacks motivate Red to strike back, and his vengeance is predictably terrible, violent, and bloody. Red's wounds, cult member Marlene's decapitated head, Brother Klopek and his chainsaw, and Klopek's accomplice and his knife, like the sliced head and the woman with the gaping hole in the center of her abdomen, suggest the orgy of violence that the movie presents, and, although the action is compacted in the collection of images, as if they occur simultaneously, rather than successively, the poster is mostly true to the picture's plot, a relative rarity among Ghanaian movie posters.

Night of the Demons 3

The studios in which Ghanaian artists worked were simple by the standards of the countries in which the films were produced that were shown by the video clubs, as were the facilities the entrepreneurs used to exhibit the imported pictures. A 2005 photograph of a Ghanaian artist known as Leonardo shows the painter seated in a plastic chair, cans of paints and other supplies on a shelf behind him or stacked against the wall below the shelf, in crates, a galvanized steel tub, and plastic trash bags. Wearing only overalls and flip-flops, he sweats in the heat of the day inside concrete walls decorated with words in red, blue, and green paint. His tools—a hammer, brushes, cans, and large rectangular cuts of cotton for use as his canvases—are visible among the other stored items.


In another photograph, one of Leonardo's colleagues, Heavy J., stands beside his poster for Jim Kaufman's Night of the Demons 3 (1997). In his vision of the movie, a male lamia, or snake man, is wound around a kneeling woman who frantically tries to remove the monster's coils. The creature holds its arms up, as if it is about to claw an attacker. The poster is displayed at the front of one of the video club's theaters, advising audiences that the movie is scheduled to be shown at “6:30 PM.” The single bench shown in the photograph suggests the nature of the theater's seating, which is confirmed by other photographs apparently typical of the arrangements of seats.

In another photograph, a showing of a movie is seen in progress in Tema, Ghana. An audience of nine are present. Two stand, their hands raised overhead; the others sit, one or two to a bench, several with their hands raised as well, and all watch the television set on a high shelf inside a cabinet. Although plenty of seats remain along the six half-empty benches visible in the photograph, those in attendance seem to be enjoying the picture.

The Guardian

Source: Ernie Wolfe Gallery

The Ernie Wolfe Gallery is an online exhibition hall on which “Golden Age Hand-Painted Movie Posters from Ghana” are on perpetual display. The collections show a variety of film genres, including horror, which seems as popular with Ghanaian audiences as it is with other moviegoers across the globe. Since the artists typically painted the posters of the movies to be presented before the films were actually shown to video clubs’ audiences, their art is almost always strikingly different than the actual movies the posters supposedly represent, offering viewers fresh perspectives on the films themselves. Although often lurid, the art is also highly imaginative.

Source:  Ernie Wolfe Gallery

The poster for William Friedkin's The Guardian (1990), features a personified tree that attacks adults and children alike. One victim hangs from a branch. Another struggles to free himself from the mouth in the tree's trunk. A third, armed with a chainsaw, the blade of which is smeared with blood from one of the tree's uncanny roots, is entangled in a looped branch, from which the party's fourth victim, while lying on the ground, wound in the coils of another branch, seeks to free him. The poster suggests that the movie is about an animated and malevolent forest. In reality, although a somewhat similar scene occurs in the film, the picture is about a nanny whom a young couple hire to care for their newborn baby—a nanny who is also a goddess intent upon protecting her domain.

Braindead

Besides the fact that Ghanaian artists often did not know, in any detail, if at all, what a movie actually showed, they were also handicapped by the facts that they did not have access to the foreign studios' posters for the movies or to reproductions of the original posters, since Ghana's “military rulers restricted the import of printing presses.”

To get prospective audiences into the buildings and tents in which the video clubs' cinematic offerings would be shown, local artists were instructed to pull out all the stops. They did so, starting with the dimensions of the paintings. Like the style of the art itself, the “canvases” the artists cut from flour sacks were larger than life, measuring “40 to 50 inches in width, and 55 to 70 inches in height.”

The artists were so successful in selling the movies that, “by the 1990s, the height of the movie club business, several dozen artists were employed to produce the posters.” By the 2000s, the demand for video clubs began to disappear, since “home viewing became more widespread and printing became more practical than commissioning original artworks.”

 

During the heyday of Ghanaian movie poster production, however, some truly fantastic, if bizarre, works were created, including artist Salvation’s poster for Braindead (1992), directed by Peter Jackson, which suggests the bloodbath that ensues when a woman who dies, after having been bitten by a Sumatran monkey, returns to life to feed on both animals and people, including her former friends and neighbors.

Source: Deadly Prey

Salvation's poster features a Lon Chaney look-alike with fangs and a missing eye, a pale ghoul spewing green bile, a beast that resembles a cross between a dog and a monkey, and a gang of vampires in pursuit of a brawny man wielding a sword. With no reference to the movie's plot in the artist's picture, potential viewers would likely have plenty of questions about the scene Salvation depicts, which is just what the video club owners would have wanted in commissioning the work.

Species

How might Roger Donaldson's Species (1995) be interpreted by an artist who had not seen the film? Thanks to the survival of the Ghanaian movie poster for this movie, we do not have to wonder.

 

Source: Wikiart

Although there is no evidence that the poster's painter knew of Rene Magritte's surreal paintings, the poster for Species resembles Magritte's oil painting The Harvest (1943). Just as Magritte paints the figure of his reclining female nude in several colors, with arms of different hues, a head of a tint that matches no other part of the figure's body, and legs of mismatched shades, the body of the Ghanaian artist's blonde-haired female alien is various shades of blue, green, and peach.

The painting's surreal quality is also evident in the inclusion of the naked man who crawls on his knees, eating one rat as he wraps his impossibly long, slender tongue around a second rodent. Although the poster's art has virtually nothing to do with the plot of the film it promotes, the warning presented by its caption, “Men cannot resist her; mankind cannot survive her,” is probably true enough.

Cannibal Terror

A largely panned French contribution to the fare the video clubs showed was the 1981 film Cannibal Terror directed by Alain Deruelle. The plot is simple. After their kidnapping goes awry, two inept kidnappers, Mario and Roberto, hole up in a friend's house in the jungle. In the process, Mario rapes the friend's wife. (With friends like these, who needs enemies, right?) Afterward, the criminals encounter a tribe of hungry cannibals.

The plot doesn't seem to have given the artist much with which to work, but the painter made the most of what he had, showing one of the criminals lying on the ground, on his back, as three members of the tribe, seated beneath the tree, dig in. One munches on the victim's calf; another devours his left forearm; and the third chows down on a length of intestines that he pulls from the gaping cavity carved into the dead man's abdomen. It's a bloody feast, and the rapist's vital fluid dribbles down his severed limbs, his slit-open belly, the stump of his amputated left leg, and the chests of those who make a meal of him. Despite the movie’s meager plot, the film rewards its audiences with plenty of blood and gore, according to the poster, at least.

 

Ghanaian movie poster artists (left to right):Salvation, Heavy J, Mr, Nana Agyq, Fakira, and Stoger

Source: Nerdist

Unfortunately, the artists who created these lurid masterpieces of tasteless, often violent and gory art, were probably underpaid, since their work took them as many as three days, “depending on the subject matter and what the artist could find out about the movie.” To expedite the painting process, artists relied on such “well-worn tropes [as] snake women, skeletons, zombies, witchcraft, and even the occasional giant fish” and sometimes mixed images from one movie with those of another film.

 



Thursday, July 26, 2018

Villages Under Attack

Copyright by Gary L. Pullman


In Godzilla (1954), a radioactive, fire-breathing, dragon-like monster attacks Tokyo. After being transported to New York City, King Kong attacks The Big Apple. Other creatures, gigantic and otherwise, have likewise run amok in other big cities. In The Lost World: Jurassic Park (1997), an escaped Tyrannosaurus rex attacks San Diego. To be a resident of any such metropolis at the time of an attack by such monsters would, indeed, be terrifying.

Big cities aren't usually isolated from the assistance that police, medical personnel, firefighters, and other emergency services provide, and they are often homes to a variety of experts upon whose knowledge and experience endangered citizens can rely. In fact, since, typically, big cities are served by airports, railroads, interstate highways, and, sometimes, ports, the deployment of military troops is often quick and easy. Such cities as Tokyo, New York, and San Diego may suffer some loss of life and damage, but, in the end, it's likely that the likes of Godzilla, King Kong, and T-rex are going down and staying down.

Villages, which lack the size, population, infrastructure, technological assets, expertise, and protective firepower of large cities and are often isolated in difficult-to-reach terrain are a different story altogether. If a gigantic monster—or a monster of any size—were to attack, I'd rather take my chances in a big city than a village, any day.


Beginning of the End (1957, clearly shows how a small town, Ludlow, Illinois, fares—or fared—against the attack of gigantic monsters—in this case, radioactive mutant grasshoppers. Apparently before it could sound an alarm, Ludlow was annihilated. Its entire population of 150 residents, who are nowhere to be found, are presumed to be dead. The only clue to what happened to Ludlow's townspeople is the barrenness of the surrounding farmlands, which look as though their crops were devoured by a swarm of locusts.

The monstrous grasshoppers do not fare well when their swarm attacks Chicago. Botanist Dr. Ed Wainwright has gathered intelligence concerning the attackers. He knows locusts have eaten radioactive grain stored in a nearby silo, and he has heard of mysterious incidents in nearby communities. When he discovers the gigantic grasshoppers, he realizes that they have devoured the region's crops and are now seeking human prey. He provides the expertise that the United States military forces need to exterminate the grasshoppers. An electronic mating call is devised from test-tone oscillators, and the warm-blooded predators are lured to Lake Michigan, where the cold water incapacitates them, and they drown.

Unlike Ludlow, Chicago survives, because it is a large city that can provide the scientific and military resources needed to eliminate the threat posed by the gigantic, predatory grasshoppers.


The Black Scorpion (1957) is similar to Beginning of the End in its contrast of a helpless village the residents of which are attacked and injured or killed by gigantic insects—the scorpions to which the film's title alludes—while a big city is saved from the predators' threat of mass destruction. Troops under the command of Major Cosio arrive in the Mexican town, San Lorenzo, to provide disaster relief in the aftermath of a nearby volcano's eruption. However, their soldiers' weapons prove ineffective against the gigantic scorpions, and the villagers remain unprotected. Military might, this movie suggests, is not enough; it must be applied in a fashion made possible only by scientists or other experts.

Fortunately for the humans whose lives are at stake, the largest of the gigantic scorpions kills the others. Now, it is up to Dr. Velasco, an etymologist, to determine an effective way to destroy the remaining scorpion. It is only after he provides the information necessary to destroy the insects, as the scorpions approach Mexico City, that the military can stop them. Using meat as bait, Velasco and his team lure the insect into a stadium, and the army attacks it with larger, more lethal weapons, such as tanks and helicopters, than those that were used by Major Cosio's men. Nevertheless, the tactic fails, and it is only when geologist Dr. Hank Scott fires a spear attached to an electric cable into the scorpion's throat—its only vulnerable spot—and electrocutes the gigantic insect that the predator is killed and Mexico City is saved.

Unlike the village of San Lorenzo, Mexico City provided such assets as a stadium, military aircraft and tanks, and the combined expertise of an etymologist and a pair of geologists, Scott and Dr. Arturo Ramos. Scientific knowledge combined with military might and the architecture of the big city were enough, combined, to defeat the scorpion.


Some other horror movies in which monsters attack villages include The Birds (1963), The Blob (1958), Carnosaur (1993), Earth vs. the Spider (1958), Iron Invader (2011), Manticore (2005), The Mist (2007), Monster from Green Hell (1957), Tremors (1990), and Wyvern (2009).

Monday, September 23, 2013

Ambrose Bierce: A New Hope for Horror Fiction?

Copyright 2018 by Gary L. Pullman

Like other literary genres, horror becomes, sooner or later, more lulling than chilling. The same formulas, repeated over and over, become tiresome. The originality of horror stories become mere banality, and where there was once a race of the blood through arteries, veins, and brain, there is now only but the yawn and the nod. Every so often, a genre needs to reinvent itself—or be reinvented—and horror is no exception.

Unfortunately, it is a rare talent, indeed, that can reshape, or even redirect, an entire genre of fiction. In horror, there are many would-be masters but few Hawthornes, Poes, Lovecrafts, and (at least, for a time) Kings.

What usually happens in such times is a falling away of the aficionados. Only the young, the inexperienced, and the desperate cling to a dying literary form. Others either stop reading fiction altogether or seek their pleasures in other genres or in more serious literature of a quality that stands the test of time.

Horror fiction has been moribund for some time, critics contend. The death vigil has been long and grievous. Now, perhaps, the cadaver stinks so badly that the truth cannot be any longer denied. Horror fiction, clearly, is dead.

At least, horror fiction as it has been known since its last revival, in the latter half of the twentieth century, which witnessed Robert Bloch's Psycho, Stephen King's Carrie, and William Peter Blatty's The Exorcist, among others.

Now, though, the chills—and, indeed, the thrills—are gone again, and, like the narrator of William Butler Yeats' “The Second Coming,” we await the coming of some new “rough beast,” yet to be born.

For a while, it seemed the marriage of horror and science fiction might save both genres. There was hope, after all, such films as Alien, Jurassic Park, and the remakes of The Invasion of the Body Snatchers, The Thing, and The Fly suggested.

Of course, the wedding of such an unlikely couple was really nothing new. Such authors as Jules Verne, H. G. Wells, Nathaniel Hawthorne, Edgar Allan Poe, H. P. Lovecraft, and even Stephen King had married fear and wonder before. But, for a while, anyway it seemed new, as resurgences often do.

Alas, those days, too, are gone.

We get merely more of the same, with writers revisiting old themes, characters we have met before, and places we have been in times long past. Thus, we get Dan Simmons' A Winter Haunting, the sequel to Summer of Night, Stephen King's Doctor Sleep, a sequel to The Shining, and Dean Koontz's endless series of self-parody, the Odd Thomas spectacle. Been there, done that.

After a long night, the faint illumination of first light seems to appear upon the far horizon. There seems to be the dimmest hope that a trickle, if not as tide, of resurgence may again moisten, if not inundate, the infertile shores of the wasteland that horror fiction has become. When the genre seems not almost dead but a goner for sure, there may be some last vestige of hope, and, if there is, we have another great writer of horror to thank for it, none other, ladies and gentlemen, than Ambrose Bierce.

I would explain, but, alas, I am too tired at the moment and will save the explanation for another time.

Perhaps. . . .

. . . if the interest doesn't flag. . . .

Friday, August 20, 2010

Leftover Plots, Part V

Copyright 2010 by Gary L. Pullman


Plot Generator XY112G

One way to come up with ideas for short stories and novels is to steal--I mean, borrow--them from other writers. I write of this practice in earlier posts, “Leftover Plots,” parts I through IV. Those articles are more general than this one (and, possibly, future ones, which will focus specifically on the works of horror fiction’s current bad boy par excellence, Stephen King.

I’m not really going to tell anyone how to steal from King (or anybody else, for that matter), of course, because (a) stealing is wrong and ( b) plagiarism can be costly, to one’s reputation as well as to one’s purse.

However, ideas (like titles) cannot be copyrighted. They are free to anyone and everyone, which is why, for example, The Lost World (1925), Jurassic Park (1993), and 10,000 Years B. C. (2008) (or, for that matter, The Land Before Time [1988]), and many, many more movies about either dinosaurs or dinosaurs in conflict with human beings have been made. No doubt, many another will follow.

Often, horror writers throw off ideas for short stories and even other novels in the novels and screenplays that they write. The concepts sometimes fall like sparks from the tail of a fiery comet (or, at least, comets of the type that we generally see in science fiction movies and tend to imagine in the theaters of our minds). King’s novel, Desperation, suggests a few ideas that could become the bases for additional short stories or, perhaps, even novels. Others of his many works offer similar suggestions.

One of these ideas, the one that appeals most to me, is that of someone’s discovery of idols that might or might not be like the images of the false gods that King depicts in Desperation. If one devoted his or her story to only one (or a few) idols, their properties, and the results of human interaction with them, he or she would be apt to write a short story, but were he or she to consider a number of these false gods, their characteristics, and their effects on those who make contact with them, he or she might well produce a narrative of novel, or even epic, scope.

One’s development of this idea would, of course, have to be one’s own; otherwise, borrowing an idea would, in fact, likely become stealing a treatment of such an idea, or, in a word, plagiarism.

In his novel, King depicts his idols as being like “some kind of stone artifact,” and they have a decidedly sexual effect upon those who make contact with them, as Cynthia discovers when she touches one of the idols with “a tentative finger” and “her hips jerked forward as if she’d gotten an electric shock and her pelvis banged into the edge of a table,” making her blush (254-255). King’s omniscient narrator then describes the idol in more detail, indicating that it has an animal shape:

It was a rendering of what might have been a wolf or a coyote, and although it was crude, it had enough power to make them both forget, at least for a few seconds, that they were standing sixty feet from the leftovers of a mass murder. The beast’s head was twisted at a strange angle (a somehow hungry angle), and its eyeballs appeared to be starting out of their sockets in utter fury. Its snout was wildly out of proportion to its body--almost the snout of an alligator--and it was split open to show a jagged array of teeth. The statue, if that is what it was, had been broken off just below the chest. There were stumps of forelegs, but that was all. The stone was pitted and eroded with age. It was glittery n places, too, like the rocks collected in one of the Dandux baskets. . . .
“Look at its tongue,” Cynthia said in a strange, dreaming voice.

“What about it?’ [Steve asks]

“It’s a snake” (255).
The narrator’s description is vivid and detailed, allowing the reader to visualize the artifact readily, which makes the idol seem both more bizarre and, paradoxically, more realistic than it would be had the storyteller merely glossed over the strange artifact with a few adjectives or descriptive phrases.

The idols can make those who touch them experience orgasms; can make them forget their surroundings; and, readers learn a few pages later, can have a devastating effect upon their self-esteem. As Cynthia later tells Steve, when she touched the idol, “it seemed like I remembered every rotten thing that ever happened to me in my life,” and, she admits, its touch made her think of “sex. . . the dirtier the better” (318). Moreover, contact with the idols can spur its victims into acting upon these lusts, as both Cynthia and Steve find out soon enough.

There are other idols than the image of the wolf or the coyote:

He thought at first that there were three odd-looking charms lying in her open palm--the sort of thing girls sometimes wore dangling from their bracelets. But they were too big, too heavy. Not charms, but carvings, stone carvings, each about two inches long. One was a snake. The second was a buzzard with one wing chipped off. Mad, bulging eyes stared out at him from beneath its bald dome. The third was a rat on its hind legs. They all looked pitted and ancient (480).
The artifacts are obviously images of gods or demons, as they have inexplicable, supernatural effects upon those who come into contact with them. At the same time, however, they are tangible; they are material; they have concrete form. Made of stone, they are subject to the long-term effects of natural forces; they erode: they are “pitted and eroded with age,” and they appear “ancient.” Moreover, they can be “broken,” “chipped” and, presumably, destroyed. They have powerful effects upon the humans who make contact with them, but the artifacts are not invulnerable. The

Were another writer to write about such statues, he or she would have to do so in such a way as to make them his or her own creations, with properties different from those whitish King ascribes to his, and with effects that also differ from those that King’s false gods have upon those with whom the carvings come into contact. There are various ways to accomplish this task, which are better left to each individual to determine for him- or herself.

Another idea that spins off, so to speak, King’s novel is the creation of demons out of the whole cloth of one’s imagination rather than to embody such evil spirits on the basis of research concerning demonology. King’s demon is a spirit from another dimension, utterly dependent for incarnation upon possessing the bodies of other, corporeal beings, such as humans or animals. However, the demon’s metabolism is extremely fast, and it soon wears out the body of its host, so that it must possess another and another. His possession results in the deaths of the possessed, whose bodies thereafter enlarge, possibly in response to the greater demands upon the organs of Tak’s greater metabolic rate. Tak is able to exercise control over animals and insects through a power similar to telepathy. He is also able to project his power into the stone idols, or can tahs, that various characters discover in Desperation. When he possesses a human being, the body’s senses, strength, and natural abilities are heightened, although Tak can also perceive phenomena by other, extrasensory means, as when he is aware of the presence of a nameplate inside the Carvers’ recreational vehicle without entering the vehicle of looking through any of its windows (“Tak [Stephen King],” Wikipedia).

By imaging one’s demon (perhaps on the basis of one’s own inner demons or the problems and issues that best society), one is pretty much guaranteed an original creation. This approach is as wide open as one’s own ability to think outside the box of tradition. Where King creates Tak, you or I might create Tik or Paddywack in the same fashion, by using our own imagination or our knowledge of social problems, past or present, to envisioned to embody our own concepts of the demonic, creating one or more demons in our own image and likeness as a result, as King apparently did in writing of the idols in his novel.

Another provocative consideration is what might happen to animals that survive Tak’s telepathic influence? Would their exposure to the demon’s mind have a long-lasting, or even permanent, effect upon them, and, if so, what, exactly, might the animals change? Perhaps they would become monstrous versions of their previous selves, retaining the enhancements of their natural abilities that they experienced as Tak’s cognitive thralls. Would big game hunters ally themselves with demonologists or scientists to hunt down these demonic beasts and capture or kill them?

At the end of the novel, not much remains of the town of Desperation, but what if it--or, rather, another small town, elsewhere, that has experienced a similar catastrophe--remember, be inspired to borrow, not to steal, and make other writers’ ideas your own--were to be rebuilt? With its horrific past, could new horrors occur to the community’s children or grandchildren, a generation or two after the original calamity? King’s novel It suggests that such could easily be the case.

Could the demonic entity that destroyed your first town return to destroy another community? The answer is in King’s simultaneous, mirror-image release of a twin novel, The Regulators, which features many of the same characters as appear in Desperation, but living wholly different lives in a wholly different community.

Other of King’s noels suggest other ideas for additional stories or novels, which, possibly, I will consider in future posts, although not necessarily in a continuous order.

Monday, November 10, 2008

Danger, Will Robinson! Danger!

copyright 2008 by Gary L. Pullman

In the 1960’s, the X-Men trained in the Danger Room. A spacious chamber in their mansion, it was full of hidden traps, launchers, catapults, collapsing floors, and various other mechanical threats. From the control booth, an individual observed the exercise while ensuring the participants’ safety. Improvements replaced some of the mechanical effects with computerized and holographic hazards. Joss Whedon, the creator of Buffy the Vampire Slayer, Angel, Firefly, and Dollhouse, also writes for Marvel Comics on occasion, and, during a stint for The Amazing X-Men, he made the danger room self-conscious. Unfortunately, he also personified it as a female character known as Danger. The room has since been replaced with the Danger Cave, a cavern beneath the mutants’ mansion, which uses holograms to review the X-Men’s battles with enemy mutants, rather after the fashion of professional football teams’ use of taped games to identify areas in which players can improve their play. 

Horror movies often employ a sort of metaphorical danger room by confining characters in a close, often locked, sometimes remote area into which the monster or other threat, natural, paranormal, or supernatural, is introduced. The characters are thus forced to fight the monster at close quarters without being able to escape. Beowulf, Alien, The Thing From Another World, 1408, Jurassic Park (Michael Creighton), The Island of Dr. Moreau (H. G. Wells), The Funhouse (Dean Koontz), Storm of the Century (Stephen King), Mad Max: Beyond Thunderdome, Ghost Ship, The Descent, Saw, The Mummy, Indiana Jones and the Temple of Doom, and many other novels and movies, both science fiction, horror, and otherwise, employ such a “danger room.” Perhaps the greatest use of the concept appears in Edgar Allan Poe’s short story “The Premature Burial,” in which the danger room is a coffin, inside which the buried person, still alive, must confront the monster of his own terror. Mad Max: Beyond Thunderdome specifies one of the rules, as it were, for the sort of danger room that appears in horror fiction: “Two men enter; one man leaves,” except that the numbers may differ, both with regard to those who enter the setting and those who survive the monster’s attacks. In other words, there are going to be one (or many) victims and one (or more) survivors before the monster is killed, if it is killed. Unlike the X-Men’s danger room, this chamber of horrors is, in a horror story, full of real and terrible dangers, even when they are mental, rather than physical, in nature, and they will be, for some, at least, lethal. There is no escape or, at least, no easy way out. (As the protagonist of 1408 is told, the only way out of the danger room is “feet first.”) Another rule seems to be that the dangers, although predetermined, must be, to the characters they threaten, both unknown and varied. If the narrative has only one monster, as most horror stories do, its terror must be multiplied in some way, whether by its ability to reproduce quickly, sexually or asexually; its ability to transform itself into other entities or forces; its use of different deathtraps and devices of torture; or some other technique or combination of techniques. The protagonist and the other characters must be kept constantly off balance. Therefore, if they figure out how or why the monster attacks, the monster must then attack in a completely unexpected way as a result of an unknown or unforeseen impulse, motive, or cause, or the intervention of another character. There must also be a reason for the danger room’s existence--in other words, a plausible and believable cause for the existence of the story’s setting. Alien takes place aboard a derelict spaceship; the extraterrestrial in The Thing From Another World is the frozen body of an alien pilot whose spaceship crashed in the arctic, where a team of scientists set up a research station; Jurassic Park is built on an island as a future tourist attraction that is half-zoo, half amusement park; Dr. Moreau has come to an uncharted island to conduct his unethical research; and so it goes, each story providing a reason for the existence of its particular version of the figurative danger room. Poe gives a great early example of a danger room as literal as that of the one that appears in the 1960’s X-Men comics: a dungeon wherein there is both a pit and a razor-sharp pendulum as well as red-hot walls that close upon prisoners in the same manner as the walls of the giant trash compactor close in upon Luke Skywalker, Han Solo, Princess Leia, and Chewbacca in the original Star Wars movie. Likewise, in “The Masque of the Red Death,” the danger room is also an actual, physical place: the palace of Prince Prospero. However, the danger room can be, as Poe shows, the mind itself, as it is in not only “The Premature Burial,” but also several of his other stories, including “The Tell-Tale Heart,” “The Fall of the House of Usher,” and “The Black Cat.” Madness can be a place, as it were, in which traps and missiles and collapsing floors appear as thoughts, feelings, attitudes, delusions, fears, and assorted other inner demons from which escape is truly impossible and in which survival may or may not occur for the poor soul that is beset by these monstrous dangers. In constructing a danger room of one’s own, a writer should remember these principles:

  1. There must be victims and at least one survivor before the monster is killed, if it is killed.
  2. The dangers must be unknown to the characters and varied.
  3. There must be a plausible reason for the danger room.
  4. Escape is difficult, if not impossible.
  5. The danger room may be actual and physical or figurative and psychological.

Monday, January 7, 2008

Imagining the Monster, Part III

copyright 2007 by Gary L. Pullman

In earlier posts, we considered how to create imaginary monsters of the animal variety, but we didn’t touch upon plants. Some stories, such as H. G. Wells' "The Flowering of the Strange Orchid," deal with bizarre plants. However, even stories that are more about insect or animal monsters are creepier if their descriptive passages include verbal depictions of eerie plants.

Again, science comes to the aid of horror, fantasy, and science fiction writers. In cooperation with scientists, artists have created paintings and illustrations that scientists believe portray ancient and prehistoric plants as they appeared long before the developments of camera and film. Writers can refer to them, describing in words what painters and illustrators have, with a little--okay, a lot--of help from botanists and other scientists, presented in images. Even with plants that are more beautiful than bizarre, the results can be truly uncanny, adding an atmosphere of uneasiness and fear, perhaps even horror, to a narrative’s setting and tone. Here are a couple of pictures, the one on the left of the Cooksonia, the one on the right of the Archaeamphora longicervia, which also happens to be the earliest carnivorous plant.


Nature has also come to the aid of the aspiring and established horror writer. Glacial ice is rapidly melting. In the process, according to “Ancient plants exposed,” these mountains of ice have revealed living plants that are believed to be as many as 6,500 years old--“mosses and grasses from a former wetland.” Moreover, as “Jurassic Park Plants” points out, “Petrified Forest National Park in Arizona contains hundreds of acres of perfectly preserved logs from ancient araucariad forests that grew in nearby highlands during the late Triassic Period (over 200 million years ago).” The forest “coexisted with dinosaurs,” the article observes, and, as one might expect, its plants look bizarre to the modern eye. Detailed descriptions of these ancient and prehistoric plants would lend an air of strangeness and disquiet to a story--perfect for the habitat of a monster.

In fact, as Joshua Siskin points out, it’s possible to grow 4,900-year-old plants at home, in one’s own garden: “if you want to connect with these ancient species, you can plant them in any well-drained garden spot or in containers filled with sandy topsoil. They could become your family's heirloom plants, to be passed down from generation to generation.” These plants would give a writer a living, breathing (after a fashion) link to a mysterious past inhabited by organisms that look very different than most of the ones around today. Such a link should be at least as inspiring as a muse.

If one wants nothing more to do than to describe these plants, he or she can leaf through (yes, pun intended) pictures on an Internet web browser, selecting those which appear the most fantastic and strange. Then, all that needs to be done is to describe what is seen.

Of course, as in the case of animal monsters, writers are not bound by what nature has produced, what artists have imagined, or what scientists say is likely or even possible. The imagination can create whatever type of monstrous plants (or animals) it likes. As long as, in the process, a writer doesn’t make a reader’s effort to effect what Samuel Taylor Coleridge termed a “willing suspension of disbelief” impossible, the result could be especially frightening.

In describing plants, we may also want to envision the monstrous plants from the point of view of their victims. In doing so, we might imaginatively enter the anthropomorphized brains of such creatures as houseflies. What, for example, might a fly think of the Venus Fly-Trap? Most likely, its thoughts and feelings would be very different from ours. Instead of finding such a plant “interesting” or “curious,” the fly might see it as something as horrifying and terrifying as an iron maiden or some other human torture device. If a writer can transfer the fly’s sensibility to his or her human protagonist when the main character comes face to flower, leaf, or stem, the effect could be horrible, indeed.

Sources cited:

Ancient plants exposed
Joshua Siskin, “In the Garden, Grow Strange Plants At Home
Jurassic Park Plants

Paranormal vs. Supernatural: What’s the Diff?

Copyright 2009 by Gary L. Pullman

Sometimes, in demonstrating how to brainstorm about an essay topic, selecting horror movies, I ask students to name the titles of as many such movies as spring to mind (seldom a difficult feat for them, as the genre remains quite popular among young adults). Then, I ask them to identify the monster, or threat--the antagonist, to use the proper terminology--that appears in each of the films they have named. Again, this is usually a quick and easy task. Finally, I ask them to group the films’ adversaries into one of three possible categories: natural, paranormal, or supernatural. This is where the fun begins.

It’s a simple enough matter, usually, to identify the threats which fall under the “natural” label, especially after I supply my students with the scientific definition of “nature”: everything that exists as either matter or energy (which are, of course, the same thing, in different forms--in other words, the universe itself. The supernatural is anything which falls outside, or is beyond, the universe: God, angels, demons, and the like, if they exist. Mad scientists, mutant cannibals (and just plain cannibals), serial killers, and such are examples of natural threats. So far, so simple.

What about borderline creatures, though? Are vampires, werewolves, and zombies, for example, natural or supernatural? And what about Freddy Krueger? In fact, what does the word “paranormal” mean, anyway? If the universe is nature and anything outside or beyond the universe is supernatural, where does the paranormal fit into the scheme of things?

According to the Online Etymology Dictionary, the word “paranormal,” formed of the prefix “para,” meaning alongside, and “normal,” meaning “conforming to common standards, usual,” was coined in 1920. The American Heritage Dictionary defines “paranormal” to mean “beyond the range of normal experience or scientific explanation.” In other words, the paranormal is not supernatural--it is not outside or beyond the universe; it is natural, but, at the present, at least, inexplicable, which is to say that science cannot yet explain its nature. The same dictionary offers, as examples of paranormal phenomena, telepathy and “a medium’s paranormal powers.”

Wikipedia offers a few other examples of such phenomena or of paranormal sciences, including the percentages of the American population which, according to a Gallup poll, believes in each phenomenon, shown here in parentheses: psychic or spiritual healing (54), extrasensory perception (ESP) (50), ghosts (42), demons (41), extraterrestrials (33), clairvoyance and prophecy (32), communication with the dead (28), astrology (28), witchcraft (26), reincarnation (25), and channeling (15); 36 percent believe in telepathy.

As can be seen from this list, which includes demons, ghosts, and witches along with psychics and extraterrestrials, there is a confusion as to which phenomena and which individuals belong to the paranormal and which belong to the supernatural categories. This confusion, I believe, results from the scientism of our age, which makes it fashionable for people who fancy themselves intelligent and educated to dismiss whatever cannot be explained scientifically or, if such phenomena cannot be entirely rejected, to classify them as as-yet inexplicable natural phenomena. That way, the existence of a supernatural realm need not be admitted or even entertained. Scientists tend to be materialists, believing that the real consists only of the twofold unity of matter and energy, not dualists who believe that there is both the material (matter and energy) and the spiritual, or supernatural. If so, everything that was once regarded as having been supernatural will be regarded (if it cannot be dismissed) as paranormal and, maybe, if and when it is explained by science, as natural. Indeed, Sigmund Freud sought to explain even God as but a natural--and in Freud’s opinion, an obsolete--phenomenon.

Meanwhile, among skeptics, there is an ongoing campaign to eliminate the paranormal by explaining them as products of ignorance, misunderstanding, or deceit. Ridicule is also a tactic that skeptics sometimes employ in this campaign. For example, The Skeptics’ Dictionary contends that the perception of some “events” as being of a paranormal nature may be attributed to “ignorance or magical thinking.” The dictionary is equally suspicious of each individual phenomenon or “paranormal science” as well. Concerning psychics’ alleged ability to discern future events, for example, The Skeptic’s Dictionary quotes Jay Leno (“How come you never see a headline like 'Psychic Wins Lottery'?”), following with a number of similar observations:

Psychics don't rely on psychics to warn them of impending disasters. Psychics don't predict their own deaths or diseases. They go to the dentist like the rest of us. They're as surprised and disturbed as the rest of us when they have to call a plumber or an electrician to fix some defect at home. Their planes are delayed without their being able to anticipate the delays. If they want to know something about Abraham Lincoln, they go to the library; they don't try to talk to Abe's spirit. In short, psychics live by the known laws of nature except when they are playing the psychic game with people.
In An Encyclopedia of Claims, Frauds, and Hoaxes of the Occult and Supernatural, James Randi, a magician who exercises a skeptical attitude toward all things alleged to be paranormal or supernatural, takes issue with the notion of such phenomena as well, often employing the same arguments and rhetorical strategies as The Skeptic’s Dictionary.

In short, the difference between the paranormal and the supernatural lies in whether one is a materialist, believing in only the existence of matter and energy, or a dualist, believing in the existence of both matter and energy and spirit. If one maintains a belief in the reality of the spiritual, he or she will classify such entities as angels, demons, ghosts, gods, vampires, and other threats of a spiritual nature as supernatural, rather than paranormal, phenomena. He or she may also include witches (because, although they are human, they are empowered by the devil, who is himself a supernatural entity) and other natural threats that are energized, so to speak, by a power that transcends nature and is, as such, outside or beyond the universe. Otherwise, one is likely to reject the supernatural as a category altogether, identifying every inexplicable phenomenon as paranormal, whether it is dark matter or a teenage werewolf. Indeed, some scientists dedicate at least part of their time to debunking allegedly paranormal phenomena, explaining what natural conditions or processes may explain them, as the author of The Serpent and the Rainbow explains the creation of zombies by voodoo priests.

Based upon my recent reading of Tzvetan Todorov's The Fantastic: A Structural Approach to the Fantastic, I add the following addendum to this essay.

According to Todorov:

The fantastic. . . lasts only as long as a certain hesitation [in deciding] whether or not what they [the reader and the protagonist] perceive derives from "reality" as it exists in the common opinion. . . . If he [the reader] decides that the laws of reality remain intact and permit an explanation of the phenomena described, we can say that the work belongs to the another genre [than the fantastic]: the uncanny. If, on the contrary, he decides that new laws of nature must be entertained to account for the phenomena, we enter the genre of the marvelous (The Fantastic: A Structural Approach to a Literary Genre, 41).
Todorov further differentiates these two categories by characterizing the uncanny as “the supernatural explained” and the marvelous as “the supernatural accepted” (41-42).

Interestingly, the prejudice against even the possibility of the supernatural’s existence which is implicit in the designation of natural versus paranormal phenomena, which excludes any consideration of the supernatural, suggests that there are no marvelous phenomena; instead, there can be only the uncanny. Consequently, for those who subscribe to this view, the fantastic itself no longer exists in this scheme, for the fantastic depends, as Todorov points out, upon the tension of indecision concerning to which category an incident belongs, the natural or the supernatural. The paranormal is understood, by those who posit it, in lieu of the supernatural, as the natural as yet unexplained.

And now, back to a fate worse than death: grading students’ papers.

My Cup of Blood

Anyone who becomes an aficionado of anything tends, eventually, to develop criteria for elements or features of the person, place, or thing of whom or which he or she has become enamored. Horror fiction--admittedly not everyone’s cuppa blood--is no different (okay, maybe it’s a little different): it, too, appeals to different fans, each for reasons of his or her own. Of course, in general, book reviews, the flyleaves of novels, and movie trailers suggest what many, maybe even most, readers of a particular type of fiction enjoy, but, right here, right now, I’m talking more specifically--one might say, even more eccentrically. In other words, I’m talking what I happen to like, without assuming (assuming makes an “ass” of “u” and “me”) that you also like the same. It’s entirely possible that you will; on the other hand, it’s entirely likely that you won’t.

Anyway, this is what I happen to like in horror fiction:

Small-town settings in which I get to know the townspeople, both the good, the bad, and the ugly. For this reason alone, I’m a sucker for most of Stephen King’s novels. Most of them, from 'Salem's Lot to Under the Dome, are set in small towns that are peopled by the good, the bad, and the ugly. Part of the appeal here, granted, is the sense of community that such settings entail.

Isolated settings, such as caves, desert wastelands, islands, mountaintops, space, swamps, where characters are cut off from civilization and culture and must survive and thrive or die on their own, without assistance, by their wits and other personal resources. Many are the examples of such novels and screenplays, but Alien, The Shining, The Descent, Desperation, and The Island of Dr. Moreau, are some of the ones that come readily to mind.

Total institutions as settings. Camps, hospitals, military installations, nursing homes, prisons, resorts, spaceships, and other worlds unto themselves are examples of such settings, and Sleepaway Camp, Coma, The Green Mile, and Aliens are some of the novels or films that take place in such settings.

Anecdotal scenes--in other words, short scenes that showcase a character--usually, an unusual, even eccentric, character. Both Dean Koontz and the dynamic duo, Douglas Preston and Lincoln Child, excel at this, so I keep reading their series (although Koontz’s canine companions frequently--indeed, almost always--annoy, as does his relentless optimism).

Atmosphere, mood, and tone. Here, King is king, but so is Bentley Little. In the use of description to terrorize and horrify, both are masters of the craft.

A bit of erotica (okay, okay, sex--are you satisfied?), often of the unusual variety. Sex sells, and, yes, sex whets my reader’s appetite. Bentley Little is the go-to guy for this spicy ingredient, although Koontz has done a bit of seasoning with this spice, too, in such novels as Lightning and Demon Seed (and, some say, Hung).

Believable characters. Stephen King, Douglas Preston and Lincoln Child, and Dan Simmons are great at creating characters that stick to readers’ ribs.

Innovation. Bram Stoker demonstrates it, especially in his short story “Dracula’s Guest,” as does H. P. Lovecraft, Edgar Allan Poe, Shirley Jackson, and a host of other, mostly classical, horror novelists and short story writers. For an example, check out my post on Stoker’s story, which is a real stoker, to be sure. Stephen King shows innovation, too, in ‘Salem’s Lot, The Shining, It, and other novels. One might even argue that Dean Koontz’s something-for-everyone, cross-genre writing is innovative; he seems to have been one of the first, if not the first, to pen such tales.

Technique. Check out Frank Peretti’s use of maps and his allusions to the senses in Monster; my post on this very topic is worth a look, if I do say so myself, which, of course, I do. Opening chapters that accomplish a multitude of narrative purposes (not usually all at once, but successively) are attractive, too, and Douglas Preston and Lincoln Child are as good as anyone, and better than many, at this art.

A connective universe--a mythos, if you will, such as both H. P. Lovecraft and Stephen King, and, to a lesser extent, Dean Koontz, Bentley Little, and even Douglas Preston and Lincoln Child have created through the use of recurring settings, characters, themes, and other elements of fiction.

A lack of pretentiousness. Dean Koontz has it, as do Douglas Preston and Lincoln Child, Bentley Little, and (to some extent, although he has become condescending and self-indulgent of late, Stephen King); unfortunately, both Dan Simmons and Robert McCammon have become too self-important in their later works, Simmons almost to the point of becoming unreadable. Come on, people, you’re writing about monsters--you should be humble.

Longevity. Writers who have been around for a while usually get better, Stephen King, Dan Simmons, and Robert McCammon excepted.

Pacing. Neither too fast nor too slow. Dean Koontz is good, maybe the best, here, of contemporary horror writers.


Popular Posts