Showing posts with label story. Show all posts
Showing posts with label story. Show all posts

Friday, January 8, 2016

How Buffy Was Written


Copyright 2016 by Gary Pullman

In Dusted: The Unauthorized Guide to Buffythe Vampire Slayer, Buffy writer Jane Espenson explains how the series' team of writers wrote the show's weekly scripts.

First, Espenson says, they'd start with the emotion upon which a particular episode would be built.

Then, they would create a metaphor expressive of this emotion.

Using “A New Man,” an episode that she wrote, Espenson says the team decided that Rupert Giles feels alienated from Buffy and her friends, who are now enrolled at the University of California, Sunnydale, pursuing lives and interests of their own. He feels left out, almost as if he is estranged from them, because, during high school, as the school librarian, he saw them frequently and was more central to their lives. To prepare for this emotional experience, Espenson observes, previous episodes of the series had marginalized Giles.

The writers decided that Giles' transformation into a demon would be the metaphor expressive of his feeling alienated.

After deciding upon the emotion and the metaphor, the show's creator, Joss Whedon, and the writing team determine the “emotional high point,” or cliffhanger, that is to occur at the end, or “break,” of each act, Espenson says. In “The New man,” these incidents occur during the episode's four act breaks:

Act I: Sorcerer Ethan Rayne appears. (It is he who casts the spell that transforms Giles into a demon.)

Act II: Giles is a demon.

Act II: Buffy, believing that demon-Giles has murdered Giles, threatens to slay him.

Act IV: Despite his demonic appearance, Buffy recognizes Giles as she is about to slay him.

Prior to Act I, a brief “teaser” captures viewers' interest in the story to come.

After the emotion, the metaphor, and the act breaks are identified, the writers, working “scene by scene, from the general to the specific,” Espenson explains, break each scene of the episode into beats. (Espenson defines a “beat” as the smallest dramatic moment, which expresses an emotion or presents an action, and, according to her colleague, writer Tracy Forbes, each scene contains from seven to nine beats.)

Then, an outline is constructed.

Finally, with feedback from Whedon, between each draft, the writer responsible for writing the week's episode's script—Espenson, in the case of “A New Man”—writes one or two preliminary drafts, depending upon the time available, before writing the final draft of the script.

Forbes points out that every Buffy episode is built upon three elements: “emotional arc,” “metaphor,” and “monster.”

To sum up, Buffy episodes were written according to this process:

  1. The emotion upon which a particular episode would be built was determined.
  2. A metaphor expressive of this emotion was created.
  3. The “emotional high point,” or cliffhanger, that is to occur at the end, or “break,” of each act was identified.
  4. Working “scene by scene, from the general to the specific,” from seven to nine beats are created for each scene.
  5. An outline is developed.
  6. One or two preliminary drafts are written, with revisions involving feedback from Whedon.
  7. A final draft is written.





Friday, November 18, 2011

A Tunnel of Trees and Me


Copyright 2011 by Gary L. Pullman


Imagining that one is a location scout or a cameraman while taking a stroll may not put money in the bank, but it does enliven one’s promenade. Things take on a sinister and ominous look as one imagines camera angles, the types of shots to be shot, the characters and objects to be emphasized or deemphasized, the lighting to be used, and the music that would accompany the images upon the film.

One can, quite easily, scare the hell out of oneself.

Perhaps, as a result of such a stroll--a walk that takes place in the imagination as much as it does through any particular landscape--one may even conceive of a story that will set other people’s nerves on edge.

Some landscapes or landscape features are natural symbols of emotional states. Once, while searching for my brother’s place--he and his lovely wife live in a remote canyon in the southern part of California--I somehow entered what was, in effect, a tunnel of trees. They stood thick along either side of the narrow, unpaved, rutted road, their branches interweaved, both side by side, throughout their impenetrable stand, and overhead. It was night, but, by shutting out even the ambient illumination of the stars and the moon, the tunnel of trees made the night darker than it would have been otherwise. My headlights were the only source of light, and all this relatively faint illumination disclosed was the dirt road ahead and the thick green foliage on either side of me and overhead. The emotion that this seemingly unnatural growth of trees and foliage created--or seemed to create, for, obviously, the sentiment was my own, and not the earth’s--was anxiety akin to panic at the sense of being trapped. Claustrophobia produces, I must say, an alarm like no other type of fear, one that is as pervasive as it is evasive and as overwhelming as it is engulfing.

Fortunately, in a mile or so, I exited this tunnel of greenery as abruptly as, having made another in a series of wrong turns, I had entered it. I was even fortunate enough to find my brother’s house. I related the strange experience, and his and his wife’s insistence that neither of them knew of such a road anywhere near their domicile further enhanced the eeriness of the experience. Wouldn’t a story--or a film--that included a scene of a protagonist or a lesser character entering such a corridor as the one I had chanced to enter be a scary tale?

Probably. Certainly, handled with adroitness, it could be.

But this is only one of the many such possibilities that a walk in the park--or, better yet, a walk in the dark--viewed from the perspective of the monster, the serial killer, the madman, or their victim, could inspire.

 

Wednesday, August 3, 2011

Trailer Tease

Copyright 2011 by Gary L. Pullman


The text is minimal, mostly phrases, interspersed with film footage, which has a cumulative and climactic effect:


A small town. . .

A way out. . .

A helping hand. . .

A new breed. . .

. . . of evil

is on the hunt.

In the example shown above, which constitutes the trailer, or preview film clip, of Prowl, young adults (the ladies wearing bikinis, of course) leap into a swimming pool, enjoying themselves at a party.

Text--“A small town”--appears on the screen, above an image of a two-lane blacktop cresting a hill between stands of trees, a mountain in the distance.

The characters talk excitedly. A van travels down a snowy road, away from the camera, as the words “A way out” appear on the screen. The driver and passengers are shown enjoying their ride before their vehicle breaks down, leaving them stranded alongside the road. They wait, impatiently, inside for a few moments before deciding to flag down another vehicle.

As “A helping hand” appears on the screen, a big rig stops for them, and they climb inside the trailer, where they resume partying, dancing and drinking. Two of the women, one half-dressed, attempt to kiss, but the big rig slams on its brakes, and the passengers are thrown about inside the trailer. One of the ladies tries to make a call on her cell phone, but to no avail. Another attempts to peer through a hole drilled through a wall of the trailer, and one of her companions discovers blood on the floor of the trailer. The occupants bang upon the walls of their mobile prison, demanding to be let out. The door to the trailer is lifted, but it is dark outside.

The scene shifts, and the young adults are inside a large, cavernous building, which turns out to be an abandoned meat-packing plant, and the words “A new breed” appear on the screen as a figure leaps from several stories. He seems to be disfigured or to be wearing a mask.

“Of evil” appears on the screen as another figure glides below the ceiling of the vast building, looking like a flying squirrel. He tackles a fleeing woman. A third figure scampers down a wall. Several of the group are lifted into the air. A woman stabs one of the predators in the eye with a knife. The bloody blade falls to the floor.


“Is on the hunt” appears on the screen, followed by a small army of predatory figures. Two of the victims hide around a corner, their backs to the wall, crying and lamenting their fate. A male victim looks upward, following the beam of his flashlight. A spread-eagled figure leaps from above. Someone on fire runs through the building. Two of the young women kick at panels in the wall, seeking escape. More images of flight and pursuit are displayed. A fire sweeps through the building.


The film’s title, Prowl, appears on the screen. A young man and a young woman are buried up to their necks inside a bin. He places his hand over hers, reassuring her. There is a blurred movement, and she screams. “In 2011” appears on a screen gone black.

Examined from the perspective of narrative or dramatic structure, the teaser has a beginning (a problem is indicated: the young adults become bored with their lives in a small town); a middle (a possible solution is proposed [seek an apartment in Chicago]; another problem is introduced [their vehicle breaks down, leaving them stranded in the middle of nowhere], a possible solution occurs [a trucker stops to offer them a ride]); and an end (the horror begins [vampires hunt the trapped travelers inside an abandoned warehouse]). The trailer also sets the scene--or scenes--”a small town,” rural countryside, and a meat-packing plant--introduces the characters--bored young adults who take a road trip together, encountering a trucker who leads them to a building infested with vampires--and establishes the basic situation--the victims are hunted by vampires (who happen to be in training).

Like paperback novel blurbs, horror movie trailers are useful tools, when analyzed, in illustrating the elements of plot that intrigue fans: a problem-solution approach, characters involved in a personal undertaking, an encounter with evil, and a fight-or-flight sequence in which young adults strive to survive against all odds. (A little sex and/or nudity is, for horror movies, if not paperbacks, prerequisites, too, of course.) By making sure that one’s own story contains these elements, a writer is likely to interest his or her readers or moviegoers in similar fare. What is more, carefully chosen phrases, like those displayed in the Prowl trailer, provide a skeleton that can be fleshed out, so to speak, with cause-and-effect-related action sequences unified by purpose and theme. By studying horror movie trailers, writers can become more adept in grabbing audiences or readers by their throats and holding on for dear life until the last foot of film or the last page of a novel.

Monday, July 11, 2011

Suspenseful Conundrums

Copyright 2011 by Gary L. Pullman


In reading Fever Dream, Douglas Preston and Lincoln Child’s latest Pendergast novel, I knew that the protagonist, Special Agent Aloysius Pendergast, would not kill his wife’s murderer, despite his vow to do so, for, were he to have done such a heinous act, he would have become irredeemably unsympathetic to the reader. As an FBI agent, Pendergast, like Superman, represents “truth, justice, and the American way,” and vigilante justice, being no justice at all, has never been a part of “the American way.” That’s why, in the all-American novel, The Adventures of Huckleberry Finn, Mark Twain has Colonel Sherburn face down the mob that has come to lynch him for shooting a drunken assailant. However, my suspicion that the protagonist would not kill his wife’s killer didn’t eliminate suspense; on the contrary, I was eager to see how the authors would avoid the agent’s fulfillment of his promise, wondering whether his doing so would be believable and satisfying. I’d say that it was, on both counts. Moreover, the resolution of this particular conflict is a study in how to maintain a character’s integrity while satisfying the need for justice that a cold-blooded murder deserves.

The authors also have gotten themselves into a bit of a pickle with regard to Pendergast’s legal ward, Constance Greene. Under arrest for allegedly tossing her infant son overboard during her crossing of the Atlantic Ocean, because the child, like his father, is “evil,” she tells a psychologist that she was born in the 1870’s. How will her apparent infanticide and her absurd claim to be nearly 150 years old be resolved? Alas, in Fever Dream, neither issue is resolved. Both are left hanging, as it were, for resolution in the next (or some other future) installment in the series. The same conundrum applies to Constance as applies to Pendergast. A likeable, if eccentric, character to this point in the series, she would lose the reader’s sympathy if either the murder of her own child or the telling of an outrageous, seemingly pointless lie is left to stand. Therefore, the same challenge to the writers exists as did with regard to Pendergast’s vow to kill his wife’s killer. There must be a resolution to Constance’s apparent infanticide and to her gross lie that is both credible (that is, logical within the context of the story) and emotionally satisfying to the reader. One suspects that Preston and Child will accomplish both requirements--they usually do--but the fun, from the reader’s point of view--lies in seeing just how they pull off the feat.

Saturday, June 25, 2011

Plotting From Blurbs

Copyright 2011 by Gary L. Pullman

Although they may not be novelists, publishing company employees who pen blurbs for books and motion pictures released on DVDs are themselves accomplished writers. They know not only how to summarize a plot (or enough of the plot, at any rate, to excite the reader’s or the viewer’s interest in reading or watching the novel or the movie), but they understand, also, such narrative elements as conflict, high stakes, suspense, and pace. Blurb writers know what readers and moviegoers want to read or see and why. Aspiring storytellers, whether of the horror genre or any other, can learn a thing or two of value from the blurbs that such writers produce and use these techniques themselves in plotting their own narratives.
Let’s take a look at a few blurbs concerning horror movies, taken directly from the backs of the DVD packages upon which the blurbs appear.

 
While awaiting her husband’s return from war, Grace [the main character is introduced and the basic situation is established] and her two children live an unusually isolated existence [an isolated setting enhances character’s vulnerability, especially when the characters are a woman and two children, living alone] behind the locked doors and drawn curtains of a secluded island mansion [the reiteration of the setting’s isolated, or secluded, nature and the mention of its location on an island emphasize the house’s remoteness and inaccessibility and the character’s helplessness; the “locked doors and drawn curtains” suggest secrets or the fear of threats or both]. Then, after three mysterious servants arrive [the same number as the house’s occupants, each of whom is characterized as being in some way “mysterious”] and it becomes chillingly clear [expect to be frightened!] that there is far more to this house than can be seen [such as ghosts?], Grace finds herself in a terrifying fight to save her children and keep her sanity [the stakes are high, indeed!, as is the threat with which Grace and her children are menaced]. -- The Others
 
. . . A skeptical writer [is] investigating paranormal events [the main character is introduced and the basic situation is established]. When he insists in staying in the reportedly haunted room 1408 at the Dolphin Hotel [the adjective “reportedly” makes the reader wonder whether the room will prove, in fact, to be “haunted,” as it is alleged to be; a hotel is large enough, too, to offer some real chills] against the grave warnings of the hotel manager [if “dire warnings” are deemed necessary by the man who manages the place, it may well be haunted, the reader may suppose--or is the manager trying to pull some sort of bizarre practical joke or effect some strange fraud, perhaps by destroying the “skeptical writer’s” reputation as a debunker of the paranormal?], he discovers the room’s deadly secret--an evil so powerful, no one has ever survived an hour within its walls [apparently, the moviegoer is in for an equally harrowing hour in the “reportedly haunted room 1408]. -- 1408 
 
 . . An American nurse. . . has come to work in Tokyo [the main character is introduced and the basic situation is established; the setting, far-away Tokyo, a city in a foreign land influenced by an alien culture is also introduced]. Following a series of horrifying and mysterious deaths, she encounters the vengeful supernatural spirit that possesses its victims, claims their souls, then passes its curse to another person in a spreading chain of horror [will the nurse become the spirit’s latest victim?] Now, she must find a way to break this supernatural spell [her purpose, or goal, is identified] or become the next victim [the stakes are presented] of an ancient evil that never dies, but forever lives to kill [she is up against a formidable foe--something that is not only supernatural but immortal--and, of course, evil] -- The Grudge 
Although each of these blurbs is written somewhat differently, they all include these elements:
  1. Introduce the main character.
  2. Establish the basic situation.
  3. Identify the setting (which is usually isolated).
  4. Hint at mysterious secrets, spells, or incidents.
  5. Identify high stake (such as protecting innocent children or saving one’s own life, sanity, or reputation).
  6. Give the protagonist a goal (often related to the story’s stakes).
  7. Suggest that the antagonist is formidable, powerful, ancient, and possibly supernatural.
By including such elements in his or her own stories’ plots, the aspiring (or, for that matter, the professional) writer of horror stories, novels, or screenplays is likely to capture, hold, and heighten his or her intended audience’s emotions, making the reader or moviegoer want to read or watch the novel or film from beginning to end--maybe several times over!

Sunday, April 3, 2011

From Story Idea to Story

Copyright 2011 by Gary L. Pullman

A common question that aspiring writers ask the pros is "Where do you get your ideas?" Stephen King claims he gets his in a little shop in Utica, but the true answer to the question is that he gets his ideas from the same sources as every other writer, aspiring or pro: from dreams, mental images, newspaper headlines, reading, anecdotes told by others, personal observations, song lyrics, classroom lectures, history--the list is all but limitless.

But what one more than likely means, perhaps, to ask by this question is "How do you develop your ideas into stories?" The answer is simple, really: bring together person, place, and thing.

  • The person is the story's main character, or protagonist.
  • The story's place is its setting.
  • The story's thing is its theme.

What brings the three of them together is the story's conflict and the main character's attempts to resolve this conflict, which includes both his reason, or motive for doing.

Another way of= saying the same thing is to say that a writer develops a story idea into a story by answering six questions: who? (protagonist), what? (conflict), when? and where? (setting), how? (resolution), and why? (motivation and theme). Here's an example:

Idea: A girl is possessed by the devil.

  • Who? Father Damien Karras, a priest who doubts his faith (protagonist)
  • What? fights the devil (conflict)
  • When? and where? in a Georgetown townhouse (setting)
  • How? using exorcism (resolution)
  • Why? to save a possessed girl's soul and retain his own teetering faith in God (motivation and theme).

That's how it's done and why.

(There's a fill-in-the-blank way of developing the scenes of a story, too, which I explain in "The Fill-in-the-Blank Guide to Writing Fiction").

Friday, April 1, 2011

Warrants for Cardinal Traits

Copyright 2011 by Gary L. Pullman


In rhetoric, a warrant is an assumption or principle, often implicit, that connects evidence to a claim. For example, one might claim that women should be given the right to vote. Implicit in this claim is the principle that women, like men, deserve equal treatment under the law.

In fiction, there is an analogous relationship between one’s dominant, or cardinal, trait and the emotion that inspires this trait. One might say that the emotion is the cause of the trait and that the trait is expressed in the character’s behavior, even when a conflicting, but lesser, desire is present.

By implicitly (or explicitly) identifying the trait and the emotion that inspires it, a writer creates a character who is believable and realistic.

A few examples from Buffy the Vampire Slayer:

Buffy Summers feels compassion for others; therefore, she is driven, despite her desire to live a normal life, to accept her duty as a vampire slayer.

Rupert Giles feels guilt about his errant youth; therefore, he is driven to be responsible as an adult.

Angel feels remorse for his past misdeeds; therefore, he is driven to repent for them.

Xander Harris feels inconsequential; therefore, he is loyal to his friends.

Willow Rosenberg feels rejected by men; therefore she loves other women.

Cordelia Chase feels confident; therefore, she is honest--sometimes, brutally so.

By giving your own characters emotional warrants, as it were, that inspire their cardinal traits and expressing these traits in their behaviors, you, too, can make your own characters believable and realistic, adding, by their presence, greater verisimilitude to your story.

Note: Characters are very likely to have several or many other traits besides their cardinal trait. For example, Buffy is not only dutiful, but she is also immature, rebellious, independent, impulsive, protective, loyal, and courageous. However, her dominant trait is her dutifulness, and it is her dutifulness that is inspired by her compassion for others, causing her to sacrifice her own desire to live a normal life to protect and defend others, friends and strangers alike.

Saturday, February 5, 2011

Horror Settings

Copyright 2011 by Gary L. Pullman

Horror story settings often play upon the limits of human perception and the effects of such limitations upon human self-esteem, safety, and security.

Fog blinds, and blindness makes one helpless. A forest’s density of trees makes one feel trapped. An island or a space station is isolated, which cuts one off from others and the aid that they could provide. A cavern is dark; darkness blinds; blindness makes one helpless. A cavern’s passages are tight, which could make one feel trapped, and the passages are labyrinthine, suggesting that one may become lost and, therefore, cut off from others and the aid that they could provide. An unfamiliar place is unknown, and the unknown blinds one mentally, or cognitively, thereby making him or her vulnerable to potential injury or harm.

The antidotes, as it were, to the effects of such settings are, respectively, self-reliance; escape or rescue; being located; and knowledge (especially practical knowledge).

Therefore, some horror stories start at one of these extremes and end with the other extreme. For example, Edgar Allan Poe’s short story “The Pit and the Pendulum” starts with the sentencing to death of the protagonist and his imprisonment in his intended death chamber, the “pit” of the story’s title, and ends with the main character’s rescue by his enemy’s foes.


However, a horror story (or a thriller) might also start with the positive character trait--self-reliance, for example--and end with its destruction, as James Dickey’s novel Deliverance does. In this narrative, macho, self-reliant outdoorsmen are sodomized by a group of sadistic mountain men whom they encounter during a canoeing trip. Likewise, the adversary of William Peter Blatty’s novel The Exorcist seeks to destroy Father Damien Karras’ faith when he attempts to exorcize an alleged demoniac. Another of my posts, “A Descent into the Horrors of Extreme Feminism,” discusses at length the importance of the cavern setting of the movie The Descent on both the film’s plot and characters.


Few contemporary horror stories succeed in exploiting a forest setting’s dark and foreboding character as well as The Blair Witch Project. As anyone who has ever gone camping overnight in a forest knows, campers are almost certain to hear furtive sounds, breaking twigs, and perhaps even snarls or growls. Unable to see what one hears, one can quite easily let his or her imagination run wild, and his or her imagination is able to picture horrors and terrors beyond anything reality is likely to offer. The forest, in this film, is a symbol of man’s helplessness before nature--especially a forest that, cutting the band of students off from the rest of humanity, leaves them not only to their own devices but also to their own wild imaginings. 


Regardless of the setting an author may select, he or she should examine it carefully for its symbolic, metaphorical, or other rhetorical significance, for by playing upon these implications, the writer can enhance the depth and richness of his or her story. In analyzing the proposed setting, the author may, in fact, find that another setting than that which he or she originally envisioned works better for his or her story in part, perhaps, because the alternative setting is more symbolically, metaphorically, or otherwise rhetorically profound than the first location that he or she considered for the narrative’s milieu. (The same is true for the story’s props: Poe, for example, originally envisioned a parrot as the foil to The Raven’s narrator, rather than the raven he subsequently selected as the poem’s avian adversary.)

Friday, January 21, 2011

Theme as the Springboard to a Story's Plot

Copyright 2011 by Gary L. Pullman


Dorothy Gale discovers she's not in Kansas anymore

I usually start my stories with an inciting moment, the point in the action that launches the rest of the narrative forward. (In The Wizard of Oz, the film version of L. Frank Baum’s novel, The Wonderful Wizard of Oz, for example, the story begins when the protagonist, Dorothy Gale, runs away from home, because, had she not done so, she’d have been with Aunt Em, Uncle Henry, and the farmhands in the storm cellar and would have avoided the cyclone that carried her off to her adventures in faraway Oz.)


A story’s inciting moment can be virtually anything. I once had a list of a couple hundred potential inciting moments. A few on this list might have been:
  • The protagonist receives a strange package.
  • The protagonist makes a spontaneous (and, as it turns out, a poor) decision.
  • The protagonist is abducted by strangers.
  • The protagonist buys his girlfriend a present different than the one he’d intended to buy for her birthday.
  • The protagonist awakens in a strange place, not knowing how he or she got there.
In a previous post, I explain how Edgar Allan Poe wrote his famous narrative poem The Raven backward, by first determining the effect that he wanted to produce (horror) and then determining the details, of plot, tone, setting, and so forth, that would best help him to produce this predetermined effect. This morning, in the wee hours, as I lay half-asleep and half--awake, which is usually when the muse puts in her appearances--I hit upon another way to accomplish this same feat: One can write backward, so to speak, by first determining how the main character will change by the end of the story!


The change doesn’t have to be drastic, although it should be significant. The change may involve in alteration in the protagonist’s aspirations, attitude, beliefs, decisions, emotions, perceptions, reasoning, thoughts, understanding, or values. Whatever type of change occurs, however, it will derive from the experiences that he or she undergoes during the course of the story, and his or her change will constitute a lesson of sorts for him or her. In fact, I often think of the theme of a story as the lesson that the main character learns as a result of his or her experiences.

Looked at backward, so to speak, the story’s theme (the lesson learned, as reflected in the protagonist’s change of behavior) can be the springboard for the narrative’s entire action, a kind of inciting moment in reverse, as it were. In other words, by determining beforehand how the main character will change, a writer can then plot the story’s action in reverse, determining what will make him or her change and what lesson he or she will learn as the result of the experiences that he or she thus undergoes.


Job, in better days

Let’s take the Biblical story of Job (a horror story, if ever there was one) as an example. At the end of the story, Job’s understanding of God increases: Before the story, Job has a simple idea of God as One who rewards good behavior and punishes bad behavior; by the conclusion of the narrative, Job learns that God’s will is inscrutable, or unknowable, and that He must be trusted despite human beings’ ignorance of His ultimate character, or, as Job phrases his newfound knowledge (the story’s theme), “The just shall live by faith.”

Job has not learned the lesson that bad things sometime happen to good people and not just to the bad guys. Therefore, he is puzzled when things go from good to bad for him, and his faith (trust) in God is severely tested. By knowing in advance that Job’s understanding of the nature of God is what will change as he learns his lesson (“The just shall live by faith”), the writer would be able to select the incidents of the plot, including those of the exposition (God points out Job’s faithfulness to Satan during an assembly of the heavenly host which the devil also attends); the inciting moment (Satan is allowed to test Job’s faith); the rising action (the increasingly horrific torments that Job must endure during the testing of his faith); the turning point (Job’s refusal both to curse God and to himself accept blame for the catastrophes that befall his fortune, his family, and himself); the falling action (God’s interrogation of Job out of the whirlwind); and the denouement (Job’s confession of both his ignorance of, and his faith in, God and God’s restoration of Job’s fortune, Job’s family, and Job himself).

By plotting backward, so to speak, from the story’s theme and using it as a sort of reverse inciting moment, the narrative’s sequence of action, including the elements of its plot, can be determined in such a way that this sequence of action will result in the protagonist’s change of behavior and the learning of his or her lesson. In addition, this approach allows the writer to connect plot to character much more closely, perhaps, than he or she might have been able to do had his or her story begun not with the final outcome (the theme of the story, which accompanies or leads to the protagonist’s change in behavior), but with a simple change in the routine of the protagonist’s normal, everyday life. Moreover, this approach helps the writer to ensure that everything that happens in the story is related to the character’s development and change and to his or her recognition of a new truth (the lesson that he or she learns).

Saturday, January 8, 2011

Setting and Plot

Copyright 2011 by Gary L. Pullman

Horror story settings often play upon the limits of human perception and the effects of such limitations upon human self-esteem, safety, and security.

Fog blinds, and blindness makes one helpless. A forest’s density of trees makes one feel trapped. An island or a space station is isolated, which cuts one off from others and the aid that they could provide. A cavern is dark; darkness blinds; blindness makes one helpless. A cavern’s passages are tight, which could make one feel trapped, and the passages are labyrinthine, suggesting that one may become lost and, therefore, cut off from others and the aid that they could provide. An unfamiliar place is unknown, and the unknown blinds one mentally, or cognitively, thereby making him or her vulnerable to potential injury or harm.

The antidotes, as it were, to the effects of such settings are, respectively, self-reliance; escape or rescue; being located; and knowledge (especially practical knowledge).

Therefore, some horror stories start at one of these extremes and end with the other extreme. For example, Edgar Allan Poe’s short story “The Pit and the Pendulum” starts with the sentencing to death of the protagonist and his imprisonment in his intended death chamber, the “pit” of the story’s title, and ends with the main character’s rescue by his enemy’s foes.


However, a horror story (or a thriller) might also start with the positive character trait--self-reliance, for example--and end with its destruction, as James Dickey’s novel Deliverance does. In this narrative, macho, self-reliant outdoorsmen are sodomized by a group of sadistic mountain men whom they encounter during a canoeing trip. Likewise, the adversary of William Peter Blatty’s novel The Exorcist seeks to destroy Father Damien Karras’ faith when he attempts to exorcize an alleged demoniac. Another of my posts, “A Descent into the Horrors of Extreme Feminism,” discusses at length the importance of the cavern setting of the movie Descent on both the film’s plot and characters.


Few contemporary horror stories succeed in exploiting a forest setting’s dark and foreboding character as well as The Blair Witch Project. As anyone who has ever gone camping overnight in a forest knows, campers are almost certain to hear furtive sounds, breaking twigs, and perhaps even snarls or growls. Unable to see what one hears, one can quite easily let his or her imagination run wild, and his or her imagination is able to picture horrors and terrors beyond anything reality is likely to offer. The forest, in this film, is a symbol of man’s helplessness before nature--especially a forest that, cutting the band of students off from the rest of humanity, leaves them not only to their own devices but also to their own wild imaginings.



Regardless of the setting an author may select, he or she should examine it carefully for its symbolic, metaphorical, or other rhetorical significance, for by playing upon these implications, the writer can enhance the depth and richness of his or her story. In analyzing the proposed setting, the author may, in fact, find that another setting than that which he or she originally envisioned works better for his or her story in part, perhaps, because the alternative setting is more symbolically, metaphorically, or otherwise rhetorically profound than the first location that he or she considered for the narrative’s milieu. (The same is true for the story’s props: Poe, for example, originally envisioned a parrot as the foil to The Raven’s narrator, rather than the raven he subsequently selected as the poem’s avian adversary.)

Tuesday, August 17, 2010

Total Institutions and Horror-as Metaphors

Copyrigh 2010 by Gary L. Pullman


Many horror stories take place in total institutions. A total institution is a self-contained world that exists to fulfill a particular, specialized function. Examples of total institutions (and horror stories that take place in them) are boarding schools or military academies (Harold Becker's Taps), summer camps (William Butler’s Butterfly Revolution), colleges or universities (Bentley Little’s The Academy and The University), forts or military installations (Antonia Bird’s Ravenous), hospitals (Anthony Balch’s Horror Hospital), hotels or motels (Alfred Hitchcock’s Psycho and Stephen King’s The Shining), monasteries and convents (Dominic Sena’s Season of the Witch), museums (Douglas Preston and Lincoln Child’s Relic), nursing homes (James J. Murphy III’s The Nursing Home), orphanages (Guillermo Del Toro’s The Orphanage), prisons (Renny Harlin’s Prison), research facilities (H. G. Wells’ The Island of Dr. Moreau), resorts (Bentley Little’s The Resort), ships (Steve Beck’s Ghost Ship), spaceships (Alien), and summer camps (Robert Hiltzik’s Sleepaway Camp).

Such stories’ settings tend already to be isolated or are relatively easy to cut off from larger society. In addition, as Wikipedia suggests, they may sometimes be appropriate for plots that involve “rites of passage and indoctrination” (“Total institution”).

In some cases, simply by setting a story in a total institution, the narrative or drama virtually writes itself.

To gain a better appreciation of the types of stories that are set in such places, let’s briefly review the plots of the novels and movies that I identified, parenthetically, as examples of stories that take place in the respective total institutions in my list.

Taps (1981): Military cadets take over Bunker Hill Academy when its owners decide to close the school, fending off the National Guard (for a while, at least).

The Butterfly Revolution (1961): Kids at a summer camp revolt against their adult counselors, killing one and taking over the camp, instituting a totalitarian government among themselves.

The Academy (2008): Bizarre changes to a school’s curriculum and day-to-day operation occur after the academy becomes a charter school.

The University
(1994): Odd doings take place at an institution of higher learning.

Ravenous (1999): Survival at Fort Spencer depends upon cannibalism.

Horror Hospital (1973): A scientist at a supposed health farm lobotomizes guests in an effort to transform them into zombies.

Psycho (1960): Norman Bates, who sometimes confuses himself with his mother, whom he has killed, dresses in her garb to commit murders so that she can keep Norman all to herself.

The Shining (1977): Jack Torrance comes under the influence of his own inner demons and the ghosts of the Overlook Hotel after he becomes its caretaker.

Season of the Witch (2010): During the Black plague, knights transport a suspected witch to a monastery so the monks can stop the pestilence.

Relic (1995): A monster roams New York City’s American Museum of Natural History, committing brutal murders.

The Orphanage (2007): When a woman returns to her childhood home, an orphanage that has become a home for disabled children, she discovers that a social worker who was employed there when she was a resident murdered several children, who appear to her as ghosts.

Prison (1988): The ghost of an innocent man, executed by electrocution, returns to avenge himself upon the prison’s warden.

The Island of Dr. Moreau (1896): A scientist on a remote island uses vivisection to transform animals into hybrid Beast Folk.

The Resort (2004): A family, vacationing at a desert resort in Arizona, is subjected to the bizarre behavior of employees and other guests and to horrific events that occur for no apparent reason.

Ghost Ship (2001): A demon disguised as a captain lures mariners and their passengers aboard his ghost ship, ferrying their souls to his masters.

Alien (1979): Responding to a distress call from a derelict spaceship, the crew of the commercial mining ship Nostromo encounters horrific extraterrestrial creatures.

Sleepaway Camp (1983): Violence and death ensue the arrival of shy Angela Baker at Camp Arawak.

Another way to generate horror story plots is to be inspired by possible themes rather than by possible settings. Several metaphors compare life to some other sphere of human activity:
  • Life is an adventure
  • Life is a dream
  • Life is a gamble
  • Life is a game
  • Life is a journey
  • Life is a puzzle
  • Life is a test
These metaphors suggest ways to develop horror plots. Simply substitute “horror” for life and see what this substitution suggests. Existing novels or movies provide examples. Many of James Rollins’ horror novels involve clandestine government or secret scientific adventures: Subterranean (1999), Excavation (2000), Deep Fathom (2001), Amazonia (2002), Ice Hunt (2003), Altar of Eden (2009). Horror as adventure suggests that there are fabulous places still to be found in the remote corners of the earth and that human beings are not in as much control of their environment as they may believe, and they involve slam-bam action from beginning to end, much of which, of course, includes horror. Likewise, such movies as Anaconda (1997), Arachnophobia (1990), and The Descent (2005), to name but a few, qualify as adventure-horror movies.

“Horror is a dream” could well have inspired A Nightmare on Elm Street (1984) and its sequels, and H. P. Lovecraft’s short story, “The Dreams in the Witch House” (1933) is based upon the nightmares that a university student has while he rooms at the Witch House in Arkham, Massachusetts. An episode of Buffy the Vampire Slayer, “Nightmares” (1997), is also based upon a character’s bad dreams of an abusive Little League coach which spill over into the lives of others, including Buffy and her friends.

“Horror is a gamble” might well have suggested Edgar Allan Poe’s short satirical story, “Never Bet the Devil Your Head,” in which a character does just this, and, as a result, meets with “what might be termed a serious injury.” Although the story is a satire, it obviously contains an element of horror. Thirteen Ghosts (2001) also involves gambling. One of the ghosts, known as The Torso, is of a gambler who tried to renege on a bet and was dismembered, decapitated, and tossed into the ocean.

The Saw series (2004-2010 and counting) of horror movies is based on the metaphor that “horror is a game.” The captive characters will live or die according to whether the follow what their captor refers to as the “rules” of the “game” that the prisoners, like it or not, must play. The prototype for this storyline, it seems, is Richard Connell’s “The Hounds of Zaroff,” which was also published as “The Most Dangerous Game” (1924): a jaded Russian aristocrat hunts a big game hunter on a Caribbean island. Several film adaptations of this story have been made, including The Most Dangerous Game (1932), Bloodlust! ( 1961), Predator (1987), Deadly Prey (1988), Hard Target (1993), Naked Fear (2005), Battle Royale (2000), and others.

Horror stories in which a journey or an expedition underlies the plot can be thought of as examples of the “horror is a journey” metaphor. To some extent, this type of plot may overlap the “horror is an adventure” storyline. Examples include The Thing from Another World (1951, a film by Howard Hawkes, based upon John W. Campbell, Jr.‘s short story, “Who Goes There?“ (1938); Dan Simmons’ The Terror (2007); and Dean Koontz’s Icebound (1995).

Horror stories that confront readers or audiences with clues to puzzles that must be solved if the characters are to survive are based upon the idea that “horror is a puzzle.” In a sense, most horror stories tends to be puzzles or mysteries that the protagonists must solve if they are to avert catastrophe and survive the menace that threatens them and their communities, nations, or worlds. In horror-as-a-puzzle storylines, however, the puzzle or the mystery is explicitly stated and the object (to solve the puzzle or the mystery) is paramount to the plot. According to this definition, Hellraiser (1987) is only ostensibly a horror-as-a-puzzle film, because, although its Rubik’s Cube-type puzzle box is intrinsic to the plot, it isn’t solved by discovering and interpreting clues but by physical manipulation of its surfaces. The Abominable Dr. Phibes (1971): Inspector Trout, of Scotland Yard, seeks to discover the method behind the madness of Dr. Phibes, an organist who employs modern versions of the ten plagues against Egypt chronicled in the book of Exodus to dispatch the surgeons who (Dr. Phibes believes) botched an operation that caused the death of his wife. Theatre of Blood (1973) uses a similar plot device: Edward Kendall Sheridan Lionheart, a celebrated Shakespearean actor avenges himself upon his critics my murdering them according to the ways in which the characters in the plays in which he had roles during the last season of his career died. Each of these characters represents one of the seven deadly sins and is dispatched in a manner fitting to the vice that he or she represents. Like the police who investigate the murders, the members of the audience are invited, if only implicitly, to discover and interpret clues, based upon Shakespeare’s plays, as to whom Lionheart will kill next and in what manner he will do so.

The metaphor that compares life (or, in my reformulation, horror) to a test suggests that the protagonist will be in some way examined and, to successfully complete the test to which he or she is put (and thereby continue to live), he or she must provide the correct answers to the questions to be asked. He or she may or may not be given the questions in advance. An early example of this type of storyline is The Canterbury Tales’ “Wife of Bath’s Tale,” in which a knight, having ravished an innocent maiden, is given the opportunity to redeem himself from the death sentence that the queen passes upon him for this dastardly deed by returning from a year-long quest to find the correct answer to the question of what women want most. If he succeeds, he lives; if he fails, he dies. Unwittingly, George Bernard Shaw suggests a storyline for a more contemporary horror novel or movie based upon the metaphor of “horror is a test”: he suggests that, periodically, citizens should be compelled to justify their existence by recounting to a council the deeds that they have done of late to benefit society; those unable to do so would be euthanized. To my knowledge, no one has written this story, but it is a possibility. The Beast Must Die (1974) is an interesting takeoff on this metaphor, in which the protagonist is a hunter who tests the efficacy of a security center. The center passes the test, when the hunter is unable to find any security weaknesses to exploit, and then the true trouble gets underway when one of the party who attends the test transforms into a werewolf. The party must submit to various tests to determine which of them is the werewolf. Toward the end of the movie, during a short break, the audience is invited to identify the werewolf, based upon the clues and tests that have been provided during the film.

Tuesday, August 10, 2010

Plotting the Horror Story: Lessons from Poe, King, and Koontz

Copyright 2010 by Gary L. Pullman



As I mentioned in my “‘The Philosophy of Composition’ and ‘The Red Room’” article, Edgar Allan Poe argues that a writer shouldn’t write anything at all until he or she knows how his or her story (or poem) will end and, in fact, should plot the narrative backward, from the ending to the beginning, so that he or she is able to maximize the impact of the story’s emotional effect. This is sound advice, but, for many aspiring writers, it poses a difficult question: how, precisely, would a writer know how to write a story backward, as it were?

I certainly wouldn’t challenge the advice of a writer of Poe’s stature. Among horror writers, he is in class by himself, a true master among masters. Not even today’s maestro, Stephen King, whose output dwarfs Poe’s own work, measures up against Poe.

What I am prepared to do, though, is to offer two other, alternative methods of plotting horror fiction. One is based upon my analysis of King’s work--or, at least, my analysis of a few of King’s novels. I believe that this alternative approach can suit today’s writers, whether of horror or another genre of fiction, well.

Let’s consider a novel that has been the topic of quite a few of my own recent posts to Chillers and Thrillers: Under the Dome. The evil that takes place in this story occurs as the result of the descent of a transparent dome, or barrier, that cuts off a small town in Maine, Chester’s Mill, from the rest of the United States and, indeed, the world. The wickedness ends when the dome is lifted. What comes down must go up. This is the basis of the alternative method of ending stories that I mentioned. Not down and up (or even up and down, for that matter) per se, but a pair--any pair--of binary opposites: down/up, left/right, start/stop, right/wrong, good/evil. . . you name them

We tend to think in dualities, ordering reality according to a twofold structure of opposite categories, traits, or values. Of course, such a structure is far too simplistic and, therefore, erroneous. There is always a middle ground, always a great many shades of gray between the extremes of black and white.


King is aware of this, of course, and his novel takes advantage of the simplicity of the duality of dome-down/dome up. First, the military tries to destroy the dome by launching two Cruise missiles against the barrier. When this tactic fails, the brass douses the dome with an experimental acid that is capable of penetrating solid rock. Again, the attack fails. The dome remains in place, unharmed. It is only when Julia Shumway persuades the adolescent extraterrestrial female who has set the dome in place to remove it that the barrier is taken away.

In Desperation, King uses another pair of opposites to structure his problem-solution plot. The demon Tak escapes from a caved-in mine which is opened by a local mining company. He wrecks havoc until the mine is closed again. The dichotomy: open (mine)/closed (mine). The horror and terror and evil and pain and suffering takes place between these two polarities. Again, a duality (open/close) is used to structure the novel’s plot.

Any duality can become the basis of a plot, and using the array of points between the extremes of the continuum, the writer can create the middle of his or her story, creating suspense while, at the same time, disguising the fact that the end of the story will be based upon the opposite of the continuum with which the narrative began.

Let’s look at one additional example. The novel Insomnia is based upon the extremes of sleeplessness (insomnia) and eternal rest (death). At the story’s outset (and throughout the rest of the narrative, until the end), the protagonist is unable to sleep. He begins to see things from another dimension, and discovers that beings from this alternate universe seek to kill a woman; by sacrificing himself, he prevents the woman from being killed. The story that started with his inability to sleep ends with his death, or eternal rest. Once again, a duality (insomnia/death, in the sense of eternal rest) is used to structure one of King’s narratives, the middle of which is taken up by the conflict between two adversaries from the alternate dimension, who vie for the woman’s life.

It seems odd that a novel--especially a novel as long and seemingly complex as King’s--could be based upon such a simple--indeed, simplistic--duality of extremes or opposites, but Under the Dome, Desperation, and Insomnia show, as do several other of King’s books, that such is the case.

Finally, Dean Koontz’s novel The Taking illustrates the second alternative method of beginning and ending a novel to that which Poe suggests in “The Philosophy of Composition.” I have mentioned this technique in a previous post, calling it the bait-and-switch approach. The writer suggests that a story will end in a particular fashion, but, using situational irony, surprises the reader by ending the narrative in a different, unexpected, but appropriate fashion. Koontz suggests that the bizarre doings in The Taking are due to a reverse-terraforming of the planet Earth by invading extraterrestrials who seek to make the hostile Earth habitable for their fellow aliens. Instead, the extraterrestrials turn out to be Satan and his angels.

Although Poe’s prescription for writing horror stories (plot backward from the end to the beginning so as to maximize the narrative’s emotional effect) is a superior method of storytelling, the ones exemplified in several of the works of King, such as Under the Dome, Desperation, and Insomnia, and the one that Koontz’s fiction, including The Taking, illustrate, are alternatives that can work and are much less demanding upon the writer than Poe’s approach.

Tuesday, June 22, 2010

Dust Jacket Plotting

Copyright 2010 by Gary L. Pullman

If you’re like most people, you find plotting a novel difficult, even with such helps as those I have identified and explained in many previous posts. There can never be enough tips or techniques, it seems, when it comes to making (or trying to make) plotting E-Z. So, here’s another tip: write your synopsis as if it’s the blurb inside the dust jacket of the finished book. Doing so is apt to help you to envision your novel as a finished product. It may also help you to emphasize the promotional aspects of your story, those features which are likely to sell your story to the reader (and, indeed, an editor). In preparation for doing so, you might read a couple of existing blurbs. These will get you into the spirit of things and indicate how to ignite your prospective readers’ interest in your story. Here are a couple, to get you started, followed by one concerning one of my own novels. The first sample is from the book jacket of Stephen King’s Needful Things (1991); the second is from the just jacket of Dean Koontz’s Breathless (2009). Each is superbly written.

Needful Things: The Last Castle Rock Story

With a demonic blend of malice and affection, Stephen King says goodbye to the town he put on the map--Castle Rock, Maine. . . where Polly Chalmers runs You Sew and Sew and Sheriff Alan Pangborn is in charge of keeping the peace. It’s a small town, and Stephen King fans might think they know its secrets pretty well: they’ve been here before. Leland Grant is a stranger--and he calls his shop Needful Things. Eleven-year-old Brian Rusk is his first customer, and Brian finds just what he wants most in all the world: a ‘56 Sandy Koufax baseball card. By the end of the week, Mr. Gaunt’s business is fairly booming, and why not? At Needful Things, there’s something for everyone. And, of course, there is always a price. For Leland Gaunt, the pleasure of doing business lies chiefly in seeing how much people will pay for their most secret dreams and desires. And as Leland Gaunt always points out, at Needful Things, the prices are high in deed. Does that stop people from buying? Has it ever?

For Allan and Polly, this one week in autumn will be an awful test--a test of will, desire, and pain. Above all, it will be a test of their ability to grasp the true nature of their enemy. They may have a chance. . . But maybe not, because, as Mr. Gaunt knows, almost everything is for sale: love, hope, even the human soul. With the potent storytelling authority that millions of readers have come to prize, Stephen King delivers an Our Town with a vengeance, an inimitable farewell to a place his fiction has often and long called home.

This blurb consists of 285 words. Notice that each of its first four paragraphs are of approximately the same length: 63 words, 58 words, 57 words, and 64 words, respectively. At 36 words, the concluding paragraph is a bit shorter. In this short space, the blurb’s author has accomplished a good deal, suggesting the tone (a mixture of “malice and affection”); introducing several characters, including protagonist Sheriff Pangborn and antagonist Leland Gaunt; identifying the setting as Castle Rock, Maine; and establishing the basic conflict, which examines, as its theme, the price that people are willing to pay for the things they want most in all the world. The blurb’s writer has, in the allusion to a famous play, also suggested a comparison between King’s novel and Thornton Wilder’s dark drama of small-town horror. Not bad for 285 words! The blurb suggests the elements that appeal most to prospective readers: intriguing characters involved in an intriguing situation in a familiar location that involves an important theme and is told with flair. Adjectives further indicate what readers will encounter in the novel’s pages: “malice,” “affection,” humor (Chalmer’s shop is named “You Sew and Sew”), the “secrets” of a small town, a mysterious “stranger,” the question of “how much people will pay for their most secret dreams and desires,” and a severe testing of characters.

#1 New York Times bestselling author Dean Koontz delivers a thrilling novel of suspense and adventure, as the lives of strangers converge around a mystery unfolding high in the Colorado mountains--and the balance of the world begins to tilt. . . .

Breathless

In the stillness of a golden September afternoon, deep in the wilderness of the Rockies, a solitary craftsman, Grady Adams, and his magnificent Irish wolfhound, Merlin, step from shadow into light. . . and into an encounter with enchantment. That night, through the trees, under the moon, a pair of singular animals will watch Grady’s isolated home, waiting to make their approach. A few miles away, Camilla Rivers, a local veterinarian, begins to unravel the threads of a puzzle that will bring to her door all the forces of a government in peril. At a nearby farm, long-estranged identical twins come together to begin a descent into darkness. . . . In Las Vegas, a specialist in chaos theory probes the boundaries of the unknowable. . .. On a Seattle golf course, two men make matter-of-fact arrangements for murder. . . . Along a highway by the sea, a vagrant scarred by the past begins a trek toward his destiny. In a novel that is at once wholly of our time and timeless, fearless and funny, Dean Koontz takes readers into the moment between one turn of the world and the next, across the border between knowing and mystery. It is a journey that will leave all who take it Breathless.

At a total of 254 words, the blurb for Koontz’s novel is 31 words shorter than the one for King’s, but Breathless, at 337 pages, is quite a bit shorter than the 690-page Needful Things. In fact, King’s novel is a little more than twice the length of Koontz’s book. The paragraphs of the blurb for Koontz’s novel number 42 words, 62 words, 31 words, 67 words, and 51 words each, respectively. They are not nearly as symmetrical as the paragraphs in the blurb for King’s novel, nor is the information that they impart as specific or clear.

What does the Koontz book blurb accomplish? It identifies the setting, introduces the protagonist and other major characters, suggests a situation of national importance that involves “the forces of a government in peril,” mentions a conspiracy to commit murder, alludes to a movement of mysterious forces, and indicates the narrative’s tone (“fearless and funny”). A bit vague about the details of the novel’s plot, the blurb’s elusiveness underscores the mystery of the forces at work, suggesting that fate may be operating behind the scenes, as it were. As with the King book blurb, the Koontz book blurb also uses adjectives to pinpoint the elements to which readers are known to respond: “mysterious,” “singular,” “isolated,” “unknowable,” “scarred,” “timeless,” “fearless,” and “funny.”

These blurbs are not the full-fledged synopses that editors will want to see when they are deciding whether to green light publication, of course. Their objective isn’t to summarize the entire plot of the novels they represent, but to pitch the basic storylines to prospective readers who are willing to read two or three hundred words to get an idea of what the book they hold in their hands may offer. A full-fledged synopsis will run 15 pages or more. Nevertheless, these blurbs are good starting places for writers faced with the task of plotting the basic idea for their latest (or, for that matter, first) novel. They supply such prerequisites of plotting as protagonist, antagonist, setting, conflict, tone, and theme. They seek an appealing means of orienting the writer’s storyline to readers’ interests.
Here is a blurb for my own first novel Saturday's Child:

Although Crystal Fall, her not-so-secret admirer David Lewis, and their friends Fran Newell and Dee Dee Dawkins crack jokes and behave in the silly manner characteristic of teens across America, what’s happening at their alma mater, Edgar Allan Poe High School, in southern California is no laughing matter. Their new principal, Dr. Snyder, has introduced changes, both to the school’s curriculum and to the way things are done at Poe, none of them good. For example, he not only lengthens the school days to twelve hours, but he also institutes Saturday school. Once open, the campus is now closed. In fact, it has become more like a prison than a school, with the patrol officers, or “trolls,” as the students call them, guarding the campus and surveillance cameras everywhere--even in the locker rooms and restrooms. An odd dress code is imposed, governing even students’ choice of underwear. Strange, whispered messages are repeated all day in the music piped through the school’s public address system. Students are compelled to eat in the school cafeteria, and a secret ingredient has been added to their food. A student health clinic is planned, wherein hypnotized students will receive mental health evaluations--and brain implants. If the new administration wins, personal freedom will be lost forever, and Crystal and her friends will become the first of an army of brain-dead public servants in a new world order. And the odds seem stacked against the teens, for Principal Snyder is backed by top government officials with unlimited resources, including an endless supply of funds and military forces. But the teens are willing, even at the cost of great personal sacrifice, or even death, to take back their school, and Crystal and her friends have a secret ally: God is on their side!
My blurb numbers 295 words: 48 (paragraph one), 87 (paragraph two), 64 (paragraph three), and 96 (paragraph 4), so the lengths are a bit uneven. Perhaps the text can be shortened a bit without losing the hoped-for appeal of the blurb to prospective readers. The relative lengths, in words, indicate where chopping may best take place: the second and last paragraphs are rather longwinded in comparison to the other two. As a rough draft, though, my novel’s blurb accomplishes the same sorts of things as those for King’s and Koontz’s books. Like their books’ blurbs, mine sets the tone; introduces the major players, including both the protagonist and the antagonist; identifies the basic conflict, implying that it is significant; establishes the setting; and suggests the story’s theme. As a means of getting the novel’s basic outline down on paper in a compelling fashion, it’s a pretty good way to kick-start one’s imagination and get the creative juices flowing. Such a synopsis, although far from the level of detail that a publisher would require, also allows one to expand upon the basic storyline, adding details to fill out the plot, develop the characters, describe the setting, maintain the tone, expand the conflict, and convey the theme. Not bad for fewer than 300 words.

Saturday, May 29, 2010

House of Horrors

Copyright 2010 by Gary L. Pullman
Horror stories are like houses. In constructing a domicile, builders lay a foundation and, then, according to the blueprints designed by the architect, with the needs and desires of its future residents in mind, the construction crew builds the residence.
 
After the family moves into the house, they must furnish it and maintain it, repairing fixtures and appliances, repainting the interior and the exterior, landscaping the yard. They may also improve the property, adding rooms or, perhaps, a backyard swimming pool or tennis court.
 
Some houses--bungalows, perhaps--are short stories; others, such as mansions, are novels. In any case, particular rooms are provided for specific needs and purposes: a living room for socializing, a dining room for enjoying meals, a kitchen for preparing the meals to be enjoyed, bedrooms for sleeping, one or more bathrooms for bathing, an attic for storage, and so forth. The narrative equivalent to the room is the scene, just as its counterpart to the yard is the setting.
 
The family, of course, corresponds to the narrative’s characters. As any television sitcom shows, conflicts arise from the interactions of the family members. Consider the horror stories which take place in a house (or, for that matter, a castle or a hotel): The Exorcist, The Amityville Horror, The Haunting of Hill House, The Castle of Otranto.
 
Of course, a community is an extension of a family, in which case, the rooms, as it were, of the house, are not chambers but other buildings: the library, stores, the police station, the fire station, the hospital, the high school or college campus, the dentist’s office, the community swimming pool, the movie theater.
 
The characters are the townspeople, and the setting is the landscape both in and around the town. As Stephen King’s novels show, a story becomes more complicated and more sophisticated when it takes a village to tell a story. Most horror writers have written one or more short stories or novels set in small towns or even big cities. Rather than the personal or the familial, such stories typically deal with the social aspects of human existence.
 
If houses and families can be expanded into villages and communities, small towns and their residents can be extended into nations and nationalities or, for that matter, into the entire world and its global community, the human race. Think Stephen King’s The Stand, Robert McCammon’s Swan’s Song, or H. G. Wells’ The War of the Worlds.
 
The concerns of such narratives expand accordingly: instead of rooms, cities; instead of yards or landscapes, nations; instead of a family, humanity itself. The theme of such stories is typically scientific (whether in the biological or sociological sense), for these narratives are often about the survival of the species itself.
 
Whether it is housed in a single-family residence, a small town, a nation, or the planet itself, horror is primarily a family affair. It’s just that the concept of family changes at each level, from mom, dad, and the kids to the townspeople to one’s fellow citizens to humanity itself. At every level, problems arise, helping writers to define and to redefine what it means to be a human being living in a world of menaces and malevolence. Hank Ketchum never had it so good.

Wednesday, April 7, 2010

Thesis and Demonstration: Philosophical Horror Fiction

Copyright 2010 by Gary L. Pullman


Many of H. P. Lovecraft’s short stories, like those of Edgar Allan Poe’s tales, begin with a thesis-like assertion, the truth of which is then demonstrated, as it were, by the narrative that this philosophical premise introduces:

Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal (“The Tomb”).

I have frequently wondered if the majority of mankind ever pause to reflect upon the occasionally titanic significance of dreams, and of the obscure world to which they belong (“Beyond the Wall of Sleep”).

Searchers after horror haunt strange, far places. For them are the catacombs of Ptolemais, and the craven mausolea of the nightmare countries. They climb to the moonlit towers of ruined Rhine castles, and falter down black cobwebbed steps beneath the scattered stones of forgotten cities in Asia. The haunted wood and the desolate mountain are their shrines, and they linger around monoliths on uninhabited islands [but]. . . the true epicure of the terrible to whom a new thrill of unutterable ghastliness is the chief end and justification of existence, esteems most of all the ancient, lonely farmhouses of backwoods New England; for there the dark elements of strength, solitude, grotesqueness and ignorance combine to form the perfection
of the hideous (“The Picture in the House”)

From even the greatest of horrors irony is seldom absent (“The Shunned House”).

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far ("The Call of
Cthulhu").
I have dealt with this topic already, at some length, in a rather different (and some might say odd) manner in “Alien Androids: Another Plot-generating Method,” but I wanted, here, to provide a few examples of a celebrated writer of horror’s use of this technique.

Paranormal vs. Supernatural: What’s the Diff?

Copyright 2009 by Gary L. Pullman

Sometimes, in demonstrating how to brainstorm about an essay topic, selecting horror movies, I ask students to name the titles of as many such movies as spring to mind (seldom a difficult feat for them, as the genre remains quite popular among young adults). Then, I ask them to identify the monster, or threat--the antagonist, to use the proper terminology--that appears in each of the films they have named. Again, this is usually a quick and easy task. Finally, I ask them to group the films’ adversaries into one of three possible categories: natural, paranormal, or supernatural. This is where the fun begins.

It’s a simple enough matter, usually, to identify the threats which fall under the “natural” label, especially after I supply my students with the scientific definition of “nature”: everything that exists as either matter or energy (which are, of course, the same thing, in different forms--in other words, the universe itself. The supernatural is anything which falls outside, or is beyond, the universe: God, angels, demons, and the like, if they exist. Mad scientists, mutant cannibals (and just plain cannibals), serial killers, and such are examples of natural threats. So far, so simple.

What about borderline creatures, though? Are vampires, werewolves, and zombies, for example, natural or supernatural? And what about Freddy Krueger? In fact, what does the word “paranormal” mean, anyway? If the universe is nature and anything outside or beyond the universe is supernatural, where does the paranormal fit into the scheme of things?

According to the Online Etymology Dictionary, the word “paranormal,” formed of the prefix “para,” meaning alongside, and “normal,” meaning “conforming to common standards, usual,” was coined in 1920. The American Heritage Dictionary defines “paranormal” to mean “beyond the range of normal experience or scientific explanation.” In other words, the paranormal is not supernatural--it is not outside or beyond the universe; it is natural, but, at the present, at least, inexplicable, which is to say that science cannot yet explain its nature. The same dictionary offers, as examples of paranormal phenomena, telepathy and “a medium’s paranormal powers.”

Wikipedia offers a few other examples of such phenomena or of paranormal sciences, including the percentages of the American population which, according to a Gallup poll, believes in each phenomenon, shown here in parentheses: psychic or spiritual healing (54), extrasensory perception (ESP) (50), ghosts (42), demons (41), extraterrestrials (33), clairvoyance and prophecy (32), communication with the dead (28), astrology (28), witchcraft (26), reincarnation (25), and channeling (15); 36 percent believe in telepathy.

As can be seen from this list, which includes demons, ghosts, and witches along with psychics and extraterrestrials, there is a confusion as to which phenomena and which individuals belong to the paranormal and which belong to the supernatural categories. This confusion, I believe, results from the scientism of our age, which makes it fashionable for people who fancy themselves intelligent and educated to dismiss whatever cannot be explained scientifically or, if such phenomena cannot be entirely rejected, to classify them as as-yet inexplicable natural phenomena. That way, the existence of a supernatural realm need not be admitted or even entertained. Scientists tend to be materialists, believing that the real consists only of the twofold unity of matter and energy, not dualists who believe that there is both the material (matter and energy) and the spiritual, or supernatural. If so, everything that was once regarded as having been supernatural will be regarded (if it cannot be dismissed) as paranormal and, maybe, if and when it is explained by science, as natural. Indeed, Sigmund Freud sought to explain even God as but a natural--and in Freud’s opinion, an obsolete--phenomenon.

Meanwhile, among skeptics, there is an ongoing campaign to eliminate the paranormal by explaining them as products of ignorance, misunderstanding, or deceit. Ridicule is also a tactic that skeptics sometimes employ in this campaign. For example, The Skeptics’ Dictionary contends that the perception of some “events” as being of a paranormal nature may be attributed to “ignorance or magical thinking.” The dictionary is equally suspicious of each individual phenomenon or “paranormal science” as well. Concerning psychics’ alleged ability to discern future events, for example, The Skeptic’s Dictionary quotes Jay Leno (“How come you never see a headline like 'Psychic Wins Lottery'?”), following with a number of similar observations:

Psychics don't rely on psychics to warn them of impending disasters. Psychics don't predict their own deaths or diseases. They go to the dentist like the rest of us. They're as surprised and disturbed as the rest of us when they have to call a plumber or an electrician to fix some defect at home. Their planes are delayed without their being able to anticipate the delays. If they want to know something about Abraham Lincoln, they go to the library; they don't try to talk to Abe's spirit. In short, psychics live by the known laws of nature except when they are playing the psychic game with people.
In An Encyclopedia of Claims, Frauds, and Hoaxes of the Occult and Supernatural, James Randi, a magician who exercises a skeptical attitude toward all things alleged to be paranormal or supernatural, takes issue with the notion of such phenomena as well, often employing the same arguments and rhetorical strategies as The Skeptic’s Dictionary.

In short, the difference between the paranormal and the supernatural lies in whether one is a materialist, believing in only the existence of matter and energy, or a dualist, believing in the existence of both matter and energy and spirit. If one maintains a belief in the reality of the spiritual, he or she will classify such entities as angels, demons, ghosts, gods, vampires, and other threats of a spiritual nature as supernatural, rather than paranormal, phenomena. He or she may also include witches (because, although they are human, they are empowered by the devil, who is himself a supernatural entity) and other natural threats that are energized, so to speak, by a power that transcends nature and is, as such, outside or beyond the universe. Otherwise, one is likely to reject the supernatural as a category altogether, identifying every inexplicable phenomenon as paranormal, whether it is dark matter or a teenage werewolf. Indeed, some scientists dedicate at least part of their time to debunking allegedly paranormal phenomena, explaining what natural conditions or processes may explain them, as the author of The Serpent and the Rainbow explains the creation of zombies by voodoo priests.

Based upon my recent reading of Tzvetan Todorov's The Fantastic: A Structural Approach to the Fantastic, I add the following addendum to this essay.

According to Todorov:

The fantastic. . . lasts only as long as a certain hesitation [in deciding] whether or not what they [the reader and the protagonist] perceive derives from "reality" as it exists in the common opinion. . . . If he [the reader] decides that the laws of reality remain intact and permit an explanation of the phenomena described, we can say that the work belongs to the another genre [than the fantastic]: the uncanny. If, on the contrary, he decides that new laws of nature must be entertained to account for the phenomena, we enter the genre of the marvelous (The Fantastic: A Structural Approach to a Literary Genre, 41).
Todorov further differentiates these two categories by characterizing the uncanny as “the supernatural explained” and the marvelous as “the supernatural accepted” (41-42).

Interestingly, the prejudice against even the possibility of the supernatural’s existence which is implicit in the designation of natural versus paranormal phenomena, which excludes any consideration of the supernatural, suggests that there are no marvelous phenomena; instead, there can be only the uncanny. Consequently, for those who subscribe to this view, the fantastic itself no longer exists in this scheme, for the fantastic depends, as Todorov points out, upon the tension of indecision concerning to which category an incident belongs, the natural or the supernatural. The paranormal is understood, by those who posit it, in lieu of the supernatural, as the natural as yet unexplained.

And now, back to a fate worse than death: grading students’ papers.

My Cup of Blood

Anyone who becomes an aficionado of anything tends, eventually, to develop criteria for elements or features of the person, place, or thing of whom or which he or she has become enamored. Horror fiction--admittedly not everyone’s cuppa blood--is no different (okay, maybe it’s a little different): it, too, appeals to different fans, each for reasons of his or her own. Of course, in general, book reviews, the flyleaves of novels, and movie trailers suggest what many, maybe even most, readers of a particular type of fiction enjoy, but, right here, right now, I’m talking more specifically--one might say, even more eccentrically. In other words, I’m talking what I happen to like, without assuming (assuming makes an “ass” of “u” and “me”) that you also like the same. It’s entirely possible that you will; on the other hand, it’s entirely likely that you won’t.

Anyway, this is what I happen to like in horror fiction:

Small-town settings in which I get to know the townspeople, both the good, the bad, and the ugly. For this reason alone, I’m a sucker for most of Stephen King’s novels. Most of them, from 'Salem's Lot to Under the Dome, are set in small towns that are peopled by the good, the bad, and the ugly. Part of the appeal here, granted, is the sense of community that such settings entail.

Isolated settings, such as caves, desert wastelands, islands, mountaintops, space, swamps, where characters are cut off from civilization and culture and must survive and thrive or die on their own, without assistance, by their wits and other personal resources. Many are the examples of such novels and screenplays, but Alien, The Shining, The Descent, Desperation, and The Island of Dr. Moreau, are some of the ones that come readily to mind.

Total institutions as settings. Camps, hospitals, military installations, nursing homes, prisons, resorts, spaceships, and other worlds unto themselves are examples of such settings, and Sleepaway Camp, Coma, The Green Mile, and Aliens are some of the novels or films that take place in such settings.

Anecdotal scenes--in other words, short scenes that showcase a character--usually, an unusual, even eccentric, character. Both Dean Koontz and the dynamic duo, Douglas Preston and Lincoln Child, excel at this, so I keep reading their series (although Koontz’s canine companions frequently--indeed, almost always--annoy, as does his relentless optimism).

Atmosphere, mood, and tone. Here, King is king, but so is Bentley Little. In the use of description to terrorize and horrify, both are masters of the craft.

A bit of erotica (okay, okay, sex--are you satisfied?), often of the unusual variety. Sex sells, and, yes, sex whets my reader’s appetite. Bentley Little is the go-to guy for this spicy ingredient, although Koontz has done a bit of seasoning with this spice, too, in such novels as Lightning and Demon Seed (and, some say, Hung).

Believable characters. Stephen King, Douglas Preston and Lincoln Child, and Dan Simmons are great at creating characters that stick to readers’ ribs.

Innovation. Bram Stoker demonstrates it, especially in his short story “Dracula’s Guest,” as does H. P. Lovecraft, Edgar Allan Poe, Shirley Jackson, and a host of other, mostly classical, horror novelists and short story writers. For an example, check out my post on Stoker’s story, which is a real stoker, to be sure. Stephen King shows innovation, too, in ‘Salem’s Lot, The Shining, It, and other novels. One might even argue that Dean Koontz’s something-for-everyone, cross-genre writing is innovative; he seems to have been one of the first, if not the first, to pen such tales.

Technique. Check out Frank Peretti’s use of maps and his allusions to the senses in Monster; my post on this very topic is worth a look, if I do say so myself, which, of course, I do. Opening chapters that accomplish a multitude of narrative purposes (not usually all at once, but successively) are attractive, too, and Douglas Preston and Lincoln Child are as good as anyone, and better than many, at this art.

A connective universe--a mythos, if you will, such as both H. P. Lovecraft and Stephen King, and, to a lesser extent, Dean Koontz, Bentley Little, and even Douglas Preston and Lincoln Child have created through the use of recurring settings, characters, themes, and other elements of fiction.

A lack of pretentiousness. Dean Koontz has it, as do Douglas Preston and Lincoln Child, Bentley Little, and (to some extent, although he has become condescending and self-indulgent of late, Stephen King); unfortunately, both Dan Simmons and Robert McCammon have become too self-important in their later works, Simmons almost to the point of becoming unreadable. Come on, people, you’re writing about monsters--you should be humble.

Longevity. Writers who have been around for a while usually get better, Stephen King, Dan Simmons, and Robert McCammon excepted.

Pacing. Neither too fast nor too slow. Dean Koontz is good, maybe the best, here, of contemporary horror writers.


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